Well I have been convinced that no matter where we go it will at least be both interesting and dangerous if in different ways.
 
So far the best option seems going to tht Plains to find Kal'enel* and have her point us towards someone who is willing to give up their mage-gift; it'd be faster and (I hope) less futile complicated than trying to evade attention wherever we go.

* technically it'd be just us searching wihtout explicitly looking for Kal'enel but I believe the chances of not meeting her are close to zero

** if someone found about Jade enough to send Sigurd then it isn't so farfetched to believe some gods may have taken some notice of our presence where was I going to attach this footnote? whatever.,,
 
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:They're often called "Black Heralds" by those who are familiar with them, so there's that, but they don't quite have the same strict standards as that lot. Any Shin'a'in can swear themselves to Her service as a Swordsworn, becoming clanless, sexless, magicless, and earning the right to declare blood-feud. You really don't want to fight any of the older ones; many deceased Swordsworn will go on to become dream-teachers for the living, so if a Swordsworn has had enough time to learn the lessons of past generations, they're fairly close to unstoppable by lone targets. A group of them could effectively challenge you, flight or no flight.:

Not that I think we'll ever get in a fight with the Swordsworn, but pretty sure Sigurd is underestimating Jade here. I'm sure they're tremendously skilled, but it's hard to imagine a group of magicless warriors seriously threatening her, unless they can also casually cut through steel and shoot giant exploding laser beams.
 
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Not that I think we'll ever get in a fight with the Swordsworn, but pretty sure Sigurd is underestimating Jade here. I'm sure they're tremendously skilled, but it's hard to imagine a group of magicless warriors seriously threatening her, unless they can also casually cut through steel and shoot giant exploding laser beams.

If they have a way to deal with flying enemies, then they just about have to have some magic ability.
 
...as a rule the Swordsworn fight crazy BS stuff. Like, there's a song about how one of the canonical Swordsworn's guides became both Swordsworn and guide, and it basically goes like this "crazy gribbly murdered nearly the entire clan with only me and one other getting away, we swore to Kal'enel and trained up, then we went and two manned the gribbly and I threw myself on it's claws to create a faster opening, so I died so now I guide people, also unthinking generosity is bad mm kay."

So frankly, while it would probably be pretty bloody in a theoretical "Jade vs a bunch of Swordsworn" and certainly an uphill fight for the Swordsworn... both of those things are Tuesday for Swordsworn.
 
Maybe they have some sort of magic swords?

I don't know I can't think of how a group of mundane swordmen could beat Jade either. Jade might not be able to beat them, but mostly because she is unwilling to hurt them.
 
If they have a way to deal with flying enemies, then they just about have to have some magic ability.

Maybe, but I'm betting he thinks Jade needs to be relatively close to fight effectively with her magic. Or else needs to periodically dive down to attack in melee. Enough to give the Swordsworn openings, especially if they have archers.

In reality though, any serious fight against a group of ground-based opponents like that would involve simply bombarding the area with Celestial Lances, far outside their maximum range. Yet as SWB said, Sigurd likely has no idea Jade can do stuff like that, because he's never been told about her combat capabilities. (No doubt intentional on Agneyastra's and Mitra's part.)
 
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Maybe, but I'm betting he thinks Jade needs to be relatively close to fight effectively with her magic. Or else needs to periodically dive down to attack in melee. Enough to give the Swordsworn openings, especially if they have archers.

In reality though, any serious fight against a group of ground-based opponents like that would involve simply bombarding the area with Celestial Lances, far outside their maximum range. Yet as SWB said, Sigurd likely has no idea Jade can do stuff like that, because he's never been told about her combat capabilities. (No doubt intentional on Agneyastra's and Mitra's part.)
Well I don't feel like explaining. I look forward to his jaw dropping in the future.
 
In reality though, any serious fight against a group of ground-based opponents like that would involve simply bombarding the area with Celestial Lances, far outside their maximum range.
While on the ground side the ideal is to not identify themselves as Celestial Lance targets, then stab Jade some time after she lands. Agneyastra's local omniscience is a more complete defense against scary sword people than flight is.
 
...as a rule the Swordsworn fight crazy BS stuff. Like, there's a song about how one of the canonical Swordsworn's guides became both Swordsworn and guide, and it basically goes like this "crazy gribbly murdered nearly the entire clan with only me and one other getting away, we swore to Kal'enel and trained up, then we went and two manned the gribbly and I threw myself on it's claws to create a faster opening, so I died so now I guide people, also unthinking generosity is bad mm kay."

So frankly, while it would probably be pretty bloody in a theoretical "Jade vs a bunch of Swordsworn" and certainly an uphill fight for the Swordsworn... both of those things are Tuesday for Swordsworn.
I'll admit I've only read the Griffon series, which is a looooooooooong time before the Heralds of Valdemar series, but my impression is that a "gribbly thing" encountered in the Heralds era could easily just be a lost bioweapon from the mage wars - the equivalent of a D&D gorgon or chimera. How intelligent was it? What were its capabilities? How did it wipe out the clan in question? Were the Swordsworn using enchanted blades - hell, were they even using blades at all, or was the key to victory doing something like using hammers to smash its chitinous shell, or setting its jellylike flesh alight?

There's too many unanswered questions in that account to give even a vague grasp of what the Swordsworn are capable of, much less measure their ability to fight us.
 
She's the kind of goddess who likes quiet respect and philosophical debates between followers, not giant temples in Her honor.:

Can we have her talk to Agneyastra about this?

"She will, at most, have a following of several hundred thousand humans," Mom says stiffly. "In addition, I have observed that you do enjoy positive attention and, in general, this is not a conversation we should be having before strangers.:

:That seems a bit arrogant, don't you think? At the very least, she's a few thousand years older than your charge. She could teach Jade a lot about taking care of her own charges.:

"Accusations of arrogance are the first recourse of those who cannot think of a better rebuttal."

:No, I mean... ugh. Yeah, I'm not touching that argument with the longest limb I can make.:


Sigurd pauses and appears to consider his own statement.

:Huh. I don't even know how long that is anymore. Don't freak out if you catch me playing with them later, got it?:

...Why do you have a bad feeling about this?


In fact, question: Would Kal'enel be willing to talk to us about divinity, how to be one, and our relative semi Devine state as a godling?
:You'll need to ask Her that question yourself, but I can't imagine she'd turn you away without even a little help.:

:In this case, 'a little help' might mean a proverb or four and a couple cryptic comments,:
Sigurd says dryly. :She didn't become one of the most powerful goddesses on the mortal plane by letting her followers get away without thinking for themselves.:
 
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Heck, even we don't know the top end of our own range. We have a number of extremely powerful techniques that we've never tested and can't use in simulation, starting with Unison+Equip and Overchanneling.

If we do get into any fights, most likely in the pelagirs, do they have any information about common threats and recommended tactics? Going back to that pessimism thing, it's better to go in assuming a fight will find us and we'd be better off being at least a bit ready.
 
:No, I mean... ugh. Yeah, I'm not touching that argument with the longest limb I can make.:

Sigurd pauses and appears to consider his own statement.

:Huh. I don't even know how long that is anymore. Don't freak out if you catch me playing with them later, got it?:

...Why do you have a bad feeling about this?

Why do I have the feeling that we'll be seeing a white giraffe at some point in the future?

*Googling for a bit*

Or possibly a giant white squid, if he's considering limbs rather than legs?

I'd be kind of weird to see a squid on land though.
 
At one point I was wondering what the requirements for his shapeshifting was, with the idea that Agneyastra could provide engineered organisms for him to copy. Did we ever figure out if that would work?
 
Why do I have the feeling that we'll be seeing a white giraffe at some point in the future?

*Googling for a bit*

Or possibly a giant white squid, if he's considering limbs rather than legs?

I'd be kind of weird to see a squid on land though.
Take this opportunity to show sig some of the more... Exotic animal species.

Giant magical elephant is a go!
 
Heck, even we don't know the top end of our own range. We have a number of extremely powerful techniques that we've never tested and can't use in simulation, starting with Unison+Equip and Overchanneling.

If we do get into any fights, most likely in the pelagirs, do they have any information about common threats and recommended tactics? Going back to that pessimism thing, it's better to go in assuming a fight will find us and we'd be better off being at least a bit ready.
Ya, Jade has no reason clue of how good she might be in a fight because in most cases it makes more sense just to walk away. Also she has so many OOC's that if she wins it is hard to say that it was because she is more powerful. More then she took them by surprise.
 
: Don't use magic until after you've said hello. It should be fair game afterward.:
I'm not sure where mindshields get there.

At one point I was wondering what the requirements for his shapeshifting was, with the idea that Agneyastra could provide engineered organisms for him to copy. Did we ever figure out if that would work?
At least the limits seem to be the limits of a creature, or something around those lines

Found the quote, when Nanoha was asking questions to Sigurd

"Can you turn into creatures if you haven't seen them before?"

: No. :

"Can you scale them up?"

: Only to the limits of any given animal. I need to be careful; if I don't get everything perfect, I start breaking and that hurts. :
 
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If Kal'enal and Vkandis are in a relationship, would Kal'enal be able to extend useful influence or information-gathering into Karse? For example, if the highest-quality undesired Gift available is in Karse, would she be able to guide us to the owner? If we have to enter Karse to search, would she be able to offer any notable assistance? Or would she be limited to cryptic advice regardless of the circumstance?

Do we need to conceal specifically mana magic until we're more trusted, or do we need to conceal all apparently supernatural abilities? Does Sigurd count as magic, or his telepathy? Our artificial vessels? Agneyastra's avatar or the Stalker? Our mind shields?

Are there any natural disasters we should keep an eye out for in case our usual luck continues and some city ends up in danger while we're there?

Do we need to worry about devoid mana? If we encounter devoid mana, how should we go about dealing with it? Last time something like that came up we claimed authority and took charge of a joint purification effort; would a similar approach work here?

What do we do if we do somehow manage to stumble across something nasty hiding among the Shin'a'in? Because, again, low-probability but still within the scope of our luck.

We appear to have been given passes for Valdemar's anti-mage system, but are there any other strategic defenses to steer clear of on this planet?
 
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Sigure seems to be a strong argument for going to the planes. He is an asset there and a liability in Karse.
 
Do we need to conceal specifically mana magic until we're more trusted, or do we need to conceal all apparently supernatural abilities? Does Sigurd count as magic, or his telepathy? Our artificial vessels? Agneyastra's avatar or the Stalker? Our mind shields?
Are you framing it as a [X] question? Last I know Vaynel and Sigurd may not know about Agneyastra's avatar and her being another souled object like Mitra. (Agneyastra previously recommended not to mention abilities from outside this plane at them, but in the other hand they saw us leave to Eternity and maybe arrive from there too)

Just not showing any more than necessary should be enough. If gods know of us they'll know we aren't from Velgarth so some exotic abilities may not be strange.
 
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If we do get into any fights, most likely in the pelagirs, do they have any information about common threats and recommended tactics? Going back to that pessimism thing, it's better to go in assuming a fight will find us and we'd be better off being at least a bit ready.

: My knowledge of it will be pretty outdated by now, but in general, expect everything and its eight-legged friend to be magic-resistant and want to eat you. I really do advise against going in there until and unless the Star-eyed gives her approval; I doubt you'll be finding any of the Hawkbrother Vales without directions.:

:And if it walks on two legs and doesn't wear feathers in its hair, then you should probably run.:


I'm not sure where mindshields get there.

:Mindshields would be more than fine. You might actually be chided if you don't have any, and if you get one of the stricter shamans, you might even have them shatter inadequate defenses and drive in mindspikes to make a point. Put them up and keep them up.:



If Kal'enal and Vkandis are in a relationship, would Kal'enal be able to extend useful influence or information-gathering into Karse? For example, if the highest-quality undesired Gift available is in Karse, would she be able to guide us to the owner? If we have to enter Karse to search, would she be able to offer any notable assistance? Or would she be limited to cryptic advice regardless of the circumstance?

:That's... a good question? Sorry, I know that's a terrible answer, but that part is really dependent on Vkandis. If he gives the all-clear or they're on good enough terms, then yes, I think Kal'enel could direct you to someone promising as though it were her own domain. It really does depend on how much of what I believe is accurate versus wild gossip; if it's accurate, you should be more than fine.:


Do we need to conceal specifically mana magic until we're more trusted, or do we need to conceal all apparently supernatural abilities? Does Sigurd count as magic, or his telepathy? Our artificial vessels? Agneyastra's avatar or the Stalker? Our mind shields?
:Mana magic, I feel. You can't exactly conceal most of your other abilities.:

:And I'm too fabulous to hide.:

"That's one word for it,"
Sidhe comments darkly. You think she's joking?


Are there any natural disasters we should keep an eye out for in case our usual luck continues and some city ends up in danger while we're there?

:My purview is Valdemar; I'm afraid I don't know.:

:She means stuff like massive grassfires, and yes, you do need to worry about those. Apart from those and the occasional storm, you should be fine.:



Do we need to worry about devoid mana? If we encounter devoid mana, how should we go about dealing with it? Last time something like that came up we claimed authority and took charge of a joint purification effort; would a similar approach work here?
:Oh, good heavens, no. That's the sort of thing you should light some incense for, pray, and let the gods take care of it with extreme prejudice. Not even the evil gods want that shapeless garbage in our universe.:


What do we do if we do somehow manage to stumble across something nasty hiding among the Shin'a'in? Because, again, low-probability but still within the scope of our luck.
:I really don't think you're going to stumble across something like that; don't worry yourself searching for problems where there are none.:

:Free will, Ashkevron. Kal'enel can't help them until they ask for it, meaning that problems can crop up in her domain. That being said, Princess, I think you're more likely to stumble across a threat from foreigners than any sort of internal rot; the Shin'a'in have the best mortal horses on the entire plane and have less than zero interest in selling them to outsiders. Said outsiders are well aware of this and have tried on more than one occasion to try taking their lines by force. Swordsworn usually take care of them within two years.:



We appear to have been given passes for Valdemar's anti-mage system, but are there any other strategic defenses to steer clear of on this planet?
: Vanyel here is clueless and I only know about the surrounding countries, sorry. Hardorn is to the east of Valdemar and the land will literally eat you if you hurt it enough. Iftel is to the north and Vanyel here is the one who helped set up its magical barrier in the first place; you might be able to fly over that one, but you honestly shouldn't. That's a good way to get an enchanted arrow in your neck. Apart from that, I'd just keep your senses peeled for gigantic magical arrays when you're traveling; Valdemar's is the only nation-sized example I can think of that's even remotely subtle. I mean, I don't know about any of the others, but I knew about Valdemar's before coming because its hidden nature was such a huge topic of discussion. Smaller wards will always be a concern, of course, but again, you should be able to sense those if you're careful.:
 
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Iftel is to the north and Vanyel here is the one who helped set up its magical barrier in the first place; you might be able to fly over that one, but you honestly shouldn't. That's a good way to get an enchanted arrow in your neck.
Is this one of the planes on which Agneyastra has deployed an orbital survey constellation? Either way, might be a good idea to put up a drone and see how high it goes.
Apart from that, I'd just keep your senses peeled for gigantic magical arrays when you're traveling;
If Agneyastra hasn't put up a survey constellation, this is a pretty good reason to do it. Might also want to confer with Vanyel to make sure her book-scanning got her a good idea of what the magical arrays in question would look like.
Hardon is to the east of us and the land will literally eat you if you hurt it enough.
Huh, interesting.

[x] Is that like what "bit" us when we tried to bond the land earlier?

I can't actually remember the geography. >_>

:Oh, good heavens, no. That's the sort of thing you should light some incense for, pray, and let the gods take care of it with extreme prejudice. Not even the evil gods want that shapeless garbage in our universe.
Right, active deities, and the evil gods here are self-interested evil rather than nihilist omnicidal evil. Good.
 
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