[X] Plan: A Whole New World To Explore
-[X] Explore Galactic West:
--[X] TKK Endeavor:
-[X] TKK Accomplishment:
--[X] Survey Naklis
-[X] Orbital Forests: 9/15, generates CUL.
-[X] CityShrines 10/10, generates FTH and CUL, strengthens urban machine spirits.
-[X] Lunar AutoRecycler: 10/10, Construct Lunar AutoRecyclers, generating EXP, generates one Nuclear Material.
-[X] Blood for Art: 10/10, significantly increases CUL, costs 1 Warp
-[X] Frontier Explorer Compartment: 12/20, Fleet upgraded with Frontier Town compartment, providing a variety of civilian skills and services to ships alongside a steady stream of internal recruits. Requires Orbital Shipyard and a turn in dock to take effect.
-[X] Great Conclave: 25/25, Set up Great Conclave, generating FTH and providing a neutral mediating body for religious disputes between various spiritualities.
-[X]Shrine-Talismans: 5/10, upgrades TekShrines with Shrine-Talismen, increasing EXP.
-[X] The Booug: Antianima. Gain -1 EXP and -1 FTH to spend this turn. Fleets will gradually take structural damage every Warp-Jump: resets if given a turn in dry dock.
-[X] ShipShieldTek: 20/20, upgrades ShieldTek to apply to space fortifications and ships.
-[X] MagTek Reassembly Protocol: 10/10, Buildings and Fortifications gain MagTek Reassembly Protocol, repairing structural damage.
-[X] Particle Field Generator: 6/20, gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.
[X] Plan: A Whole New World To Explore
-[X] Explore Galactic West:
--[X] TKK Endeavor:
-[X] TKK Accomplishment:
--[X] Drydock
-[X] Orbital Forests: 9/15, generates CUL.
-[X] CityShrines 10/10, generates FTH and CUL, strengthens urban machine spirits.
-[X] Lunar AutoRecycler: 10/10, Construct Lunar AutoRecyclers, generating EXP, generates one Nuclear Material.
-[X] Blood for Art: 10/10, significantly increases CUL, costs 1 Warp
-[X] Frontier Explorer Compartment: 11/20, Fleet upgraded with Frontier Town compartment, providing a variety of civilian skills and services to ships alongside a steady stream of internal recruits. Requires Orbital Shipyard and a turn in dock to take effect.
-[X] Great Conclave: 25/25, Set up Great Conclave, generating FTH and providing a neutral mediating body for religious disputes between various spiritualities.
-[X]Shrine-Talismans: 5/10, upgrades TekShrines with Shrine-Talismen, increasing EXP.
-[X] The Booug: Antianima. Gain -1 EXP and -1 FTH to spend this turn. Fleets will gradually take structural damage every Warp-Jump: resets if given a turn in dry dock.
-[X] ShipShieldTek: 20/20, upgrades ShieldTek to apply to space fortifications and ships.
-[X] MagTek Reassembly Protocol: 10/10, Buildings and Fortifications gain MagTek Reassembly Protocol, repairing structural damage.
-[X] Particle Field Generator: 6/20, gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.