KalinaQuest: Reflection (Bleach AU Quest)

Act 0.1: Boundaries, Part 25

View: https://www.youtube.com/watch?v=jsfGVHAqwMc

You lunged in, a palm full of reiatsu ready to send through Adamus.

This needed to work, you were willing to give your all to make it work.

Touch Attack roll: 12+5+3 (reiatsu)+4 (Action dice)
Adamus' defence roll: 14+8
Damage: 3d6+6, 10

While it looked like a solid hit, it was still nowhere near what you needed.

Adamus replied with the same kind of strike as last time and you threw everything into a quick defence to buy you a little time.

Marital lore roll: 20+9

Ah, you'd figured out what style he was using. That was Stone Dragon!

The Gaian-invented style that relied on one's connection to the earth. What did it do again? Something about making your body more resistant to damage?

Adamus' Attack: 1+11
Your defence: 8+9+19 (reiatsu)

Ha, you got a chance to counter him!

…While you were exhausted from a massive surge of reiatsu…

Your counter attack: 9+3
Adamus' defence: 6+10

No you missed him by just enough. As your spear swung past him though, you took in a breath and pulled up your second wind of reiatsu.

But now you had a problem. You'd just exerted a lot of your power in that deadly touch. You doubt a repeat of it would get much more from him than you just got.

On top of that, you'd needed to tap your inner reserves before he had. That meant he still had his reserves ready to tap.

In a careful way, you activated your defensive aura and swung in with your spear again. You weren't tired any more but…

Your attack: 13+6
Adamus' defence: 20+10

His form was perfect and you couldn't find a way past it.

He swung again. He was just doing the same move over and over, what was he trying to get out of it?

Adamus' Attack: 17+11
Your defence: 11+10
Damage: 1d6+6, 6

A strong blow, granted, but his first attack of the battle. You'd done more damage with your deadly touch.

What was his game?


Huh? His reiatsu now felt much lower than it should be. You knew he was burning through reiatsu quickly but now it felt only a bit stronger than a normal Gaian.

No… this was him concealing his reiatsu. He didn't want you to know how much he had. But why…?

Oh! Maybe he was trying to hide the fact that his reiatsu was low and he'd need to use his second wind!

But then what about that ability he's using? What was the point of that?

So, you made your plans.

[ ] Battle plan (Write in as complicated a plan as you want. The more it covers, the more I'll be able to write next chapter.)

So, what have you learned? That Adamus is using Stone Dragon, that he doesn't do that much damage with his blade art? Why is this what he's going for?
On my side I learned "Give the players the ability to activate their defensive aura or they won't think to try it even if" which, to be fair, is my fault because I didn't think of it.
I know a good plan you could use to win, but the question is if you can think of it. I left clues in the chapter though. I left the battle plan open as I want to see what kind of plots you all will make.
 
Stone Dragon, based on what we've just picked up, it's a style about it's a about hardening the body to protect it from damage. So he seems to be going for a face tank strategy where he can just bull through whatever his opponent, in this case us, throws at him hmm. We've already expended a lot of our own power with the touch attack, but if he's relying on Stone Dragon to harden his skin against damage, and also for single explosive attacks, then maybe we should try to pull him into a battle of attrition.

Going at him head on at this point is suicide, we're low enough of Reiatsu that if he gets a few more good hits in it's over. We're both bleeding Reiatsu, but he seems to be going through more of it than we are, we're just lower due to our gamble with Deadly Touch. The real key to victory will be stalling him until he expends all of his.

So, let's try to stay light on our feet. If I'm remembering correctly we've been doing decently in our Hoho, so let's try to employ flash step, or other fast movement with our dodges. We also get bonus to intimidate, because we have a feat for it apparently, so maybe try to taunt him into making mistakes or try to demoralize him by flaring our aura. If we can get him to over extend and either fast move away or dodge and counter then we might be able to pull a 'Death by a thousand tiny cuts', not the most honorable, but honor is for the strong and we're not that, yet.

So, here's my preliminary plan:
[] Plan: Hold the Line
-[] You're not sure how much Reiatsu Adamus has left, but he's bleeding it faster than you are with that Stone Dragon technique. Let's turn this into a battle of attrition.
--[] Try to watch Adamas as closely as possible to predict when, where and how he's going to attack.
---[] Include both physical (eyesight) and reiatsu senses
--[] Focus on dodging
---[] Use Hoho to try and stay out of his range.
---[] Counter if possible, but try to focus on dodging and blocking.
--[] Try to taunt him into making a mistake (Intimidate) either wasting reiatsu or letting you get some hits in.

What do other people in the thread think? Suggestions are welcome, and also possibly necessary.
 
I guess the best way to fight Stone Dragon is to knock down the opponent, although I'm not sure Kalina can do that - they're in different weight classes and Kalina doesn't have a knockdown move. However, based on Adamus' behaviour, he either cooks something big or bites off more than he can chew using a poorly understood technique, though I wouldn't count on the latter. Maybe an area attack? It's a pity that there is no possibility of using the trick with standing in the air. Maybe it makes sense to first try to stagger Adamus, and depending on success or failure, continue the attack or dodge accordingly?
 
I guess the best way to fight Stone Dragon is to knock down the opponent, although I'm not sure Kalina can do that - they're in different weight classes and Kalina doesn't have a knockdown move. However, based on Adamus' behaviour, he either cooks something big or bites off more than he can chew using a poorly understood technique, though I wouldn't count on the latter. Maybe an area attack? It's a pity that there is no possibility of using the trick with standing in the air. Maybe it makes sense to first try to stagger Adamus, and depending on success or failure, continue the attack or dodge accordingly?
If Adamus pulls out and AOE that will probably be bad. Even if we don't have Flash Step yet, if we can anticipate the attack maybe we can Hoho out of the way. For staggering, if Kalina can pull him into overextending then maybe we can sweep his legs out from under him?
 
I also thought about it, but if they are not in the same weight category, this manoeuvre with a high chance will lead to Kalina herself being on the ground. Yet girls are almost always lighter than men. Although, it occurred to me that this is not necessarily the case for Gaian.

@boyboy180 what do you say? Is the weight of both fighters similar enough for this to be a working strategy? Kalina may try to hit her opponent's knees with a spear in a pinch, but this can be riskier.
 
@boyboy180 what do you say? Is the weight of both fighters similar enough for this to be a working strategy? Kalina may try to hit her opponent's knees with a spear in a pinch, but this can be riskier.
As far as the rules care, you weigh the same. In narrative though you are quite a bit lighter than him.
Gaians on average weigh a bit more than humans of the same size and gender. Not enough to be treated as heavier by the rules though.

Also exactly how are you picturing this working? As you said you don't have a move that will knock him down,. Are you trying to trip him? Overrun him?
 
I was thinking about trying to trip him, or otherwise try to unbalance him, if we could get him to overextend from an attack. But, I personally wouldn't focus on this as the core of our strategy, more something to pull off only if we get the opportunity.
 
So an attempt to intimidate, so that if successful, try to knock down by hitting the knees with a spear or pushing? Not really sure how it would look in terms of mechanics. Otherwise, Kalina is probably better off just staying away.
 
So an attempt to intimidate, so that if successful, try to knock down by hitting the knees with a spear or pushing? Not really sure how it would look in terms of mechanics. Otherwise, Kalina is probably better off just staying away.
Soul crush as a standard action (Though to avoid backlash, you should probably spend some reiatsu on this, up to you really) then trip action next turn (His resistance rolls would be weakened by the soul crush) to make him prone then... what? He'll be able to stand back up again the next turn, though it will prompt an attack of opportunity. Whatever you want to do will have to be done quickly. You use your standard action to trip him and he'll be standing again by your next turn.
 
Then I was supposed to just attack until the enemy lost) Eh, combat scenarios and plans for them are not exactly my forte. My guess is that knocking Adamus down will interrupt any attack he might be preparing, but that seems risky. Any thoughts?
 
Then I was supposed to just attack until the enemy lost) Eh, combat scenarios and plans for them are not exactly my forte. My guess is that knocking Adamus down will interrupt any attack he might be preparing, but that seems risky. Any thoughts?
It certainly is somewhat risky, I'd say we should go for knockdown only when the opportunity presents itself. Use Soul Crush/trip to try and interrupt any big attacks he might be preparing and get a free hit in. But that means we're just wasting one of his turns, since a successful soul crush will weaken his resistances we might as well just use our action for an attack rather than a trip. Our general plan should be to play evasion tank and counterattack otherwise.

Our lack of ranged options kinda hurts in this scenario, but we still have the opportunity to win or force a draw if we can get Adamas to keep bleeding Reiatsu at the same rate he has been.
 
[X] Plan: Hold the Line
-[X] You're not sure how much Reiatsu Adamus has left, but he's bleeding it faster than you are with that Stone Dragon technique. Let's turn this into a battle of attrition.
--[X] Try to watch Adamas as closely as possible to predict when, where and how he's going to attack.
---[X] Include both physical (eyesight) and reiatsu senses
--[X] Focus on dodging
---[X] Use Hoho to try and stay out of his range.
---[X] Counter if possible, but try to focus on dodging and blocking.
---[X] Use Soul Crush to interrupt his attacks or to create openings if given the opportunity. (Use small to medium amounts of Reaiatsu per crush).
----[X] If you get an opening, try to trip Adamas and knock him over.
 
Act 0.1: Boundaries, Part 26

View: https://www.youtube.com/watch?v=jsfGVHAqwMc

If he was tiring himself out quickly, you could just help it along.

You struck into him with your spear but made sure to hold back so you could pull your lance backwards in an emergency.

Attack: 9+6-5 (Defensive fighting)
Defence: 4+9

He parried your strike and stepped away, you felt him release his second wind as you stepped in to attack again.

Attack: 9+6-5 (Defensive fighting)
Defence: 4+10

It was basically an identical strike to the first and he managed to parry it again. With his strength back he was still doing well.

Striking forward with his blade art again, you prepared.

Attack: 10+11
Defencive fighting: 15 (Take 15)+10

You knocked the strike away, scattering the reiatsu to the air. Now then… how many times had he tried it before his second wind? Three times?

A second wind didn't bring you back to full reiatsu unless you were a beginner, everyone above that level would recover less reiatsu than they could store.

So if he had used it three times before having to recover, it should only take him two-ish times to tire himself out now.

Once again, your lance wasn't strictly going for a damaging blow, just to push him a little.

Attack: 10+6-5 (Defensive fighting)
Defence: 18+10

And once again he swung in- No, he wasn't using reiatsu this time!

Power attack: 5+6
Defensive fighting: 15 (Take 15)+10

The strike cracked the ground. If that had hit you, it probably would have taken you out right then.

So, you had some options. His power attack didn't use any reiatsu and it was unlikely to ever hit you if you were fighting defensively. However in that case you were unlikely to hit him in return. On the other hand you could drop your defensive combat and go strictly on the offensive but that still didn't guarantee a hit and it just left you open for another power attack.

You chose to hold back for now.

Attack: 20+6-5 (Defensive fighting)
Confirm: 17+6-5, unconfirmed.
Defence: 15+10
Damage: 1d6+1, 5

It seemed though that a lucky hit still spooked him as he tried to launch another one of his blade arts. It was the same technique as before.

Attack: 5+11
Defencive fighting: 15 (Take 15)+10

And your quick dodge made him scatter it to the wind. He looked worried now. It would all come down to this.


You couldn't feel anything from him now, he was keeping a tight hold on his spiritual pressure.

Nevertheless, you kept fighting.

Adamus' High speed dodge: 5+5, fail
Attack: 8+6-5 (Defensive fighting)
Defence: 4+9

Yes, he was weakening. He was even using flash step to evade now. You could do just the same though.

Kalina's high speed dodge, 19+7, pass
Power attack: 12+5+11 (Reiatsu)
Defensive fighting: 15 (Take 15)+10+2 (High speed dodge)+4 (action dice)

In a massive burst of power, he slammed his spear forward. It almost caught you but you managed to just get out of the way with a flash step before you came around for a counter attack.


Still no good reading on him. That was a shame. You knew he had to be tired but you couldn't guess how tired. Could you push the attack? No, better to wait.

Adamus' High speed dodge: 2+5, fail
Attack: 4+6-5 (Defensive fighting)
Defence: 18+9

Once again, he managed to hold you off. Now though he was just trying to rely on the old and faithful. He was just swinging for you. Not with any great force or focused power but just because he believed that he couldn't afford to waste the strength at this point.

Kalina's high speed dodge, 16+7, pass
Attack: 8+10
Defensive fighting: 15 (Take 15)+10+2 (High speed dodge)

Come on, you had to keep pushing him!

Adamus' High speed dodge: 16+5, pass
Attack: 16+6-5 (Defensive fighting)
Defence: 6+9+2 (High speed dodge)
Damage: 1d6+1, 1

You scratched him as he pulled away from one of your attacks. That wound wasn't enough to push him to waste more of his reiatsu again though. He was getting more canny as the battle went on.

Kalina's high speed dodge, 19+7, pass
Attack: 8+10
Defensive fighting: 15 (Take 15)+10+2 (High speed dodge)

You were sure your teacher would still be able to track your movements but to you two as you fought, it was like a blur. Move, counter move. Attack there, no, just a mirage as your enemy moved.

Adamus' High speed dodge: 1+5, fail
Attack: 14+6-5 (Defensive fighting)
Defence: 3+9
Damage: 1d6+1, 2

He still wasn't bleeding yet! These wounds weren't enough.

That said, if you did put your all into a strike, would it even be enough? You felt your internal reserves and tried to judge it.

…No, at the current point in time, even if you put your all into a strike, it wouldn't be enough to make him fall. You needed him to waste more reiatsu as you continued to get cuts in.

Kalina's high speed dodge, 14+7, pass
Attack: 19+10
Defensive fighting: 15 (Take 15)+10+2 (High speed dodge)
Damage: 1d6+5, 4

Another hit. You weren't strictly bleeding yet either.This battle was technically only getting started.

How long had this battle been going on for, you were starting to lose track of time. Had it been a minute yet? It felt like a minute. It also felt like an hour had passed but you really doubted that.

Adamus' High speed dodge: 15+5, pass
Attack: 3+6-5 (Defensive fighting)
Defence: 11+9+2 (high speed dodge)

How could you push him to use the last of his power? You suspected he was right on the edge of exhaustion. All you needed to do was push him just a bit over.

Kalina's high speed dodge, 4+7, fail
Attack: 18+10
Defensive fighting: 15 (Take 15)+10
Damage: 1d6+5, 6

If you just kept fighting like this though, you'd be hacked away until your inevitable defeat. How could this be turned around?

What had prompted him to use his blade art before, that time when he got spooked into it?

Ah, you'd just dealt a more significant blow. Still not enough to badly hurt him but…

Adamus' High speed dodge: 3+5, fail
Attack: 10+6-5 (Defensive fighting)
Defence: 9+9

No, you needed a better opening than that. You slid as you dodged away from his next strike.

Kalina's high speed dodge, 11+7, pass
Attack: 11+10
Defensive fighting: 15 (Take 15)+10+2 (High speed dodge)

Adamus' High speed dodge: 2+5, fail
Attack: 2+6-5 (Defensive fighting)
Defence: 5+9

No, no. You needed a true opening.

Kalina's high speed dodge, 1+7, fail
Attack: 7+10
Defensive fighting: 15 (Take 15)+10
Damage: 1d6+5, 9

Blood sprayed from you as you looked for the window. You needed to make him fight recklessly again. He needed to be more wasteful!

Adamus' High speed dodge: 17+5, pass
Attack: 3+6-5 (Defensive fighting)
Defence: 10+9+2 (HSD)

Kalina's high speed dodge, 12+7, Pass
Attack: 19+10
Defensive fighting: 15 (Take 15)+10
Damage: 1d6+5, 8

This was it. You were at the edge. He'd been beating you relentlessly since he stopped being reckless.

Was that the only advantage you had over him? Were you now destined to lose by default?

Adamus' High speed dodge: 8+5, pass
Attack: 6+6-5 (Defensive fighting)
Defence: 17+9+2 (HSD)

Kalina's high speed dodge, 12+7, Pass
Attack: 6+10
Defensive fighting: 15 (Take 15)+10

You grunted as you dodged that one, blood spilling across the floor in glowing droplets.

Adamus' High speed dodge: 14+5, pass
Attack: 1+6-5 (Defensive fighting)

As you tried to throw the attack, he caught it and pushed one of his own again.

Kalina's high speed dodge, 10+7, Pass
Attack: 2+10
Defensive fighting: 15 (Take 15)+10+2 (HSD)

It missed, but he attacked again in short order.

Kalina's high speed dodge, 1+7, Fail
Attack: 6+10
Defensive fighting: 15 (Take 15)+10

You were holding all of this power. You needed to use some of it to push him. But without an opening…

Adamus' High speed dodge: 11+5, pass
Attack: 15+6-5 (Defensive fighting)
Defence: 3+9+2 (HSD)

"There!" You saw it, the invisible line that led from your spear to a chink in his defence that had taken far too long to find.

Damage: 1d6+1+12 (reiatsu), 13

You yelled out a guttural sound as the spear found its mark and your reiatsu-empowered strike was able to cut into him. Blood dripped from the wound but it still wasn't anywhere near as bad as yours. It did spook him though.


There, you caught a glimpse of his reiatsu levels as he poured some of it into his spear. He was trying his blade art one more time.

This would exhaust him while you were still decently full of reiatsu. He'd be slower to react and it might be enough to give you the win. It seemed like he was really putting his all into it though.

Kalina's high speed dodge, 15+7, Pass
Attack: 14+10+10 (action dice)
Defensive fighting: 15 (Take 15)+10+2 (HSD)+8 (action dice)

By some miracle though you were able to dodge, you heard him panting as his spear failed to find its mark.

He was exhausted now but you weren't much better. You were losing a lot of blood. If he hit you again, it was probably over. You were also right at the edge of getting tired yourself. You'd be fine as long as you didn't spend any more reiatsu but again, if taking any hit would knock you out then you'd need to use reiatsu to make sure that none of his attacks had even the slightest chance to hit.

It all came down to this, how would you finish this fight?

[ ] Battle plan (Write in as complicated a plan as you want. The more it covers, the more I'll be able to write next chapter.)

It's all coming down to the wire. To give some context:
You have about 5% of your HP remaining (Enough to be depleted in a single attack), 51% of your reiatsu left and you've used up all of your action dice.
Adamus has 60% of his HP left. 7% of his reiatsu (Not enough for a blade art but enough for a final empowered thrust) and two of his action dice left.
The fight has been going on for about two minutes, give or take.
Honestly, I was sure you were going to lose when he used his action dice. He rolled a 10 on it and it was unlikely for you to be able to stop that. Seeing the 8 on your action dice was great though.
And I'm sorry if this chapter got a little repetitive. You were basically just throwing attacks at each other without much care. I look forward to future battles where you'd have more combat options.
As a side note, what sort of unique ability are you all interested in? Keeping in mind that they are basically Shikai abilities you don't need to release and you'd just have active forever.
 
Yes it worked. Sure we bleed a lot for it to happen and we are on the edge of loosing, but we did well enough to earn respect.

So Adamus has only a little reiatsu left but a lot of health left, while we have the opposite problem. Maybe we should try and Soul Crush him now that he doesn't have a lot of reiatsu.
 
Yes it worked. Sure we bleed a lot for it to happen and we are on the edge of loosing, but we did well enough to earn respect.

So Adamus has only a little reiatsu left but a lot of health left, while we have the opposite problem. Maybe we should try and Soul Crush him now that he doesn't have a lot of reiatsu.
A valid reading but do keep in mind that soul crushes scale with how much reiatsu you put into them.
A "Free" soul crush could do something like "-2 to all rolls for 3 turns" while an empowered one could do "-8 to all rolls fo 50 turns."
...A slight exaggeration but it helps make my next point. Any amount of reiatsu that you spend will make you tired which will debuff all of your Strength and Dexterity based rolls too.
 
...A slight exaggeration but it helps make my next point. Any amount of reiatsu that you spend will make you tired which will debuff all of your Strength and Dexterity based rolls too.
That might be the case, but Adamus is also very tired, which I assume also grants him a similar debuff? He has enough Reiatsu left for one empowered strike, but we can't really afford to take any hits here, empowered or not. So, I see two main options. Either we go straight for a Deadly Touch or we Soul Crush and then Deadly touch. The problem is that he still has Action Dice left to use.

Edit: We could also try to press with regular attacks and then follow up with Deadly touch /Edit

As for our unique ability, I'm not sure off the top of my head. Maybe something to do with Sensing/Manipulating Reiatsu? I think this is something that we might need to bounce ideas back and fourth to hash out.
 
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That might be the case, but Adamus is also very tired, which I assume also grants him a similar debuff? He has enough Reiatsu left for one empowered strike, but we can't really afford to take any hits here, empowered or not. So, I see two main options. Either we go straight for a Deadly Touch or we Soul Crush and then Deadly touch. The problem is that he still has Action Dice left to use.

Edit: We could also try to press with regular attacks and then follow up with Deadly touch /Edit
Yep, he's exhausted (-6 to STR and DEX) while you, if you use any more, would be tired (-2 to STR and DEX)
That said, if you used too much (Like trying a full deadly touch again) you might well become exhausted too.

As for our unique ability, I'm not sure off the top of my head. Maybe something to do with Sensing/Manipulating Reiatsu? I think this is something that we might need to bounce ideas back and fourth to hash out.
The types Gaians can use are Earth, Fire, Light, Space, Water, Barrier, Sand, Primal, Metal, Plant, Summoning, Bone, Dragon, Spider, Healing, Darkness, Weapon, Gravity and Holy.
Plus generic abilities which can include "Better at sensing reiatsu." Those generic abilties could buff your ability to use spiritual pressure.
For context, Mariannerie has Barrier/Healing, Helenria has Plant/Weapon and Sigubert has... well, you haven't actually seen his yet so you're not sure.
Regardless, that vote won't be for a while so you don't need to focus on it if you don't want to.
 
Alright, plan crafting time. Adamus is exhausted, so his Base Attack Bonus (BAB) will drop from +11 to +4 while his dodges are reduced from +5 to -1. He still has an empowered strike and two Action Dice left in him, but so long as we avoid taking the hit then this fight is almost certainly in our favor.

The question is, do we risk empowering a Soul Crush to debuff him and take the slight negative penalty, or do we only use a 'free' Soul Crush? We could probably try to slip in a Deadly Touch as a finishing blow, but that might be too much risk.

I would have loved to try and end this with a final clash of attacks like the Byakuya/Ichigo fight at the end of Soul Society arc, but we don't really have a blade art for that :(

Here's my preliminary plan, please give suggestions for improvement or throw ideas at me and we can hash out how to include them.
[] Plan: Last Stand
-[] You've both just about reached your limit, this next exchange might be the last. But, it's not over yet!
--[] You aren't the same person he steamrolled in the past. Look Adamus in the eye, stare into his very soul, and make him acknowledge your hard earned skill. (Intimidate)
--[] Give Adamus a nod of acknowledgment. You might not like him, but it's obvious that he's been working hard to get to his current level.
-[] Soul Crush: 'Free'
--[] Try to hinder his movements without spending too much Reiatsu.
-[] Attack with your spear
--[] Don't go all in, watch out for his counter.
--[] If there's an opportunity while you're in close, go for a Deadly Touch: 'Low Power'
-[] If it looks like he's going for an empowered strike, try to flash step out of the way.


As for our 'Shikai' ability (yes I know it's not actually a Shikai) I was out walking yesteray when I had the idea for a Gravity/Weapon ability which would double the weight of anything it hits. And then I remembered that ability is already taken by Kiba. I still like the idea of doing something with Gravity, or maybe something with Space though.
 
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Alright, plan crafting time. Adamus is exhausted, so his Base Attack Bonus (BAB) will drop from +11 to +4 while his dodges are reduced from +5 to -1. He still has an empowered strike and two Action Dice left in him, but so long as we avoid taking the hit then this fight is almost certainly in our favor.
Raw stat drops actually, had to just check that. That means his attack rolls are at -3, not -6. AKA: He has 12 STR instead of 18 while exhausted.

As for our 'Shikai' ability (yes I know it's not actually a Shikai) I was out walking yesteray when I had the idea for a Gravity/Weapon ability which would double the weight of anything it hits. And then I remembered that ability is already taken by Kiba. I still like the idea of doing something with Gravity, or maybe something with Space though.
To be fair, it is built with the same set of rules that Shikai use. Yours just aren't as strong and grow slower, in return though you have no time limits on how long they can be used for.
And for the types you mention, here's some things each type can do on its own:
Weapon: Make your blade supernaturally sharp (Adds extra damage to attacks), allow your strikes to bypass some DR, shapeshift your weapon into a different form (You've seen this in Helen's Spear > Axe transformation)
Gravity: Force push and pull (from star wars) allowing you to move people around the battlefield, make gravity stronger around an enemy to limit their movement, make it lighter around yourself to make yourself more athletic and yes, Kiba's weight doubling trick.
Space: Same as Gravity (Less powerful than it though) plus the ability to improve your flash steps (Making the distance between origin and destination shorter), create small black holes, summon small meteors and gives you Clairvoyance.

It might look like space is stronger. It isn't strictly "Better" but if you don't care about using Gravity to do things like run along walls (Which space can't do, it just makes you lighter. Gravity can change your direction of experienced gravity) then space is better for the offensive options it offers. Space takes a while to get good though while gravity starts good.

And of course, this is when fully upgraded. By default, you only get one small trick from each type. Using Helenria as my example again, she got "Create an area of vegetation" and "Make spear into battle axe" as her two tricks.
 
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