Session 2
Diligence: Let us reconvene.
Medic: Agreed.
Hyperfocus: Are we going to talk about my ideas now?
Scuttling Charges: You're already wandering away from what you had yesterday.
HF: Okay maybe. But only because you and Diligence keep shooting down all my ideas!
SC: Because they are half formed and awkward and full of hype without actual substance.
HF: So work on them!
D: He has a point.
SC: He and Cosmos spend all their energy working out 'worldbuilding' and 'mechanics' that they never stop to think how anything would work, and by the time they get there they've expended all their energy and no longer have any interest in doing anything with their creations.
D: Also fair.
M: So we write down ideas and organize them, maybe reach out for help. We're very passive and that gets us into trouble, so we need to be more active. This is a form of taking a more active interest in self-reflection and ways to ask for help.
D: Okay. Hyperfocus, Cosmos; get to work.
HF: Whee!
Cosmos: This is always a pleasure.
SC: So's jerking off.
Hormones: Can there be sex in it?
C: Maybe, if we can figure out how to get the characters together in a satisfying manner.
Black Bloc: And we can frame it in an appropriately feminist light.
SC: So, to answer your question, no.
HF: But we'll try!
H: Yay!
D: Hyperfocus, could you get us back on track?
SC: Now there's a rare sentence.
HF: Right, right! So, after marinating in games and Royal Road stories, I propose we do a hybrid base-building/RPG idea, with the elevator pitch of Thea 2 meets Fallout… with maybe some Mount and Blade in there… and more fantasy elements is always fun. And it should have an elaborate crafting system, and-!
D: Okay, too many ideas at once, we get the high concept. What should we do with this idea?
C: Well, we've long kicked around the idea of Fallout + M&B as an excellent marriage of those mechanics and aesthetics, but the actual implementation has always been beyond us. However, the turn-based mechanics of Thea would lend far better to implementing as a quest or something we could possibly script-kiddie into being an actual game.
SC: Fucking quests, we've disappointed so many people.
M: Well that's why we're engaging in this dialogue, to sort these ideas out and come up with plans instead of just leaping into a project and hoping that this time we won't burn out.
Improv: Hey man, if you would just let me cook!
SC: You don't cook and that's the problem!
I: Hey! Hyperfocus and Cosmos suck up all the energy while you shoot down 90% of what they come up with. Meanwhile, Diligence also wrestles with Hyperfocus because we aren't doing more immediately important things like writing cover letters to jobs that will never look at them! Then, when there is no energy because we neither wrote nor did important adult things, Social Anxiety starts to panic that "It's been too long" and then Fury comes in and torches all emotional investment in a project because it's all been tainted with bitterness and self-loathing. And now unoccupied, Hyperfocus and Cosmos start dreaming up something new!
M: There's a reason I insist on framing this in a self-care manner, it helps Diligence actually do this. Too many ideas stay locked in our head to rot.
Background Music: yes the time knife, we've all seen their nails done long
D: That was our headspace version of a tumbleweed gag, wasn't it?
I: Yeah, pretty much.
M: So, we have a problem and we basically know what it is, it is just that standard self-reflection techniques get us caught up in the idea of doing it properly, whereas this stream-of-thought dialogue format allows the leveraging of creative writing techniques to better express our emotional state.
D: Okay, but where do we go with this?
Entrepreneur: We should post it online for the purposes of building interest and engagement for building an actual game!
Social Anxiety: That sounds terrifying!
SC: That sounds like a level of complexity that will only end in tears.
E: Okay, well, we could circle around to reformatting Hyperfocus' idea into a dungeoncore story that we could publish on RR for Patreon bucks and a Kindle deal.
D: You're getting so far ahead of yourself it's almost funny.
H: Can we add sex scenes?
E: I dunno how that would impact engagement metrics…
D: Rein it in here people!
C: Okay, let's break down the appeal here so we can isolate the elements we actually find interesting and then start working the problem of what we actually want.
HF: Number go up!
C: The thrill of creation!
E: Money!
H: Boobs! Weird fetishes that we still can't admit to others that we're into!
I: The social validation that all creators crave when they put their work out for public display.
M: A method of expressing emotional needs in a healthy manner.
BB: A subtle expression of anti-capitalist ideals that helps shape culture towards a brighter future without being one of those socialists.
SC: Sure have a whole lot of wants that don't necessarily align.
D: Yes, let's… focus.
BGM: …oh, my daddy taught me well, there's devils in heaven and some angels in hell…
D: Right. Okay, let's step away from some of those fundamentals for a moment, especially since to some extent those are needs rather than wants.
C: … why are you all looking at me?
I: Because I'm the more emotional, 'good enough' one, while you're the analyst that can break things down and then put them back together again into a coherent whole.
D: Get to work bucko.
Nostalgia: Bucko… buckaroo… Chuck Tingle. No desire to engage with his work beyond the surface level of the memes, but we must salute. Also, now that I am thinking about gay things, a certain song has some serious lesbian energy as far as we are concerned.
BGM: nails done long
C: Alright, alright! So, we really enjoy Number Go Up.
HF: Yes!
E: Oh yeah.
C: So both base-building/4X games and RPG mechanics provide that sense of continual forward progress that we can find lacking in our everyday life, what with feeling stuck and unproductive and upset about not doing anything.
Thermoregulation: Video games give the good chemicals.
C: That they do!
M: Too much in-fact.
SC: It's why we had to uninstall Thea 2, because it was ruining our life.
D: Hey, I can't help but notice that we aren't exactly keeping our plural nouns or person-case straight and-
I: Doesn't matter, keep moving.
D: Right, right. Cosmos…
C: Okay, so something like Thea helps satisfy that need on multiple levels, since it has multiple ways to progress forward: gaining experience, getting party members with better and more interesting classes, getting better equipment, harvesting and refining resources to build better equipment and buildings…
HF: God, just one more turn…
Min-Max: Hmmm… what if we were to reinstall and start up a Mokosh run to-
SC & D: NO!
C: Right, right. So we want that, but we also want the perfect experience. We want a deeper and more intricate crafting system so that the effort we put into things produces what we feel are appropriately unique effects for our efforts. We want the mechanics present to be closer to our vision of how things "should" work or what is most engaging. But we don't have nearly enough coding ability to actually make a game.
E: If we could wrangle up some collaborators…
SC: Don't be the 'Idea Guy', the Idea Guy is a lazy douche who tries to foist the effort of making his vision come true onto others.
C: So a story then, but sometimes we get stuck and need help figuring out which of the awesome choices we've come up with we should use. Hence quests.
SC: But the players are often foolish and do dumb things.
E: LitRPGs-
SC: Suck.
HF: Doesn't stop us from reading them!
E: - demonstrate that a 'single player quest' is an entirely valid format.
SC: But that still doesn't help us when Improv gets hung up.
HF: You know Cosmos, I feel like we brainstormed up a bunch of mechanics the other day, and we seem to be straying aimlessly away from bouncing ideas between each other while Scuttling Charge prunes the worst of them.
M: Well, this whole thing is evolving.
H: I say we go back to the horny dragon-lady or horny oni-lady concepts we dreamed up and haven't done anything with. Cosmos, you even had the worldbuilding you wanted, and punchsplosions are awesome!
I: Yes, but we couldn't decide upon an emotionally satisfying starting point.
M: I think I can just come out and say that part of this whole exercise is just a plea for someone to become a beta-reader/editor/prosthetic executive function, should we actually post it publicly. Otherwise it is an internal sorting… but we still need to talk about it with our partner on some level.
Social Anxiety: We're so bad, we're so selfish, we don't deserve help.
Fury: We're worthless.
M: Alright, the two of you need to shut-up!
I: Oh hey, I think we've defined my role as the 'straight-from-the-heart' one now, so that's my cue to start.
N: Homer Simpson: "That's my cue to exit." Wait, was that Homer, and then there is the Leonard Nimoy line from the monorail episode, and then the Sailor Moon meme and-
I: Diligence!
D: Yeah, yeah, I don't need to finish the bit.
I: Right. So, addressing the black and bitter resentments and fears, you are what keeps getting us in here. You burn out our motivation and passion and leave behind resentment and panic, and if we are to get past that we need to build new habits, and one big ol' fucking thing we need to learn to do is to reach out for help since we can't do things alone.
N: Hey, remember that the only fic we ever finished had a beta reader by the end?
SC: I would rather not remember Thousand Shinji, thank you ver-
I: Scuttling Charge, you're an important member of the team because you help assess and kill bad ideas-
Random Klansman: Hey guys, I just suddenly remembered a line from a Chris Rock show in the 90s and I'm going to intrusively-
D & SC & BB: ON FIRE, NOW!
RK: AAAAAAAAAH!
Plasma Cannons: Because we thought of fire, I am now randomly here. Mmmmm… plasma cannons….
C: Oh man, I just remembered some of the ways of how we were going to fix how unfun modern Fallout's plasma weaponry is in One Angry Mother. Or the nonlinear optics for the laser cannon design we were just about to write before we burned out.
M: You know, someone to help would have been real useful for that.
SA: But we don't deserve…
D: No, you are unproductive, unlike Scuttling Charge. However, I should have a word with you Improv now that I am thinking about it.
I: Me?
D: Yes, you. You damn near have a fetish for 'delight and surprise' of readers, to the point where you won't explain what you are doing and then lose the plot!
I: Shit.
HF & PC: plasma cannons
BGM: nails done long
SC: Can we hit shuffle on that gag?
D: It's kind of stuck in our head because of the gag, hence why it keeps popping up.
SC: It's starting to get old.
D: I'll exercise some restraint on always including every random thought that passes through- oops, more fire to Klansman.
RK: AAAAAAAAH!
D: Okay, so this is a call for help. A help for what?
HF & PC: Plasma cannons!
C: Ooooh, we could go back to that coaxial laser-maser lightning gun design for a mech setting…
E: We could leverage contacts like Moid or sketch!
BB: Leave them alone you ghoul.
D: Time! Time! Medic…
M: What we really want is to talk to people. We want to be heard, and as much as there is an element of Hyperfocus around ideas of "I'm not understood" or "If we just do this one thing"-
HF: Not fair if you don't follow through!
M: We should share this with someone. And probably let Hyperfocus take over for a bit in answering questions. Just a bit though.
D: I'll make sure to set a timer…
I: Just do it live and be a legend!