Entry 1: Prologue
- Pronouns
- She/Her
PART 1. INTRODUCTION
So, as anybody who read that monstrosity I posted in fiction discussion a bit back knows, I played P5 Royal. I actually played an unnecessary amount of P5 Royal for reasons I won't necessarily get into here, but I played it a lot, and know the game very well, and have a tendency, which I'm sure is frustrating to people subjected to it, to blab about it on Discord. And today a couple people said they'd actually be interested in a LP of the game when the topic came up, and I indicated I was sad that I hadn't actually done one.
And I will admit straight-up that this, like many good choices, is partially based on spite. As I've said elsewhere, I do think this is, to a degree, a kind of misunderstood game in some ways, sometimes due to the games' own problems. I'll get into that as we go along. But I also have tried a couple of the let's plays that are available that approach the game from a critical lens, and honestly found that they have a tendency toward CinemaSins-style cheap shots for the sake of humor and, honestly, not taking the game on its own terms, which I admit irritates me a bit. And I do feel like it's a game that could benefit from somebody giving it a shake that is critical but at least attempting to be fair (and full disclosure will be to a degree sympathetic). So here we are.
As you can guess, this'll be far from a typical Let's Play. Rather than recording somebody's experience fresh, I'll typically be more a kind of... guide through the game, I suppose, with me playing the game with screenshots and links to video when appropriate, and with at most very oblique spoilers, talking about the game from primarily a writing and character standpoint, though I will of course also be commenting on gameplay as we go. And at the end of the day it'll be maybe putting a bit of a cap on my experience with a game that, I will freely admit has flaws, but I quite like and do have an emotional attachment to, the reasons for which will hopefully maybe become clear as we go along.
Okay, but what is Persona 5 Royal?
Persona 5 Royal is a game produced by good ol' Atlus, and is essentially to the original Persona 5 what Golden was to Persona 4. The same plot, with some substantial Quality of Life improvements and additional content, including two new characters with social links and one additional arc at the end.
If you're still confused, Persona itself is a 5 part (or, as Atlus would prefer we think of it, 3 part) series of teenagers going to school, fighting evil that takes the form of both humans and creatures known as "Shadows", and making friendships and even finding love along the way to fight said mysterious evils. And they're long games. Very long. Fair warning.
I do want to begin with a point of order. This post is going to be a lot of summary, and then cut to my commentary. This is very much not the writing style this LP will typically have, it'll be very commentary driven, but so much of this is important establishing stuff and I honestly didn't see much of an opportunity to chime in before the end of the opening. I have one or two asides in here too, but I just want to make it clear that this is not remotely the typical writing style I want to have, so much as just something necessary given the nature of this introduction.
And though I don't think it'll impact anybody else too much, fair warning that I will be using English VAs. I honestly quite like the English dub, I think the VAs do a really good job, and it's just generally the language I prefer to play games with.
So, with all that out of the way, I suppose it is showtime. Let's go.
We then open to your typical disclaimer (story is a work of fiction, not based on real people, etc. etc. you've all heard it before), with a bit of a twist. See, you can select "no" here and get a cute little pseudo-ending where the game essentially goes "If you're dumb enough to think this game is non-fiction, guess you won't be playing it loser". It's not particularly important, but I thought it was a neat touch.
We will, of course, be agreeing to this games' very onerous terms.
I'd better be getting paid for this shit, ominous narrator.
So. If you, dear reader, have played Persona 3 or 4, you might remember how those games start. It's pretty gentle, I'd say? Just softly introducing the main character and showing them getting introduced to their new surroundings, quickly introducing a couple supporting cast members, and letting you know the lay of the land and what's going on.
So with that expectation we start out Persona 5 and...
BOOM CASINO TIME BABY.
Here's a video of the opening. It both might make the scene a bit easier to follow than just pure screencaps from my Switch, and also the music is an absolute banger.
Anyway, as people are gamblin' their lives away, we see a teenager in a mask very conspicuously swinging across the top of the room- this young man, of course, is Joker, our erstwhile protag.
A protag who appears to have pissed somebody off, given that he has security on his tail. He swings onto a large chandelier with a weird honeycomb design for some reason and we then get an interjection from some soon-to-be-friends.
So it turns out that Joker's attention-drawing shenanigans were entirely deliberate, in order to allow his collaborators to sneak off, grabbing a "briefcase" of mysterious contents. From the cards and voices it seems that Joker's group consists of 4 other guys, and 4 girls, one of whom apparently goes by "Skull", which we can assume like "Joker", is a codename of some sort.
We then get a bit of a short gameplay, pseudo-tutorial interlude, where we get to see some of the stuff the player will be able to do later on, as we navigate the casino. Some parkour-style jumping across gaps, some stealth action, some grappling hook swinging shenanigans, and of course, a short and immensely easy combat segment as guards turn into MYSTERIOUS MONSTERS.
Yeah, I'm not going to be that cute. They're Shadows. They turned into Shadows. How exactly apparently perfectly sentient human beings can turn into most certainly non-human monsters representing fears, desires, etc. will be explained much later.
After dispatching both that shadow and some comrades, Joker continues his escape through the interior of the casino, while receiving warning of a "weird reading" by one of our female associates, accompanied by some dialogue from the co-protagonists as they also make their escape.
Skull, my guy, I love you, but Joker barely ever talks. You know this.
However, after attempting to evade their pursuit for a bit, Joker finds himself surrounded by more Shadows than, evidently, he can handle. (Sounds like poor Persona management to me tbh.) However, this is when our "weird reading" makes their appearance.
Our female deus-ex-machina quickly dispatches of most of the shadows, and we get another quick combat segment where she and Joker team up to quickly obliterate the rest, showing off the team attack combat mechanic.
Not going to lie, I love the snazzy little cards after all-out attacks in this game. Very nice addition.
The scene does give us some clues about her- apparently she's younger than our protagonist (given the "senpai" honorific), has fought with Joker before and he has helped her out in the past, and she has made some sort of promise with him. She's also not part of the "Phantom Thieves" (presumably the name of our protagonists' little group), but seems like a benevolent outsider, if nothing else.
(If you're very confused, yes, everything surrounding her is new to Royal. Don't worry, her deal will become more and more clear... relatively soon.)
After the brief interlude, Joker returns to his escape. But just as he appears to have reached a way out (AND HAS A VOICED LINE)...
Yep, he walks right into an ambush. He quickly attempts to adapt before getting literally smacked back down to earth and cuffed, with one of the cops informing him that a "teammate" sold him out.
Intro done, we cut to what appears to be some kind of cell, where Joker is manhandled by cops, who inform him they gave him some kind of drug.
I must give this dialogue a Cop/10
After some classic Police Brutality, one of the cops backs off and lists Joker's supposed crimes, which are topped off with a manslaughter charge. The drugged Joker, meanwhile, tries to reassemble his memories back together, as we choose our difficulty and name our character, so that he can sign a forced confession (Classic JAPANESE cop moment.)
For the record I will be choosing "Hard", but it honestly doesn't really make that much of a difference, the game isn't particularly difficult regardless of difficulty setting if you have a good grasp of the mechanics. Heck, the hardest, Merciless, is outright easier at certain points due to the changes the difficulty setting makes.
As for the name, well, I think i will give the Joker the indisputable honor of being named after myself.
Perfection.
And now.... scene cut!
____________________________________________________________________________________________________________________________
Let me say, I absolutely love in medias res openings. They are literally my favorite thing in fiction- while wanting to set the stage is perfectly understandable, there is no better way to get me invested than to just thrust me into something happening and have me have to put some pieces together on my own. The sort of sense of disorientation this creates is something that I find uniquely captivating that you can't really get in almost any other story structure style, in my opinion.
Yep, that's me. I bet you're wondering how I ended up in this situation...
In many ways, I would argue this is the strongest opening when it comes to Personas 3-5 by far. You have a rough introduction to pretty much all the protags in an engaging way, with some personality and tidbits to get you interested in more, while also giving you a rough feel for the gameplay. The pacing is appropriately frenetic, swinging from development to development at an appropriately rapid pace, while giving the player a colossal amount to chew on. I can say I prefer it vastly to Persona 4's "two hours of introduction before basically anything happens" for sure.
That lack of context and sense of disorientation also allows the writers to pull a really cute slight of hand that is in my opinion incredibly well done, but we'll get into that much later.
____________________________________________________________________________________________________________________________
Alright, opinions aside, let's wrap-up the set-up.
As the next scene begins we are introduced to the first character, aside from our friend Mr. Bean, to be given an actual name. ProfessionalCop with better PR Public Prosecutor Sae Niijima. Voiced by Yuko Kaida in the JP dub, and Elizabeth Maxwell, the rare RWBY voice actor to have an actual career, in English. We get a bit of establishing dialogue that she's apparently been taken off the case, but wants to talk to Clown all the same to confirm the details. Her boss, the director of the SIU, has a short conversation with her, essentially chastising her but giving her authorization to have a quick conversation with us.
A funny little detail is that the detective proceeds to justify Niijima's shortened time by saying that they don't even know if it's safe to speak with Joker, which certainly didn't seem to keep his buddies from hanging around, drugging him, and then beating him up for an entire scene. Pretty clear that this is just a formality everybody wants to get out of the way as quickly as possible. This conversation will then be how most of the several months the game takes place in prior to this point is communicated to us, but you know, wibbly-wobbly, timey-wimey.
She then enters the cell, and says that she didn't "expect it" to be Clown, and that now we'd be answering her questions, indicating that Clown has a bit of history with her as well. She then expresses contempt at howher colleagues the cops abused Joker, and she freely admits that she has no power to keep the cops from continuing to Exercise Authority. We then get a bit of clunkily-translated dialogue that roughly translates to the fact that she always suspected something was going on, but she couldn't make a case because she couldn't figure out exactly how it was being done, and that she could hardly be suspected to believe what Clown is evidently claiming the method to be.
I'll freely admit that one of the joys of these interludes is being a contemptuous dick to Sae. It's always great fun.
As Sae asks Clown to explain the plot of Persona 5, we get the Good Ol' Persona Butterfly, and a mysterious female voice comments that our protagonist is the prisoner to a pre-determined fate, and that the game about to begin is entirely unfair, and that he has basically no chance to win. But if he builds bonds with his friends and holds onto "the truth they grasped", there's still a chance. Not unusual Persona fare.
And thus begins the framing device for most of the game, which is Clown essentially explaining everything that happened to Sae that got him to this point, beginning half a year prior.
____________________________________________________________________________________________________________________________
And we will start that in my next post. I think 2000 words is probably a decent starting point, and frankly i don't want my first post to be forever long. I will say that given that I am doing the more onerous job of screencapping the game on my switch and then going through a process of getting them onto the internet while also writing things up in addition to playing through the game (you do not want to know how many times I had to replay the intro to get all the screencaps I wanted), writing this stuff up and adding the screencaps will likely be a bit of work and as a result I don't want to make any strict guarantees regarding an update schedule, but this genuinely is a passion project for me so I'll be shooting for 1-2 updates a week. I'll probably slide into a comfortable groove as things go along, and maybe have a bit of a backlog for updates.
If you actually read this far, I genuinely am very grateful that you are thinking of giving this a chance, and I will try to make it worth your time. Be back soon with a far more commentary-heavy post on the beginning of Clown's little adventure.
So, as anybody who read that monstrosity I posted in fiction discussion a bit back knows, I played P5 Royal. I actually played an unnecessary amount of P5 Royal for reasons I won't necessarily get into here, but I played it a lot, and know the game very well, and have a tendency, which I'm sure is frustrating to people subjected to it, to blab about it on Discord. And today a couple people said they'd actually be interested in a LP of the game when the topic came up, and I indicated I was sad that I hadn't actually done one.
And I will admit straight-up that this, like many good choices, is partially based on spite. As I've said elsewhere, I do think this is, to a degree, a kind of misunderstood game in some ways, sometimes due to the games' own problems. I'll get into that as we go along. But I also have tried a couple of the let's plays that are available that approach the game from a critical lens, and honestly found that they have a tendency toward CinemaSins-style cheap shots for the sake of humor and, honestly, not taking the game on its own terms, which I admit irritates me a bit. And I do feel like it's a game that could benefit from somebody giving it a shake that is critical but at least attempting to be fair (and full disclosure will be to a degree sympathetic). So here we are.
As you can guess, this'll be far from a typical Let's Play. Rather than recording somebody's experience fresh, I'll typically be more a kind of... guide through the game, I suppose, with me playing the game with screenshots and links to video when appropriate, and with at most very oblique spoilers, talking about the game from primarily a writing and character standpoint, though I will of course also be commenting on gameplay as we go. And at the end of the day it'll be maybe putting a bit of a cap on my experience with a game that, I will freely admit has flaws, but I quite like and do have an emotional attachment to, the reasons for which will hopefully maybe become clear as we go along.
Okay, but what is Persona 5 Royal?
Persona 5 Royal is a game produced by good ol' Atlus, and is essentially to the original Persona 5 what Golden was to Persona 4. The same plot, with some substantial Quality of Life improvements and additional content, including two new characters with social links and one additional arc at the end.
If you're still confused, Persona itself is a 5 part (or, as Atlus would prefer we think of it, 3 part) series of teenagers going to school, fighting evil that takes the form of both humans and creatures known as "Shadows", and making friendships and even finding love along the way to fight said mysterious evils. And they're long games. Very long. Fair warning.
I do want to begin with a point of order. This post is going to be a lot of summary, and then cut to my commentary. This is very much not the writing style this LP will typically have, it'll be very commentary driven, but so much of this is important establishing stuff and I honestly didn't see much of an opportunity to chime in before the end of the opening. I have one or two asides in here too, but I just want to make it clear that this is not remotely the typical writing style I want to have, so much as just something necessary given the nature of this introduction.
And though I don't think it'll impact anybody else too much, fair warning that I will be using English VAs. I honestly quite like the English dub, I think the VAs do a really good job, and it's just generally the language I prefer to play games with.
So, with all that out of the way, I suppose it is showtime. Let's go.
We then open to your typical disclaimer (story is a work of fiction, not based on real people, etc. etc. you've all heard it before), with a bit of a twist. See, you can select "no" here and get a cute little pseudo-ending where the game essentially goes "If you're dumb enough to think this game is non-fiction, guess you won't be playing it loser". It's not particularly important, but I thought it was a neat touch.
We will, of course, be agreeing to this games' very onerous terms.
I'd better be getting paid for this shit, ominous narrator.
So. If you, dear reader, have played Persona 3 or 4, you might remember how those games start. It's pretty gentle, I'd say? Just softly introducing the main character and showing them getting introduced to their new surroundings, quickly introducing a couple supporting cast members, and letting you know the lay of the land and what's going on.
So with that expectation we start out Persona 5 and...
BOOM CASINO TIME BABY.
Here's a video of the opening. It both might make the scene a bit easier to follow than just pure screencaps from my Switch, and also the music is an absolute banger.
Anyway, as people are gamblin' their lives away, we see a teenager in a mask very conspicuously swinging across the top of the room- this young man, of course, is Joker, our erstwhile protag.
A protag who appears to have pissed somebody off, given that he has security on his tail. He swings onto a large chandelier with a weird honeycomb design for some reason and we then get an interjection from some soon-to-be-friends.
So it turns out that Joker's attention-drawing shenanigans were entirely deliberate, in order to allow his collaborators to sneak off, grabbing a "briefcase" of mysterious contents. From the cards and voices it seems that Joker's group consists of 4 other guys, and 4 girls, one of whom apparently goes by "Skull", which we can assume like "Joker", is a codename of some sort.
We then get a bit of a short gameplay, pseudo-tutorial interlude, where we get to see some of the stuff the player will be able to do later on, as we navigate the casino. Some parkour-style jumping across gaps, some stealth action, some grappling hook swinging shenanigans, and of course, a short and immensely easy combat segment as guards turn into MYSTERIOUS MONSTERS.
Yeah, I'm not going to be that cute. They're Shadows. They turned into Shadows. How exactly apparently perfectly sentient human beings can turn into most certainly non-human monsters representing fears, desires, etc. will be explained much later.
After dispatching both that shadow and some comrades, Joker continues his escape through the interior of the casino, while receiving warning of a "weird reading" by one of our female associates, accompanied by some dialogue from the co-protagonists as they also make their escape.
Skull, my guy, I love you, but Joker barely ever talks. You know this.
However, after attempting to evade their pursuit for a bit, Joker finds himself surrounded by more Shadows than, evidently, he can handle. (Sounds like poor Persona management to me tbh.) However, this is when our "weird reading" makes their appearance.
Our female deus-ex-machina quickly dispatches of most of the shadows, and we get another quick combat segment where she and Joker team up to quickly obliterate the rest, showing off the team attack combat mechanic.
Not going to lie, I love the snazzy little cards after all-out attacks in this game. Very nice addition.
The scene does give us some clues about her- apparently she's younger than our protagonist (given the "senpai" honorific), has fought with Joker before and he has helped her out in the past, and she has made some sort of promise with him. She's also not part of the "Phantom Thieves" (presumably the name of our protagonists' little group), but seems like a benevolent outsider, if nothing else.
(If you're very confused, yes, everything surrounding her is new to Royal. Don't worry, her deal will become more and more clear... relatively soon.)
After the brief interlude, Joker returns to his escape. But just as he appears to have reached a way out (AND HAS A VOICED LINE)...
Yep, he walks right into an ambush. He quickly attempts to adapt before getting literally smacked back down to earth and cuffed, with one of the cops informing him that a "teammate" sold him out.
Intro done, we cut to what appears to be some kind of cell, where Joker is manhandled by cops, who inform him they gave him some kind of drug.
I must give this dialogue a Cop/10
After some classic Police Brutality, one of the cops backs off and lists Joker's supposed crimes, which are topped off with a manslaughter charge. The drugged Joker, meanwhile, tries to reassemble his memories back together, as we choose our difficulty and name our character, so that he can sign a forced confession (Classic JAPANESE cop moment.)
For the record I will be choosing "Hard", but it honestly doesn't really make that much of a difference, the game isn't particularly difficult regardless of difficulty setting if you have a good grasp of the mechanics. Heck, the hardest, Merciless, is outright easier at certain points due to the changes the difficulty setting makes.
As for the name, well, I think i will give the Joker the indisputable honor of being named after myself.
Perfection.
And now.... scene cut!
____________________________________________________________________________________________________________________________
Let me say, I absolutely love in medias res openings. They are literally my favorite thing in fiction- while wanting to set the stage is perfectly understandable, there is no better way to get me invested than to just thrust me into something happening and have me have to put some pieces together on my own. The sort of sense of disorientation this creates is something that I find uniquely captivating that you can't really get in almost any other story structure style, in my opinion.
Yep, that's me. I bet you're wondering how I ended up in this situation...
In many ways, I would argue this is the strongest opening when it comes to Personas 3-5 by far. You have a rough introduction to pretty much all the protags in an engaging way, with some personality and tidbits to get you interested in more, while also giving you a rough feel for the gameplay. The pacing is appropriately frenetic, swinging from development to development at an appropriately rapid pace, while giving the player a colossal amount to chew on. I can say I prefer it vastly to Persona 4's "two hours of introduction before basically anything happens" for sure.
That lack of context and sense of disorientation also allows the writers to pull a really cute slight of hand that is in my opinion incredibly well done, but we'll get into that much later.
____________________________________________________________________________________________________________________________
Alright, opinions aside, let's wrap-up the set-up.
As the next scene begins we are introduced to the first character, aside from our friend Mr. Bean, to be given an actual name. Professional
A funny little detail is that the detective proceeds to justify Niijima's shortened time by saying that they don't even know if it's safe to speak with Joker, which certainly didn't seem to keep his buddies from hanging around, drugging him, and then beating him up for an entire scene. Pretty clear that this is just a formality everybody wants to get out of the way as quickly as possible. This conversation will then be how most of the several months the game takes place in prior to this point is communicated to us, but you know, wibbly-wobbly, timey-wimey.
She then enters the cell, and says that she didn't "expect it" to be Clown, and that now we'd be answering her questions, indicating that Clown has a bit of history with her as well. She then expresses contempt at how
I'll freely admit that one of the joys of these interludes is being a contemptuous dick to Sae. It's always great fun.
As Sae asks Clown to explain the plot of Persona 5, we get the Good Ol' Persona Butterfly, and a mysterious female voice comments that our protagonist is the prisoner to a pre-determined fate, and that the game about to begin is entirely unfair, and that he has basically no chance to win. But if he builds bonds with his friends and holds onto "the truth they grasped", there's still a chance. Not unusual Persona fare.
And thus begins the framing device for most of the game, which is Clown essentially explaining everything that happened to Sae that got him to this point, beginning half a year prior.
____________________________________________________________________________________________________________________________
And we will start that in my next post. I think 2000 words is probably a decent starting point, and frankly i don't want my first post to be forever long. I will say that given that I am doing the more onerous job of screencapping the game on my switch and then going through a process of getting them onto the internet while also writing things up in addition to playing through the game (you do not want to know how many times I had to replay the intro to get all the screencaps I wanted), writing this stuff up and adding the screencaps will likely be a bit of work and as a result I don't want to make any strict guarantees regarding an update schedule, but this genuinely is a passion project for me so I'll be shooting for 1-2 updates a week. I'll probably slide into a comfortable groove as things go along, and maybe have a bit of a backlog for updates.
If you actually read this far, I genuinely am very grateful that you are thinking of giving this a chance, and I will try to make it worth your time. Be back soon with a far more commentary-heavy post on the beginning of Clown's little adventure.
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