Industrialization Quest

Alternatively, it's somehow related to how the Codex had apparently been improving/altering our mental capabilities, and was no longer in a position to do so after we left it behind.
 
If the first rolls are for sickness/tiredness/stress, we have a (relatively) simple way to know.

Doctor checkup action, and/or de-stressing (not work) options. Then we see if the next rolls have the DC go up, down or remain stable.

It might also be a countdown to us losing the codex learning bonus I suppose.
 
This just in: 1400 words trying to give you a glimpse of city life and 0 words on the actual actions you're taking done so far. Because it bothered me that I didn't describe the city very well yesterday.
 
Time in Ganz part 1
You are Harold Bismarck, and you're torn between aches and pains of travel and the excitement to get serious business done in the (relatively) big city of Ganz. You sleep on the third floor of the crowded inn you found on one of those crowded streets. It's been a long five days on the road, and you're covered in aches and pains. The next morning, you meet Mr. Greens in the ground floor's tavern.

"Would you mind terribly if I accompanied you today?"

"I thought we were going to be all separate? Meet up morning and evening and see if either of us has trouble?"

"For most of the stay, yes, but I need to get to know some smiths and scout out some smithies, and it just so happens that you're heading to the same place. We can walk together and have a familiar point of reference."

You can see the relief on his face as he nods at you. For all that he plays up wanting to try his hand at independence, he's even younger and more out of his depth than you are, and that's saying something. You can hell he's glad for the company. Hopefully you can keep him from getting pickpocketed.

"I can see the sense in that. If we get lost, we'll get lost together, at least."

"We're both up early, so let's have a nice breakfast first and then go find the metalworkers' district."

"Sure."

He looks jealously at your breakfast while he orders his own from the fat tavernmaster - you've budgeted for nicer meals than he has. Your breakfast is a delicious platter that includes some kind of creamy sauce, a bit of cheese, and two sausages alongside bread, onions, a small salad with nuts, and a decent weak beer - just barely stronger than water, enough to be definitely free of disease and impurities without being strong enough to muddle your head. Timothy is limited to the bread, onions, lettuce, a small bit of cheese, and beer. Filling enough but much less tasty. And much cheaper. You take your time finishing your meal while he scarfs down his rather quickly, and you end up finishing at around the same time.



Today you take in the city in more detail. Your impression yesterday was one of endless tall wooden facades, the dull and unvarying architecture of poor cityfolk found everywhere, built for cheap housing more than any aesthetic concerns. While plain wooden housing does make up a large part of the city of Ganz, you start to notice architectural quirks.

A lot of the buildings have flat open roofs, where people seem to go for fresh air or to store things. You see folk doing their washing on the roofs, hanging clothes out to dry on lines run across streets, or leaning out windows and over the roof's rail to shout at those they know. One woman tosses a small round of bread from a roof down to a boy who can't be older than twelve. Wooden walkways connect many roofs to each other, especially in the denser parts of town (you frown slightly, thinking about the risk of fires), and while most of the buildings have a heavy coat of grey from the grit and ash that cities always produce, the occasional freshly cleaned or painted building is dominated by cheerful greens and whites.

The final touch that makes the city stand out a bit more compared to the flat and generic impression of it you gathered in your grumpy hurry to get some rest yesterday is a series of tall towers dotted here and there. The towers peer over the crowded roofs of the city, each building generally only three or four levels high and many only two. Each one has a tall pointed roof that nearly doubles their original height, but they're marked out by the different patterns in the color of their roof tiles. Ganz is built on flat land and the river Zal flows around it rather than though it for some strange reason, so the towers add interesting bits of verticality and convenient landmarks to the city.

It's kind of impressive, actually, how a structure can be raised that high without collapsing - like a man-made hill or mountain. The towers are put to various uses - one is a city watch post, one is a bank, one is a collection of shrines to minor gods. The locals speak fondly of them and give the towers individual names - "the Baron" is plain grey with a stark red vertical stripe of tiles in the center of each face (Cendrée pale Gules, in heraldry terms, which your mind can't help but leap to). One dominated by black with stripes of yellow-orange tiles (Sable bend Or) is called "the Cat". Directions from locals include items like 'head towards the Cat for two blocks then turn right, stop when you see the Baron off to the left'. It's an amusingly folksy twist of local culture, all in all.



"We ought ta go to the metalworkers' guild first thing," Timothy comments once you're done gawking at the architecture.

"...Right, of course there's a metalworkers' guild, it only takes a few to make a guild if they get recognition."

"How many smiths did you think there were in Ganz?"

"A dozen or two? I'm not from here, I don't know what this city is like."

"There's almost forty, doing lots of different things. Ganz is a real big deal for smiths."

"Huh. I suppose that's enough to form a small guild..."

You turn a corner and see a wide open square in front of you, absolutely full of wooden stalls peddling this and that. Each stall has a colorful cloth roof, in colors and patterns that seem to be competing for which can be the most eye-poppingly garish.

"Fresh apples! Apples, crisp and fresh for only-"

"-Holsters, jackets, cord and rope, leather of every kind for you here!"

"Honey oatmeal cooked with Mama Fris's secret recipe!"

"-Stitch like magic, mend your shirts like they've never even torn!"

The shouting is supported by the clatter of shoes and carts on the smooth flagstones, the slamming and scraping of wooden crates being moved around, and the general undercurrent of haggling and hawking as the city is well and truly awake now and going about its daily business. You keep your hand tightly on Greens's shoulder, so the crowd doesn't separate you.

At one point a pretty young woman comes up to you both with a hand full of flowers. "Such handsome young men you two are! If you've a flower to give to someone that catches your eye she'll surely say yes! Love for only five copper!"

You shake your head politely and wave her off, pulling Greens along as he stammers and blushes.

"Oh, won't you please buy a flower? My mother needs just a few more coins to get in to see a doctor. She has this cough, you see..."

Greens glances at you. "We can help-"

"No thank you," you interrupt sternly, and force Timothy to keep walking against his spluttering objections. The woman pouts at you.

"What are you doing?! Have you no heart, man?"

"Five copper is far too much for a single flower, even if you wanted one. Calm down. Look." You point to where the woman has already gone back to her spot between stalls. "This is a city. Not everyone is nice and neighborly. She probably tells the same story to anyone who looks. She's very pretty, which puts you off balance, then used flattery and then tried to use sympathy to get you to buy it anyway - I've seen this strategy before. Besides, if her mother is truly ill, the temple to Shallya will take her in, no questions asked. That's what Shallyans do. Go give five copper to the Shallyan temple later if you want instead, I suppose."

He glares at you for a bit longer, then the flower seller's big-eyed pleading expression turns calm and neutral quick as a cat when her current target walks past. You both saw it.

"-You see? Right there."

"...Ah." He gulps. "...City's kind of scary, isn't it? I was thinking, you know, thugs in dark alleys would be how I'd lose my money..."

"It's hardly morally upstanding, but it's a relatively safe strategy. It's not even theft if you make the trade willingly. The worst the city watch would do to her is chase her off from the market for the day... Or a customer finds out the lie and is depraved and angry enough to go look for her and inflict revenge, but then the watch is on her side, and that's less likely than a pickpocket getting caught and beat with a club right there."

Greens shakes his head. "Let's just keep walking."



You get to the metalworkers' guild without further incident, thankfully. There's a block of the city near the northern edge where the banging and clanging of metal rings loudly, separated by a wide stone street from its surroundings. Low stone buildings with a huge number of chimneys sticking out, all stained with ash, mark the region as a busy smithy block. You can't imagine the noise and smell and ash is pleasant to live near. The guild itself is a plain affair compared to some of the other guilds you've met. Their emblem is a simple argent (silver) hammer on sable (black) background.

The guild hall is a wide-open space with various good-looking metal products lining the walls. Mostly arms and armor, but there's pewter and brass sculptures here and there. No gold or silver, though a brass plaque declares that the guild represents a few silversmiths and goldsmiths, too. Perhaps precious jewelry would be too tempting to steal. As the pair of you walk in, a conversation is just finishing at the end of the hall, and a huge, barrel-chested man slightly greying with age comes towards you.

"Ho, visitors! Welcome to the metalworkers' guild of Ganz. I'm Dresil, Master Smith Dresil, and I just so happen to be one of the guildmasters so I can welcome you proper well! What brings you to our hall?"

"Journeying, Master Dresil! Er, I'm a Journeyman smith from a village looking to see how things are done here - under Master Smith - I mean, er, Jerons Smith, Master Smith, that's his title and his name..."

Master Dresil claps Greens on the shoulder so hard you fear he might collapse. "Jerons! I knew him! Dependable and adaptive, didn't like the bustle of the city, aye? Don't worry about the name thing. We teased him about it all the time. Good to see you broadening your horizons, lad. I'll have you prove you've got half an idea what you're on about and then we can arrange introductions. Who's your friend?"

You bow to the guildmaster then present your hand for a handshake, trying to keep airs of nobility out of your bearing. "Harold Bismarck, Steward of the village of Nesiwald, Master Dresil. I'm in Ganz on business and in fact a lot of that business has to do with metal, so I'm quite glad to meet you. And my friend is Timothy Greens, who is eager and hard working, even if he forgot to give his name."

Greens flushes and apologizes again, but Dresil waves it off.

"Business, eh? Plenty of that this summer, plenty of that. Elaborate, please."

"We have an iron mine in Nesiwald, so I thought it would be good to bring down ingots, tools, horseshoes and nails, a whole cartful in total, to feed the forges. I would have brought ore for your furnaces, too, but the mine isn't productive enough to outpace Mr. Smith yet. And I may want to buy draws of pewter for some castings in a week or two, and it'd be good to find metalworkers who can assist with that so I know who to approach when I'm ready."

"Right, well, the demand for ironworking is what's driving us all spare, so it's good that you want pewter instead. Let's go see what Mr. Greens is made of! My own smithy is free, I'll test you a bit there."

"T-Thank you for the chance!"

"Thank you for taking the time and bother to do this for my friend, sir."

"Worry not, it's practically my job as a guildmaster! Besides, I'll get coin out of this one way or another. That's the beauty of a guild. All us metalworkers can help each other without fear of losing out."

During the brutal and rapid-paced examination of Timothy's skills you mostly watch, but you do hold and fetch tools for him and chat with Dresil about case-hardening and what speed to work the bellows at and so on. You're quite glad you've spent so much time in Jerons's forge over the last few months - the guildmaster seems delighted and impressed that a non-smith knows enough to follow along and argue intelligently when he makes a point about the durability of halberds versus pikes, for example.

Soon enough Master Dresil is off to do something else after a whirlwind round of introductions to other smiths. You spend the whole day following Timothy around as he helps out in half a dozen different forges. He's clearly having the time of his life, despite the sweltering heat, oppressive noise, and heavy work. You're exhausted just watching and chatting with whatever whoever wasn't doing something at the time!

[Meeting and greeting: 99 + 14 (Diplomacy) = 113]

Positive impression made on Master Dresil, a guildmaster of the metalworkers' guild, and several other smiths! Mr. Greens settling into work on the forgeworks block well.



Smiths apparently start early and end early. Timothy nearabout collapses into the inn when he returns at about three in the afternoon, but tells you that he has to awaken before dawn to get back, so he's going to rest and try to sleep early. The next day, you don't manage to get up as early as he does, but you do set about the work you've set for yourself with purpose.

Your first order of business is to commission the special frames for your new casting process. Luck is with you, and you only have to ask four carpenters before you find one who is between jobs and willing to build your strange set of frames to the specifications you hand over right away, with payment up front. They'll be ready in three days. That leaves you with plenty of time to return to the metalworkers' district and buy a bit of coal, some slag, and some fine white sand - apparently smiths use it for tempering for a few processes, and thus usually have some going spare. Convenient.

The clay is a little harder to track down, but you ask potters where they buy theirs from and get your hands on the correct stuff without any more trouble than an extra hour of walking around. All that leaves you with plenty of time to rent an empty storage room for an entire month, a mild stroke of genius - nobody will look strangely at hauling boxes of this and that in and out of a storage room. No need to furtively sneak materials in and out in your experimenting. Boxes go in and out - that's just a merchant doing business!

You bring a candle into the storage room and spend a few hours grinding and mixing up three separate batches of sand, water, slag, coal, and clay all according to the careful notes in your notebooks... You're pretty sure that this is the right sort of stuff. It's certainly very sticky, and when you press a fist down into the bowl of casting sand, it holds its shape even when you pick up the bowl and turn it over - though it does fall apart when you jostle it a bit too much.

You sort of wish you had the Codex Crystal to verify your work. Working from notes only without the Codex to verify what you've done, working with your mind dulled and distractable as your body aches, makes you feel anxious and uncertain even though intellectually you think things are going well. You remind yourself sadly that bringing it to Ganz was simply too risky.

[Playing in the sandbox: 85 + 16 (Learning) = 101]

Frames ordered, materials secured, everything looks ordinary and legit. First batch of casting sand seems good!



It's simple enough to solicit directions from the man you buy your lunch from - though you have to ask several times when locals snicker at you for not knowing which tower is 'the Bride' until you find someone who will describe it. You suspect there is an inside joke there, but didn't manage to figure out the reference.

Anyway, you head to a particular street where there are quite an abundance of tailors, seamstresses, menders, coat-makers, cobblers, and all manner of other professions having to do with clothes. You'll spend most of today wandering the street, looking through stock, or perhaps having something fitted for you specifically by one of the tailors. You think on what sort of outfit and ultimately decide to get...

[][Clothes] Something in a relatively plain and simple style, but made of good materials and stitched carefully. It should make you look like a well-off and respectable craftsman of some kind. Not as impressive as some of the other options, but better than what you have, and you might be able to fit two sets into your budget.
[][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[][Clothes] Something fashionable, court style. You really want to look like a proper noble again. You can pull off the walk and attitude effortlessly, having the finely tailored clothes to complete the impression will demand respect and a bit of deference from those you meet. You are self aware enough to admit to yourself that you miss that. Costs three Profit instead of two (spend one extra).



The next day, armed with your new outfit, you set out to unload all the iron you have on the metalworkers of Ganz. You're in your element here - it's exactly what you've been doing in Nesiwald, but on the scale of entire bags full of horseshoes instead of a single axe head. The cut and thrust of haggling and supply and demand is the same. You project your voice not only to the smiths you aim to sell raw ingots to, but also the various burghers and other people here to buy from them.

Some combination of luck, natural charm and accumulated haggling skill, and a good word from Master Dresil makes your words like magic today, and your bags full of metal sell like hotcakes. A man is frantically demanding a large order of horseshoes? Why, you have some right here! The price is a bit higher than that smith's, but you need them now, don't you? And he's booked for a solid two months. Oh, you'll take the deal? Excellent! Pleasure doing business with you.

The smiths themselves require bars of metal of acceptable quality right away if they're to keep the frantic pace of work up. So much metal has been used lately that they might simply run out. A day's idleness threatens to take away some of the best chance to make money they've had in years, if they don't buy your iron bars from you at a price that is reflective of the current steep demand. The word of the guildmaster convinces them to stop haggling and get back to work - the army needs more iron, and now!

[Selling iron stuff: 87 + 20 [Good impression on smiths] + 17 (Stewardship) = 124]

When you count up your money at the end of the day, you can't help but be a little staggered by just how successful you were. The demand for iron is indeed very high. With literally thousands of militiamen camped just outside the walls, many of whom would like better weapons, iron helmets, iron banding for their shields, strips of iron worked into their simple armor, not to mention the huge demand for barrel rims, horseshoes, and a dozen other minor items that an army preparing to campaign requires, any metal that's available today demands a high price indeed.

[Base price of iron: 3 + 1d5... 5. Base metal sales are 8. +2 from good deal-making. Gain 10 Profit!]



"I'm off to a great start," you tell Greens that evening. "I might be ready to try sand casting inside of a week. Ah, I thought of something - have you told anyone else about the method?"

He shakes his head. "Naw. You'd be pissed at me if I did, right? And I'm not stupid, you could get back one way or another. Besides, it's Masterwork material. I bet our first crude results will take a few years of refining to get just right, and I hope you won't mind claiming the refining work as my own even if the idea wasn't all mine."

"That sounds fair, if you'll put in the work. I have big plans, you know. If you do manage to refine it well enough..."

"We'll see what the future holds. In the meantime, I'm going to bed early. Again." He yawns deeply. "'M learning lots of good stuff, but it's exhausting. Good night. Or afternoon. Whichever." He waves you off as he goes to collapse early into bed again.



You spent 3 Profit and gained 10. You now have a (very) small fortune at 27 Profit, with 3 earmarked for your family and 4 owed to the smith upon your return to Nesiwald.

A random event that is good for you has occurred in the background, but you don't know what the exact results of it are yet. In future I will make random event rolls secretly to facilitate this sort of thing.

What will you do in the next four days?


[ ] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
--If this action is not taken by the end of your visit to Ganz there is a small chance the money will be "lost" when you send it off without insurance.
[ ] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method. Costs depend on quality of artist and timeframe of request.
[ ] Purchase the services of a pewter-smith to pour metal into pre-prepared molds, keeping sand casting secret. Get patterns first.
[ ] Get a master pewter smith to help you make castings, revealing that sand casting exists, but not how to make the sand. Get patterns first.
[ ] Put on your merchant hat and trawl the marketplaces looking for opportunities to do some side-trading and earn a little extra money.
[ ] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[ ] Seek moneylenders and merchants who might be willing to give you a loan, and inquire as to their terms.

[ ] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[ ] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[ ] Trawl the marketplaces looking for interesting or useful stuff to buy. You have a decent supply of money, why not spend it on something?
[ ] If you want to find something specific, you could search the markets for it.
-[ ] Write in what you are looking for.
[ ] Get fitted for a new pair of sturdy shoes! Five days of travel has reminded you of how much easier good shoes can make things. Costs 1 Profit.
[ ] There's no public library, but see if there are any private collections you can get into to do some research or possibly buy some useful books. Costs 1 Profit.
-[ ] What research topic?
[ ] Hang around the army camp to gauge the mood of soldiers, officers, and militia, and see if there is any particular opportunity to be had there.
[ ] See if you can find anyone who might be willing to come to Nesiwald and train you in fighting and tactics, improving your martial abilities.
[ ] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.

[ ] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
[ ] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[ ] Spend time in taverns and markets and gardens chatting socially. Perhaps you'll meet someone interesting and make a new friend.
[ ] Try to find out where your mother and father are. If you're lucky, they might be near enough for you to go visit. You wonder if you'd even want to see them with how they must think of you, though...
[ ] Take some time to do nothing much, rest, recover, and relax in your inn room. Not really the height of luxury, but cheaper than carousing in excess.
[ ] There are luxuries you haven't thought about in months accessible here, and a brief taste of them would certainly be relaxing. 1 Profit each.
-[ ] Gambling? That's always a thrilling pass-time, and you'd like to imagine you're better than average at reading your fellow gamblers. Might win money back... Might lose more than 1 Profit.
-[ ] Drinking and feasting? Nesiwald had simple fare and plain beer, but here you could get all sorts of fine wines, spiced meats, honey mead, a minstrel playing while you dine...
-[ ] A play or poetry? Surely there's some interesting performances going on. A good story with music, actors, and flashy costumes is always a great way to escape from one's troubles.
-[ ] Companionship? Not necessarily sex, though plenty of women are selling that and there is the handy birth-control herb silphium to be had for a few coins, if you crave it. The simple warmth of someone beside you for a few hours, maybe some intelligent conversation about something ultimately inconsequential, would be quite nice by itself.

[ ] Write-In - ask the QM if there's anything you want to do in the city that isn't listed above.
 
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[X][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
Well. That was a turn indeed! :D

[X][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
[X][Clothes] Something fashionable, court style. You really want to look like a proper noble again. You can pull off the walk and attitude effortlessly, having the finely tailored clothes to complete the impression will demand respect and a bit of deference from those you meet. You are self aware enough to admit to yourself that you miss that. Costs three Profit instead of two (spend one extra).
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
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[X][Clothes] Something fashionable, court style. You really want to look like a proper noble again. You can pull off the walk and attitude effortlessly, having the finely tailored clothes to complete the impression will demand respect and a bit of deference from those you meet. You are self aware enough to admit to yourself that you miss that. Costs three Profit instead of two (spend one extra).
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...

You guys seriously want to woo Miss Casinet in impractical and garish merchant's clothing? For shame.
 
[X][Clothes] Something fashionable, court style. You really want to look like a proper noble again. You can pull off the walk and attitude effortlessly, having the finely tailored clothes to complete the impression will demand respect and a bit of deference from those you meet. You are self aware enough to admit to yourself that you miss that. Costs three Profit instead of two (spend one extra).
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
[ ] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
Maybe we should probably look for a way to get this one in. News of the country doesn't seem so time-sensitive.
 
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This is not a bad plan right here.

That profit roll was nice though. Its made us money neutral for the trip so far. Gives us more to options.

[X][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
[X][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
[X][Clothes] Something in a relatively plain and simple style, but made of good materials and stitched carefully. It should make you look like a well-off and respectable craftsman of some kind. Not as impressive as some of the other options, but better than what you have, and you might be able to fit two sets into your budget.

[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...

[X] Trawl the marketplaces looking for interesting or useful stuff to buy. You have a decent supply of money, why not spend it on something?

I prefer having two sets of nice clothes just in case one gets ruined.
 
[X][Clothes] Something in a relatively plain and simple style, but made of good materials and stitched carefully. It should make you look like a well-off and respectable craftsman of some kind. Not as impressive as some of the other options, but better than what you have, and you might be able to fit two sets into your budget.

[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method. Costs depend on quality of artist and timeframe of request.
[X] Go visit the temples to Shallya, Ordnil, Dreselin (a god of craftsmen and merchants), and Ettri (who seems to be a goddess associated with rivers and protection from fire?)
[X] Attempt to socialize and make friends with various smiths, metalworkers, and others in the forging block, or even Master Dresil himself if he's not too busy.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.

The way I see it, we should try to socialize with the smiths since we're going to need a good relationship to get the sand casting usable with their help. Visiting the temples is a very good general-purpose action which we want to get done early since the Shallya temple might help our possible sickness and the Dreselin temple could help out the sandcasting. The profit sending is something that we can do later no problem, and the tax collector is nice but not very important right now.
 
[X][Clothes] Something in a relatively plain and simple style, but made of good materials and stitched carefully. It should make you look like a well-off and respectable craftsman of some kind. Not as impressive as some of the other options, but better than what you have, and you might be able to fit two sets into your budget.

[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
--If this action is not taken by the end of your visit to Ganz there is a small chance the money will be "lost" when you send it off without insurance.

[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.

[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again..

[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
 
[X][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
I hope you won't mind claiming the refining work as my own even if the idea wasn't all mine.

Thus begins the spread of the Green Sand process.

[X][Clothes] Something in a relatively plain and simple style, but made of good materials and stitched carefully. It should make you look like a well-off and respectable craftsman of some kind. Not as impressive as some of the other options, but better than what you have, and you might be able to fit two sets into your budget.

[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[X] Catch up on news of Veschwar as a whole, regional news, and news about the fighting.
 
[X][Clothes] Something that is common among burghers and merchants. This could be right for most of your purposes in Ganz: You are here to buy and sell and make money. While burgher clothes are sometimes a bit impractical and garish, it's not a bad impression to make. You can work with giving off the impression of being a merchant.
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[X] Get fitted for a new pair of sturdy shoes! Five days of travel has reminded you of how much easier good shoes can make things. Costs 1 Profit.
 
[X][Clothes] Something fashionable, court style. You really want to look like a proper noble again. You can pull off the walk and attitude effortlessly, having the finely tailored clothes to complete the impression will demand respect and a bit of deference from those you meet. You are self aware enough to admit to yourself that you miss that. Costs three Profit instead of two (spend one extra).
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
Lots of references to iron product in this update. Do the locals not have steel at any scale? I know it was a pain in the ass to make, but didn't think it was to the point of total exclusion of the stuff in common trading.

Too bad we didn't bring the Codex, or we maybe could've gotten some ideas on a Bessemer Converter. World's first industrial scale steel production.
 
[X][Clothes] Something in a relatively plain and simple style, but made of good materials and stitched carefully. It should make you look like a well-off and respectable craftsman of some kind. Not as impressive as some of the other options, but better than what you have, and you might be able to fit two sets into your budget.

[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method. Costs depend on quality of artist and timeframe of request.
[X] See if you can earn a little money helping Maisah with errands, or just help her out in general with her trading tasks.
[X] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[X] Get fitted for a new pair of sturdy shoes! Five days of travel has reminded you of how much easier good shoes can make things. Costs 1 Profit.
 
[X][Clothes] Something fashionable, court style. You really want to look like a proper noble again. You can pull off the walk and attitude effortlessly, having the finely tailored clothes to complete the impression will demand respect and a bit of deference from those you meet. You are self aware enough to admit to yourself that you miss that. Costs three Profit instead of two (spend one extra).
[X] Look for an artist or woodcarver who can make good-looking "patterns" for you to use with your new metal casting method.
[X] Arrange an insurance contract with a trustworthy courier to securely send the 3 Profit you earmarked for your family.
[X] Find a reputable doctor and dentist and get yourself a checkup, just in case. Costs 1 Profit.
[X] Try to meet with Genevieve Casinet, the pretty tax collector you saw a month ago! A copy of that old contract you mentioned to her would serve as a good excuse to see her again...
 
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