Winning vote:
- Together, your hammers call forth divine lightning from their impact!
You hold both hammers aloft, crossed above your head. The steel of your faithful weapon and the fury of the new one resonate with each other. Power swells, power beyond even that of your physical frame alone.
The Unvanquished woman approaches, unwilling to flee yet wary of what you are preparing. All her care is meaningless, though. When you slam the ground, the impact is like unto an earthquake, and the lightning-hammer unbinds.
The explosion only doesn't end you because its power radiates from you instead of towards you, and because of your heavily armored frame. Of your rival, nothing is left.
"O Divine King," you pray, "abide with me a while." Unvanquished may return after such a defeat, but you can't believe even this great rival could. This is probably the end.
It is a strange title, perhaps,
Lord of Obsidian Razors. The Forge-Lord is clear in what he does and how he earned his title. The Gem-Lord is only unclear for those who lack the knowledge that gems and sorcery are close kin, even for those like you who don't understand the details of the mystery.
It has to do with the armor you wear. It had started life as a knight's protection. Your first armor, that of a common soldier, had been left behind while you were still hunting the Prince's chimeras. This had been improved, piecemeal, time and again in the years to come, replacing damage and taking advantage of new developments.
For a while, you were not granted the title of Lord, even with the Gem-Lord advocating for it. The title had come with a later victory, when the army of the Colossus of the Disillusioned had struck. They were known for their massed archery barrages, and the Colossus itself possessed corded muscle and leathery skin that few weapons could threaten. Your warhammer was with the Forge-Lord, so you had engaged them with a weaker sidearm and only a few soldiers. The soldiers fell in battle, and your backup weapons gave way before the Colossus did.
If it had been a very little smaller, you probably would have just strangled the Colossus, but it was too large for you to get the right leverage. You were pushed back until you'd fallen in a field of volcanic rock. Bits and pieces of obsidian had wedged in your armor, and in your ongoing grapples with the Colossus, you had noticed that they were slicing it here and there. Eventually, then, you worked to cover your armor all over with such weapons.
In the end, blood loss had weakened the Colossus enough that you had won, and from there you had routed the army.
There was no debate after that. You were a Lord in truth, and from then on both your armor and that of your knights and soldiers were marked with obsidian razors, along with many but not all of your weapons. Obsidian is a fine material, but not always the ideal one.
It's funny, the extent to which this has almost been forgotten, even by you. The Colossus had been a strange one-off case, with neither similar cases before nor after it. It was thus almost forgettable, save for your own title. There were a dozen similar things, you're sure. Many threats, many allies, many situations that were resolved in one fashion or another. The reign of the Divine King of the Storm was long.
Is long.
You shrug, internally. You could have been called many things, but this is what you
are called. It could have been anything, but this is the one that's important because it's the one you actually are known as. It's more recognizable to you as
you than your name.
Then, there's no time to think about it any further.
She is here. You tried to tell yourself otherwise, but you knew she would be. The Unvanquished has returned. You have only one course you can follow. You have only one thing you can do.
SLAY HER!!
[] Roar a war cry and pound her with your mighty fists!
She adroitly dodges when you try, and applies a flaming oil to her blade.
[] Hurl your javelins and pierce her through!
She rolls away when you try, pelting you with conjured lesser gem-spells.
[] A one-two combo with your warhammer will catch her!
She darts this way and that, cutting at your armored legs.
[] Feint smashing her with your warhammer, then swing!
She reads your timing and avoids your blow, finding an opening to stab at your gut.
You stagger, stumble, and fall to one knee. Before you collapse, a wind blows. You feel its gentle touch, and shift your warhammer to only your right hand.
Your left hand reaches up, and closes on a lightning bolt, which shapes itself to another warhammer. You roar, and the Unvanquished covers her face with her gauntlets to protect her from the surge of power. The power that makes your wounds feel as nothing and your exhaustion vanish.
"Come," you say. "My last worthy foe. The Lord of Obsidian Razors still stands."
[] Your lightning-hammer shall fly with more force than your javelins!
With impossible agility, the Unvanquished slips clear of the explosion, and with a wave of her sorcerous staff, she conjures spikes of white sapphire to pierce your flesh.
[] Your storm of hammer blows is thrice as fast, and ten times as powerful!
Her sword, seemingly so mundane, meets you with skill you've never seen before. Her strength is vastly inferior to yours, but, somehow, she turns your weapons aside and finds moments to stab at you.
[] Together, your hammers call forth divine lightning from their impact!
When you slam the ground, the explosion seems to end things, but, somehow, she's behind you, using you for cover from your own attack. Before you can twist to face her, you feel the sting of her blade in your back.
You collapse.
This is not the same as the second wind you've had so far. Your injuries and your exhaustion are too much. Your breathing is labored. Too labored.
The hammer of lightning you can no longer feel. The one of ancient steel you can't quite grip.
It's a state you recognize. This is it. You've seen it in others: allies, subordinates, enemies. Mostly enemies.
The Unvanquished, wary of a trick or final surge of strength, approaches you cautiously. She needn't have worried. If she were just more experienced, she would know that.
When she has satisfied herself that that is the case, she puts her weapons away and takes off her gauntlets, the ones that she must have taken from one of your knights. You doubted, once, that she could have done so, but you've been convinced of it by now.
What is surprising, as she comes close and works to lever the warhammer away from your hand, is what was
in the gauntlet, hidden from you until now.
There's a telltale shimmer on her left ring finger: platinum and gold, topaz and sapphire.
You can no longer fight, but you have one other tool you'd forgotten to use until just now: that of speech. "You'll... treat her right?" you ask.
The Unvanquished, whose name you've never learned, jumps away in surprise, then relaxes as she realizes what you mean. "Yes," she promises. "We're..." she hesitates, not sure how to summarize something complex in an instant. "It will be better," is what she settles on. "But she—we—need the weapons of Lords."
Why? Well, Akhila told you, you're pretty sure. You just can't recall why.
So be it.
With an effort of will, you lift your hand up, and shift it slightly. Off the hammer.
The Unvanquished steps forward, and, with both hands and good leverage, is just barely able to lift the weapon you would swing with one hand.
But your burden is, finally, lighter.
THE END