Into that Vast and Unrelenting Darkness (40K Xeno Civilization Quest)

[ ] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
Is Decode Comms or Science?
 
[X] [Machina] Decode: There still existed a chance that a peaceful end to this situation could be achieved IF the language used by the Synthetic Intelligences operating the ship were translated. Keep the Machina in contact with the enemy ships, and have them devote additional processing power to deciphering the language.
[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Subsystem] Science
 
shields down, both nacelles broken, and massive amount of damage sustained across the entirety of the ships structure: entire compartments, lost to the void, with the ship later being deemed entirely a write off. The damage was too total, it would be quicker and cheaper just to replace the entire ship.
You see this is why we need more exploration ships, this was an inevitability.

[X] [Machina] Decode: There still existed a chance that a peaceful end to this situation could be achieved IF the language used by the Synthetic Intelligences operating the ship were translated. Keep the Machina in contact with the enemy ships, and have them devote additional processing power to deciphering the language.
[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Subsystem] Science


This is probably the most in character, let's hope we don't lose another ship.
 
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What we'd really like is a big shipyard so that each ship takes up less of huge chunk of our EXP resources, probably. Right now they're just too expensive to build too many.
Because yes, we will need to replace them periodically.
 
[X] [Machina] Decode: There still existed a chance that a peaceful end to this situation could be achieved IF the language used by the Synthetic Intelligences operating the ship were translated. Keep the Machina in contact with the enemy ships, and have them devote additional processing power to deciphering the language.
[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Subsystem] Science
 
[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Shields]

Can we please try not to lose two ships in one round? The rest of you want to try and talk to the guys shooting at the Tekket, be my guest, but maybe don't neglect the shields.
 
Not sure the shields help though, we didn't get the kinetic protection upgrade.
A moment later, the Valiant's shields would find themselves battered by powerful laser-lances as a trio of ships emerged from the asteroid field, each of them large and cylinder shaped with sloping bevelled edges, white body of the structure wrapped around a harsh red blaze in the center of the forward face, three bands of chrome across the structure, gun-holes and turrets covering the majority of the alien crafts surface.

Without missing a beat, Svvsko issued orders. "Evasive manuevers!" He commanded, feeling a lurch as the ship began to move, taking hit after hit from the crafts lasers, just barely managing to avoid a direct hit from a torpedo, the ship shuddering and shaking as the biometal HardBlok armor absorbed the brunt of the energy released by the detonation of the explosive. "Comms-"
Yes, they will help.
 
[X] [Machina] Decode: There still existed a chance that a peaceful end to this situation could be achieved IF the language used by the Synthetic Intelligences operating the ship were translated. Keep the Machina in contact with the enemy ships, and have them devote additional processing power to deciphering the language.
[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Subsystem] Science
 
[X] [Machina] Decode: There still existed a chance that a peaceful end to this situation could be achieved IF the language used by the Synthetic Intelligences operating the ship were translated. Keep the Machina in contact with the enemy ships, and have them devote additional processing power to deciphering the language.
 
[X] [Machina] Decode: There still existed a chance that a peaceful end to this situation could be achieved IF the language used by the Synthetic Intelligences operating the ship were translated. Keep the Machina in contact with the enemy ships, and have them devote additional processing power to deciphering the language.
[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Subsystem] [Shields]
 
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[X] [Cannon] Scour Turrets: Risky as it would require closing the distance, but if the Turrets were taken out, it would allow a shuttle to board the vessels and (hopefully) allow for their capture whole.

[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Shields]
 
[X] [Cannon] Scour Turrets: Risky as it would require closing the distance, but if the Turrets were taken out, it would allow a shuttle to board the vessels and (hopefully) allow for their capture whole.

[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Shields]

We're being shot at and we cannot communicate with them. It's a big ask to have our people fix our communication problems in minutes/seconds while under fire where if they fail they have a solid chance of getting blown up. Let's put our own citizens first instead of risking their lives when, even if we succeeded at communicating, they will probably still be hostile. We can talk after we've ensured they're not going to blow us up.

We risk not only the ship but all of the lives on that ship. Let's not waste them on the high risk decode option.
 
Is this what we're going to do every time someone shoots at us if we don't understand them? Try and crack communications to beg them not to kill is?

Are we going to do that when the imperium comes over? Tyranids? Dark eldar? We need to ensure we're not going to die talking to them first. Our translation device might not work when we first encounter them.
 
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in a first contact I can see our trash weasels doing that, once they know what the threats are then they will react accordingly (after all they are talking to orks and I doubt they know orks love war and it allows them to grow stronger the tougher the fight is to near galaxy ending power)
all said I think we should remove their abilty to shoot first before opening talks
 
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Is this what we're going to do every time someone shoots at us if we don't understand them? Try and crack communications to beg them not to kill is?

Are we going to do that when the imperium comes over? Tyranids?

Well with the Imperium the Tekket already know that is a folly, but yeah we can't just be so open all the time, as it will lead to issues later. We need to be able to defend ourselves if we are attacked, my plan at least has us disarm the ships, allowing us to get on them and maybe figure things out from there.
 
[X] [Cannon] Scour Turrets: Risky as it would require closing the distance, but if the Turrets were taken out, it would allow a shuttle to board the vessels and (hopefully) allow for their capture whole.

[X] [Shrine] Concentrated Offerings: The Shrine-Keepers were on standby: at a moments notice, they would perform a targeted, heavy offering at one of the ship Sub-Shrines, providing the Voidborne Parliment additional vigor in the hopes it might change the tide of battle. Select one subsystem: Weapons, Shields, Engines, Communications, Science.
-[X] [Shields]
 
in a first contact I can see our trash weasels doing that, once they know what the threats are then they will react accordingly (after all they are talking to orks and I doubt they know orks love war and it allows them to grow stronger the tougher the fight is to near galaxy ending power)
all said I think we should remove their abilty to shoot first before opening talks
Yes, they tried talking to orks. And the orks keep trying to kill them anyway. It's just that the orks aren't much of a threat, unlike these guys, who are a clearly superior force that outnumbers the Tekket--a species which very recently survived attempted genocide. And you guys are telling me that it's in character for the Tekket to focus on trying to communicate with a species that's acting similarly to the Destroyers, to the expense of even powering their own shields?

C'mon. Yeah, not immediately going for the kill might be in character, but focusing on trying probably futile communication (remember, it didn't work with the Destroyers) to the expense of ship survivability isn't.

Especially when this is the Tekket's only warship, and their home system is totally defenseless. You think the Enterprise would be acting this way if it was the only roadblock between the entire Federation and destruction?
 
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I believe that the Tekket wouldn't make any assumptions and would try to settle things peacefully before they are forced to fight back. For all we know this machine is screaming for us to back off.

But yes, if things take a turn for the worst we'll break out the torpedoes.
 
I'm all for us being the good guys but peace is not always an option. There's a lot of factions out there where no amount of communication is going to let us get along. This could easily be one or those factions.

This is also a scout ship and is explicitly not built for combat. Letting them shoot us long enough to crack communications is a massive risk. If this was our warship that can take some hits I'd consider it a little differently but there is a very real chance our only other scout ship gets blown up. Not to mention all the Tekkit lives we'd be throwing away. If this gets blown up we might not even get to know in character what happened to them like the other ship.

It is not an immoral decision to defend yourself. I just think prioritizing talking instead of saving our peoples lives is a step too far and is a bit callous with how we're treating the crew. Like, they're being shot at. It's us valuing the lives of the people shooting at us more then the lives of our own citizens.

Even if these ships are willing to be friendly if we talk it's incredibly risky. We're asking them to decipher alien code in the middle of a firefight. That's a big ask.
 
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