I, Borgia

[X] Plan: Foundation building.
- [X] From what you've seen Ravenna is nearly flawless, it might be wise to send for a platoon of the swiss guard (50 elite troops)
- [X] You still need a military leader for your men, perhaps you can find some local?
- [X] You could still use a merchant or Steward, look for one
- [X] you could use a chancellor or diplomat, find one
- [X] A spymaster could be useful, find one +20
- [X] Try to train your sixth sense
We urgently need advisers to whom we can delegate tasks. The sixth sense is our unique advantage, so. it's worth investing in it
 
[X] Plan: Foundation building.
- [X] From what you've seen Ravenna is nearly flawless, it might be wise to send for a platoon of the swiss guard (50 elite troops)
- [X] You still need a military leader for your men, perhaps you can find some local?
- [X] You could still use a merchant or Steward, look for one
- [X] you could use a chancellor or diplomat, find one
- [X] A spymaster could be useful, find one +20
- [X] Try to train your sixth sense
 
Well, from the humble trait. I say that we should follow a policy of find more information first before making a definite statement. Ive no idea what views renaissance people have cults but the side of caution for a guy who has no idea what actions their war has done to people.

[X] Plan: Foundation building.
 
State of Romagna
total income 585 fl /turn

Currently paying 200fl/turn in reparations to France
Half of your ships and their profit goes to France -35fl
Aiding France in its colonial efforts
Ends the second half of 1520

Military
-2 Armies -20fl/turn
--Army of Ravenna, Army of San Marino
-2 Fleets- 30 fl/turn
-2 bodyguard groups -10fl/turn

Improved road system, 40 fl/turn
Northern defense +10
Southern defenses +20

Ravenna: Former center of the world, Current Upcoming city

Current income: 165 Fl per turn

-Paper Mill: 20 fl

-Iron mine: 30fl

-ruby mine: 10fl

- Mercury and cinnabar 10 fl

-Taxes: 110 Fl

-borgia-romana banks: 40fl/turn

-Fishing: 5 Fl

-Forestry: 10 Fl

-smithies:20fl

-Dry docks: 75 fl

-The Red Theatre: 80fl

-gunnery workshops: 30fl

Military
-2 Army -20fl/turn
-2 Fleets- 30 fl/turn
-2 squadrons -20fl/turn
-1 bodyguard group -5fl/turn
-militia

Advisors 9*5=45 fl/turn

Spies
-Cento Occhi -30fl/turn

- Repaired walls

Population: 51k

Infrastructure: Good

Factions: Cento Occhi, Clergy, Exiles

Bologna: The red city of Healing

Total 90 fl/turn

Population 41k

Taxes: 45fl

Doctors and medicine:30fl

University of bologna: 20fl

University of Bologna: specialized in medicine and healing

-No army, wonder how that happened

-damaged walls, they should take better care of this place

-Factions: university

San Marino, Fortress city of the Titano mountains

Current income: 25 fl/turn

Taxes: 20 fl

Weapons 5 fl

Mining 5 fl

Military

-Army of San Marino +5

-militia

-Great Fortresses

Population: 19k

Infrastructure: good

Factions: Engineers, mercenary's, crime

Firenze, city of the dead

Under the governance of the Medici: collect half taxes and no income from its products

population: 36k

Current income: 20 fl/turn

Produces: art, cloth, assassins

Taxes: 40fl

Medici Banking: 35fl

Military: militia

Army of Firenze

Infrastructure: good

Factions: Medici, Machiavellins, Guilds, Vespucci

Pisa, city of knowledge

Under the governance of the Medici: collect half taxes and no income from its products

Population: 23k

current income: 10 fl/turn

Produces: Marble, olives, wool

taxes: 25fl/turn

30fl/turn from their products and industry

University of Pisa: +10 to all learning rolls

Military: Militia
Army of Pisa +15

Infrastructure: Repaired

Factions: College, Militia

City of cheese and ham
Population 28k
Current income 40fl/turn
Produces: cheese, pork, various foods
Military:none
Infrastructure:damaged

City of cheese and vinegar, rival of Bologna
Population 33k
Current income 45fl/turn
Produces: fine cheese, balsamic vinegar
Military: none
Infrastructure: damaged

Limit: 5
Cape of South Africa: self sufficient, 70 fl/turn from tariffs on trade passing through Southern Africa
Yucatán: self sufficient, you gain jade, cacao, vanilla, and tomatoes.+70fl/turn
Buenos Aires: developing
Quebec: stalled

Wallachian trade: 40 fl/turn, provides spices, silk, and ottoman gunpowder
Venice trade: 40 fl/turn, gives salt and lots of money
Genoese trade: 40 fl/turn, gives furs
Provence trade: 30 fl/turn, gives alcohol, fruit, lots of grain
Spanish trade: 30 fl/turn, silver
English trade: 30fl/turn, tin
France trade: 40fl/turn, luxury clothing, alcohol
[/SPOILER ]
 
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Adhoc vote count started by Pitlord on Jun 12, 2022 at 5:30 PM, finished with 5 posts and 4 votes.

  • [X] Plan: Foundation building.
    - [X] From what you've seen Ravenna is nearly flawless, it might be wise to send for a platoon of the swiss guard (50 elite troops)
    - [X] You still need a military leader for your men, perhaps you can find some local?
    - [X] You could still use a merchant or Steward, look for one
    - [X] you could use a chancellor or diplomat, find one
    - [X] A spymaster could be useful, find one +20
    - [X] Try to train your sixth sense

Well there was only one plan so it wins by default, the best way to win

Okay, so the dice roller I was using hates me and you had three super bad rolls, I'm gonna try sv's dice
Pitlord threw 5 100-faced dice. Total: 270
38 38 6 6 86 86 58 58 82 82
 
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1493, A letter of introduction
It has been a month since you had arrived in Ravenna. Upon seeing the state of the city you decided it would be prudent to send a letter off to your father to request another platoon, one of the swiss guard, to help manage and gain control in the province. You received a letter shortly after via runner that they would arrive shortly, but with its been a month and there no sign of them yet. You and your forces, lacking a barracks for them and any form of housing for yourself have set up a small encampment of tents outside the walls, away from the already established shanty towns.

You've spent this first month asking amongst the townsfolk for a man of military experience but found no such luck. Most men with any experience left to seek employment among the neighboring citys in either their guard or amongst their mercenaries. Even among those on the outskirts, groups of romanis and jews unwelcomed in the city proper, you couldn't find anyone with the skill you required.

[Recruitment: Military, 38+10=48]

Just as you are about to retire to bed you feel it, the familiar marching of soldiers and head outside, dagger at your side in case they aren't yours. But then you see them, a platoon of heavily equipped soldiers, armored with gilded plate cuirass and plumed helms, armed with halberds, flamberges, and pistols. Compared to them your own men seem like little more than a small towns militia.

The leader of these men approaches you, a tallish man with a stern face and a short trimmed moustache. "I believe you are Herr Borgia, yes? I must apologize for our late arrival, there was an incident back in Rome. A few bandits had gotten over confident and tried to assault a parish. We had to help hunt the dogs down before coming here. I am Gaetan Ast, leader of these men. Ive also been told by your father that you may require a commander for your forces, so I offer myself as such to you."

You are surprised but thankful for this turn of events, and will need to send a letter of thanks to your father for this. "I will gladly accept your services Signore Ast, I was begging to despair I may never find a commander of quality. Sadly we haven't been able to acquire any permeant housing as of yet so your men will need to set up camps, my apologies." "There is no need to apologize young Herr, I wouldn't want my men to grow soft from some luxurious furnishings anyway, now if you will excuse me I had better introduce myself to the rest of your men."

---

[Recruitment: Stewardship, 6+15=21]

Sadly it seems that much of your luck has left you in your searches as you cannot for the life of you find a steward. Whether there is one and they simply refuse to acknowledge you or not a one lives within Ravenna you cannot tell but the result is still the same. You resort to posting signs up in the town requesting the services of a steward, largely near the portside of the city for any travelers coming through. For the time being you'll need to take care of these matters yourself.

---

[Recruitment: Intrigue, 86+17+20=123]

One morning, you find yourself outside your tent, eating a breakfast of freshly picked apples and slicing parts off with your dagger, racking your brain on how to go about recruiting a spymaster. It seems somewhat foolish to leave up signs as you did for a steward, ruins the secrecy that is somewhat necessary for such a position, and it begs for one of those assassins to appear to take on the position then stab you in your kidney or something. Luckily you find yourself not needing to look very far, as they find you.

"Pardon me, You are lord Borgia, yes?" you hear someone, a greek woman from the sound of her, say. Only slightly startled you grab your knife and turn towards them. You see a woman not much older than you, dressed in a colorful dress in a byzantine style (you only recognize it as Lucrezia had pestered you to buy her one for her birthday), dark curling hair falling down to her shoulders, and green-grey eyes that seem a little too amused by your moment of shock.

"Yesh, I mean, yes?" you say quickly swallowing your piece of apple. "My apologies for startling you my lord, my name is Sophia Meloda, I have only just recently arrived here from Constantinople and sought to introduce myself to its young lord." Strange how she had already known you were lord here, it had only been perhaps two months since your arrival, it couldn't have reach Constantinople that quickly could it? Just in case you keep your hand on your dagger, and send a look over to Kostas and he rests his hand on his axe and shield, just in case.

"So, Signorina Meloda, may I ask what brings you to my city? There is not much to it yet and there are better ports if one wishes to travel to Italy, what's so special as to bring you here?" you ask putting on your best friendly governor face while being riddles with suspicion. "Why you of course, my young lord." Okay no this is danger you do not trust this your sixth sense is starting to flare abort abort abort. "Mutual allies have told me that you had recently joined our little order, and I deemed it saddening that one so young and innocent was thrown into such dangerous waters alone, so I came to give my aid freely." She says while showing a ring on her finger with a familiar red cross on it.

Oh. Shes an ally. "Ah yes, that order. Well while im certain I would've been able to fend for myself I appreciate the offer of help, not quite the young or innocent comments however. You don't seem much older than me yourself." At this she only smiles more, a cats smile, playing with some mouse they've caught. "My apologies if I've caused any offense young lord, if anything I am impressed, your father must think highly of you to grant you a lordship at such a young age. Still, I would be remise not to offer my assistance."

You sigh and say "it is true I need some help here, but may I ask what talents exactly you bring?" and you start to tap into your sixth sense, hoping to use it for a short time to see if she is truly what she says or if she lies to you, without waking up the presence. "I am pleased that you ask sir. I am a member of the byzantine rite of our little group, and as you know the world has not been kind to us for many years." And at this she actually seems saddened, and the sense doesn't mark it as a lie. "Due to our recent fortunes we've had to lie in hiding, and even adopt some of the tactics of our enemies. I myself have been raised to excel at them, acts of secrecy and intrigue, and I believe I might just be one of the byzantines best. Infiltration, espionage, assassination, you name it and I will have already done it before you even need to worry."

"While I appreciate the offer I would ask that you only act outwardly when I ask. I am in no real position to deny your help so I welcome you aboard. Im uncertain of what accommodations you may be used to but for now we are limited in where we rest our heads. I can ask a guard to help you set up a tent if you like." "Oh there will be no need little lord, ive found myself a hideaway in your town that suits me just fine, ill get to work setting up a small group of informants in the city, when you have need of me ill know. Do get yourself a proper home though, even surrounded by guards a tent isn't a safe place to be."

[Recruitment: Diplomacy,58+20=78]

Thankfully finding yourself a chancellor was surprisingly easy. You ask among some of the locals and are pointed towards Signore Velimir Zelic, a croation former politician, exiled from his home for having certain opinions that his former lord didn't appreciate. Now he finds himself in an early retirement in Ravenna, acting as a lawyer for its citizens.

You follow the directions given, finding yourself at a modest home on the north side of town. You knock on the door a few times and wait. Eventually you hear someone approach the door and open it, and there standing before you is the lawyer. The man looks almost as old as you father, though in a far better state of fitness. His hair, grey with flecks of white, is starting to retreat from the top of his head and stubble marks his hard lined face.

"So you're that new lord who was asking around about me. Well there's no point in you standing in my doorway like a fool. Come inside and seat yourself." "you already knew I was coming sir?" you ask, surprised. "Of course I knew, some new lordling comes into town, says he's gonna make Ravenna some wonderland and then start asking around about you, people tend to talk about that sort of thing." oh. Well that's fair you suppose. "From what I've heard you need a chancellor, correct? If so I accept." "oh, well yes that is what I came here for, and I appreciate your acceptance, but I must admit I'm surprised you agreed so easily, may I ask why?"

"It's simple, the work these men and women give me bores me. There is little challenge in it and it dulls my mind, at least with you I may have to strain myself and do something of interest." "Well I hope to give you the challenge you seek signore, I'm glad to have you join me." Why can't all recruitments be this easy, no signs no worries just a simple request and acceptance? You thank Zelic for his time and head back to your tent, glad he already has a home so there's no need to set up another tent.

---

[Training: Learning, 82+15=97]

It's been a long time since you've practiced with your sixth sense, largely stopping around the time of the presence appearance. But now you are in a far more precarious situation, and you need every advantage you can get. You shut yourself in your tent and tell Kostas to not let anyone inside. You never had a real way of training the sense, it was like seeing or hearing, something that you just did without much thought, but things are different now.

You puzzle over how to train it before deciding to try and use it in absence of your other senses. You blow out every candle and close the windows, focus to ignore all sensation, and open yourself to that familiar ghostly world. You do this for weeks without much progress. Without much in the way of outward sensation to work off of the sense has some trouble doing much of anything. Hours go by without much change in what you the sense perceives, but at least the whispers and presence aren't there so you feel you're doing something right, and then something changes. You notice what seems like a small flickering ghostly light where you know Kostas to be standing.

Its not much, the light almost going out many times, but its still great progress you feel. While it doesn't give you the information that it would give if he were standing in front of you with light to see him by this is an impressive development. You wonder if you'd still be able to "see" through a thicker wall of stone, but for now you feel this is progress enough, especially once you start to feel a dreaded familiar whispering and rip yourself from the sense.

---

As far as progress goes you think you've done well, you've gained necessary advisors and you still haven't been murdered by some rage filled mob or a murder happy assassin. Go Valentino. These musings are interrupted from outside. "Oh, young lordling, it seems you've grown popular amongst some of the local noble woman. It seems that pretty face has captured more than just the citizens hearts." You hear Meloda say before entering your tent with a letter in a gloved hand.

"Id be carefully with this lady however. It's a letter from Catarina Sforza of Forli, your neighbor inbetween you and Florence, and she is no friend to the Papacy, Borgia, or the templars. She also has a lovely little habit of sending letters rubbed upon the sores of those who carry the plague to those she dislikes, so perhaps you should wear a set of gloves, and then burn them along with the letter. "What is wrong with this woman?" You think, before you thank Meloda, put on a pair of gloves yourself, and open the letter.

"Dear son of the Papal worm,

I see that your father as ever would never take matters into his own hands and instead has sent his spawn into the lands that the papacy had abandoned. If you are anything like your father I can only imagine you will abuse those lands to grow rich and fat, exploiting its citizenry till your hearts content. If you are unlike your father and the rest of your debauched lineage, which I find unlikely, stay your hand from Forli and I will stay my mens swords from your neck. I know what you are and find myself holding little respect for it or you.

If ever you seek to test the might of Forli, come end your life at our walls, destroyed by our cannons or skewered upon our spears. If you truly can find some speck of value to your life flee across the Adriatic, the Mediterranean, and let yourself be forgotten by the eyes of man. May your days be short and your suffering long.

With unending disdain, Catarina Sforza, independent lord of Forli"

Well then

[] Do you send a letter back? And what will it say?

---

You have 350 florins, one basic platoon, and one elite platoon

You have two requests left

You have six actions, use them as you will

Please make your vote in plan format

A platoon is needed to take a militant action ie clear out bandits or scout location, however they are not large enough on their own for total war

Advisors can be tasked with one action in their specialty or they can aid you in an action of their specialty
Requests

[] While you already have some florins to spend more couldn't hurt (200 Florins more)

[] You might want your guards more heavily armed, request for them to be given arquebuses (upgrades your guards)

[] Ravenna is by the sea, request for a small fleet of ships (5 barques, 10 galleys)

[] write in

Martial

[] Perhaps you should look into mercenaries you could hire

[] You don't have an army but you have a few platoons, send them out to scout the stolen lands

[] Perhaps you should recruit some locals for the guard?

[] There are plenty of gangs and thieves throughout Ravenna, maybe you should send in your men to clear them out

[] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over?

[] Write in

Stewardship

[] There are mountains and hills near the city, perhaps you can send off miners to search for ore they could mine. (75 fl)

[] There's a large manor that's fallen into disrepair, perhaps you could repair it and use it as a base of operations. (75 fl)

[] That wall needs to be repaired, try to find some skilled workers to start repairing it. (150 fl)

[] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)

[] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl)

[] Write in

Diplomacy

[] You should send some letters of introduction to your new neighbors in Ferrara, Forli, and Firenze

[] Perhaps you should go meet one of your neighbors directly?

-[] Which one?

[] Send a letter to a different Power, such as Venice, the Ottomans, etc

-[] Who?

[] Write in

Intrigue

[] Perhaps you should scout the stolen lands, quietly

[] the city is filled with gangs, maybe you could get them on your side?

[] an uninformed ruler is a weak ruler, send someone to one of your neighbors to find out what their situation is

-[] Where?

[] while you are unlikely to be targeted by The Assassins, it doesn't mean you shouldn't prepare, write up some instructions for your guards so they know what to look for and how to look for it

[] write in

Learning

[] Maybe some nobles become bored of their engineers and you could hire them instead?

[] If you can't find an engineer you will train one, attempt to start an engineering school (200 fl)

[] Write in

Personal

[] Send a letter to a family member

-[] To who, and what about?

[] You should learn how to use that dagger Cesare gave you

-[] Or maybe something else?

[] Write in
 
[X] Plan: Strengthening of positions
- [X] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over? (Use the help of an adviser)
- [X] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)
- [X] You should send some letters of introduction to your new neighbors in Ferrara and Firenze (Use the help of an adviser)
- [X] Send a spy to scout out basic information about the main forces inside the city. The focus is on influential people and conflicts between them. (Use the help of an adviser)
- [X] Maybe some nobles become bored of their engineers and you could hire them instead?
- [X] Try to train your sixth sense +20

Since we need to improve the condition of the city, we need to get rid of crime, but if we attack directly, it will take a lot of resources from us. Therefore, I propose to first scout out information about the gangs of the city, and then provoke them into a mutual attack. When they are drained of blood, we will crush them like cockroaches while preserving our strength.
The headquarters is needed to start their positions.
As for cutting down trees, they are needed in order to have materials for the construction docks.
 
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[X] Plan: Strengthening of positions
- [X] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over? (Use the help of an adviser)
- [X] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)
- [X] You should send some letters of introduction to your new neighbors in Ferrara and Firenze (Use the help of an adviser)
- [X] Send a spy to scout out basic information about the main forces inside the city. The focus is on influential people and conflicts between them. (Use the help of an adviser)
- [X] Maybe some nobles become bored of their engineers and you could hire them instead?
- [X] Try to train your sixth sense +20

Since we need to improve the condition of the city, we need to get rid of crime, but if we attack directly, it will take a lot of resources from us. Therefore, I propose to first scout out information about the gangs of the city, and then provoke them into a mutual attack. When they are drained of blood, we will crush them like cockroaches while preserving our strength.
The headquarters is needed to start their positions.
As for cutting down trees, they are needed in order to have materials for the construction docks.
quick question, you specifically only want to send letters to ferrara and firenze and ignore forli, correct?
 
[X] Plan: Strengthening of positions
- [X] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over? (Use the help of an adviser)
- [X] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)
- [X] You should send some letters of introduction to your new neighbors in Ferrara and Firenze (Use the help of an adviser)
- [X] Send a spy to scout out basic information about the main forces inside the city. The focus is on influential people and conflicts between them. (Use the help of an adviser)
- [X] Maybe some nobles become bored of their engineers and you could hire them instead?
- [X] Try to train your sixth sense +20
 
[X] Plan Safeguarding our Position
-[X] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over? (Combine efforts with Gaetan)
-[X] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)
-[X] You should send some letters of introduction to your new neighbors in Ferrara and Firenze (Combine efforts with Velimir)
-[X] Send a spy to scout out basic information about the main forces inside the city. The focus is on influential people and conflicts between them. (Assign the Cursed Sixth Sense bonus here)
-[X] While you are unlikely to be targeted by The Assassins, it doesn't mean you shouldn't prepare, write up some instructions for your guards so they know what to look for and how to look for it (assign to Sophia)
-[X] Maybe some nobles become bored of their engineers and you could hire them instead?
-[X] Try to train your sixth sense

Considering the hostile letter we've got from Caterina Sforza, we need to prepare to catch the interest of the Assassins, so best we prepare countermeasure for them now.
 
Adhoc vote count started by Pitlord on Jun 14, 2022 at 9:33 AM, finished with 6 posts and 3 votes.

  • [X] Plan: Strengthening of positions
    - [X] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over? (Use the help of an adviser)
    - [X] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)
    - [X] You should send some letters of introduction to your new neighbors in Ferrara and Firenze (Use the help of an adviser)
    - [X] Send a spy to scout out basic information about the main forces inside the city. The focus is on influential people and conflicts between them. (Use the help of an adviser)
    - [X] Maybe some nobles become bored of their engineers and you could hire them instead?
    - [X] Try to train your sixth sense +20
    [X] Plan Safeguarding our Position
    -[X] You don't have a headquarters yet, and there's a fort south of the city that's been abandoned, perhaps you could take over? (Combine efforts with Gaetan)
    - [X] The woods are dense and large, perhaps you could hire some workers to start chopping down lumber for construction and sale (50 fl)
    -[X] You should send some letters of introduction to your new neighbors in Ferrara and Firenze (Combine efforts with Velimir)
    -[X] Send a spy to scout out basic information about the main forces inside the city. The focus is on influential people and conflicts between them. (Assign the Cursed Sixth Sense bonus here)
    -[X] While you are unlikely to be targeted by The Assassins, it doesn't mean you shouldn't prepare, write up some instructions for your guards so they know what to look for and how to look for it (assign to Sophia)
    - [X] Maybe some nobles become bored of their engineers and you could hire them instead?
    -[X] Try to train your sixth sense

Well only three votes, that makes it simple at least
Pitlord threw 6 100-faced dice. Total: 272
79 79 38 38 49 49 8 8 74 74 24 24
 
1493, Eve of war
Upon the peaks of Mount Titano lie the Three fortress of San Marino. Built on the remnants of ancient roman forts and formerly home to a self proclaimed independent republic of the mountaintops, in recent years the forts have been a group of once mercenaries and now bandits. While technically not a part of Romagna they lie on the edge of your borders, and no one could blame you for removing a bandit stronghold. Soon after receiving The Sforzan letter you decide that fortifications and a center of command would be necessary, so you set off with Captain Ast and your combined forces

[Conquest: Martial, 79+10+18(Ast)+10(Elites)= 117]

The march up the mountain is anything but a pleasant one, fog and later snow and ice do everything in natures power to force you back, but if anything it only makes you more certain of your choice. The ancient fortifications along with these natural deterrents make this one of the most defensible locations in Italy. The only obstacle now is taking it for yourself, and making the locals, if any, accept you as not just another bandit king.

It takes a few days of upward marching before you find yourself in front of the first fort. You see only a single bandit guarding it, marked in their former company colors of red and white so it won't be hard to single them out from civilians. The guard, noticing your approach aims a crossbow towards your group and declares "Halt yourselves churls, this here's the territories of the San Marino free company, state your business then leave." None too polite these mercenaries, you start going forward to speak before Ast stops you and starts to speak to the bandit

"We are the representatives of the governorship of Romagna. We apologize for coming with such a large force but the roads are mighty dangerous these days, and we couldn't leave our cargo unguarded. We've come to bring these gifts to our new neighbors in the mountains of San Marino, so would you be so kind as to bring your leader here so we may give him these gifts?" he says while gesturing towards the crate he had insisted we bring along.

The bandit eyes the gift greedily, before saying "Alright, give me a moment and ill drag him here." And off he goes. You glance towards Ast, wondering if he aims to attack now while the gates unguarded, but he holds his hand up, a sign to wait. Eventually the gate starts to be opened and out comes a man, visibly aged with tufts of grey hair and liver spots on an exposed scalp, but the physique of a man much younger and familiar with battle. His armor is much more complete than the guard on the wall and marked with a sash, you can only assume this is the commander.

"So, ye be soldiers of the new governor up north. Its pleasing to see he respects the other local powers. May we see this gift of yours before we start any talks of peace and support?" the old bandit says "Im afraid I'm supposed to only bring this to the commander of these forces' sir, could you confirm for me that you are him?" "Yes you blasted oaf, I command these men, now show us this gift of yours."

"If you insist." Ast says as he draws his pistol in a fraction of a second and shoots their leader right in the eye. You hadn't seen a man killed before, so the scene is quite a shock for you. the shot is clean, leaving a hole where the mans eye had been and an exit wound out the back. The shot had been so quick you doubt the man even knew he had died. The rest of the swiss guard, taking this as a cue, also draw and shoot the bandits guards, who have little time to react, while your original forces rush through the gate to keep it open and fend off forces there.

Two hours pass before Ast deems that every bandit has been slain, having turned their fort into a slaughtering grounds. He approaches you, blood stained, and says "I shall leave this fort in your hands sir. You take the platoon of guards and hold it while the swiss go to clear the other two forts. We need to get there quickly in case any runner escaped, we cant give them any time to prepare a defense." "Of course Ast, may luck be with you and your men." Ast smiles before saying "Who needs luck when they have skill and gunpowder?" Before signaling for his men to form up and head out.

---

[Development: Stewardship, 38+15=53]

The forestry project goes well. There had already been some small scale forestry happening before your arrival but that was largely for individual use, personal projects or simply fuel for fire while selling off the extra, but you are able to find enough men willing to do it professionally. Eventually you start getting a small but steady supply of oak for whatever needs you have while the woodsman sell the rest, while you get a small part of the profit.

Development becomes easier (+5 to Development rolls) and forestry gives 15 Fl/turn

---

[Introductions: Diplomacy, 49+20+18= 87]

You start penning a letter of introduction to the monk of Firenze while you task Zelic with writing one to lord Este of Ferrara. Writing the letter has been a bit of a hurdle, being harder at first then simply doing this in person, but eventually you write up something you find respectable. It doesn't hurt that you have the quite caustic letter of Sforza to contrast against.

While Girolamo Savonarola is not quite leader of the Firenze yet, that role lies with the Medici family, he is quickly taking the power they have held for decades. The Medici have also long rivaled the papacy, but more importantly as Medola tell you, they are allied to the Assassins, using them to keep their hold of the city. If the man is taking this power so easily he must be a man of skill, and someone you should at least start on good terms with.

"Dear Father Savonarola,

I write this letter to you so I may introduce myself. I am Valentino Borgia, son of Pope Alexander VI, Governor of Romagna. While you are not yet leader of Firenze your ascension and the deposing of the corrupt Medici seems all but certain now, so I wished to start on an early and good note. While there have been some injustices committed to Romagna by Firenze these acts were under the influence of less enlightened leaders, deeming it permissible by law and God to steal the holy lands of the church.

I believe that we will be able to come to a fair and righteous agreement on the return of these lands once you have taken your place as lord of Firenze. And I would be overjoyed to meet you in person once you have taken your role. When the time comes please do send a letter of invitation, I have heard grand things about the city and would love to see it.

Best regards, Valentino Borgia."

With Zelic also completing his letter, you mark them both with your seal, split in half with one side having the bull of Borgia and the other the eagle of Romagna. You hand them off to couriers and await their response.

---

[Scouting: Intrigue, 8+17+20=45]

You had decided you really needed more information on the city of Ravenna itself. You'd been here over a year now and still knew little about the factions that lived within it. You knew of the clergy here, split amongst the many churches, who had acted as leaders for the citizens when necessary, but none had come forward to meet you. You don't know if they didn't accept your rule and refused to acknowledge you or if they decided that you were a good enough leader and left it all in your hands.

Then there are the criminal elements of the city, and of them you know even less. You have no idea if its one large organization or multiple petty gangs. You don't know how many there could be, what goals other than "get Florins" they may have, or if they even have a leader.

There's also the exiles of the city, the romanis and jews you had camped alongside outside the city walls for a time. While technically not a faction "of the city" due to your citizens actions they should not be ignored. You decided that this was a good trial run for Melodas new spies, and so she sent one of them out to infiltrate and get information on the groups.

The next week the man is found, his throat slit and body dumped outside the city's walls. Meloda is furious, enraged at whatever "filth", as she puts it, would kill one of her men, and mad at the dead man for letting himself get caught despite her training. You ask whether this could be the work of the Assassins and she says no. Their modus operandi is stabbing usually, not slit throats, harder to get information if they're gurgling on blood. So that leaves someone in the city to have done this.

---

[Recruitment: Learning, 74+15=89]

After your recent taking of San Marino you find yourself some luck. These walls and towers have been maintained for generations, the skills of their fathers being passed down for generations and generations, each one adding some new secret. Luckier still, you've found a prodigy, Elena Farnese. Daughter to one of the oldest dynasties here, her father had no sons and had to teach her in their family's ways and she excelled, mastering the ways of no only construction of forts, but also how to tear them down, learning the intricate workings of cannons and mortar. Sadly her works were wasted in recent years, the bandits refusing to let her work on the walls.

You are in no place to deny the services of a skilled engineer, so you soon approach her with your offer. Tawny hair cropped short and out of the way, a few small scars that dot her face and hands, possibly from her work on cannons, and dark hazel eyes that are currently glaring at you as you approach. Embarrassingly she is also looking down at you, being almost half a foot taller than you and muscled from her work. This isn't going to be easy.

"Hello Signora Farnese, I am-" "I know who you are, the Roman lordling that kicked out the bandits and decided to stick around, what is it you want?" okay, rude and curt, you can work with that. "I am in need of an engineer in my services, I've tried looking elsewhere in Italy but it seems engineers are in fashion amongst the nobility. I've heard of your skill, with walls and cannonry and near all else you put your mind to and thought you'd make a great choice. Would you accept the position?" hopefully she won't be too demanding

"And what is it that me and mine get out of this? And I don't just mean your coin, though ill gladly take it, my people have dealt with over arrogant brutes for too long, and I want your word, writ in law, that San Marino will be given the respect, rights, and authority that any city would. I'll not hear anything about hiring me before those are guaranteed, and let me remind you of your own words before you make a decision, engineers are a scant few and already claimed and I would be a great choice."

Well damn, this isn't the best outcome. While it isn't impossible to give San Marino a city's rights it won't be simple. While definitely a great fortification it isn't as developed as many cities, though you can't really say Ravenna's a great example right now. It'll take the rest of the month just making its status official. But like she said, you don't have many options, and so you consign yourself you an aching wrist and hold out your hand. "I'll accept you conditions Farnsese, I look forward to working with you." she blinks a second before taking your hand and giving it a shake that feels like it'll rip your arm off. "Didn't think you'd accept, guess I work for you now Borgia."

---

[Training: Learning, 24+20+15=59]

Once again you spend your afternoons and evenings trying to gain some greater insight into your sixth sense, but this time you find no luck. You tap into it the same way, closing out all other senses and trying to find something new, but all that comes is the silent but ever encroaching whispers, and you make sure to silence the sense before they can herald the arrival of the presence.

---

At the end of the month you receive letters once again, though you doubt they are poisoned with pox this time. One is from the lord Ercole d'Este of Ferrara, the other from The Soon lord priest of Firenze Girolamo Savonarola, and neither is exactly what you expected. You decide to start with lord Este's letter.

"Dear young Valentino Borgia,

I thank you for sending a formal introduction, I worried that either you were too fearful or arrogant to acknowledge your neighbors and am glad to be proven wrong. I am afraid however that a personal meeting must be postponed for more pressing matters are calling me. If you are still governor by the time these matters are over I may invite you to Ferrara.

As for the matter of territory we acquired from Romagna, these are lands that the papacy had left forgotten and my people decided to settle. It would be unlawful for me to tear this land from them and so I shall not, and so long as they remain my people they will remain a part of Ferrara. I apologize if this inconveniences you but I refuse to change my position. I hope you understand.

Sincerely, Lord Ercole d'Este of Ferrara"

Oh you understand alright. The man hides behind the will of his people, people he likely sent himself. And you did not overlook him refusing to use any term of respect, not lord nor governor nor anything else, thinking you merely a young Borgia. While you have no high and mighty opinion of yourself his lack of respect shows that diplomatic endeavors with the man will not be easy.

You put the thoughts of Ferrara out of your head for now and move onto the letter from Firenze. You can see that the man, similar to yourself, personally wrote his letter, though its not quite to your benefit. His handwriting is poor to say the least, seeming like a harsh scratching over the paper rather than anything else, though you give the man the benefit of the doubt in that he likely hasn't had much need to personally write and so merely lacks experience.

"Dear Romagnan Lord Borgia,

I thank you for your kind words. I shall be lord of Firenze by this time next year, so feel free to call me such. There shall be no righteous agreement for the lands already lie in righteous hands. If you truly have reverence for what god desires then you should purge yourself of desire for this land, along with the heretical arts and devilish technologies that plague our age and return to a simpler life.

May God have mercy on your soul, Girolamo Savonarola"

Well it seems that this one isn't going to be of any help either. He refuses to return your land, and what was that nonsense about purging art and technology? It feels as if you truly are without allies on any side. However with the lack of much tact or offers from the priest he doesn't seem a great statesman, perhaps that's not the only thing he is poor at? If he proves to be a poor leader this might be the opportunity to take back your lands forcibly.

In other news the king of Naples, King Ferdinand, has passed, and logically the title of king should fall to his son, Alfonso II, however King Charles VIII has disputed the inheritance, declaring it should fall to him due to some old marriage. While it is a blatant powergrab he still aims to push his claim. Your father has started to form an alliance against France, composed of most powers of Italy, even the despised venetians, as well as the forces of England, Spain, and the Holy Roman Empire. While you are a small and unimportant part of Italy and unlikely to be targeted it is still a dangerous situation.

---

You have 360 florins, one basic platoon, and one elite platoon

You have two requests left

You have six actions, use them as you will

Please make your vote in plan format

Requests

[] While you already have some florins to spend more couldn't hurt (200 Florins more)

[] You might want your guards more heavily armed, request for them to be given arquebuses (upgrades your guards)

[] Ravenna is by the sea, request for a small fleet of ships (5 barques, 10 galleys)

[] write in

Martial

[] Perhaps you should look into mercenaries you could hire

[] You don't have an army but you have a few platoons, send them out to scout the stolen lands

[] Perhaps you should recruit some locals for the guard?

[] There are plenty of gangs and thieves throughout Ravenna, maybe you should send in your men to clear them out

[] Write in

Stewardship

[] There are mountains and hills near the city, perhaps you can send off miners to search for ore they could mine. (75 fl)

[] There's a large manor that's fallen into disrepair, perhaps you could repair it and use it for something. (75 fl)

[] That wall needs to be repaired, try to find some skilled workers to start repairing it. (150 fl)

[] The woods are dense and large, perhaps you could expand your operations (50 fl)

[] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl)

[] Write in

Diplomacy

[] Perhaps you should go meet one of your neighbors directly?

-[] Which one?

[] Send a letter to a different Power, such as Venice, the Ottomans, etc

-[] Who?

[] Write in

Intrigue

[] Perhaps you should scout the stolen lands, quietly

[] Someone killed one of your spys, find out who

[] the city is filled with gangs, maybe you could get them on your side?

[] an uninformed ruler is a weak ruler, send someone to one of your neighbors to find out what their situation is

-[] Where?

[] while you are unlikely to be targeted by The Assassins, it doesn't mean you shouldn't prepare, write up some instructions for your guards so they know what to look for and how to look for it

[] write in

Learning

[] Try to repair and reinforce the walls of Ravenna

[] Establish an armory to store and build new weapons

[] Let your engineer design as they please, perhaps building something of use

[] Write in

Personal

[] Send a letter to a family member

-[] To who, and what about?

[] You should learn how to use that dagger Cesare gave you

-[] Or maybe something else?

[] Write in
 
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This seems like it could be a fun quest! I'll try my hand at making a plan.

[] Plan: Information is Key
- [] Ravenna is by the sea, request for a small fleet of ships (5 barques, 10 galleys)
- [] Perhaps you should scout the stolen lands, quietly
- [] Someone killed one of your spys, find out who
- [] an uninformed ruler is a weak ruler, send someone to one of your neighbors to find out what their situation is
-- [] Girolamo Savonarola
- [] Try to repair and reinforce the walls of Ravenna

I think we need to look into reclaiming the stolen lands asap, if we wait too long it will be much harder to get them back. Originally I was going to vote for looking for some mercenary companies we could hire, but I think getting ships is a more prevalent issue. Once we have some, it should help with trade and defense.

Anyone have any thoughts on this plan? Things I should add or change?
 
[X] Plan Scouting, Information and Hopefully Profit
-[X] Ravenna is by the sea, request for a small fleet of ships (5 barques, 10 galleys)
-[X] There are mountains and hills near the city, perhaps you can send off miners to search for ore they could mine. (75 fl) (Assigned Velimir Bonus)
-[X] The docks are in good repair at least, perhaps you should purchase some ships to help with trade and defense (100 fl) (Assigned Elena Bonus)
-[X] Perhaps you should scout the stolen lands, quietly (Assigned Gaetan Bonus)
-[X] Someone killed one of your spys, find out who (Assigned Sophia Bonus)
-[X] an uninformed ruler is a weak ruler, send someone to one of your neighbors to find out what their situation is (Assigned Sixth Sense Bonus)
--[X] Girolamo Savonarola
 
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Oh, important note. Since the italian wars are starting next update you will not be able to request anything from your father after this
 
Anyone have any thoughts on this plan? Things I should add or change?

Some things to note:
  • We have six actions available each turn... you are only using 5 of them.
  • Make sure to assign the advisors (Gaetan - Martial advisor, 18 Martial; Sophia - Intrigue advisor, 20 Intrigue; Velimir - Diplomacy advisor, 18 Diplomacy; Elena - Learning advisor, 20 Learning) and the bonus from Cursed Sixth Sense (+20 to a chosen roll, but if said roll is a critical failure, complications will arise) as well.
 
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