2050-2060, a string of regional conflicts gradually escalated into the Third World War. The...
You can.
Both sounds interesting. Though I can only react much if you make profiles for either.I'm putting up two claims: The Greater East African Federation in East Africa, or the African American majority Atlantic Federation in the former American South,
Well, the Western World aren't the only one hit by far, albeit their fall is the most noticeable.We were talking about this in a chat, and it would seem weird that, if after WW3 wrecked most of the western world, all of the PC nations were generic western countries.
Monopolies are unhealthy for nationgames but you can be a major company/megacorp involved with these.Thinking about doing an company that has an monopol on mining operations, and some extent interstellar travel.
Well, I kind of left that to players.To what extent is the Solar system colonized?
And which is the farthest colony from Terra and what's the average population of a colony on Luna, Mars, Europa, Ganymede or Titan?
Mars and Moon colonies are certain. Titan sounds like a convenient place to establish an antimatter gathering colony.
The problem with more distant planets/colonies is that even with torchships they'd be kinda disconnected due to the long travel times
Granted, one reason I decided with torchships and a bit more distant timeline exactly because gathering antimatter from the Saturn is only viable if travel times are reduced to the matter of months.
Terraforming would take quite long.What about terraforming? Is it a thing or are there just domes that are or are not coupled with genetic modifications and retroviruses injected on colonists? What are colonies like?
And is it possible to claim a colony instead of a Terran country?
Terraforming would take quite long.
Though I'm trying to do a bit of research if there's a potential technology to achieve that in 50 years. If yes, the very least you can have water and breathable atmosphere on Mars.
The rest are unlikely to be so lucky. Dome cities and such would be the most likely.
And yes, I wish to allow factions that are entirely extra-terrestrial in holdings. Though you'd be dependent on trade a ton as well as limited in population. Of course you may try to exercise power through other means. There are many options.
Another disadvantage or secretly an advantage is the distance from Earth or other major players. You'll be kinda disconnected if you are too far away.
It'd take hundreds of thousands or even millions of years to realistically make Mars anywhere close to Earth-like.What would a terraformed Mars be like in here?
Would it be similar to our planet or would it still be a mostly-arid place with nothing but a trans-polar ocean and some lakes and rivers like our planet?
It'd take hundreds of thousands or even millions of years to realistically make Mars anywhere close to Earth-like.
On the other hand I looked around a bit and the only plausible half-solution is to gradually vaporize the ice caps via thousands of buried nukes over some decades. In reality this plan is a bit idealistic to say but I already nixed some potential issues with other technologies.
The air still wouldn't be really breathable but at least you can walk around without UV protection or a space suit, have more accessible sources of water while vapor and CO2 can be converted into breathable air.
So people still live in domes or at least use breathing apparatus but at least the rest can be fixed somewhat. Oh and be vary of the planetwide dust storms and that your environment would be just barely above freezing point.
Another good news that you can try this anywhere with sufficient gravity and ice. It's just very expensive since you use thousands of pure fusion nukes. But hey! Sounds like a good way to get rid of the surplus from WW3. As well as a convincing excuse to militarize space.
There isn't enough info on FPSLover's profile to judge yet. There's a plausibility that nations somehow rebuild after 50+ years and retain most of their culture or structure. It just isn't high.@KnightofTempest Good job, you didn't make *Western European or North American or Russia or Japan modern day nation in space and even stronger despite going through WW3*. Good job, Two thumbs up, Poland can into space
@FPSlover Can't say the same enough for you, really, though.
There isn't enough info on FPSLover's profile to judge yet. There's a plausibility that nations somehow rebuild after 50+ years and retain most of their culture or structure. It just isn't high.
@FPSlover
As for @KnightofTempest, I like his idea albeit I feel something grown out of the Visegrad Group might be more appropriate. I wanted to make a similar nation for this game but whatever, I have alternatives. One nitpick, Hungarians are not slavs and would take offense in it. They're kinda the odd ones out but they don't really hate the slavs so there's nothing in the way of this federation.
Also Knight can you detail your government structure a bit more in your profile? By federal republic you mean something just a bit more tightly knit than the EU or something closer to USA? This is important and the different views on this are partially what caused the American Civil War.
Lastly, be ready that your history may somewhat change depending on what kind of nations are made in your neighborhood.
Anyways, I kind of notice that many players go for somewhat bloated supernations. I am not sternly against this and perhaps it's the way unless we get dozens of players. Just noting that not being a major power here is no sin. Practicing some self-restraint is certainly help to make more fun nations. Don't grow your empire just for the sake of it. I'm not trying to antagonize anyone or tell you what to do. I just made this announcement in hopes of lessening the pressure on people. This isn't a wargame where you must have the edge over your competition. Just make whatever kind of nation you wish and be willing to talk things out with others if your ideas clash.