Vote tally - Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

Adhoc vote count started by chellewalker on Mar 8, 2023 at 9:34 PM, finished with 134 posts and 48 votes.

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Simple majority
chellewalker
Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)
Post #1082
Post #1215

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No
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Enabled
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48
134
  • 51

    [X] Plan: Protection from Warp
    -[X] Fleet Actions
    --[X] Survey Naklis
    ---[X] TKK Endeavor
    --[X] Drydock
    ---[X] TKK Accomplishment
    -[X] Expansion Projects
    --[X] Orbital Forests (0/15 --> 9/15)
    --[X] CityShrines (0/10 --> 10/10)
    --[X] Lunar AutoRecycler (2/10 --> 10/10) +1 Nuclear
    -[X] Culture Projects
    --[X] Wonderpark Fungineering Guild (0/20 --> 2/20)
    --[X] Frontier Explorer Compartment (8/20 --> 20/20)
    -[X] Faith Projects
    --[X] Great Conclave (12/25 --> 25/25)
    --[X] Mystek Protective Wards (0/40 --> 5/40)
    -[X] The Booug
    -[X] Academy Actions
    --[X] Particle Field Generator (0/20 --> 16/20)
    --[X] ShipShieldTek (18/20 --> 20/20)
    [X] Plan: A Whole New World To Explore
    -[X] Explore Galactic West:
    --[X] TKK Endeavor:
    -[X] TKK Accomplishment:
    --[X] Survey Naklis
    -[X] Orbital Forests: 9/15, generates CUL.
    -[X] CityShrines 10/10, generates FTH and CUL, strengthens urban machine spirits.
    -[X] Lunar AutoRecycler: 10/10, Construct Lunar AutoRecyclers, generating EXP, generates one Nuclear Material.
    -[X] Blood for Art: 10/10, significantly increases CUL, costs 1 Warp
    -[X] Frontier Explorer Compartment: 12/20, Fleet upgraded with Frontier Town compartment, providing a variety of civilian skills and services to ships alongside a steady stream of internal recruits. Requires Orbital Shipyard and a turn in dock to take effect.
    -[X] Great Conclave: 25/25, Set up Great Conclave, generating FTH and providing a neutral mediating body for religious disputes between various spiritualities.
    -[X]Shrine-Talismans: 5/10, upgrades TekShrines with Shrine-Talismen, increasing EXP.
    -[X] The Booug: Antianima. Gain -1 EXP and -1 FTH to spend this turn. Fleets will gradually take structural damage every Warp-Jump: resets if given a turn in dry dock.
    -[X] ShipShieldTek: 20/20, upgrades ShieldTek to apply to space fortifications and ships.
    -[X] MagTek Reassembly Protocol: 10/10, Buildings and Fortifications gain MagTek Reassembly Protocol, repairing structural damage.
    -[X] Particle Field Generator: 6/20, gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.
    [X] Plan: Work it Weasels
    -[X] Fleet Actions
    --[x] Explore Galactic North
    ---[X] TKK Endeavor
    --[X] Survey Naklis
    ---[X] TKK Accomplishment
    -[X] Expansion Projects
    --[x] Orbital Defense Arrays (0/10 --> 9/10)
    --[X] CityShrines (0/10 --> 10/10)
    --[X] Lunar AutoRecycler (2/10 --> 10/10) +1 Nuclear
    -[X] Culture Projects
    --[x] VR Simulators: (0/10 --> 4/10)
    --[X] Lunar Salvage Cabals (0/10 --> 10/10
    -[X] Faith Projects
    --[X] Great Conclave (12/25 --> 25/25)
    --[x] Temple of the Old One (0/10 --> 5/10)
    -[X] The Booug
    -[X] Academy Actions
    --[X] Particle Field Generator (0/20 --> 16/20)
    --[X] ShipShieldTek (18/20 --> 20/20)
    [X] Plan: The First Step Outwards
    -[X] TKK Endeavor
    --[X] Explore Galactic West
    -[X] TKK Accomplishment:
    --[X] Spraa'ng
    -[X] EXP (28)
    --[X] Living Metal Farming +20 (20/20) +1 LM
    --[X] Lunar AutoRecycler +8 (10/10) +1 NM
    -[X] CUL (14-2)
    --[X] Lunar Salvage Cabals +10 (10/10)
    --[X] Frontier Explorer Compartment +2 (10/20)
    -[X] FTH (19-2)
    --[X] Great Conclave +13 (25/25)
    --[X] Mystek Protective Wards +5 (5/40)
    -[X] Space Madness
    -[X] ACD (18)
    --[X] Particle Field Generator +16 (16/20)
    --[X] ShipShieldTek +2 (20/20)
    [X] Plan: Prep for War
    -[X] Fleet Actions
    --[X] Survey Naklis
    ---[X] TKK Endeavor
    --[X] Drydock
    ---[X] TKK Accomplishment
    -[X] Expansion Projects
    --[X] Construct Valiant Class Ship (0/40 —>12/40)
    --[X] Living Metal Farming (0/20 —>7/20)
    --[X] Lunar AutoRecycler (2/10 --> 10/10) +1 Nuclear
    -[X] Culture Projects
    --[X] Lunar Salvage Cabals (0/10 --> 10/10
    --[X] Frontier Explorer Compartment (8/20 --> 12/20)
    -[X] Faith Projects
    --[X] Great Conclave (12/25 --> 25/25)
    --[X] Mystek Protective Wards (0/40 --> 5/40)
    -[X] The Booug
    -[X] Academy Actions
    --[X] Particle Field Generator (0/20 --> 16/20)
    --[X] ShipShieldTek (18/20 --> 20/20)
    [X] Plan: Forward
    -[X] Fleet Actions
    --[X] Survey Naklis
    ---[X] TKK Endeavor
    --[X] Drydock
    ---[X] TKK Accomplishment
    -[X] EXP (28-1)
    --[X] CityShrines +10 (10/10)
    --[X] Lunar AutoRecycler +8 (10/10) +1 Nuclear
    --[X] Living Metal Farming +9 (9/20)
    -[X] CUL (14)
    --[X] Blood for Art +10 (10/10) -1 Warp
    --[X] Lunar Salvage Cabals +2 (2/20)
    --[X] Frontier Explorer Compartment +2 (10/20)
    -[X] FTH (19-1)
    --[X] Great Conclave +13 (25/25)
    --[X] Mystek Protective Wards +5 (5/40)
    -[X] The Booug
    -[X] ACD (18)
    --[X] Particle Field Generator +16 (16/20)
    --[X] ShipShieldTek +2 (20/20)
    [X] Plan: A Whole New World To Explore
    -[X] Explore Galactic West:
    --[X] TKK Endeavor:
    -[X] TKK Accomplishment:
    --[X] Drydock
    -[X] Orbital Forests: 9/15, generates CUL.
    -[X] CityShrines 10/10, generates FTH and CUL, strengthens urban machine spirits.
    -[X] Lunar AutoRecycler: 10/10, Construct Lunar AutoRecyclers, generating EXP, generates one Nuclear Material.
    -[X] Blood for Art: 10/10, significantly increases CUL, costs 1 Warp
    -[X] Frontier Explorer Compartment: 11/20, Fleet upgraded with Frontier Town compartment, providing a variety of civilian skills and services to ships alongside a steady stream of internal recruits. Requires Orbital Shipyard and a turn in dock to take effect.
    -[X] Great Conclave: 25/25, Set up Great Conclave, generating FTH and providing a neutral mediating body for religious disputes between various spiritualities.
    -[X]Shrine-Talismans: 5/10, upgrades TekShrines with Shrine-Talismen, increasing EXP.
    -[X] The Booug: Antianima. Gain -1 EXP and -1 FTH to spend this turn. Fleets will gradually take structural damage every Warp-Jump: resets if given a turn in dry dock.
    -[X] ShipShieldTek: 20/20, upgrades ShieldTek to apply to space fortifications and ships.
    -[X] MagTek Reassembly Protocol: 10/10, Buildings and Fortifications gain MagTek Reassembly Protocol, repairing structural damage.
    -[X] Particle Field Generator: 6/20, gain Crude Warp-Shield Technology, slightly increasing the safety of warp travel.
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