Two more steps and he stumbles, crawling away until his back hits a wall. Whatever he tries to say, it is too unintelligible to be understood. Ai simply smiles, making him huddle and hide his face with both arms.

The staff rises, then comes down like a guillotine. Blood splashes once again, pooling around bone fragments and chunks of flesh.
She makes me think a bit of Flamenco girl,

View: https://youtu.be/-EBdL9ExOY4?t=55
Wierd that there aren't any more youtube videos to
demonstrate her ruthlesness.

[X] You found Evil. Now destroy her with impunity!
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?

I kinda just want to see where this conversation would even go
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?
-[X] Make sure that she knows that she should only must only do something like that to Evil people.

I changed my mind, what if we could turn her against Evil.
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?
-[X] Make sure that she knows that she should only must only do something like that to Evil people.

This is very funny
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?
-[X] Make sure that she knows that she should only must only do something like that to Evil people.
 
I've been hoping for such a crossover... and this one is interesting and well-written! I'm excited for the next chapter!
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?
-[X] Make sure that she knows that she should only must only do something like that to Evil people.

I can already see Queenie bringing in evil people for Izabel so she can learn the difference between Good meat and Evil meat.

Meanwhile magical girls are looking on in horror from outside as they think Ai is farming familiars or something.
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?
-[X] Make sure that she knows that she should only must only do something like that to Evil people.

Eh let's go for it
 
Huh. Library of Ruina quest.

Not what you'd expect to see everyday.

I'll note that, despite everything, Queen of Hatred has mentioned both willingness and ability to redeem villains. Given she's still in her Magical Girl phase, I can't see her being against trying (alternately, blasting with the Arcana Slave and hoping that clears all the malice away).

[x] She can talk and wants to. Maybe you can convince her not to hurt people?
 
I'll note that, despite everything, Queen of Hatred has mentioned both willingness and ability to redeem villains. Given she's still in her Magical Girl phase, I can't see her being against trying (alternately, blasting with the Arcana Slave and hoping that clears all the malice away).
This is indeed true, although not her favourite course of action and thus weighted lower than blasting the villain. If it were something she simply does not do, I would not have offered the option to begin with.

My first iteration of this vote cycle had a "Just leave" option at a weight of x0.5. After some thinking, I realised this is simply not in her character and deleted it.
 
[X] She can talk and wants to. Maybe you can convince her not to hurt people?
-[X] Make sure that she knows that she should only must only do something like that to Evil people.

Actually a pretty good idea.
 
Alright then, let's call it. There was a decent number of votes, so-
Adhoc vote count started by Naron on May 26, 2022 at 8:42 AM, finished with 25 posts and 18 votes.

Of course. Two Updates in and I already need to think about stuff.

Kill her: 7 x 2 = 14
Talk to her: 4 x 1 = 4
Talk to her + plan: 7 x 1.5 = 10.5

My usual course of actions it to merge votes expanding on the same base unless they contradict each other. In this case it becomes a tad more complicated if these options have different weights. It is more of a case-by-case ruling, but in this case the merge makes sense.

Meaning, the Talk option slides into first place with a whopping 14.5 to Kill's 14.
Congrats, you deprived the non-ProjMoon people of their chance to see Queenie at work in a 'safe' environment
 
2. Abnormal Argument
She can talk and wants to. Maybe you can convince her not to hurt people? Make sure that she knows that she should only, must only do something like that to Evil people.

For a moment, instinctive desire warrs with reason. Ai's fingers twitch, pink magic at their tips and ready to obliterate the evil. But she stays her hand, barely. Izabel is an Abnormality just like her, and Ai was given a chance. She can at least try to reason with her first. Yesterday's enemies can be tomorrow's friends, after all!

She absently brushes a strand of her pale blue hair away, eyes on the figure atop her arch. "Izabel? Killing people is evil, you know?"

Her words ring almost hollow. The dismissive wave of a shadowy appendage makes her eyelid twitch again. "And what if it is? I care little for good and evil, all that matters is my art."

"Oh yeah? And what if someone hurts your art?" The words spew forth before Ai even realises what she is saying. Izabel's gaze snaps back to her in an instant, the gaggle of subordinate creatures immediately tensing. In the silence, Ai, glares back defiantly. "Do you say that's not evil, then?!"

Her voice rings uncomfortably loud, echoing from the dry canvas sky. Izabel stares at her for agonising seconds before conceding the point: "No. You are right. I never considered it in these terms before. But why would making more art be evil? To me, more art is good."

Her honest question gives Ai pause. She knows many different Abnormalities and understands their fixation, but following them is still hard. How does she convince this person that what she lives and breathes for is wrong?

...she can not, is what she realises. Izabel will never understand that hurting people is wrong. She needs a different approach. One that is, as she recalls, so simple. "Making new art is good," she begins gently. "But you mustn't make it out of good people, that is evil. It makes your art evil, and it makes you evil." And then a magical girl will come to kill her, Ai does not say. She desperately hopes for her words to reach.

Meanwhile, Izabel tilts her head this way and that. Scribbles appear in the air before her, random stains of ink whose meaning eludes Ai. The other Abnormality considers her subordinates, the still Michaelas, then her guest. "I think I understand. Good art is better than evil art. Softer, kinder, brighter. But how do I tell if flesh is good or bad? It is all flesh to me. Perhaps those with clashing colours or paint spread over their skin?"

Ai's momentary smile is quickly wiped away by panic. She waves her hands. "No, no! That's not how you tell an evil person at all! And they're not just flesh, they're all alive, with hopes and dreams like you and I!"

"Hm." Izabel does not seem convinced, peering down at Ai. "How do I tell an evil person, then? And how a good one?"

"That's-" Ai begins, only for the words to die in her throat. Her lips move soundlessly, mind racing as the question reverberates. There it is again, hammering into her: what makes an evil person? What makes a good person? To her, they are easily distinct, no words needed. And, most accursedly, what if a person is between good and evil?

Her desperate search soon turns to the spark of Roland's memory. There she finds it. "An evil person," Ai ultimately begins, "is someone who hurts, really hurts another. Who steps on them for their own delight or benefit, without regard. Who does not care for others' plight." Who stomps and stomps down on those lesser, anyone really for as long as they can. Who exploits and betrays, who does not hold to their word....

Ai shudders at the surge of foreign anguish. It is not hers, yet just as strong as the day she was subsumed by it. Her shadow grows in length, losing human form and becoming serpentine. With it comes a question: all humans are like that, deep down. Give them a chance to be monsters and they gladly will. Why, then, is she fighting for them?

Her finger absently traces the cross attached to her ribbon. It is solid and sturdy, but smooth in a way no steel ever was or will be.

The damnable train of thought is disrupted by Izabel's hum. "I see. I will trust you on this, then. Perhaps... yes, perhaps watching these creatures will give me inspiration. Find the evil for materials, inspired by the good. Yes, yes!" The inky apparation throws out her unformed arms in delight. It is enough of a disruption to stop Ai's eyelids from twitching. The single, thin ray of pink light bursting from her chest fades once more. Her shadow turns humanoid again.

Taking a deep breath, Ai tries a smile. It is brittle, but honest. "So you agree?"

"I do," Izabel answers without hesitation. "You are very wise, Ai. I feel so inspired! Certainly my next work will be a masterpiece!" A deluge of pink oil flattens the area behind her, quickly filling with pastels reminiscent of Ai's own. Half the Michaelas leap inside and drown themselves, dissolving. The chunks of tissue are drenched in pink, adding a morbid texture. "I will be a while, however," Izabel adds, barely tearing herself away from the work. "Would you like a chair to sit while you wait?"

Ai hesitates again. 'A while' can mean many things and she doubts she can afford to be stationary. Even if this city has less obvious crime than the City, there must be more evil here. Not to mention, night will soon fall; maybe it already fell after how long they spent in introspection. The Sweepers will be out in force before long. "I, I'm sorry," she begins hesitantly, "but I can't stay. I need to find evil to fight, protect the innocent." Izabel deflates, shadows growing in all directions from under her arch. Ai offers her an encouraging smile, undaunted by the pressure settling on her. "But I will be back soon."

The pressure dwindles, but all remains still. Then Izabel regards her again, thoughtful. "I wonder. You say you seek evil, yes?" A nod. "Then, perhaps you can leave this evil to me, so that I can understand it better? Show me the good along the way?"

Ai can hardly believe what she hears, breaking out into a smile. "You want to come with me?"

"...yes." Is that a note of emberassment she hears? "Although I can not move my home with you inside."

"Why not come out and walk with me?" No sooner than after finishing the question, Ai realises her new friend has no legs. "Actually, can you move?"

"Not as such. I prefer to remain an observer either way, detached. In fact, I realise following you as-is would be far too tiring. How about instead, I take a nap and you wake me when evil is found?" "Wha-" "Yes, that sounds delightful! Out now, and do not disappoint me, Ai."

Just like that, their surroundings waver and the arch deconstructs itself. The sky folds itself up before fading entirely. Within moments, a befuddled Ai stands on the same bridge she hopped off earlier. A soft click draws her attention to the metal sidewalk and a black object standing on it. An egg-shaped cage with a spike on either end, carrying within it pulsing blackness. The sight of it is oddly nostalgic, but Ai can not place where she saw it before. She scoops up the egg and holds it up to eye-level, feels the raw magic thrumming through it. "Izabel?"

It flickers in acknowledgement, but does nothing else. That is a surprise. Ai studies her friend's more compact form for a minute, too surprised to be mad by the sudden twist; it stands perfectly even on her palm, liquid darkness flowing through the metal frame like blood through veins.

That is when another, louder clack distracts her. She turns around, arm lowering already. There stands a human girl in greyish purple and white, a curtain of liquid darkness flowing down her back as far as Ai's own hair. Her expression is devoid of emotion beyond narrowed eyes. An intricately carved buckler is attached to her left arm, the other hand loosely hanging on it.

Ai, for her part, can not help but smile. Forgetting about her previous conversation, she waves in greeting. The outfit is less gaudy than her own, but indicative all the same. "Hello, fellow magical girl!"

The girl says nothing. Her gaze momentarily slides to the gleaming purple crystal on the back of her left hand. Then back to Ai, who wilts a little under the frosty reception. "Who are you?" the girl finally asks. Her voice is soft.

"Oh, I am Ai. Who are you?"

Again, no response. "Why are you here?"

"Well," Ai tries again, "I was wandering around when-" "No."

The newcomer sizes her up now, well and truly. "This is Mami Tomoe's territory and she is known to work alone. You are not from this city. Where have you come from, and why are you here in Mitakihara?"

"Um." How is Ai supposed to answer that? Even in the City and its myriad of technological marvels, she doubts 'I come from another world' is a valid explanation. And it must be another world, another dimension, she realises; vastly different experiences Ai had thus far allow little else. She has questions, too. But this person reminds her a little of Angela, far too curt and unwilling to indulge backtalk. Which means all she has left is one truth: "I, um, I do not really know why I'm here? I just woke up over there in the morning."

A finger points to the strip of green running along the channel below. The other magical girl does not even follow her motion, eyes focussed on Ai. "Is that so? You have no business in Mitakihara?"

"Noooot really? Beside fighting evil, of course."

The stranger's mouth already opened, but she pauses with the last part. Her tension fades the slightest bit. Only to return when Ai chances a step forward, making her stop immediately. The raven-haired girl's gaze lowers again. "You killed the artist Witch?"

Ai's head tilts on its own. "Who? And what is a Witch?"

And for the first time, she sees something beside wariness on the stranger: outright bafflement. She glances to the gleaming crystal once more, then back to Ai. "You hold her Grief Seed."

But the only thing in her hands is... the egg? Ai holds it up. "This?" Is 'Witch' the local word for Abnormalities? The other girl nods.

"A Witch is a cursed being that forever inflicts her despair on the world, preying on humans and devouring their souls." The explanation is a weird monotone, almost as if she reads off a script. "On death, they leave these Grief Seeds and respawn from them after absorbing enough taint. You should know that, though." Here, her voice regains some of its wariness: "You are a Witch, too."

Ai has half a mind to agree. She already identified Izabel as an Abnormality, after all. But it does not sound quite right. In fact, it sounds really wrong. "No, I'm not."

"...you are."

"Am not!"

"You. Are."

"No!"

Ai crosses her arms and pouts at the stranger, whose frigid expression is only broken by the slightest twitch of her eyelids. Ai does not care. "You said all Witches have Grief Seeds and I don't, so I'm not a Witch!" That was how Tiphereth explained disproving a theory before. Present conclusive evidence. Ai has no Grief Seed and nothing like it, so it does not fit. Moreover, she does not prey on humans... or whatever souls are.

Meanwhile, the person in front of her scowls. "And yet," she responds calmly, "my Soul Gem tells me you are a Witch. It is the exact same feeling. How do you explain that, then?"

To this, Ai can only shrug. "I don't know. All I know is I am no Witch. I'm a magical girl. Oh, and what's a Soul Gem?"

Silence. Blessed, cursed silence. The other girl simply stares at her. Neither heat nor cold lie in her gaze, just plain and simple exasperation. She flips her hair and glances to the gleaming crystal again. Maybe that is the Soul Gem?

"Regardless, there is nothing of value in Mitakihara. You should leave and find somewhere else. I do not care much what you are, but Mami Tomoe will. Most likely, she will kill you." With that she turns around. "I suggest you leave town while you still can."

"I won't!"

The girl stops, but does not turn around again. Ai wants to shout at her back, but something about it holds her tongue. At first she got an impression of Angela's quiet determination, but looking at her profile like this... she seems more like Roland now. Solemn, alone. Ai's heart throbs painfully. "You're wrong," she tells the girl's back. "There is always something valuable to be found. Something worth protecting." If there is not, what worth does Ai have?

"I see."

That is all the other magical girl says. She makes two steps and crouches, clearly intending to leap up. That is, until Ai's panicked "Wait!" stops her. Even though she is rude and abrasive, she tried to help. Letting her go just like this is not right. But what can she say? Ai has many questions, but one of them is far more pressing than the rest: "... what's your name?"

No response at first, but she remains. Then a quiet whisper: "Homura Akemi." Then she leaps, aligning on one of the cables holding the bridge up and striding away.

[] Follow her
weight: x1

[] Leave her be
weight: x1

-Unlocked Character Sheets: Akemi Homura, Izabel
-Gained Izabel's Grief Seed

Akemi Homura
-Threat Rating: WAW
-Threat Assessment: Calm, composed, confident. Her powers are unknown and as a fellow magical girl, she will not be an easy opponent.
 
[X] Follow her

We've determined that we are in another world, it only makes sense to ask a local for advice. Even if the guide is sour as a lemon, she's not hostile just yet.
 
It might be dangerous to follow Homura but she's the only source of information we have about this world and I don't think other magical girls will be as "friendly" as Homura was to us because of the Witch thing.

[X] Follow her

Nevertheless, following her might be the best option we have.
 
"You are a Witch, too."

Ai has half a mind to agree. She already identified Izabel as an Abnormality, after all. But it does not sound quite right. In fact, it sounds really wrong. "No, I'm not."
Hmm.
Ai shudders at the surge of foreign anguish. It is not hers, yet just as strong as the day she was subsumed by it. Her shadow grows in length, losing human form and becoming serpentine. With it comes a question: all humans are like that, deep down. Give them a chance to be monsters and they gladly will. Why, then, is she fighting for them?
Eh, mostly not a witch.

[X] Follow her

I don't like Homura and never will, so having Ai follow her around should be funny.
 
Wait, Homura is only...wait, Waw is only one step below Aleph. Yeah, that tracks.

Anyway, as much fun as it would be to tag along with the terminally depressed walking arsenal, I don't think Ai can really get anything out of it. There are far more interesting people to run into anyway.

[X] Leave her be
 
I was looking back upon the OP.

-Abnormality: Figment of the collective human conciousness. Immortal, unaging, revives upon death. Vote options are weighted with regard to Magical Girl of Love's personality
-Abnormality: Unaging, revives upon death. Beholden to her nature.

Witches are Abnormalities, but not figments of the collective human unconsciousness. Homura registers Queen of Hatred as a Witch--does this mean that Witches and Abnormalities are one and the same? Is one a subset of the other? What is the difference?

"I should have know that one like me would appreciate my art where all the flesh does not!"

Izabel recognizes Queen of Hatred as a Witch as well.

Also, I find it mildly interesting that Witches revive upon death. I'm admittedly not the most familiar with Madoka lore, having only a surface-level understanding. I thought that Witches, upon being killed and turning into Grief Seed(s), were more or less permanently vanquished? Alternately, is that only due to the Magical Girls that proceed to absorb their energy?

I take this small distinction to mean that Queen of Hatred... probably won't burst into a Grief Seed on death.

Finally. Izabel collapses into a Grief Seed upon being convinced that wanton murder artistry is wrong. Is that because she made a choice that would otherwise be against her nature? Is it because of the Spark of Light? Or am I simply reading it incorrectly, and she chose to become a Grief Seed to travel?

-Spark of Light: The seed took ten thousand years to finally sprout. Enables access to vote options.

Hm. I assume this is what gives the Queen of Hatred the ability to even slightly deviate from her usual nature. An opportunity, if not a guarantee, for change. Interesting.

I've always headcanoned Abnormalities as essentially computer programs or flat characters, always following a certain course given certain inputs, even if they appear to have consciousness or rationality--Big and Will Be Bad Wolf will always breach and/or eat employees given certain circumstances, no matter how much he 'wants' to, Knight of Despair will always go berserk upon failing to protect, etc. I suspect this character trait changes that slightly, allowing for deviation from the set course.

-Name: Homura Akemi
-Age: 14 ?
-Threat Rating: WAW
-Current Disposition: Ambivalent, Wary

Mysterious magical girl with unknown powers. Does not seem hostile?


Traits:
-Magical Girl: Access to ??? magic. Connection to ???.

-The Courage to Protect: Her will is indomitable. She will not stop.

-???: ???

Someone else already commented on The Courage to Protect. I'll note that, alongside Expectation of the Meaning of Existence, it's indicative of future comings and leave it at that. What traits are likely to show up on other canon characters?

Homura being rated as a WAW isn't really surprising. I suspect most Magical Girls will be around this rating - even what is dubiously the strongest Magical Girl in the area (Mami) isn't likely to breach ALEPH, I think. We'll see, though. Experience does matter.

Also, "14?". Ha. It's definitely not the first loop.

Anyway. A couple more things I noticed while rereading chapters.

Another memory resurfaces, of the handful of battles she joined in Lobotomy Corporation. Shooting into the melee would hurt the victim.

Hilariously, in Lobotomy Corporation, QoH's attacks actually never hurt the employees while she's in her first form. Arcana Slave actually heals their HP and SP while it covers them.

Her desperate search soon turns to the spark of Roland's memory.

So Queen of Hatred has access to some of Roland's memories. Bleedover during the Floor Realization, I suppose. Is that where the mention of HamHamPangPang came from, as well?

As for the vote...

[X] Follow her.

1. It's more interesting and allows the QM to throw characters at each other instead of having to manufacture more conflict.

2. I wonder what the existence of other Magical Girls actually means for Queen of Hatred? As far as I'm aware, the only Magical Girls in the City were the quartet, and they all considered each other sempais/kouhais/sisters. This is obviously a different setting with different rules, but does QoH know that? She doesn't seem particularly confused by Homura's existence, but she also doesn't know what Soul Gems or Grief Seeds are.
 
[X] Follow her

The whole interrogation of good and evil stuff is really neat lol.
 
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