Adventure 1: Journeywoman, Page 13
AKuz
Been Better
- Location
- A Rising Tide of Horrors
- Pronouns
- She/Her
A/N said:
[X] ...The Council Of A Hundred Dead
Adventure 1: Journeywoman, Page 13
"...The Council Of A Hundred Dead"
"What."
"Mmh, right," Tarn turns to look both ways down the road before turning towards the entrance to Great Grandmother Gretel's shrine, "I keep forgetting how sheltered your upbringing was."
"I can kill-"
"You think you can kill a man with the swiftness of a steppe stalker." Tarn looks away for a moment, "You keep saying that." he waves a hand dismissively as Anne bristles.
"Anyway, Council of 100 Dead. Spiritbinders call one hundred souls of citizens back from the dead and are the oversight for the five member Council of the Living. And the living are elected by citizens."
Anne turns that idea around in her head, "Oh. I can't imagine the Selesians are happy about that."
Tarn shrugs, "That's why the Shrine to the Silent Mother is outside city limits. Gerra got tired of black shepherds trying to send their rulers back to the loving arms of their Tranquil Lady. It's also why they can't call back anyone that's been dead longer than ten years."
"Unless they're a Sainted Ancestor?"
Tarn shrugs again, "Sainted Ancestors are a different thing."
Anne hurries to keep up with Tarn, darting around oncoming pedestrians who have instinctively parted for the large centauric man "Well, how is that?" Anne's brow furrows and her ears flatten slightly in confusion, "Wouldn't they also be dead? How do they stay on Meht for for ten thousand years?"
"I'm not a priest girl. Don't you bloo-, uh Imharites think that you go to your Goddess on a river of blood when you die?"
"Well. Part of the covenant with the Lady of Rivers is that she gathers us to her on the waters of life when we die, so that we can be reborn again and rewarded based on how faithfully we've kept to our pact." Anne sticks out the tip of her tongue a little, lost in thought, "There's no river of blood. Unless. Well. I guess the River of Life must be a river of blood. But that's not really-"
Tarn interrupts, "Well girl, I'm just a merchant. I don't really need to think about that. If you wanted to ponder the meaning of death, you should have stayed in Khot and taken a comparative afterlives course."
"Oh! The Matriarch gave me a primer on each of-"
Tarn pulls Anne to a stop and gestures towards a long line, "Can't go right in."
"What, why?" Anne asks, looking at the shrine up ahead. The shrine seems to be made of stone and wood, the foundation and support columns made out of dark grey slabs of rock, and the walls made of red wood harvested from the local cedars interspersed by arcs long windows covered in glass windows.
The foundational rocks that made up the outer wall of the shrine were fitted together so that Anne doubted even a knife blade could fit between them, and those stones were painted with what Anne assumed were scenes from the life of Great Grandmother Gretel herself.
The building itself was a tall structure with a single large central hall that led back towards the spire that Gretel herself was placed atop. Two wings ran off the far end of the great hall, and Anne assumed that from a birds' eye view the building took on a sort of Y shape.
Anne is confused because, while she can see that the doors on the main entrance are wide open, admitting a steady trickle of people who walk up and down the broad stone steps, Tarn is steering her towards a line of people that appear to be headed into a side entrance to the northern wing of the shrine.
"As I said, everyone that does business in Gerra makes sure to pay their respects. It would be bad luck if they decided to skip out on grandma. So the shrine has a special entranceway for us so we don't muck up their nice floors and steal their golden bones."
Tarn makes sure that Anne has stepped into the end of the line and then steps away.
"Hey!" Anne looks around.
"Listen girl, we'd going to be here a while, and I have to go talk to someone,"
"You're just going to leave me?" Anne says, at first shocked, and then peps up, increasingly excited, "I'll make sure that Gretel gets her cut!"
"Girl, I'm just trusting you to wait in a line, you'll be fine. If I'm not back before you've been inside the shrine, wait for me at the steps," Tarn gestures towards the entrance to the Shrine, then turns back to Anne and wags a finger at her, "Make sure she gets that coin."
As Tarn turns to leave, Anne feels quite proud of herself for being trusted to be on her own, a pride that quickly subsumes the small feeling of unease that briefly settled into her stomach. Whatever. She'd be fine.
[!]
When Anne approaches the end of the line, her attention is drawn to someone making a commotion, naturally her curiosity takes over and she approaches to see what the issue is. The commotion is being made by…
[ ] A young Orisatl man in black robes
Clearly a member of the Selesian Temple, he is currently in a near screaming match with several of the shrine's guardians. Maybe Anne can do something to help?
This sidequest involves a look into the worship and theology of Seles, goddess of Death.
[ ] An older Aramvolk woman with a book
Making loudly vocal her immense dissatisfaction with the shrine's guardians, she's clearly upset by something that the guardians have said. Maybe Anne can see if she needs some help?
This sidequest involves a look into how necromancy of the ghost summoning kind works
[ ] A middle aged Kal Ymi man
He is clearly being deliberately ignored by the shrine's guardians despite trying repeatedly to get the attention of the shrine's guardians and failing. Maybe Anne should see what she can do?
This sidequest involves a look into how channelers operate and Kal Ymi cosmology.
[ ] Don't get involved
This is none of Anne's business, she's just a visitor to this city with someone to meet and places to be.
Turning down a sidequest will give Anne more free time in the city once Tarn's errands are run.
I want to try out what's basically a, uh, side quest opportunity, this will have some opportunity costs, but will give you a chance to look into other aspects of the world and be rewarded for it.
If you want to create a write in, it will be 50 words and should provide a description of a character, as well as a brief live about what their plot involves.