Chargen:
Choose a name. You have two points to spend on Inspiration, Gifts and Starting Perks.
Inspirations are where you will draw, inspire or shamelessly copy your stuff from. Inspirations are what you had installed and what you played this week.
You may continue playing or interacting with interesting, new and stimulating situations, and generate more Inspiration.
Other bars may be added depending on situation.
Gifts exist only at chargen, and are cumulative to any other further boosts, even if you were to ascend as a energy being or go full conversion cyborg, or whatever insane idea might crop up.
Starting Perks are self explanatory.
Detriments. you can get some or all for more points. Higher ones on the list take precedence in execution over lower ones, in the same category.
Insert Name:_________________
Inspiration: 700
Inspiration:
(Max 7 choices)
[] Red Alert
[] Xcom
[]League Of Legends
[] Magicka
[] Tiberium
[] Mass Effect
[] Jade Empire
[] Halo
[] StarCraft
[] KotOR
Gifts
[] Stronger. In a fight you strike harder, when hit you need to be hit harder, when working with heavy loads you work faster, when you grip something you will not lose it.
[] Gracefull. When you walk there is no perceptible sound,if you move fast the sight of you is almost like a blur, your action is always as you intend it to be, and small items just click right in place with the first try. Slight of Hand is childsplay for you.
[] Perceptive. You just notice things. You also do not loose things, because you find them really fast, unless you want to hide them that is and forgot you meant to do so. Then no one will find them. No magic trick will fool you since you see right through it. Getting used to uncoordinated crowds is going to be a chore.
[] The Luna Method. You are a boy. Now you are a girl. Next you are neither, and then both. You are what you choose to be at that time. Immediate effect. Nothing else changes but that.
Starting Perks
[] Scooter. - You have a motorized bike. Its great since you do not have to pedal away and you do not have to stay in line when there is a car line. You also own a helmet.
[] Car. - You have your own a small car. You also know how to drive clutch, and have some space to actually shop something worthwhile. In need of a checkup, no spare tire, fire extinguisher is empty, but the Medical Kit is fresh and unused if five or seven years old.
[]Van - Second hand, rusty VW Van. You bought this to do compliment your income with some furniture moving, since you could not find anyone to move your own. If you want to you can also look suspicious and shady as fuck.
[] Apartment. - You own your own apartment. A small hallway, a small bath, a kitchen and a room plus a balcony you intend to close up and use as a plant garden and grow some flowers or some vegetables. Not much, but its yours and there is not landlord to ever come by and tell that you have to vacate the home. Also you do not have to pay rent.
[] Garage - Your own Garage. You bought a underground garage with a direct ramp access from the back of the building under your apartment building for a car. Its basically in the basement. You also have some tools, mostly hand tools and a few power tools.
[] Practicum. - You managed to score some school credit by getting hired as a part time labtech at Medhall. Less College hours to worry about, and more hours playing with fancy high tech Machines. Knowing German helped for once in the US. You thought it was American Company, but it seems they have much business with Deutchland.
Detriments:
Vice
[] Chain Smoker. You almost always have a cigar lit.
[] Binge Drinker. You try to get Drunk as often as you can.
[] Energizer Bunny. You run on Caffeine, fuel of students, medics and engineers.
[] Smoke weed everyday.
Issues
[] Rebel Yell. - People before Organizations Especially if they resonate with you. Mistrust and potential hostility towards large Organizations. Instinctive Freedom Fighter.
[] Karma Reactionary. - A walking anachronism. If someone does something good you are going to do something good (preferably of similar value) in return and vice versa. Greater Good Arguments do not stick. The Spirit of something is always important than the Letter. Adds Karma Meter
[] Mercenary Purse. - You do not do something for nothing. Payment must be received, and contracts will not be broken. Repercussions will happen and be dire.
[] Stealthy Recluse. You do not like to interact with society too much. The less the better. Gain Instinctive Stealth and Subterfuge
Alter Ego Quirks
[] MusiCat. - You will continuously try to listen to, dance, sing or blast music preferably all at the same time.
[] Prima donna. - You have a urgent need to be the one in the spotlight, and a dramatic bent. Adds Glory Meter.
[] Impertinent. - You will be as impertinent as possible to everyone in Alter Ego.
[] Uncommunicative. - You will not volunteer any data, speak little if at all, tending towards not at all.
[] Solo Act.
Glory and Karma if available will be able to substitute for Inspiration. the Ratio is now 1:1 since Inspiration can be raised by just looking or playing something new but Glory and Karma force you to certain types actions.
At every new 100 you get a new Inspiration.