"Hey, Spike!"
You scramble after your dog, his black-speckled-white tail taunting you as it disappears. You've been chasing down this dog for way too long. Normally you wouldn't bother, but Pops says he can feel a nasty storm brewing. Spike's loyal, friendly, and does a great job of keeping pests away, but he's not too bright. If you let him run around in the caves like he wants to, he won't find his way back home before the storm hits.
"C'mere, you jerk!" You head on into the caves, reluctant, but concerned about Spike.
The caves are kinda creepy. There's never anything in them – not that you've looked very hard – but they're just… there's something. Something you don't like.
A bark ahead, and you continue on. It's getting a little too dark to see anything, so you untie the witchlight from your belt, and break it open.
Your sister-in-law is a hedge witch. She doesn't have the time (or the skill, not that anyone will tell her that) to make anything much more powerful, but she makes sure everyone has a little pot of salve, and a witchlight. You try not to use yours too often. They only last so long, and she gets snippy when you ask for another. Spike's taking the blame for this one, though.
"Stay just behind and above," you command the light. With a soft giggle, the little fairy-shaped spirit moves to hover a few inches above your head. Now assured you're not going to trip over anything just because you didn't see it, you keep going, calling after Spike.
He leads you pretty deep in. You know your brothers used to play around in these caves, but you've never liked them. Pops says you've got 'a sense', whatever that means, and that if you feel uncomfortable, there's a reason. You tell yourself not to worry too much, that animals have an even better sense for that stuff and you have a knife anyway, but it doesn't really work.
"There you are!" You scold Spike, after way too long of chasing him down. You can see his tail from just around the bend, and you jog to catch up and grab his collar before he can get running again. "You little—"
You round the bend, and stop in your tracks.
Standing before you, irregularly spaced and sized, are what has to be at least a hundred different doors. They're all freestanding, not a single one touching the walls of this truly massive cavern, and made of different materials, some of which you've never seen before. Spike shuffled to the back of your mind, you step forward, wandering through them.
Every door is at least big enough for you to get through, even if you'd have to stoop a little for the golden one that goes up to your shoulder. You find a lot of wooden ones, made of woods ranging from the ever-common pine, to a dark wood with the kind of luster that any woodworker would kill for. The metals seem to be rarer, and while you recognize iron, silver, and gold, there are some exotic ones that you've never seen before. Then you reach the back of the cavern.
You couldn't see it from the entryway, not with how dim your witchlight is, but the last door is massive. It's bigger than any building you've ever seen, even when you went with Pops to Malach to visit your sister at college. The city's buildings had seemed so large then, but this dwarfs those. The gleaming material of the door swirls under your gaze, changing from deep purple, to a poisonous green, to candyfloss pink, the colors rippling across the surface. When you get close, you can see words engraved on it.
'Gather here ye warriors nine
Your worlds be many
but always, you shine
Prepare ye to fight
to struggle, or die
For here there be dragons
preparing to rise'
"Mother above and Father below," you whisper.
[*]
"You found the risen dragons?" Eren demands, only the weight of Pops' gaze stopping him from a full sneer. "You're a farmer from the West Highlands, there's no way."
"Many heroes have come from humble beginnings," Pops says mildly. It may sound like he's taking your side against your brother, but you know he's not happy about this.
"I believe it," says Tandy, Eren's wife. She rarely gets into the family disputes, though you can see that they bother her sometimes. The only one she really butts heads with is your other brother, but Yale is headstrong and stubborn; everyone butts heads with him eventually.
"Really?" Eren half-deflates, knowing Tandy doesn't say anything she won't defend. "How? Why?"
Thunder rolls outside. Spike buries his head between your legs, whining. It's been raining since you stepped foot in the door. It's the nasty kind of rain that keeps threatening to turn into something bigger and nastier, the kind that ruins farms like yours.
"Give me your witchlight," Tandy says. It's not spoken like a command, but it is. You take the witchlight – sadly almost depleted – from your belt, and hand it over.
Tandy takes the little sphere, cracking it open. The witchlight buzzes out, flitting around the room too quickly to track, then goes to sit on Tandy's shoulder.
"Come here, little darling," she coos, with more affection than you've ever heard her use with a living being.
The witchlight giggles and sits on her hand. Tandy holds it up, and you can't help but stare.
It's blue.
Witchlights aren't blue. They're always a soft white, even the ones you saw for sale at Malach. No matter what the power, background, or training of the creator, witchlights don't change. You don't work with spirits, but you do know that much.
"We'll take a look tomorrow," Pops says, and that's that.
[*]
The rain tapers off by early afternoon, giving everything a clean, loamy smell. The grass seems impossibly green, and Spike is already busy rolling in a particularly spiky patch of it, tongue lolling out.
Eren still doesn't believe you, you don't think, but he's coming anyway. He's got his old set of hard leather armor strapped on his lanky frame, bow close at hand. Tandy looks much as she normally does, with only a small pouch and her staff to give away that she isn't just out for a stroll. Pops has his travelling clothes on but nothing else unusual; his weapons are all mental.
You prepared for this as seriously as you could. You've got a thin set of leather armor on, much like Eren's, and:
[ ] a sword at your hip.
[ ] a set of pistols strapped to your chest.
[ ] your wand.
[ ] a crossbow settled on your thigh.
[ ] nothing else; your body is your weapon.
[x] nothing else; you've learned psionics from Pops.
Without another word, Pops leads the way towards the caverns.
On the way, you try to remember as much as you can about the risen dragons prophecy. You never learned any more about your religion than was taught in school, but that part stood out to you.
See, most of the Texts are about how to live, about how to treat people. Stuff like sharing, respecting your parents, all that. But then there's a part filled with prophecies, and a lot of them are scary. Vague, but scary. You don't remember the exact wording of any of them, but you do remember the part about dragons rising and bathing the world in flames, unless they were stopped. The prophecies weren't vague at all about how awful that would be, even though they weren't very specific about when they would rise, or how.
When you get to the caverns, Tandy releases a set of witchlights. They always work better for her, which doesn't surprise you. Only people with the knack can make them, after all.
You don't have any more time for remembering as you lead them through. You followed Spike in here, but he doesn't seem like he's going to lead you again, though he's happy to trot at your heels. You have to backtrack twice after a wrong turn, but eventually you find it.
The silence from your family sends a thrill through you. You'd been trying hard not to doubt yourself, but in the face of Eren's skepticism, and what it would mean if this really were what it looked like, you'd started to believe it might have been a dream. This, with them, the witchlight reflecting off their awed faces, makes it all feel more real.
"The doors…" Eren says, frowning at the nearest one. It's made of one of those exotic metals you couldn't identify before.
"I couldn't open any of them," you tell him. You tried on your way out, tugging on the handles of a few golds and one bronze, but nothing happened.
"Oh?" Pops says, standing in front of a wooden door. It's wide open, the tips of his fingers touching the handle.
The four of you crowd around it – it's maybe six feet tall, and two across – and stare.
It's horrible and beautiful all at once. You can see the sprawling, decayed ruins of what must have been a great city once. A damp salt smell blows in on the breeze, and you can see the barest hint of the ocean on the other side of the ruins. The door must be on the top of a hill, because the ground slopes gently downward for what must be a league before it touches the edges of the ruined city.
You step to the side and around to the back of the door. Through it, you see Pops, Eren, and Tandy, but no ruined cityscape, no ocean.
Pops closes the door, taking a deep breath. "Show us the dragon door."
It doesn't take long to get to the back of the cavern, despite the size of it. Now that you're looking for it, you can see Tandy's witchlights beginning to turn the palest blue. You wonder why that is.
When you get there, Eren and Pops step up, Tandy staying a little behind. You stay back with her, letting them look. The pale blue light, and wonder on her face, turns the normally mousy, cynical woman into something like the girl you think your brother fell in love with.
Pops reaches up and traces the bottom line of the words with the tips of his fingers. The others stretch out far out of his reach, and Pops is not a small man. Eren ticks his head to the side, and you watch them read the poem together. After a minute, they turn back to you and Tandy.
"If this is real…" Eren trails off. He doesn't apologize for doubting you, but you know he's sorry. Neither of you ever apologizes out loud, you just do little things for each other and the problem gets forgotten.
"I have to go through those doors, I think," you say, trying not to let your excitement show in your voice. You do good work at the farm, necessary work, but this is bigger. Better. Important. "That line about 'your worlds be many', I think these doors lead to other places."
"I've never heard of a city that large," Pops admits, reluctance clear in his voice. "And we'd have heard if one was ruined, even in the Highlands."
"The air felt different," Tandy comments thoughtfully, "like they had a different kind of magic."
Eren sighs. "I don't think you should try to be a hero. But I don't think the Senate would believe us, either. I didn't believe it until you showed me."
Your body thrums with excitement. This is going to be one hell of an adventure.
[*]
Before you leave and head back to the farm, the four of you check what doors will open.
There are only four of them, but every single wooden door opens. None of the rest of them so much as budge, though Tandy hisses and swears at one of the silver ones when she touches it.
"It stung me," she says primly, and refuses to try any more of them.
In the end, you have four choices:
The first door that led to the ocean front, which Tandy says feels like it has different magic, and looks out onto a ruined city.
A second door, that opens into what Pops says looks like a dungeon. No one stepped to the other side, but even just from the door you could see a series of barred rooms with rusted locks, and a set of stairs leading upwards. Eren said he could smell old blood, but no one else commented.
The third one leads out into a forest. The trees look more or less like the ones you're used to, but there was a bush with berries of a sort you didn't recognize. Just before the door had closed, you'd seen a little white flying mammal, who had promptly skittered out of sight.
You would have had a fourth choice, except that the fourth door leads to a small square of sand looking out onto an ocean. Pops had stepped out onto that one, swiveled his head, and reported that the 'island' was exactly as small as it looked from the doorway, and all he could see was water in every direction. You know how to swim, but without knowing which direction the land is in, it wouldn't help to use that one.
"So," you say, "I'll need some supplies from the farm, but I'm going with:"
[ ] The first door, looking out onto the ruined ocean city.
[ ] The second door, leading into a disused dungeon.
[x] The third door, with the forest.