Vote tally - It's Turbin' Time (Library of Ruina Modded/Arknights)

Scheduled vote count started by thenew on Jan 1, 2023 at 9:58 AM, finished with 48 posts and 17 votes.

Tally configuration

Simple majority
thenew
It's Turbin' Time (Library of Ruina Modded/Arknights)
Post #1917
Post #1964

Disabled
Disabled
Enabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
17
48

  • [X] Plan: Earning Favor
    -[X] Treat the mercenary's wounds while he's unconscious and offer him some food once he does wake up.
    -[X] Ask him some questions regarding the local situation, the locals themselves, what those weird monsters were, and if he knows of any nearby caves that people could potentially hide in.
    -[X] If you have any spare weapons, give him one and let him choose between going his own way or coming with you as a guide.
    -[X] Start exploring the cliffsides and any other potential sites that have caves. Rely on Capone's improved senses to help find Wympe and Arabella.
    [X] Plan: Available Intel
    -[X] Hide the car.
    -[X] Wake the guy up, he might know something.
    --[X] Take him with you regardless of his answer. Having an extra body to throw at the monsters can only benefit you.
    -[X] You know your friends are in a cave so start by searching cliffsides and anywhere else that's likely to have caves. Make use of Capone's enhanced senses to narrow down your choices so you don't have to enter every cave you find.
Back
Top