Imoen: Queen of the Stolen Lands! [Baldur's Gate 2] [Pathfinder: Kingmaker] [Kingdom Builder] [Let's Play?]

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Imoen and ten companions find themselves stranded on Golarion, in the country of Brevoy. Trying to get back home, they may just end up founding a kingdom on the way.
Chapter 1: Off to Oleg's!
Location
USA
Imoen, Leader of the Silver Star Expeditionary Guild
Future Queen of the Stolen Lands

The conceit is: The PC Protagonist of Baldur's Gate 1 & 2 died earlier on in a very permanent way, and Imoen (his half-sister, sharing divine blood) took his place through most of the narrative. She, along with nine companions and one imp butler (because in narrative, you're not limited to a six person party) found themselves ported to Golarion (the main Pathfinder RPG world) shortly before the events of Pathfinder: Kingmaker. They found themselves level one, and their gear stripped of all magic.

Half a year later, they've gotten themselves a foothold (and achieved level two). Imoen, in Episode 1 just below, sits in on the pitch that begins the Pathfinder: Kingmaker video game. The player in the game is charged with ridding the Stolen Lands of a Bandit King, and establishing a kingdom. Many more enemies (of course) appear along the way.

So, it's a bit of a mash-up. I will be playing through the computer game as we go through. But because it has many non-linear aspects, and many impactful choices for the kingdom, there is a lot of room for audience input. Some of that input will affect what part of the game I play next.

I will NOT strictly bind myself to the limits of the video game. I will pull in aspects from the written Adventure Path, and happily explore unique ideas offered by the readers. (There just won't be screenshots for things not in the video game). In the video game, when a bad guy auto-escapes because of plot-device, that auto-escape may not happen in this story.

Most of the "action" will follow the main adventuring party of Imoen, but there will be other allied parties operating in the background. At one point there will be 20+ friendly and powerful NPCs doing various things.

As the name "Kingmaker" hints, this is not just about adventuring, but about truly establishing a kingdom. There will be combat, and there will be statecraft. (As a for-instance, should Jaheira or Anomen hold the position of regent? What about chief diplomat? Both Baldur's Gate 2 and Kingmaker NPCs will be involved.

Not every choice will be allowed; there will be few write-ins. Imoen and her friends are heroes and they will remain heroic, even if some pragmatism may creep in. This is the story of their heroism, that you are helping me tell.

There will not be a lot of detailed description of combat; major combats will be described somewhat, but in most cases they will be summarized, or dealt with after-the-fact.

Character builds will not be explicitly voted upon, but I will certainly consider good input and ideas.



Author's Note: Informational links may implicitly contain "spoilers".

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Imoen glanced around the grand hall of Jamandi Aldori, in the city of Restov, taking in the myriad faces (most in need of a good wash) milling about. There were perhaps four dozen, all (she assumed) here for the same reason she was: the interesting announcement by Swordlord Aldori, concerning a great task with just as great a reward. Most betrayed the impatience of the young and foolhardy, as they all waited for the appearance of their host. A few, like herself, wore placid masks of seemingly infinite patience. Her mask was hard-earned, and she marked the others who had donned similar.

Well… "grand" hall. She'd certainly seen grander. It had nothing on Suldanessellar, or many of the manors of Baldur's Gate or Athkatla. Still, it was one of the grander she'd seen since they wound up… here. Here in this strange world of strange gods. Stripped of most of their power, and all of their belongings, they'd stuck together and managed to do alright. Taking odd protection jobs and bounty hunting options, they'd… survived. Scrapped up enough for some decent equipment and lodgings. Still quite a fall. At least she still had her soul.

Imoen was here by herself at the moment, following a promising lead. Jaheira, Minsc, Edwin, Haer'Dalis and Mazzy had headed west on a paid escort mission with some merchants to Pitax. Viconia, Aerie, Jan and Cespenar (as creepily servile to her as ever) were laying low in their rented town-home, trying to get a grasp on the "intricacies of local magics", she was told. Magic seemed to work just fine, so she wasn't sure why they were so keen on it. It wasn't like she wasn't curious. Of course she was curious! Why did they all speak the local language? Why did divine magic work without the presence of the same gods!? But none of that was going to get them home, now was it?

Anomen was… she wasn't sure, actually. Somewhere in the city, probably socializing, trying to get out the "word" about their adventuring company. The "Silver Star Expeditionary Guild" they'd gone with. Their members: eleven. Eleven people who did not belong on this world. Eleven people who wanted to go home. Well, ten. She didn't think Cespenar really cared, but he would help her reach her goals.

Imoen glanced over at a spat taking place between a strong-looking barbarian (Kellid, she corrected herself) woman, and a… purple Gnome. Still strange, how Gnomes here were all the colors of the earth. She simply observed, as the woman loudly grumbled her impatience, before exchanging nasty insults with the Gnome. Heh. "Purple little toad".


At last, their host strode onto the stage, along with the mayor of Restov (Ioseph Sellemius, she recognized him). Silence fell, and all turned their attention to the stage.

Introductions were made, and the Swordlord laid out the task before them. The Stolen Lands, a vast swath of the River Kingdoms to the south, were overrun with bandits led by The Stag King (Imoen had heard of him; that's why Jaheira and the others had been hired as guards, actually). It was desired that a team of adventurous sorts (the milling crowd) would clear them out, and a new barony would be founded as reward. Perhaps even to become a kingdom?

Imoen remained silent as a few obvious questions were asked. How would they determine who would rule the new kingdom? The answer: that they should decide amongst themselves. She couldn't help but snort quietly. Perhaps it was the intent of Jamandi that they would mostly kill each other off afterward, and thus she'd have fewer to reward? Still, "decide amongst yourselves" was not a promising recipe.


Still… she wasn't un-interested. Could be some good treasure, badly needed funds to pay for what they needed. And if the Silver Star ended up getting a Barony? Well, a Barony meant being able to talk to important people who would otherwise ignore you. Important people who might know powerful people who might know how to cross worlds.

Questions continued for a while, and all who were interested were welcome to stay the night. Most stayed. Imoen talked a bit with some of the others. The Kellid woman was called Amiri, and seemed to think of nothing but fighting; after knowing Minsc, though, Imoen would not dismiss her out of hand. A halfling bard named Linzi was charming and tried to latch onto her, and Imoen spent a bit being buoyed by her cheer. Harrim, a dreary dwarf (dreary even for a dwarf, she corrected herself) muttered to himself about pointlessness? Why was he here, then? There was Kaessi, a non-committal Tiefling. She reminded Imoen of Haer'Dalis. Not just because of both having infernal natures; it was her irreverent attitude. The final one she noticed was called Jaethal, a dark haired, pale-skinned elven woman, whose presence disturbed Imoen for reasons she couldn't quite pin down.

As the evening wound down, some drinks were shared, but eventually they retired to their chambers…

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Damn it,
Imoen thought, ducking behind a bookcase as an arrow went past. This was supposed to be one of the most secure places in the city! How in the hells were they under assault? (A brief nonsensical thought passed her mind: were there still nine hells in this world?)

She'd been awoken in the middle of the night by Linzi, who ran into her room hollering up a storm. Imoen, no stranger to night-time attacks, was sleeping fully dressed, and simply grabbed her bow and bandolier from next to the bed. The mansion was under assault, by… bandits? Assassins? Unclear. But they were definitely trying to kill her. The arrows were proof enough of that.


Continuing to fight down the hall, Imoen put arrows through several, stopping to swig a health potion for the ones who got her in turn. Linzi wasn't a bad shot with that bow, either! Imoen would guess she was keeping her magic in reserve for now; smart.

Soon enough they rescued the purple Gnome (Tartuccio) who was, apparently, a stranger to gratitude. Ah, well. Hopefully he had some useful tricks up his sleeve. Fighting their way past another group of invaders, they encountered Amiri (the Kellid) finishing off a foe herself, shouting and consumed in her rage. Amiri forcibly calmed herself after spotting them, but ran onward (presumably after more foes).


Next was Jaethal, who joined up with them, revealing her nature in the process. Undead. Imoen grimaced. Bodhi… no. No, not now. This was not the time. Accept Jaethal's help, keep an eye on her, move on. Needs must. Imoen eyed the fallen guards and invaders again. Needs must.

They wound their way past some traps (a magically automated defense system, Imoen assumed), into a large garden hall, felling some more invaders, and stopping to quaff a few potions between them. Kaessi stopped to greet them in between roasting an intruder with fire, and here, too, they found Harrim (the dwarf) who joined their assembled group, picking himself up off the floor with… well, 'aplomb' would be too generous.


Imoen led the way quickly through a burning room (saving some soldiers in the process). Valerie, one of the Swordlord's personal guards, helped with the latter, and joined them in the final push to the main hall, where the sound of combat rang out.


Running through the doorway, Imoen stopped at the sight, just for a moment. Swordlord Jamandi was locked in combat with what could only be a Frost Giant, both encircled in a field of magical force. Around that, a team of the invaders looked on, having just finished off some of the loyal guardsmen. Moment over, Imoen began firing off arrows.

Beside her, she heard Linzi incant (Grease, Imoen immediately recognized), and a swath of the assassins fell slipping to the floor. Nicely done. Soon after Linzi began chanting in the oh-too-familiar way that brought courage to Imoen's heart.

Meanwhile, Harrim blessed the lot of them, while Valerie and Jaethal charged to the front of battle. Tartuccio began whipping out magic missiles at choice targets.

The enemy had a notable caster among them, and it was a grueling fight. Valerie fell, as did Linzi toward the end, but they were able to save both after the last of the enemy was dispatched.

In the meantime, Swordlord Jamandi had (impressively) finished off the giant herself; the field dissipated, and she turned to greet them…


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Walking all day still sucked, Imoen decided. Adventuring had too much walking, too much near-death, and not enough treasure. She was going to write to someone, definitely!

She was on her way to "Oleg's Trading Post". Accompanying her from the mansion were Amiri, Linzi and Valerie, who'd all declared Imoen to be a fit leader (for some reason). Another team, comprised of Tartuccio, Harrim and Jaethal (good riddance on the first and last, frankly) had headed out in another direction.

It had been revealed that someone had opened the gates of the mansion from the inside, last night. Jamandi, not able to be certain who the traitor was, had elected to send out two separate teams, in the hope that one would discharge their duty. (Imoen, thinking of Tartuccio's attempts to frame her in conversation with Jamandi, knew that it was the gnome that was the traitor, but she could appreciate that Jamandi could not be certain).

She was also relieved to have some of her friends with her again.

Anomen, as he walked, was chatting comfortably with Valerie about the local nobility and the ongoing tensions of war. Aldori and Surtova. Imoen didn't much care, though she supposed she was nominally on the Aldori side of things given the current assignment. It was nice to see the animation in Anomen; he'd been growing a bit listless.

Jan and Aerie were nattering on about some magical theory that Imoen almost-but-not-quite followed. It was in these conversations that Aerie's confidence, greatly grown due to the trials they shared in… their world, shone the brightest. The two of them had been welcomed by all, though Amiri was clearly not impressed by their unimposing physiques. Jan had, a bit earlier, also taken advantage of a new audience for his outlandish stories of turnip-related mischief. Imoen had to stifle a grin as he confounded Valerie with such a tale. (Linzi seemed to take notes about it, which was… odd).

Viconia, on the other hand… Linzi was friendly enough, and Amiri did not much care, but Valerie had practically demanded to know why a dark elf would be traveling with them. Well, it wasn't like it was new to them, and Viconia took it in stride. 99% of her people were pretty murderous; Imoen's time in the underdark could attest. Valerie was satisfied eventually, and Viconia walked separately, muttering in her tongue (some of which Imoen had picked up) about the "foolishness of rivven".

Cespenar was with them, too, but invisible. A power that he'd retained. Better to not have to explain why they had a friendly imp with them.

In addition to all that, if the timing was right, Jaheira, Minsc, Edwin, Haer'Dalis and Mazzy should be coming through the same trading post in the next day or two. They'd all be in the same place for the first time in a while, and they'd decide how best to tackle this little "Stag Lord" problem…

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First Vote.

Imoen is a Sorcerer/Rogue, focused on archery for the moment. She has high Dexterity and Charisma.

Imoen will soon have access to the following friendly NPCs.

  • Minsc - Impossibly Loyal Rashemeni Berserker. Barbarian/Ranger. High Strength and Constitution. Pet miniature giant space hamster. Neutral Good Alignment.
  • Jaheira - No-nonsense woman. Half-Elf. Druid/Fighter. Closest living person to Imoen (emotionally). Neutral Alignment. High Wisdom & Strength.
  • Edwin Odesseiron - Arrogant Red Wizard / Alchemist, who has grown attached to Imoen and some of the others, against his best judgment. Lawful Evil / Lawful Neutral borderline alignment. (He's getting better).
  • Mazzy Fentan - Halfling Paladin / Fighter / Rogue blend. High Dexterity and Charisma. Probably the noblest member of the company, Mazzy is pure of heart but without a drop of naivety. Lawful Good.
  • Haer'Dalis - Bard / Slayer. High Dexterity and Charisma. Tiefling. Haer'Dalis is whimsical but wise. He refuses to take life too seriously, and enjoys the time with his friends. Chaotic Neutral. Current romantic relationship with Aerie.
  • Aerie - Wizard / Cleric. Lawful Good. High Wisdom and Intelligence. Aerie is a once-mega-shy elf who has grown into her confidence and power... most of the time.
  • Viconia DeVir - Cleric / Witch. Drow. Viconia is a refuge from Drow society, but not due to any inherent noble nature. She has warmed slightly to present company. Neutral Evil / Neutral. High Wisdom and Intelligence.
  • Jan Jansen - Wizard / Rogue / Alchemist blend. Gnome. Jan is... perhaps insane? Certainly eccentric. Likes to invent things. High Dexterity and Intelligence. Chaotic Neutral.
  • Anomen - Paladin / Cleric / Fighter blend. [This is the passed-his-test version of Anomen, for those in the know]. A formerly self-righteous prick, Anomen has now matured quite a bit into someone full of respect for others, as well as himself. He still holds himself and others to a high standard at times. Lawful Good. High stength, charisma, wisdom.
  • Cespenar - A powerful imp-like being who served Imoen's divine father, and now serves her. Not viable as a party member, Cespenar nonetheless will be very helpful behind the scenes, especially in crafting items.
From Kingmaker:
  • Valerie - A former paladin of Shelyn, now turned away from the divine path to focus or her martial strength. Perhaps she'll find her way back to Paladin-hood under a deity more suited to her? For now, Fighter/Slayer blend. Lawful Neutral.
  • Linzi - A halfling bard/rogue determined to write your story! She is certain she's in the presence of greatness.
  • Amiri - Barbarian/Ranger looking for glorious battle. She's decided that Imoen is a strong leader.u
Of the twelve possible companions (not counting Cespenar) Imoen must select five to be on her expeditionary team. Of those remaining, a second expeditionary team will form to scout out other locations, with perhaps one or two people remaining at "base" for support.

I do not promise to pick the top five voted for characters; party balance must be considered. The top three voted for will get in for sure, though.

Pick FIVE:

[] Minsc
[] Jaheira
[] Edwin
[] Mazzy
[] Haer'Dalis
[] Aerie
[] Viconia
[] Jan
[] Anomen
[] Valerie
[] Linzi
[] Amiri

I had the idea to play this game with these crossover characters for my own sake. Whether or not I continue posting in this quest will depend on the level of interest. If it is very low/nonexistent, I'll still enjoy the game and narrative on my own :)

Realistically, this will likely not be a more than once-a-week thing (it's taken me 6-7 hours, including the game play and pictures, to create this post).

If you're interested in reading, but not interested in this vote, then say that please!
 
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Persona Dramatis (And Character Sheets)
Some Baldur's Gate portraits/images changes drastically between the first and second games. See here, and scroll down to the second. There is a great deal of differing interpretations as to how some characters "really" look. Note that the original pictures from the Baldur's Gate games are too low resolution to use in Kingmaker. I have chosen pictures that best match the feel of the character as they are in this narrative, but am open to changing pictures given good alternatives.


Imoen is both a Rogue and a Sorceress. As a Rogue, she is stealthy and skilled, with the ability to do extra damage to unaware targets; she is best with a bow, but capable with a short blade if pressed. As a sorceress, she commands arcane power, though is relatively weak with it at the present.
Our protagonist, Imoen (Imoen Winthrop if a last name is required, but really just 'Imoen'), is 22 years of age, and has been through hell. (Literally, in at least one case). Born an unknown child of Bhaal, the god of murder, she grew up in Candlekeep far from the concerns of the outside world. At the age of 20, she was thrust into events beyond her control, when her death (and the death of her adoptive brother) were sought at the hands of a seeming madman. (See summary of the events of Baldur's Gate 1 & 2).

Imoen has experienced being driven from her home, fighting for her life more times than she could count, attempts to kill her for the blood in her veins, torture at the hands of Irenicus, an amoral wizard of great power, having her soul taken from her by the vampire Bodhi, and fighting to win it back. She has witnessed death innumerable, and has seen the war spawned by those who share her divine blood. She has fought against it.

In spite of the many tragedies that she has faced, Imoen retains an optimistic disposition, though now perhaps tinged with a darker edge at times. She resists the dark call of her blood, and turns her power to good ends, to protect her friends and those who can't protect themselves. She is lighthearted whenever she can be, and enjoys spreading good cheer, jokes and harmless pranks.

Her personality is powerful, and though she would deny it, she has grown to become a commanding leader when needed. Others are drawn to her, and naturally look to her for direction.

Now you see me, now you don't.

Just like old times. ...Well, except for the torture and all.

I've learned things since we last met that you couldn't begin to dream of.


To hear Imoen's voice: One and Two.​
Character Level 2.
Class Levels: Rogue (Ninja Archetype) 2, Sorcerer (Seeker Archetype, Celestial Bloodline) 2.
Attributes: Strength 10 (+0), Dexterity 19 (+4), Constitution 14 (+2), Intelligence 15 (+2), Wisdom 12 (+1), Charisma 19 (+4)

HP: 21/21. Saves: Fortitude +5, Reflex +8, Will +3
AC 20 (16 flat-footed, 19 touch).

Notable Equipment: Masterwork Shortbow, Cloak of Resistance +1, Explorer's Belt (+2 Constitution, +2 Resistance against diseases, fatigue and exhaustion), Blessed Signet (Cast 'Bless' 3/day).

Spells Known (0th): Acid Splash, Daze, Jolt, Light, Ray of Frost, Resistance, Touch of Fatigue, Disrupt Undead, Flare
Spells Known (1st): Shield, Snowball, Grease

Jaheira is a Druid and a Fighter. She is a capable melee combatant, preferring a shield and one-handed weapon (she is skilled with several). Her druidic magic and connection with nature provide many options, from animal connections to healing magic to simply the skills to navigate the wild.
Jaheira is a wise, proud, no-nonsense warrior and protector of nature. She suffers fools, and takes direction, equally poorly. She has seen her husband and one of her adopted wards both die, and would die herself thrice over before losing Imoen.

She is a half-elf, currently 40 years of age; still quite young. Her skills are a combination of druidic magic and martial (melee) prowess. Though Neutral in outlook, she leans on the side of Good, and does not hesitate to sacrifice for what she thinks is right, or those she cares for.

I am at peace in the outdoor places, though it never seems to last.

I welcome each day we see. Some are not so lucky.


To Hear Jaheira's Voice: One, Two
Character Level 2.
Class Levels: Druid (TBD Archetype) 2, Fighter (Drill Sergeant) 2.
Attributes: Strength 17 (+3), Dexterity 14 (+2), Constitution 16 (+3), Intelligence 12 (+1), Wisdom 17 (+3), Charisma 13 (+1)

Rest TBD

Minsc is a Barbarian and a Ranger. He is first and foremost a mighty melee combatant, capable of dealing great damage. He is secondarily skilled in areas concerned with the wild, but is a bit slow in some ways. Luckily, his "animal companion" hamster Boo (or, as he insists, a miniature giant space hamster) is there to help.'
Minsc originally traveled to the Sword Coast with "his witch", Dynaheir, from the country of Rashemen, joining Imoen's group very early on in her adventures. He is haunted by her death at the hands of Irenicus, and regards it as a great failing. However, he has taken on as his new duty the protection of the rest of his friend, especially Aerie and Imoen.

Minsc is full of good cheer, and always ready to kick the butt of evil.

Fool me once, shame on you; fool me twice, watch it! I'm huge!

Camaraderie, adventure, and steel on steel. The stuff of legend! Right Boo?

Jump on my sword while you can, evil... I won't be as gentle!


To hear Minsc's voice: One (under Quotes), Two
Character Level 2.
Class Levels: Barbarian (Invulnerable Rager Archetype) 2, Ranger (TBD Archetype) 2.
Attributes: Strength 20 (+5), Dexterity 14 (+2), Constitution 19 (+4), Intelligence 7 (-2), Wisdom 14 (+2), Charisma 13 (+1)

Linzi is a halfling Bard and scholar. Eager to write a truly great tale, she excels at inspiring her companions to new heights.

Linzi's adventuring began with her expulsion from the academy of Pitax for "Impudence towards persons of the highest esteem". She made her way to Restov, where she first encountered Imoen.

Linzi is cheerful and charismatic, full of devotion to her friends and determination to be a part of a heroic story.

Don't you hate it when someone asks you to do something you were going to do anyway? Makes you want to not do it, just to spite them.
Character Level 2.
Class Levels: Bard 2, TBD 2.
Attributes: Strength 8 (-1), Dexterity 19 (+4), Constitution 15 (+2), Intelligence 14 (+2), Wisdom 12 (+1), Charisma 19 (+4)


As mentioned elsewhere, because so many of the Baldur's Gate characters are multiclassed in the "old" way, and because it's more fun for me, I've decided to make all the characters a type of gestalt. (I play on high difficulty to balance this out, but that's not relevant for the story.

This essentially means that all characters will have two class levels for every character level. A broader number of abilities for each tier.

Characters get two class levels every time they gain a character level. They get an extra feat each time they gain feats as well, and a second ability score increase at levels 4, 8, 12, 16 and 20 (though they must go to two different ability scores).

Base Attack Bonus and Base Saving Throws are determined simply as the sum from all class levels, divided by two, round up. Skill points are determined in a similar manner.

Hit points are the sum of the maximum hit dice from all classes, then divided by three, plus 3 (for first level). Bonuses from favored class and high constitution are added afterward. (So a character with 7 fighter levels and 7 wizard levels would have (7x10 + 7x6)/3 + 3= 40 base hit points. A normal fighter 7 would have 46, while a normal wizard 7 would have 30, for comparison, so this provides something of an average, but erring slightly toward the higher.
 
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Hey yooo I remember your last quest, that was great, nice to see another one from you, Rudy. Quite an interesting story to see, played P:K some.

The vote, now, hmm. Suppose better make a mix of interesting characters and a good party, so, let's see:

[] Minsc
Highly funny character description, and we do need someone in the frontline. Also, "impossibly loyal" just demands to be seen in action here.
[] Jaheira
Closest emotionally person rather makes it no doubts as to this one. The only Druid on the list, too, which will be more than interesting and helpful for a half pure nature territory.
[] Jan Jansen
The name and description won me over completely.
[] Anomen
"Redemption", somewhat annoying, golden heart? Yes, please. And, again, do need someone nice and tough.
[] Linzi
Linzi in P:K is one of the best and most developed characters, with a lot of interesting things to say regarding adventures. Also, she's peak adorable and friendly.

This vote would be for a totally neutral-good party with the largest diference being between the various chaotics and lawfuls, which I do feel can make for an interesting story. Open to countersuggestions, though.

[X] Minsc
[X] Jaheira
[X] Jan Jansen
[X] Anomen
[X] Linzi
 
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no clue who too pick like most of them.
still very interested to see where this might go.
 
no clue who too pick like most of them.
still very interested to see where this might go.
You can pick them for story and banter potential (you can read their description linked or look up on youtube) or by party composition (usually 2 frontliners, 2 second liners [damage dealers, melee support, etc.], 2 backliners [your full casters, AoE, crowd control, blasters]; it's prudent to diversify and have at least on divine and one arcane spellcaster).
 
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Level 2... tell me she has the bhallspawn powers at least?


[X] Jaheira (rockhard - eh - at lower levels, buffs or debuffs, healing support)
[X] Edwin (red wizard with +1 spell per level item, big booms)
[X] Viconia (healing, dominate undead, bigass hammer, armor, raise dead)
[X] Linzi (buffs, some thief abilities if imoen is unavailable, sniper)
[X] Amiri (another fontliner or sniper)

Imoen is another sniper, the thief and another but lesser wizard than edwin (at low levels anyway). Can backstab good.

Since D&D wizard replenishment of spells frankly sucks, this is a party that will need rest often to restore the spells and where edwin can be a drag when he doesn't have juice anymore.... but i think a pure wizard is a classic for a reason, namely big mobs and rock-paper-scissors wizards, fuck them. I could be convinced to remove Edwin from the party with a good argument though.

Viconia will often die if used as a fighter but at low levels her armor AC usually carries the day. Both Jaheira and Viconia will have raise dead available in their spell lists later, so it's some safety in case 1 dies.

This is a party with 3 snipers (or more with alternate weapons, recommended giving Edwin and Jaheira one) so as per baldurs gate low level cheese, fill them with arrows and quarrels and use web is the name of the game.
 
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Jaethal and Harrim are fun to be and have around around, they should be retrieved if possible. Mr. Dual-name is a headache and a half.

[X] Minsc
[X] Amiri
[X] Viconia
[X] Linzi
[X] Aerie

(An Inquisitor does bonkers damage und being undead Jaethal can't level drained and she's decent about sticking to the law so there should be no random missing person cases following her around. Harrim meanwhile could be very useful for dealing with stuff that would be spoilers -or is irrelevant to what happens in the quest- and is a decent priest.)
 
Great feedback and votes/ideas so far!

So far it seems that Linzi is a shoe-in. Jaheira, Minsc and Amiri following.

I will say that I won't use both Minsc and Amiri, because they are very similar in role/abilities, and I will break ties in favor of Minsc. So as the votes stand right now, Linzi, Jaheira and Minsc would be in.

level 2... tell me she has the bhallspawn powers at least?
Not as such, but certain things will come back. I've put Imoen into the game as Aasimar to represent her divine blood (I considered tiefling, but graphically all tieflings end up with giant horns in the game). She will gain certain aspects and abilities that represent her divine heritage as she progresses. For example,
I plan to give her Divine Grace at some point, to represent her heritage.
And there is a lot going on in the background where her divine heritage is very relevant.

+1 spell per level item
Unfortunately, they lost all their magic items in the transition between worlds. Or, rather, the items lost their magic. Edwin still has the necklace, but it's just a pretty necklace now. Tragic, I know.

Hey yooo I remember your last quest, that was great, nice to see another one from you, Rudy.
Hey, thanks! Good to see you, too.
 
Jaethal and Harrim are fun to be and have around around, they should be retrieved if possible. Mr. Dual-name is a headache and a half.
Not sure who you mean by "Mr. Dual-name". I know Ms. Dual Name (Kaessi). Am I being an idiot here?

Spoilers regarding Jaethal and Harrim's roles in the narrative:

Harrim will definitely be part of things. He'll be persuaded to join the side of the "heroes", and his quest line will be more-or-less followed (with perhaps some embellishment). He and Haer'Dalis will actually get on very well. Haer'Dalis, the tiefling, is a member of the Doomguard, a philosophical faction that believes that entropy and the decay of all things is ultimately a good thing, because it is the purpose of existence to decay. So you can see how they'd understand one another! Haer'Dalis may help Harrim be a bit less gloomy about it, though, as he takes a more "since things are decaying, let's enjoy life!" attitude toward things.

Jaethal... not so much. I cannot foresee a world consistent with the characters of Imoen, Jaheira, Anomen, Mazzy or even Aerie in which they would tolerate an alliance with an evil undead. Imoen was tortured and had her soul ripped out by a vampire lord. The love of Mazzy's life was killed and possessed by a shadow lord undead. Jaheira's husband tortured and killed by someone working in concert with undead. All of that in addition to dealing with liches, shadows, and absolutely not a single bit of evidence that undead can do or be good.

At the same time, I don't think that Jaethal would be stupid enough (as she is in the game) to casually reveal her backstory. The fact that she murdered her own family in order to turn them into designer drugs to get a magical high is something that she would keep close to her chest. If she was stupid enough to relay these things, I don't think there's any way that Imoen's team would not destroy her outright.

As it is, I think the most likely outcome is either that she gets killed in combat, or that Imoen and crew grudgingly let her go her own way. It partly depends on who is in the party when they encounter her.

I'm happy to entertain discussion about whether my above interpretation seems off.
 
I'm going to take the presence of Jaheira and Linzi as "locked in" at this point; hopefully get another vote or two or three before determining the rest.

One of the remaining slots will either be Minsc or Amiri, but they are currently in a dead-heat! (Tie goes to Minsc).


A Very, Very Brief Summary of The Events of Baldur's Gate 1 In This Continuity[/CENTER]

Jaheira, and her husband Khalid, met Imoen as a teenager. Imoen and her adoptive brother, Harbus, had been fleeing for their lives after the death of Gorion (an old friend of Jaheira's and father-figure for Harbus) at the hand of a menacing figure. The two youths had barely escaped the encounter alive, traumatized. Jaheira and Khalid were greatly grieved at the death of Gorion, but took Imoen and Harbus under their protection and wing.

Many, many adventures followed, starting with Jaheira's mission (on behalf of the Harpers) to investigate the iron crisis on the Sword Coast. They were soon joined by Minsc (a mighty warrior) and Dynaheir (a skilled wizard), and continued onward. The adventures of this group culminated in a battle against the one that had felled Gorion: Sarevok.

It was revealed that Sarevok, along with both Harbus and Imoen, were children of the god of murder: Bhaal. Children that God had knowingly seeded years ago, having foreseen his own death. Sarevok sought to eliminate his divine siblings, so that he could claim the mantle of divinity himself. But after the dust settled, Sarevok was the one that fell.

The group of six adventured for a year or more together in the region, before traveling south, only to be captured by the vile Wizard Irenicus, whose experiments were soon to be the death of both Khalid and Dynaheir. That leads to a tale of another volume.

A Very, Very Brief Summary of The Events of Baldur's Gate 2 In This Continuity
To be written.
 
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Not sure who you mean by "Mr. Dual-name". I know Ms. Dual Name (Kaessi). Am I being an idiot here?

Spoilers regarding Jaethal and Harrim's roles in the narrative:

Harrim will definitely be part of things. He'll be persuaded to join the side of the "heroes", and his quest line will be more-or-less followed (with perhaps some embellishment). He and Haer'Dalis will actually get on very well. Haer'Dalis, the tiefling, is a member of the Doomguard, a philosophical faction that believes that entropy and the decay of all things is ultimately a good thing, because it is the purpose of existence to decay. So you can see how they'd understand one another! Haer'Dalis may help Harrim be a bit less gloomy about it, though, as he takes a more "since things are decaying, let's enjoy life!" attitude toward things.

Jaethal... not so much. I cannot foresee a world consistent with the characters of Imoen, Jaheira, Anomen, Mazzy or even Aerie in which they would tolerate an alliance with an evil undead. Imoen was tortured and had her soul ripped out by a vampire lord. The love of Mazzy's life was killed and possessed by a shadow lord undead. Jaheira's husband tortured and killed by someone working in concert with undead. All of that in addition to dealing with liches, shadows, and absolutely not a single bit of evidence that undead can do or be good.

At the same time, I don't think that Jaethal would be stupid enough (as she is in the game) to casually reveal her backstory. The fact that she murdered her own family in order to turn them into designer drugs to get a magical high is something that she would keep close to her chest. If she was stupid enough to relay these things, I don't think there's any way that Imoen's team would not destroy her outright.

As it is, I think the most likely outcome is either that she gets killed in combat, or that Imoen and crew grudgingly let her go her own way. It partly depends on who is in the party when they encounter her.

I'm happy to entertain discussion about whether my above interpretation seems off.
Nok-Nok.

Jaethal is not exactly shouting in joy when rescueing orphans and petting puppies but by the same token she doesn't get out go of her way to murder. If the little matter with her Stalker can be resolved differently (Guy sends more elves to their death than Jaethal did) she's basically a token Team Evil character we won't have wonder about overarching plots coming to bite us in the back.
And her being Undeath is so useful for negating various traps and enemies plus she adds an useful source of knowledge about the world for our outsiders to access.
 
i know that, thanks for clearing that up.
still don`t know who i`ll pick. not edwin thou he is a dick
That's the point. His rants are the best!

I will say that I won't use both Minsc and Amiri, because they are very similar in role/abilities, and I will break ties in favor of Minsc. So as the votes stand right now, Linzi, Jaheira and Minsc would be in.
Eeeh. Not gonna lie, seeing them banter at some point would be so enjoyable.
 
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I can't see them killing Nok-Nok, given the circumstances in which he is found, but I also can't see them letting him "join them". We'll see; I'm not 100% decided.

Jaethal is not exactly shouting in joy when rescueing orphans and petting puppies but by the same token she doesn't get out go of her way to murder. If the little matter with her Stalker can be resolved differently (Guy sends more elves to their death than Jaethal did) she's basically a token Team Evil character we won't have wonder about overarching plots coming to bite us in the back.
And her being Undeath is so useful for negating various traps and enemies plus she adds an useful source of knowledge about the world for our outsiders to access.
Jaethal is an unambiguously evil undead right now. Whether or not the Inquisitor is *more* evil is not relevant to the reaction of Imoen & co, as they don't know him. These characters have nothing but deeply traumatic experiences with undead, and they have no plot knowledge of Jaethal being trustworthy and/or loyal. While there is flexibility in decisions from the audience (Nok-Nok may come down to that), actions blatantly in contradiction to the characters themselves won't happen. So, I'd need to be convinced as to why Imoen and her friends would consider allowing Jaethal.


Eeeh. Not gonna lie, seeing them banter at some point would be so enjoyable.
Banter won't be limited to those in the same expeditionary force. There will be time at base camp, and later, a lot of time establishing a kingdom. They could easily be training warriors together, e.g.. I'm not limited to the constraints of video games! So, if you want to see them banter that can happen.
 
Voting on first option will be 24 more hours. I'm hoping for more votes, but there's enough interest so far that I will be continuing regardless.

Descriptions of characters to accompany Imoen in her "primary" party are at the end of the first post. Two (Jaheira & Linzi) are already confirmed. If you haven't voted yet, please:

Pick FIVE THREE:

[] Minsc
[] Edwin
[] Mazzy
[] Haer'Dalis
[] Aerie
[] Viconia
[] Jan
[] Anomen
[] Valerie
[] Amiri

~~~~

Another vote that will be coming up after that period is over is Bhaalspawn powers, as well as some archetype choices for the characters in the primary party. After the question of @SCO , I thought it would be fun to allow players to influence the way in which Imoen's divine blood manifests. There are limitations of the game engine (I can't just give arbitrary spell-like abilities), but later on there will be options to add cleric casting and such, without cleric levels.

For the start, you will be able to choose two from the following list. This is not a vote yet, because I don't want to confuse two votes at once, but in case you want to discuss. These are the "tier 1" abilities; Imoen will be able to choose one per character level (with perhaps more from momentous accomplishments). I'm open to other suggestions; "tier 1" abilities should be roughly the power of a feat, for those familiar with D&D or Pathfinder.
  • Divine Protection, Lesser: +1 AC (all types)
  • Divine Grace, Lesser: +1 to all saves
  • Slayer Senses: Darkvision (Narratively; it's not implemented in game) & Keen Senses (+2 bonus to Perception)
  • Slayer Strike: +1 attack rolls
  • Slayer Speed, Lesser: +5 movement speed
  • Slayer Resilience: +1 hp / level. Stacks with the 'Toughness' feat (which she does not currently have).
  • Slayer Dexterity: +1 Dexterity (helps. Attack rolls, AC, reflex saves)
  • Divine Charisma: +1 Charisma (helps spellcasting)
  • Divine Intelligence: +1 Intelligence (more skill points/knowledge
In the gaming system, the Attributes are Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.

Each attribute has a bonus. The bonus is the attribute, minus ten, divided by two and rounded down.

Dexterity of 17 has a bonus of +3, while 18 has a bonus of +4.

Increasing Dexterity from 16 to 17 does basically nothing, since it does not increase the bonus. Increasing it from 17 to 18 will increase the bonus, and give the character an increasing in rolls involving Dexterity.

For reference, Imoen's current attributes are Strength 10, Dexterity 19, Constitution 14, Intelligence 15, Wisdom 12, Charisma 19. She is both a Rogue and a Sorcerer. A fuller character sheet will be added in the second or third post at the top before the vote occurs.
 
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I'm aware that the Baldur's Gate series are considered the golden standard of rpgs, but I don't actually know anything about what happens in them. :p

I will NOT strictly bind myself to the limits of the video game.

Well good! I enjoyed the video game quite a lot, but rather a lot was excised (Favoured class bonuses, a massive number of spells, maneuvers etc.)

There will be combat, and there will be statecraft.

Dejanked from the video game version I hope :p The state side of the video game was only really half-functional and had serious issues.

The Kellid woman was called Amiri, and seemed to think of nothing but fighting; after knowing Minsc, though, Imoen would not dismiss her out of hand. A halfling bard named Linzi was charming and tried to latch onto her, and Imoen spent a bit being buoyed by her cheer. Harrim, a dreary dwarf (dreary even for a dwarf, she corrected herself) muttered to himself about pointlessness?

Amiri is straightforward and was my primary damage dealer for a lot of the game, along with being a secondary tank. Linzi is just, straight up fantastic. I also really enjoy Harrim, and his character development when you challenge his nihilism is also great.

Continuing to fight down the hall, Imoen put arrows through several, stopping to swig a health potion for the ones who got her in turn. Linzi wasn't a bad shot with that bow, either! Imoen would guess she was keeping her magic in reserve for now; smart.

About the only player-favouring change to combat to devs made was with crossbows.

Beside her, she heard Linzi incant (Grease, Imoen immediately recognized)

Grease MVP of low-level combat. (Or even higher, although Web generally serves better)

(Imoen, thinking of Tartuccio's attempts to frame her in conversation with Jamandi, knew that it was the gnome that was the traitor, but she could appreciate that Jamandi could not be certain).

I kind of have to attribute this to Jamandi not being one for the scheming type of politics, because Tartuccio is incredibly bad at pretending not to be evil. He pretty much does everything short of twirl a handlebar moustache.

To counteract this, I will be playing on Hard difficulty to start (which is legit hard in this game), and upgrading to "Unfair" if combat ever starts to feel easy.

I mean, the devs kind of cheated with difficulty in the game. It's all rather egregious 'fake' difficulty, just really cheap massive boosts to hp and saves.

Perhaps she'll find her way back to Paladin-hood under a deity more suited to her? For now, Fighter/Slayer blend. Lawful Neutral.

Hmn. She's definitely built to be a paladin, as silly as you can get her AC, but feels like she needs to resolve her hanging backstory before she could move forward on that.

And her being Undeath is so useful for negating various traps and enemies plus she adds an useful source of knowledge about the world for our outsiders to access.

Difficulty with her is if you do her good path, she loses out on all the advantages of undeath which kind of makes her much much weaker.

I can't see them killing Nok-Nok, given the circumstances in which he is found, but I also can't see them letting him "join them". We'll see; I'm not 100% decided.

Nok-Nok is a super fun character who is also incredibly optimised, but yeah, your options with him get restricted because he's a 'designated PC', so you can't do things you'd reasonably do and have done many times before.
 
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- sad that Kurgan isnt here
I briefly considered Korgan (Bloodaxe), but his blatantly evil and destructive nature made it difficult to justify. (Justify why he would have been allowed to remain in the larger group in BG2 given his many, many conflicts with other characters). There's the possibility of some level of "redemption" (cut content makes this possible via Mazzy), but I thought redeeming every evil character would be a bit... much. I also never really played with him. Still, I'm open to have my mind changed (though he wouldn't appear until later if so). Why do you like him?

I'm aware that the Baldur's Gate series are considered the golden standard of rpgs, but I don't actually know anything about what happens in them. :p
I think that to have the potential to enjoy this story you have to know either Baldur's Gate or Kingmaker; both is a bonus, but not strictly required. More about the Baldur's Gate characters' backstories will be provided as time goes on.

Well good! I enjoyed the video game quite a lot, but rather a lot was excised (Favoured class bonuses, a massive number of spells, maneuvers etc.)
I'm using a lot of mods to add those things in (favored class bonuses are in, as are drow, and a bunch of other classes). But beyond just the mechanics I mean things like I won't be limited just to the dialog options given by the game (which are often very restricting and lack common sense options).

Dejanked from the video game version I hope :p The state side of the video game was only really half-functional and had serious issues.
I found it not too bad, but then again I only got the game two months ago, after they'd worked out almost all the bugs. But still I won't be limited to the video game state management either, and have mods I'm using as well.

Amiri is straightforward and was my primary damage dealer for a lot of the game, along with being a secondary tank. Linzi is just, straight up fantastic. I also really enjoy Harrim, and his character development when you challenge his nihilism is also great.
Harrim already has some great character growth built in, yeah. I have plans for Amiri expanding beyond just her built in quests, though some will depend on voting. Linzi is, of course, indispensable. I can't image Imoen and her not getting along given their personalities. Imoen is basically a Linzi who's been through seriously dark shit and come out the other side.

I kind of have to attribute this to Jamandi not being one for the scheming type of politics, because Tartuccio is incredibly bad at pretending not to be evil. He pretty much does everything short of twirl a handlebar moustache.
I can't disagree. It stretches credibility just a bit, but I need to take Jamandi's general competence as a given for certain things to work.

Hmn. She's definitely built to be a paladin, as silly as you can get her AC, but feels like she needs to resolve her hanging backstory before she could move forward on that.
I agree. If anything happens it that direction it won't be until after her personal quest/growth is done.

Difficulty with her is if you do her good path, she loses out on all the advantages of undeath which kind of makes her much much weaker.
I don't think this is a huge deal, especially since that almost certainly won't be happening in this quest, but please watch the spoilers! :)
 
My vote:

[] Minsc
[] Jan Jansen
[] Linzi
[] Aerie

Seems like Minsc is already decided, but he can't get enough votes. Jan and Linzi because I can imagine them getting along. He would surely make Linzi a proper crossbow, I'd imagine. And Linzi would want to write something about his turnips. Aearie just because I always have her in my BG2 parties, and some one has to vote for her, too :p
 
Harrim already has some great character growth built in, yeah.

Also makes for the best High Priest imo. As long as you don't mind very occasionally going against his advice.

I'm using a lot of mods to add those things in (favored class bonuses are in, as are drow, and a bunch of other classes). But beyond just the mechanics I mean things like I won't be limited just to the dialog options given by the game (which are often very restricting and lack common sense options).

I found that most of the options are mostly fine. Three big things I had issues with were; the occasional options that were locked to certain alignments for no good reason, options that gave alignment points that just...made no sense, and the fact that the Good/Evil and Lawful/Chaotic alignment changes weren't decoupled from each other for actions that were only one or the other. i.e. Choosing a Good action to heal someone would make you less Lawful. Because reasons. (Because it was programmed so that all Good actions count as Neutral Good, and so on)

Oh and the fact the golden ending requires a specific romance that just...doesn't feel like it should be the case character wise.

I found it not too bad, but then again I only got the game two months ago, after they'd worked out almost all the bugs.

I got it years back, tried it briefly, then gave up. Didn't touch it again until the turn-based action mode was added, because without it the game is just hell. (The very basis of the mechanics is based on turn based actions and very careful action and movement management, why the everloving heck wasn't than in as base?)

But still I won't be limited to the video game state management either, and have mods I'm using as well.

Even without bugs you have stuff like the city building mode having issues. It's basically pointless bar teleportation and specific crafting buildings, you can't rotate or reposition buildings, and positioning is meant to be important but without those or knowing how expansion will work you kind of have to scrap buildings and slowly rebuild.

The actual Rank Up choices are pretty cool, but with the timetable of story events you can't really rank up fast enough, so at the beginning you fail most events, then near the end you succeed at all of them with no risk.

I don't think this is a huge deal, especially since that almost certainly won't be happening in this quest, but please watch the spoilers! :)

Spoiler box added. With her it's just that...without that particular event your PC and companions don't really have much of a reason to tolerate her. At least Nok-Nok is hilarious. Pretty much just used her as a skill-monkey, what with the supremely annoying thing of not being able to take 10 on Perception/Trickery skills so you have to wait until you've levelled and then go back to areas for the special items you missed.
 
Also makes for the best High Priest imo. As long as you don't mind very occasionally going against his advice.
I was always curious why though. Is this a "ludonarrative dissonance" and there were simply not enough events written, where Harrim would screw up your kingdom with his nihilist religion or he was deliberately written that way to show, that his grumbling is more of a show and he does care about others?

Now that I think of it, Harrim isn't technically a High Priest, as there is no Groetus's congregation or even Temple in the city and neither Groetus a state-mandated god to worship. Harrim's more of a Minister of Religious Affairs?
 
I was always curious why though. Is this a "ludonarrative dissonance" and there were simply not enough events written, where Harrim would screw up your kingdom with his nihilist religion or he was deliberately written that way to show, that his grumbling is more of a show and he does care about others?

I mean, for most of the events his position is 'Don't bother doing anything', which works out just fine because there isn't really a need to do anything. Religion is a major part of the world and the people's lives and tbh they manage just fine on their own.

Your other main candidates, Jhod, is a reactionary traditionalist so the second something vaguely odd or just not completely orthodox happens he starts screaming about it and breaking out the torches and pitchforks. It's an approach that causes problems.

As far as I remember the only choice I disagreed with him on was the choice of main temple because Abadar is just best for building a Queendom.

If there had been an option where organised Evil demon worshippers showed up, I'd have had to disagree with his apathy there, but generally speaking 'Don't interfere with people's religious beliefs' is just the best option.

Now that I think of it, Harrim isn't technically a High Priest, as there is no Groetus's congregation or even Temple in the city and neither Groetus a state-mandated god to worship. Harrim's more of a Minister of Religious Affairs?

I mean, yes technically, that would be more accurate, since as you say he isn't a High Priest.
 
At this point, Minsc, Jaheira & Linzi are confirmed for the group. I've added their basic character information to the second post! Definitely will fill in more detail as we go on.

The remaining two spots, based on votes so far, will go to two of: Edwin, Viconia and Aerie, all tied. Currently I would pick Viconia & Aerie because:
* Edwin and Minsc do not get along for REASONS, and Imoen knows this. They've gotten over trying to kill each other, mostly. (In this continuity, Edwin was not encountered in BG1, which means he never directly tried to kill Dynaheir, to Minsc's knowledge).
* Minsc likes being around Aerie because he considers it his duty to protect her.
* @Redhead222, in a sense, voted against Edwin, which I could use as a tie-breaker.

Additional votes could change that decision.
 
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