Nixeu
Lord of Madness, Harbinger of Llamas
- Location
- Your nightmares.
They're...semi-magicless, if memory serves. They lack any personal magical talent, but can still channel power from the Star-Eyed. Or at least I vaguely seem to recall Tarma doing something of the like. Amongst other things, she did defeat a demon with deity-like attributes (power from worship) on at least two occasions. Even if it was with magical help, and a very close thing. They might also just be highly magic resistant. Not sure, it's been a while.Not that I think we'll ever get in a fight with the Swordsworn, but pretty sure Sigurd is underestimating Jade here. I'm sure they're tremendously skilled, but it's hard to imagine a group of magicless warriors seriously threatening her, unless they can also casually cut through steel and shoot giant exploding laser beams.
Wyrsa are the main one I know of. Dogs crossed with vipers. Nasty, fast, intelligent, vicious, poisonous pack hunters, and some types eat magic. They're from thhe time before the Mage Wars, though not the work of either of the two archmagi leading the armies. I believe they were so intelligent, they ended up escaping into the the wild, likely bypassing spells somehow in the process.Heck, even we don't know the top end of our own range. We have a number of extremely powerful techniques that we've never tested and can't use in simulation, starting with Unison+Equip and Overchanneling.
If we do get into any fights, most likely in the pelagirs, do they have any information about common threats and recommended tactics? Going back to that pessimism thing, it's better to go in assuming a fight will find us and we'd be better off being at least a bit ready.
Other than those, and maybe a few other leftovers, most of the dangers of the Pelagirs are accidentally produced Changechildren. They're animals and people, or the descendants of animals and people, who got caught up in the Mage Storms and physically mutated. From what I recall, while there were some cases where all of a single species in an area might undergo the same change (thus producing a breeding population, as with magic eater Wyrsa, coincidentally), a lot of those changes were also random. There are also still areas of the Pelagirs where the magic warps anything that enters the area, too.
What all that means is that predicting what the Pelagirs is going to throw at you is...tricky, to say the least. While the Tayledras probably do have records that might tell us about abberrant "breeds", the one-offs may still cause issues.
The cryptic answers are more self-imposed than anything else. Generally, it seems to be to keep from giving away important details about the future, or aspects of reality best left unknown to mortals, from what I can remember. And, judging by Sigurd's statements, I expect she's less likely to be cryptic if we complete a task for her, first. She likes her worshippers to be self-reliant, onoy relying on her when they really need her.If Kal'enal and Vkandis are in a relationship, would Kal'enal be able to extend useful influence or information-gathering into Karse? For example, if the highest-quality undesired Gift available is in Karse, would she be able to guide us to the owner? If we have to enter Karse to search, would she be able to offer any notable assistance? Or would she be limited to cryptic advice regardless of the circumstance?
Makes sense, since magic resistance also helps resist the mutating effects of the Pelagirs.: My knowledge of it will be pretty outdated by now, but in general, expect everything and its eight-legged friend to be magic-resistant and want to eat you. I really do advise against going in there until and unless the Star-eyed gives her approval; I doubt you'll be finding any of the Hawkbrother Vales without directions.:
:And if it walks on two legs and doesn't wear feathers in its hair, then you should probably run.:
Hardon is to the east of us and the land will literally eat you if you hurt it enough.
...Weren't we in the Empire, not Hardorn, when that happened? Also, @Alivaril, you dropped the second "r". It's a rather important letter, as it's the difference between a kingdom and an erection.Huh, interesting.
[x] Is that what "bit" us when we tried to bond the land there?