Islands of Adventure- A Magipunk journey of discovery and heroism!
Intro
Long ago in the ten Elemental Realms there existed the legendary Adventurers Guild who from their Isles of Hope defeated the Empire of Shadows and led the Ten realms into an era of peace and prosperity with every inhabitant seeing the distinctive shining star symbol of the Guild and knowing that this was a true hero ready to help them. From artists in the Realms of Thunder to Samurai from the Realms of Earth the best and brightest worked together in the Guild for the betterment of all..
But all good things must come to an end and centuries ago when according to legend the Guild was destroyed by the followers of Wyrm led by Tyros the Nightmare Mage and a barrier split the ten Realms in half between the Night-Realms who worship the Many-Faced Wyrm and the Sun- Realms who are the home of many Pantheons and the great mother of nature, Gaia.
These realms were separated until fifty years ago in the Fracture where for a moment the barrier wavered and the Sun-Realms faced an onslaught of automated terrors that was quickly destroyed. The gods and their mortal servants readied for war and marched forth to destroy the followers of Wyrm. That is until they died. They died screaming. They died leaving nothing but whispers and a single name- Syran the Godslayer who with unnatural fire and with inhuman skill then defeated the greatest warriors of the Sun-Realms before declaring one thing- the age of the gods was over and any attempt to invade his home would make this calamity look like a pleasant dream.
Now with many gods and spirits dead and with new technology the Sun-Realms are a very different place. Where ornate wonders of architecture stood for millennia now have massive industrial sprawls all around them. Magic, once carefully shepherded and taught by a few, is now being mixed with recovered technology from the Night-Realms and experimented on in the back alleys and workshops all over the Sun-Realms. Most no longer join the knightly orders, instead becoming mercenaries and wandering fighters. Where artisans lived is now filled with the sounds of steam and the grumbles of workers.
The idea of heroism should be long dead yet you find yourself on the long lost Isle of Hope with the mark of the Guild on your hand. You have no memories of why or even how you got here but one thing remained, a message:
But before you could gather your thoughts you heard a voice,"HOLY SHIT ANOTHER PERSON-Sorry let me start over, I'm Nakti! I got a mark on my hand like you though I don't even remember how?! I'm getting kinda lonely and I was wondering if you could be my friend-I mean help me figure out why we are on the freaking Isle of Hope!"
To your surprise it was a red haired, blue-eyed girl in clothes reminiscent of a craftsman with a variety of tools at her side. And she had the same distinctive mark of the Adventurers Guild on her hand Nakti then looked a bit embarrassed and said,"My apologies but I forgot to ask your name? Since my name is Nakti Rikanti and I'm from the Realm of Earth! "
you then said,
(Main Character selection and demo's!)
[] "Sarah Galstrom, I'm from the Realm of Air, Skyclaw City specifically". You then did a quick check to find your hoverboard next to where you woke up. And the picture of your parents in your locket.
Your MC is Sarah Galeston, a street smart tinkerer from the Realm of Air!
Personality- An innovative and cunning girl who knows how to navigate both the streets and high society! Sarah will know how to forge a team together just as easily as she can mix magic and technology to rule the skies with her hoverboard!
Skills- In combat use her hoverboard to move around quickly while she uses wind magic and bombs to control the battlefield! Create various types of gear to buff your allies and use your toxic byproducts to wound your enemies!
Questline- As she remembers more about her past, explore the rapidly shifting society and landscape of Skyclaw! A city where honor and duty is supposed to be what separates the good from the bad. But what use is honor to Sarah when her parents work long hours to pay off a betrayal that happened centuries ago. Where is duty when the streets are filled with people who's only problem was not being able to find a job?
[] "Paladin-squire Calus Mors, City of Auroris, Realm of Magic". you checked yourself for the mental symptoms usually associated with mind control and couldn't find any sign of mental tampering. Damn that meant whoever did this was really good or using something your instructors didn't know about...
Your MC is Calus Mors, one of the few people of his generation who decided to become a Paladin in the Realm of Magic!
Personality- A stalwart person and all around good guy Calus feels like he was born in the wrong generation. But now on the Isle of Hope he may be able to be a Paladin who fights on the side of good like in the legends!
Skills- In Combat use Calus's sword and shield to go into close combat! Use Paladin magics to buff and support your allies!
Questline-As Calus you face a shifting future. Some things may be replaced but some things are better left undisturbed. In a world that suddenly needs hero's it seems like Caus's order is needed now more than ever…
Nakti nodded and then said,"Alright new buddy you will be the third person I have met here though your mark is different from mine since you have a small crescent moon symbol on your left hand. The others don't have that…"
You checked your left hand and found that there was a small crescent moon symbol like Nakti said though you processed what she just said and asked, "Wait there's others?! Which realm are they from?"
At this Nakti started nervously laughing and said, "Well they are a brother and sister who are surprisingly friendly!... And a true sign that you can never judge a book by its cover like-"
You were about to ask what she meant by that when a young woman with black hair, purple eyes and red crescents on her hands and then -
(Ally selection!)
[ ] Amara
Who right as Nakti said her name slammed a magical staff into your gut and you got a better idea of who was facing you.. She had amulets, beads and animal parts adorning her hair and wrists with minor spirits floating around her before disappearing. She then said, "In the name of the almighty Wyrm, the spirits and my homeland, the Moon-realm of Death. I, Amaros, daughter of Akara and Valduk, condemn you to death."
- Meet Amara!
- Use her shaman powers to make the spirits of the island help you in your quest!
- Plus her cool head and actually serious demeanor will make her the most reliable on your team!
- Slight issue…She worships a god you really don't like and seems to treat you as something of a personal insult.
[ ] Myra
Who punched you in the face with a gauntlet that sent sparks of electricity into your body. She had grease stains and scuff marks all over her clothes and wore a beret with a medal that had gears on it. She then said, "The girl I can tolerate but I draw the line at seeing another one of you idiots besmirch a craft I spent so many years perfecting in the Moon-Realm of Thunder."
- Meet Myra!
- Use her engineering skills and technomancy in all sorts of unique ways! Whether by creating an army of possessed automatons or using the power of electricity to shock her foes!
- Not to mention she is incredibly intelligent and gifted in many different skills!
- Though this comes at the cost of her trying to assert leadership due to believing she is more competent than you… And to be honest as of right now that's true.
However before the girl could continue her pummeling of you another person appeared, this time a young man who had black hair and purple eyes who had a more upbeat expression and said in a jovial tone, "Sister can you please stop hitting the new arrival."
However you whatever goodwill was dashed as he gave you his name and
(Second companion selection!)
[ ] Syran Blackhallow, Iconoclast of the Moon-Realm of Steel
… Summoned a set of crimson mechanical armor in baroque style, gilded with hints of gold and at the chestplate was the unmistakable symbol used by the followers of Wyrm- A bloody handprint inside a circular and toothed maw. At his side was a gun that crackled with purple lightning and an obsidian sword with glowing hieroglyphics all over the blade. He took what felt like menacing steps toward his sister….
Before grabbing his sister and lifting her up as if she was a puppy. Syran sighed and said, "Please calm down sister. Perhaps you could use some of the hymnals we learned as children…Though I also find that reading the latest research papers can be quite comforting! Like that new report on the life of Viraguili!
His sister sighed and said, "And I should care about this, why?"
Syran then sputtered a bit in shock and practically exclaimed,"You ask if you should care?! Viraguili was instrumental in creating the modern educational system! From the great engineering schools, the Adept-Tithes, my Order's traveling Iterators and the Symposium courses I teach in Wyrmroost! A woman who spent the first thirty years of her life as a simple housewife to a minor functionary..Said functionary my Order later burned at the stake for heresy, became a successful member of the city administration and created the foundations, methodology and structure for our educational system as a whole!"
- Meet Syran! Blackhallow
- Despite the fact he's a religious zealot who's part of a religious order that likes fire a bit too much he is a team player plus someone who loves to talk and learn!
- Don't think his easy going personality means that applies to combat where he's a hatchetman designed to hunt down enemy elites and kill them via blade or bolt of magical rifle shots! Not to mention Wyrmite magic designed around burning out and breaking the enemy's magic and will!
- Slight issue though… He has exactly two modes. Jovial nice Syran and Syran the friggin murderblender of fire, dark magic and various applications of Wyrmite combat rites.
[ ] Tyros of Arakan
… Muttered a magical chant in an incomprehensible language before a vortex of dark energy engulfed him…
To teleport him right in front of you so that he could grab his sister's hands and start begging, "Please big sister can you do me a solid and let this slight pass! It's always been my dream to be an Adventurer like in the stories! I don't want that ruined with a bad impression."
His clothes were now purple and black with dark hieroglyphics all over and a staff made of obsidian with an orb of pitch black flame on top. He also seemed to practically radiate dark magic like crazy so you asked, "If you are a dark mage shouldn't you hate the Adventurers Guild?"
Tyros cocked his head to the side and said," In your language it would translate to dark mage though I'm technically a shadowmancer and the Guild saved my ancestors so I always wanted to be one of them. Even centuries past in the Realm of Shadows we still tell stories about them."
Meet Tyros!
- The number one Adventurers Guild fanboy who has the slight issue of having enough natural shadow/dark magic running inside of him that most cities would classify him as a walking biohazard!
- In combat he can use the power of shadows and magic to destroy his opponents with energy blasts, hexes and curses…OR he might just punch them with enough dark energy to make everyone in a five mile radius get 30% edgier. Because what's more heroic than using your powers to punch the bad guys in the face?!
- The only issue is that his zeal for wanting to be one of his idols doesn't mesh well with most people from your world having all their senses blaring 'EVIL VILLAIN' and reacting accordingly. Not to mention the fact that Tyros is still a godman dark mage and one who has quite the imagination when it comes to tormenting his enemies(albeit no intrinsic desire to do it) so it is not a good idea to insult his goal or his sister for that matter.
(After character selections)
After he introduced yourself you had barely enough time to process things as a large beast arrived, a dragon filled with azure crystals jutting out all over its body and creating blue flames of unnatural fire while on it's head a rune that looked like it was branded onto the dragon pulsated with unearthly magics. Nakti then gulped and said, "Erm I know that one is new… I don't think he will be as friendly as our new arrivals…"
To be continued in Introduction Part II- Tests and Talks?!