Infinite Horizons - The Futuristic Nationgame

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2050-2060, a string of regional conflicts gradually escalated into the Third World War. The...

willyvereb

Migratory Thinker


2050-2060, a string of regional conflicts gradually escalated into the Third World War. The causes were numerous. Historians usually cite the depletion of natural resources and the invention of fusion technology, the latter which unfortunately rendered the old nuclear profileration safeguards useless. A hundred years after the bombings of Hiroshima and Nagasaki nuclear devices were again used in anger. The aftermath of WW3 left over a billion dead, broke multiple nations and razed many of the largest cities on Earth.

The Third World War was devastating, the greatest tragedy in history. Yet the bulk of the civilization survived and soon began a grand scale reconstruction effort. The growing scarcity of natural resources motivated nations to work together in order to develop the next generation of space industry. Torchdrives and laser propulsion systems shortened interplanetary distances and made space exploitation a reality. The world was expanding once again in this new Space Age.

2111, humanity is thriving more than ever before. Yet as the nations grew, so did their differences. Space is under steady militarization, heralding a future of perhaps even more terrible wars. Ideologies and interests clash while the growth of technology raises new concerns to society as a whole. The future never looked so bright yet terrifying at the same time.


Welcome to Infinite Horizons!
This is a nation game set in the theoretical 22th century. Yet in spite of the distant timeline don't think of anything fantastical. No aliens, FTL or rayguns here. What you get is a typical nationgame with one big difference, it's taking place not just on Earth but in space and to some extend all the planets within our Solar System. Asteroid mining, Moon cities, Mars colonies, Jupiter fleet and so on. Of course it also has more than a couple of consequences to technology but other than that you'd see that things won't be that much different. So I am sad to tell but no lightsabers or superhuman cyborg ninjas will be present in this game. In this sense, the setting is "hard sci-fi" but I prefer to call it realistic. You don't need to be a scientist or have engineering experience to enjoy this. Far from it. So to aid you envision the setting I give you a few examples what to expect:
With natural resources on Earth growing thin humanity moved away from combustion engines and fossil fuels in general, popularizing electric propulsion worldwide. Batteries and fuel cells replaced the usual engines and tanks in all vehicles. Man people say it's a movement for a greener environment while a minority is on the view we just exchanged one problem for another. The world has an ever growing need for electric power.

This power of course needs to originate from somewhere. Massive amount of solar panels can be found in space while on planets wind, geothermal and volcanic plants are the most common. Yet the most prominent of all is nuclear energy, generated by fusion reactors. While fusion reactors are far from cheap and relatively small in numbers their existence is essential for sustaining the 22th century civilization. In contrast fission reactors are outlawed in most countries for anything but strict research purposes.

Lastly, while rarely needed and can only dubiously called a power source is antimatter. Their main use is to allow initializing nuclear fusion on almost any scale, they are generally considered a war resource often compared with the compact nukes they can power. Antimatter is either gathered from large astral bodies or more commonly produced at expense of insane input of energy. Antimatter can be either stored by electromagnetic traps or inserted into fullerenes and some other carbon-derivatives. The latter is often nicknamed as Annie, a fine black powder which is sensitive to heat or impacts like an explosive but stores thousands of times that energy. Annie is a relatively easy to use resource which can be used to start nuclear fusion or other applications requiring massive energy density. Antimatter is still very expensive to produce and can be only stored for a few decades at best. The amount of antimatter owned by a country is often relative to their wealth and militaristic tendencies.
Material science of course improved. Most notably the nanotechnology with carbon-nanotubes and similar materials replacing kevlar, carbon fibers, aramids and in a sense even many plastics. Alloys also improved considerably and compliment each other. Yet carbon derivatives overall replaced steel as the primary construction material, especially in space where weight savings matter even more. On the other hand steels remained popular in low cost, low technology applications on planetary surfaces.

Armor technology improved in order to keep pace with weapons like railguns or provide more effective protection against lasers and other directed energy methods. A 22th century main battle tank is almost as protected against threats of its time as their modern equivalent nowadays. Though it's worth noting that active protection and stealth are much more common, yet they are neither infallible nor a true replacement for armor. Using electromagnetic fields is a remote possibility and has limited applications but they aren't strong, economical or reliable enough to protect combat vehicles.
Space developments are definitely the high point of the era. While SSTOs existed even before WW3 and so did a number of technologies to establish manned Mars missions and the first settlements but it wasn't until the post-war reconstruction and development of new methods that space travel became popular. The first invention was torch-drives, a derivative of the Orion Drive. Nuclear weapons from the past were stripped down and altered to power spacecraft engines. The fist new batch of space explorers traveled this way and established the baseline of the current civilization.

Nowadays, torch drives have two main categories. The one described above is the "Blastdrive" which uses Annie, hydrogen and inert propellant to propel the ship with series of tiny and controlled nuclear explosions. They can be made rather compact albeit their reliance on Annie makes them expensive to use. Larger spacecraft also opt for using a nuclear reactor to provide heat for the engines. This is popularly dubbed the "Heat Pile" mechanism albeit they are also just called Torchdrives. The reactor obviously needs room and adds up a considerable weight. On the other hand it's much safer and versatile while also providing power for the ship. This later variation is much more expensive to build (think of modern aircraft carriers upped to eleven) and often requires special fuel to provide "aneutronic" fusion to save on neutron shielding. Due to both methods requiring dangerously powerful nucelar technologies Torchdrives nowadays are exclusively only used by the military or government sponsored researches. They are just as a weapon as a vehicle.

Commercial interplanetary travel is nowadays accomplished via laser propulsion. They are similar to torchdrives in the sense they vaporize inert propellant for movement but the said power is projected from a long distance via a complex laser system. Said system needs tons of power, massive space radars and many other requirements thus these installations tend to grow to the size of a small city. The laser arrays thus are very expensive to build and often combined with research and military aims to maximize their use. Not all nations are wealthy enough to build even one of these yet in the past humanity created an entire network of such lasers to propel ships wherever it's needed. By international agreements any nation can request to use these laser systems for travel but it does have its cost and thus owning these stations is of course a constant source of revenue. Laser propulsion is the most cost-efficient travel by far. On the other hand being dependent on other nations may bite you in the ass during times of war.

While torchdrives and laser propulsion dominates interplanetary travel they aren't the only methods. ion and plasma propulsion methods exist and interplanetary ships use them for maneuvering. Chemical rockets are relatively uncommon albeit there are limited uses. For leaving planetary surfaces spaceships rarely use their own power. Instead they either rely on mass drivers (kilometers long electromagnetic propulsion installments) or orbital elevators. Launching a ship via its own propulsion alone is generally too expensive compared to the alternatives.
TBA
In the 22th century you have plenty potential technologies for handguns. This is a list I just made for fun about the most common weapon types you may think to arm your grunts with.

- Firearms: Several hundred years of tradition hardly goes away. Guns using cartridges with chemical power are relatively cheap and simple to make. There are numerous advancements with mechanics and propellant technology which can keep these guns viable even in the 22th century, especially on Earth. Contrary to popular belief you can fire guns with modern ammunition even in space.

- Electrothermal-chemical: Uses electricity to heat up its propellant to much higher temperatures. At low end it's a firearm which also needs a bit of battery power. It's safer and more powerful than regular firearms with a moderate increase in cost and maintenance. At high end these types are powerful enough to vaporize the now inert propellant into plasma which can give incredible performance but at higher cost and power drain.

- Railguns: Perhaps the most common type of gun in the 22th century. They are sturdy and extremely reliable. They use batteries which can often last for thousands of shots and due to the lack of propellant soldiers can carry 4-10 times more ammunition. Their main feature is their highly adjustable projectile speed and rate of fire, giving programmable options which gunmakers previously only dreamed of. There are many methods for soldiers to recharge emptied railgun batteries including the "solar mats" that soldiers can spread in the open and wait for their batteries to gradually reach operational levels. Their one disadvantage is that batteries aren't that cheap and the whole weapon system costs about 10 times that of a classic firearm.

- Lasers: Even in the 22th century lasers aren't cheap (100-1000 times the cost of a firearm) and they are more of a specialist weapon. Compared to railguns they provide more waste heat and DEWs aren't as efficient as guns at causing damage. Their use against armor are rather negligible (though side effects can be nasty on the unprotected). They have some features which might make them desirable in certain applications but they aren't your go-to weapon when it comes to shooting someone. Same goes for particle accelerator weapons. In general directed energy weapons are only rarely the primary arms of any combat unit.
More tech descriptions to come latter.

Other than these though you're pretty much free. One advantages of the far-future setting that you aren't bound by history or current politics to create your own nation. Indeed, I left plenty of gaps in the plot which I intend the players to fill. Who were the main combatants in WW3? How did it turn out? What kind of alliances and nations formed after WW3? What is the face of the current international politics? There are plenty things which you can develop on this setting. Oh right, I almost forgot! Here's the profile scheme for nation submissions:
<Nation/Faction Name>
(picture of your flag - optional)

Name: (How's your nation/faction called? If you have more than one names, you can list them here)
Common Demonym: (How's the people of your nation are usually called?)
Type: (What are you? Constitutional monarchy? Communist State? Global Enterprise?)
Population: (What is your total population? If you're stuck just ask me to help. Company-like factions mention the number of their employees)
Holdings: (you can either post a map picture or just say it in words if it's possible)

General Description
(Give use a short intro what's your nation/faction is about. What are they like?)

History
(Describe your nation/faction's history. How was it formed? What kind of major events happened to it? You can also talk about their participation during WW3, of course. Point of divergence from our original timeline is 2020. This is in order to distance some of the current politics from this game. Though in special cases I can allow earlier PoDs, too. I'm a pretty reasonable guy.)

Culture/Society
(This is where you can talk about how your people live, what are they like. It's also the place to talk about your government or leadership structure. Unique cultural traits or nation demographics could be also a good topic here.)

Economy/Industry
(Well, this is a pretty big apple. You can talk about your faction's finances, economy, technological/industrial development and even what are their major trade exports/imports. Basically you talk about how developed and rich is your nation. Mention on your space development may be also important)

Military
(Yeah, this is an obligatory section, too. As the title says describe your military. How many soldiers you have? how good are they equipped? How many vehicles, air force, navy, space warships you have? I don't demand you to write down everything to the last detail. Just give us a good picture. Though I don't even mind if you write a whole novel on it so long you use spoiler tags to shorten for reading. It's up to you.)

Person of Importance
(This is a convenient list for characters who either have considerable power in your faction or you use them for point of view during the game. You can fill this out later as the game progresses.)

Good luck and have fun with this game!
I am awaiting your contributions!
 
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GAME TRACKER
(Under construction. Will list the players, GMs and later even mention the major alliances in the game.)
 
Can we claim IRL countries?
You can.
Though expect it undergoing a massive change.
Major countries during WW3 were almost assuredly participated and thus they took the burnt of the nukes. Granted, nukes aren't what killed the most people but the destruction of major cities is a huge blow to anyone.
On the plus side they were almost exclusively "pure" fusion nukes, AKA fusion nukes without the requirement of nuclear fission to start it up. So fallout was negligible to none.
You have great degree of freedom how to create your nation/faction. Just keep this in mind.
 
I'm putting up two claims: The Greater East African Federation in East Africa, or the African American majority Atlantic Federation in the former American South,
 
Personally, I would love to see a few creatively distorted nations, at least.
Remember, this is the future after a massive war.
Large companies may have grown so powerful they are nations in themselves.
I also have the option for megacorp factions with reason.
Or certain things that were used to be a joke now taken seriously, Church of the Flying Spaghetti Monster.
I want this to be a "realistic" NRP/nationgame but that doesn't mean I don't like satire.

I can't wait to read about the Empire of Walmartia
:rofl:

I'm putting up two claims: The Greater East African Federation in East Africa, or the African American majority Atlantic Federation in the former American South,
Both sounds interesting. Though I can only react much if you make profiles for either.
Your claim is respected but if somebody else wants some of your territory I expect you to talk it out civilly.
First come first serve is sometimes convenient but so abused around here.
 
We were talking about this in a chat, and it would seem weird that, if after WW3 wrecked most of the western world, all of the PC nations were generic western countries.
 
We were talking about this in a chat, and it would seem weird that, if after WW3 wrecked most of the western world, all of the PC nations were generic western countries.
Well, the Western World aren't the only one hit by far, albeit their fall is the most noticeable.
Yeah, I would promote diversity. With the above mentioned WW3 the world map of power was completely reset. Anyone with some luck may have become a major power.
 
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Thinking about doing an company that has an monopol on mining operations, and some extent interstellar travel.
 
To what extent is the Solar system colonized?

And which is the farthest colony from Terra and what's the average population of a colony on Luna, Mars, Europa, Ganymede or Titan?
 
Thinking about doing an company that has an monopol on mining operations, and some extent interstellar travel.
Monopolies are unhealthy for nationgames but you can be a major company/megacorp involved with these.
To what extent is the Solar system colonized?

And which is the farthest colony from Terra and what's the average population of a colony on Luna, Mars, Europa, Ganymede or Titan?
Well, I kind of left that to players.
Mars and Moon colonies are certain. Titan sounds like a convenient place to establish an antimatter gathering colony.
The problem with more distant planets/colonies is that even with torchships they'd be kinda disconnected due to the long travel times
Granted, one reason I decided with torchships and a bit more distant timeline exactly because gathering antimatter from the Saturn is only viable if travel times are reduced to the matter of months.
 
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Mars and Moon colonies are certain. Titan sounds like a convenient place to establish an antimatter gathering colony.
The problem with more distant planets/colonies is that even with torchships they'd be kinda disconnected due to the long travel times
Granted, one reason I decided with torchships and a bit more distant timeline exactly because gathering antimatter from the Saturn is only viable if travel times are reduced to the matter of months.

What about terraforming? Is it a thing or are there just domes that are or are not coupled with genetic modifications and retroviruses injected on colonists? What are colonies like?


And is it possible to claim a colony instead of a Terran country?
 
What about terraforming? Is it a thing or are there just domes that are or are not coupled with genetic modifications and retroviruses injected on colonists? What are colonies like?


And is it possible to claim a colony instead of a Terran country?
Terraforming would take quite long.
Though I'm trying to do a bit of research if there's a potential technology to achieve that in 50 years. If yes, the very least you can have water and breathable atmosphere on Mars.
The rest are unlikely to be so lucky. Dome cities and such would be the most likely.

And yes, I wish to allow factions that are entirely extra-terrestrial in holdings. Though you'd be dependent on trade a ton as well as limited in population. Of course you may try to exercise power through other means. There are many options.
Another disadvantage or secretly an advantage is the distance from Earth or other major players. You'll be kinda disconnected if you are too far away.
 
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Terraforming would take quite long.
Though I'm trying to do a bit of research if there's a potential technology to achieve that in 50 years. If yes, the very least you can have water and breathable atmosphere on Mars.
The rest are unlikely to be so lucky. Dome cities and such would be the most likely.

And yes, I wish to allow factions that are entirely extra-terrestrial in holdings. Though you'd be dependent on trade a ton as well as limited in population. Of course you may try to exercise power through other means. There are many options.
Another disadvantage or secretly an advantage is the distance from Earth or other major players. You'll be kinda disconnected if you are too far away.

What would a terraformed Mars be like in here?
Would it be similar to our planet or would it still be a mostly-arid place with nothing but a trans-polar ocean and some lakes and rivers like our planet?

 
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<The Planetary Offworld Consirtum>

Name: The Offworld Consortium, Corporate Bastards
Common Demonym: N/A
Type: Consortium of corporations
Population: Somewhere in the 100,000s
Holdings: Various orbital assets

General Description
WIP

History
WIP

Culture/Society
WIP

Economy/Industry
WIP

Military
-Some private security forces
 
What would a terraformed Mars be like in here?
Would it be similar to our planet or would it still be a mostly-arid place with nothing but a trans-polar ocean and some lakes and rivers like our planet?
It'd take hundreds of thousands or even millions of years to realistically make Mars anywhere close to Earth-like.
On the other hand I looked around a bit and the only plausible half-solution is to gradually vaporize the ice caps via thousands of buried nukes over some decades. In reality this plan is a bit idealistic to say but I already nixed some potential issues with other technologies.
The air still wouldn't be really breathable but at least you can walk around without UV protection or a space suit, have more accessible sources of water while vapor and CO2​ can be converted into breathable air.
So people still live in domes or at least use breathing apparatus but at least the rest can be fixed somewhat. Oh and be vary of the planetwide dust storms and that your environment would be just barely above freezing point.

Another good news that you can try this anywhere with sufficient gravity and ice. It's just very expensive since you use thousands of pure fusion nukes. But hey! Sounds like a good way to get rid of the surplus from WW3. As well as a convincing excuse to militarize space.
 
It'd take hundreds of thousands or even millions of years to realistically make Mars anywhere close to Earth-like.
On the other hand I looked around a bit and the only plausible half-solution is to gradually vaporize the ice caps via thousands of buried nukes over some decades. In reality this plan is a bit idealistic to say but I already nixed some potential issues with other technologies.
The air still wouldn't be really breathable but at least you can walk around without UV protection or a space suit, have more accessible sources of water while vapor and CO2​ can be converted into breathable air.
So people still live in domes or at least use breathing apparatus but at least the rest can be fixed somewhat. Oh and be vary of the planetwide dust storms and that your environment would be just barely above freezing point.

Another good news that you can try this anywhere with sufficient gravity and ice. It's just very expensive since you use thousands of pure fusion nukes. But hey! Sounds like a good way to get rid of the surplus from WW3. As well as a convincing excuse to militarize space.

Water can be found even in the Martian soil, apparently, which should make the whole job of creating breathable air even easier.

As for the temperature just above the freezing point, would orbital mirrors help increase it?
 
Intermarium Federation



Name: Intermarium Federation
Common Demonym: Intermarian
Type: Federal Constitutional Republic
Population: 149,000,000
Holdings: Modern Day Poland, Ukraine, Kalinningrad, Lithuania, Latvia, Estonia, Belarus, Slovakia, Czech Republic and Hungary, Moldova, Romania, O'niell Cylander at L3 Lagrange Point, and a Dome City on the Moon.

General Description

Basically an EU Remnant State mixed with Pilsudski's Intermarium Idea. . .but IN SPACE!

History

In the Aftermath of WW3 Poland found itself relatively unscathed by the nukes due to being a sort of political no man's land. Both Russia and the EU felt that Poland should be fought over with Conventional Forces and when the nukes began to fly, they mostly passed right over Poland and aimed for more strategic targets, Moscow, St Petersburg, Dresden, Berlin, Paris, New York, Beijing and so on. The pair of warheads that were aimed for Krakow and Warsaw were shot down due to the efforts of Polish Anti-Missile Defense Emplacements, though Poznan got hit by a smaller tactical warhead. The Hodge Podge EU Forces in Poland mostly consisted of Polish Led Battlegroups with troops from Poland, Slovakia, the Czech Republic, Hungary, Lithuania, Latvia, Estonia, and Romania. Russian Forces retreated back to Russia, with their commanders each attempting to seize power in the aftermath of the Nuclear Exchange, and Western EU Forces went back home in order to establish a continuation of Government, leaving the remaining EU Forces. . .and Central and Western Poland mostly free of nuclear blasts.

Immediately the commanders remaining hatched a plan. Early in the 20th Century, Polish Statesman Jozef Pilsudski had a dream of uniting many of the Western Slavs together in a Federation that he called Intermarium or Miedymorze. It was unworkable then, but it looked as if in order to survive in this brave new world, it would have to be workable now. The Intermarium Federation was formally established four months after the end of Hostilities in WWIII and initially consisted of Poland, Hungary, Romania, Slovakia, the Czech Republic, Lithuania, Latvia, and Estonia with the Capitol in Krakow. After a ten year Consolidation and quarantine Period, limited offensives were undertaken and managed to Capture Kalinningrad and Moldova, both readily agreed to become part of the Federation as a defensive measure.

To the East Belarus and Ukraine were constantly being fought over by the varied Russian Successor States and the Intermarium saw the opportunity to take them as new members of the Federation. Western Ukraine and Belarus Welcomed the Federation as liberators, having been formerly puppets of Neo-Crimea and the Smolensk SSR, however the Tsarevna of Neo-Crimea, the Putinite Republic of Donbass, and The Smolensk SSR did not take this lying down. They all launched seperate attacks on the Federation and were beaten back by the Federation's Powerful Military Might, which had many pre-war technologies and even some innovation in the ten year consolodation period, while their enemies had to make do with cruder equipment.

Over the next two decades, the Intermarium would see constant clashes with Neo-Crimea, which was conquered finally in 2077 and the Putinites in the Donbass, which were overthrown by Pro-Intermarium Forces in 2083. The Intermarium consolidated again and then focused on Space Exploration, founding the federal space navy in the 2090's and establishing a Lunar Dome Colony in 2095 and a Space Colony at the L3 Lagrange point in 2107. Today the Federation is a power to be reckoned with, although the consolidation of Russia from 2094-2102 has seen an old enemy pop up again.


Culture/Society
The Intermarium, although not aggressive, maintains a strong warrior culture due to the initial military influence in it's founding. However this is not indicative of hyperconservatism as some might have thought, as the Liberal Ideas of the Old European Union are alive and well in the Federation. The Federation is highly Meritocratic and military or civil service are considered things to aspire to. Culturally, think of them as a cross between the Federation from Starship Troopers and the EU.

Economy/Industry

The Intermarium Federation is a highly industrialized and advanced economy. Their main Industries are Mining, Manufacturing, Energy, High Technology, and Defense. Their Main Exports are Technology, Arms, Food, Chemicals, and Minerals. Their main Imports are Cotton, Sugar, Tobacco, and other item that are rare in their own lands. The Space Colony at the L3 Lagrange Point does a hefty trade in Starship Manufacturing and imports almost all it's food as well as water. The Dome Colony on Luna is a Major Producer of Helium 3 and Imports Technology, Food, and Water.

Military

Army:

1,490,000 Troops Active
8,940,000 Reserves

Active Troop Roster:
5,000 Railgun Tanks
150,000 Power Armor Infantry
13,500 APC/IFV/AFV
7,000 Artillery Platforms (MLRS/SAM/Railgun/Self Propelled/Towed)
1,000,000 Regular Infantry
80,000 Mountain Troops
15,000 Special Forces


Air Force:

600 SSTO Aerospace Fighters
600 SSTO Aerospace Bombers
600 VTOL Gunships
600 VTOL Utility Helicotpers


Wet Navy: (Split into two Fleets of 5 railgun Battlecruisers, 8 Destroyers, 15 Frigates, 20 Corvettes, 15 Submarines, and 25 Fast Attack Missile Boats Apiece)

10 Railgun Battlecruisers
16 Destroyers
30 Frigates
40 Corvettes
30 Submarines
50 Fast Attack Missile Boats
50,000 Marines


Space Navy:

1 Torchship Battleship
2 Anti-matter Light Cruisers
5 Anti-matter Destroyers
11 Anti-Matter Frigates
700 Heavy Duty Anti-Matter Fighters
1,000 Non-Antimatter SSTO Orbital Fighters



Strategic Assets

46 Surface to Orbit Railgun Emplacements
*Medium* Stockpile of Fusion Warheads


Person of Importance


Anders Sikorski: President of the Intermarium

Vasily Fet: Intelligence Minister

Ionnas Albu: Economic Minister

Boris Lietmanov: Colonization Minister

Marshal Miklos Antal: Chief of the Air Force

Marshal Stanislaw Krol: Chief of the Army

Grand Admiral Josef Horak: Chief of the Wet Navy

Grand Admiral Klemens Poniatowski: Chief of the Space Navy
 
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@KnightofTempest Good job, you didn't make *Western European or North American or Russia or Japan modern day nation in space and even stronger despite going through WW3*. Good job, Two thumbs up, Poland can into space

@FPSlover Can't say the same enough for you, really, though.
 
@KnightofTempest Good job, you didn't make *Western European or North American or Russia or Japan modern day nation in space and even stronger despite going through WW3*. Good job, Two thumbs up, Poland can into space

@FPSlover Can't say the same enough for you, really, though.
There isn't enough info on FPSLover's profile to judge yet. There's a plausibility that nations somehow rebuild after 50+ years and retain most of their culture or structure. It just isn't high.
@FPSlover

As for @KnightofTempest, I like his idea albeit I feel something grown out of the Visegrad Group might be more appropriate. I wanted to make a similar nation for this game but whatever, I have alternatives. One nitpick, Hungarians are not slavs and would take offense in it. They're kinda the odd ones out but they don't really hate the slavs so there's nothing in the way of this federation.
Also Knight can you detail your government structure a bit more in your profile? By federal republic you mean something just a bit more tightly knit than the EU or something closer to USA? This is important and the different views on this are partially what caused the American Civil War.
Lastly, be ready that your history may somewhat change depending on what kind of nations are made in your neighborhood.

Anyways, I kind of notice that many players go for somewhat bloated supernations. I am not sternly against this and perhaps it's the way unless we get dozens of players. Just noting that not being a major power here is no sin. Practicing some self-restraint is certainly help to make more fun nations. Don't grow your empire just for the sake of it. I'm not trying to antagonize anyone or tell you what to do. I just made this announcement in hopes of lessening the pressure on people. This isn't a wargame where you must have the edge over your competition. Just make whatever kind of nation you wish and be willing to talk things out with others if your ideas clash.
 
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Moldova, Romania, Estonia, Latvia and Lithuania are not Slavic either. Intermarium is a Polish nationalist pipe dream that has nothing to do with pan-Slavism, it's just Polish hegemony of Central-Eastern Europe.

And by the way, Magyars love Poles, for some reason, though they hate Romanians (and, by extensions, Moldovans). I'd take Moldova and Romania out of it, not Hungary.
 
There isn't enough info on FPSLover's profile to judge yet. There's a plausibility that nations somehow rebuild after 50+ years and retain most of their culture or structure. It just isn't high.
@FPSlover

As for @KnightofTempest, I like his idea albeit I feel something grown out of the Visegrad Group might be more appropriate. I wanted to make a similar nation for this game but whatever, I have alternatives. One nitpick, Hungarians are not slavs and would take offense in it. They're kinda the odd ones out but they don't really hate the slavs so there's nothing in the way of this federation.
Also Knight can you detail your government structure a bit more in your profile? By federal republic you mean something just a bit more tightly knit than the EU or something closer to USA? This is important and the different views on this are partially what caused the American Civil War.
Lastly, be ready that your history may somewhat change depending on what kind of nations are made in your neighborhood.

Anyways, I kind of notice that many players go for somewhat bloated supernations. I am not sternly against this and perhaps it's the way unless we get dozens of players. Just noting that not being a major power here is no sin. Practicing some self-restraint is certainly help to make more fun nations. Don't grow your empire just for the sake of it. I'm not trying to antagonize anyone or tell you what to do. I just made this announcement in hopes of lessening the pressure on people. This isn't a wargame where you must have the edge over your competition. Just make whatever kind of nation you wish and be willing to talk things out with others if your ideas clash.

It's a federal structure like the US is a federal structure. Each State has a certain amount of Autonomy, but important things are done at the federal level.

I'm cool with the History changing somewhat. I'll work with other players for joint History.

As to the Visegrad Group, the Idea was a bit Broader than that. It's basically a revival of Pilsudski's Intermarium Idea from the 20's but with a modern spin. The Nations that Originally Comprised it were there by circumstance and need.
 
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