Imoen and ten companions find themselves stranded on Golarion, in the country of Brevoy. Trying to get back home, they may just end up founding a kingdom on the way.
User | Total |
---|---|
rudy | 6 |
You can pick them for story and banter potential (you can read their description linked or look up on youtube) or by party composition (usually 2 frontliners, 2 second liners [damage dealers, melee support, etc.], 2 backliners [your full casters, AoE, crowd control, blasters]; it's prudent to diversify and have at least on divine and one arcane spellcaster).no clue who too pick like most of them.
still very interested to see where this might go.
Not as such, but certain things will come back. I've put Imoen into the game as Aasimar to represent her divine blood (I considered tiefling, but graphically all tieflings end up with giant horns in the game). She will gain certain aspects and abilities that represent her divine heritage as she progresses. For example,
Unfortunately, they lost all their magic items in the transition between worlds. Or, rather, the items lost their magic. Edwin still has the necklace, but it's just a pretty necklace now. Tragic, I know.
Hey, thanks! Good to see you, too.Hey yooo I remember your last quest, that was great, nice to see another one from you, Rudy.
Not sure who you mean by "Mr. Dual-name". I know Ms. Dual Name (Kaessi). Am I being an idiot here?Jaethal and Harrim are fun to be and have around around, they should be retrieved if possible. Mr. Dual-name is a headache and a half.
Nok-Nok.Not sure who you mean by "Mr. Dual-name". I know Ms. Dual Name (Kaessi). Am I being an idiot here?
Spoilers regarding Jaethal and Harrim's roles in the narrative:
Harrim will definitely be part of things. He'll be persuaded to join the side of the "heroes", and his quest line will be more-or-less followed (with perhaps some embellishment). He and Haer'Dalis will actually get on very well. Haer'Dalis, the tiefling, is a member of the Doomguard, a philosophical faction that believes that entropy and the decay of all things is ultimately a good thing, because it is the purpose of existence to decay. So you can see how they'd understand one another! Haer'Dalis may help Harrim be a bit less gloomy about it, though, as he takes a more "since things are decaying, let's enjoy life!" attitude toward things.
Jaethal... not so much. I cannot foresee a world consistent with the characters of Imoen, Jaheira, Anomen, Mazzy or even Aerie in which they would tolerate an alliance with an evil undead. Imoen was tortured and had her soul ripped out by a vampire lord. The love of Mazzy's life was killed and possessed by a shadow lord undead. Jaheira's husband tortured and killed by someone working in concert with undead. All of that in addition to dealing with liches, shadows, and absolutely not a single bit of evidence that undead can do or be good.
At the same time, I don't think that Jaethal would be stupid enough (as she is in the game) to casually reveal her backstory. The fact that she murdered her own family in order to turn them into designer drugs to get a magical high is something that she would keep close to her chest. If she was stupid enough to relay these things, I don't think there's any way that Imoen's team would not destroy her outright.
As it is, I think the most likely outcome is either that she gets killed in combat, or that Imoen and crew grudgingly let her go her own way. It partly depends on who is in the party when they encounter her.
I'm happy to entertain discussion about whether my above interpretation seems off.
That's the point. His rants are the best!i know that, thanks for clearing that up.
still don`t know who i`ll pick. not edwin thou he is a dick
Eeeh. Not gonna lie, seeing them banter at some point would be so enjoyable.I will say that I won't use both Minsc and Amiri, because they are very similar in role/abilities, and I will break ties in favor of Minsc. So as the votes stand right now, Linzi, Jaheira and Minsc would be in.
I can't see them killing Nok-Nok, given the circumstances in which he is found, but I also can't see them letting him "join them". We'll see; I'm not 100% decided.
Jaethal is an unambiguously evil undead right now. Whether or not the Inquisitor is *more* evil is not relevant to the reaction of Imoen & co, as they don't know him. These characters have nothing but deeply traumatic experiences with undead, and they have no plot knowledge of Jaethal being trustworthy and/or loyal. While there is flexibility in decisions from the audience (Nok-Nok may come down to that), actions blatantly in contradiction to the characters themselves won't happen. So, I'd need to be convinced as to why Imoen and her friends would consider allowing Jaethal.Jaethal is not exactly shouting in joy when rescueing orphans and petting puppies but by the same token she doesn't get out go of her way to murder. If the little matter with her Stalker can be resolved differently (Guy sends more elves to their death than Jaethal did) she's basically a token Team Evil character we won't have wonder about overarching plots coming to bite us in the back.
And her being Undeath is so useful for negating various traps and enemies plus she adds an useful source of knowledge about the world for our outsiders to access.
Banter won't be limited to those in the same expeditionary force. There will be time at base camp, and later, a lot of time establishing a kingdom. They could easily be training warriors together, e.g.. I'm not limited to the constraints of video games! So, if you want to see them banter that can happen.Eeeh. Not gonna lie, seeing them banter at some point would be so enjoyable.
I will NOT strictly bind myself to the limits of the video game.
The Kellid woman was called Amiri, and seemed to think of nothing but fighting; after knowing Minsc, though, Imoen would not dismiss her out of hand. A halfling bard named Linzi was charming and tried to latch onto her, and Imoen spent a bit being buoyed by her cheer. Harrim, a dreary dwarf (dreary even for a dwarf, she corrected herself) muttered to himself about pointlessness?
Continuing to fight down the hall, Imoen put arrows through several, stopping to swig a health potion for the ones who got her in turn. Linzi wasn't a bad shot with that bow, either! Imoen would guess she was keeping her magic in reserve for now; smart.
Beside her, she heard Linzi incant (Grease, Imoen immediately recognized)
(Imoen, thinking of Tartuccio's attempts to frame her in conversation with Jamandi, knew that it was the gnome that was the traitor, but she could appreciate that Jamandi could not be certain).
To counteract this, I will be playing on Hard difficulty to start (which is legit hard in this game), and upgrading to "Unfair" if combat ever starts to feel easy.
Perhaps she'll find her way back to Paladin-hood under a deity more suited to her? For now, Fighter/Slayer blend. Lawful Neutral.
And her being Undeath is so useful for negating various traps and enemies plus she adds an useful source of knowledge about the world for our outsiders to access.
I can't see them killing Nok-Nok, given the circumstances in which he is found, but I also can't see them letting him "join them". We'll see; I'm not 100% decided.
I briefly considered Korgan (Bloodaxe), but his blatantly evil and destructive nature made it difficult to justify. (Justify why he would have been allowed to remain in the larger group in BG2 given his many, many conflicts with other characters). There's the possibility of some level of "redemption" (cut content makes this possible via Mazzy), but I thought redeeming every evil character would be a bit... much. I also never really played with him. Still, I'm open to have my mind changed (though he wouldn't appear until later if so). Why do you like him?
I think that to have the potential to enjoy this story you have to know either Baldur's Gate or Kingmaker; both is a bonus, but not strictly required. More about the Baldur's Gate characters' backstories will be provided as time goes on.I'm aware that the Baldur's Gate series are considered the golden standard of rpgs, but I don't actually know anything about what happens in them.
I'm using a lot of mods to add those things in (favored class bonuses are in, as are drow, and a bunch of other classes). But beyond just the mechanics I mean things like I won't be limited just to the dialog options given by the game (which are often very restricting and lack common sense options).Well good! I enjoyed the video game quite a lot, but rather a lot was excised (Favoured class bonuses, a massive number of spells, maneuvers etc.)
I found it not too bad, but then again I only got the game two months ago, after they'd worked out almost all the bugs. But still I won't be limited to the video game state management either, and have mods I'm using as well.Dejanked from the video game version I hope The state side of the video game was only really half-functional and had serious issues.
Harrim already has some great character growth built in, yeah. I have plans for Amiri expanding beyond just her built in quests, though some will depend on voting. Linzi is, of course, indispensable. I can't image Imoen and her not getting along given their personalities. Imoen is basically a Linzi who's been through seriously dark shit and come out the other side.Amiri is straightforward and was my primary damage dealer for a lot of the game, along with being a secondary tank. Linzi is just, straight up fantastic. I also really enjoy Harrim, and his character development when you challenge his nihilism is also great.
I can't disagree. It stretches credibility just a bit, but I need to take Jamandi's general competence as a given for certain things to work.I kind of have to attribute this to Jamandi not being one for the scheming type of politics, because Tartuccio is incredibly bad at pretending not to be evil. He pretty much does everything short of twirl a handlebar moustache.
I agree. If anything happens it that direction it won't be until after her personal quest/growth is done.Hmn. She's definitely built to be a paladin, as silly as you can get her AC, but feels like she needs to resolve her hanging backstory before she could move forward on that.
I don't think this is a huge deal, especially since that almost certainly won't be happening in this quest, but please watch the spoilers!Difficulty with her is if you do her good path, she loses out on all the advantages of undeath which kind of makes her much much weaker.
Harrim already has some great character growth built in, yeah.
I'm using a lot of mods to add those things in (favored class bonuses are in, as are drow, and a bunch of other classes). But beyond just the mechanics I mean things like I won't be limited just to the dialog options given by the game (which are often very restricting and lack common sense options).
I found it not too bad, but then again I only got the game two months ago, after they'd worked out almost all the bugs.
But still I won't be limited to the video game state management either, and have mods I'm using as well.
I don't think this is a huge deal, especially since that almost certainly won't be happening in this quest, but please watch the spoilers!
I was always curious why though. Is this a "ludonarrative dissonance" and there were simply not enough events written, where Harrim would screw up your kingdom with his nihilist religion or he was deliberately written that way to show, that his grumbling is more of a show and he does care about others?Also makes for the best High Priest imo. As long as you don't mind very occasionally going against his advice.
I was always curious why though. Is this a "ludonarrative dissonance" and there were simply not enough events written, where Harrim would screw up your kingdom with his nihilist religion or he was deliberately written that way to show, that his grumbling is more of a show and he does care about others?
Now that I think of it, Harrim isn't technically a High Priest, as there is no Groetus's congregation or even Temple in the city and neither Groetus a state-mandated god to worship. Harrim's more of a Minister of Religious Affairs?