Thank you.
Now: I promised you an example, so you could see how it worked when I actually used it.
The Idea
The basic idea behind this story is that Robert Jones (usually known as Rob)(note: the name may/will change later, to give me something that sounds right, but is still easy to remember), bored with his life as a farmer in the Empyrean Confederation, has set out to see the world, and to seek his fortune. He is wildly successful in this, and, by the time he is done, he has not simply defeated the darkness that has ruled over the city of Rima, but he has also been asked to rule the city as its newly-crowned king, the first purely human king the city has ever had.
Notes:
Oddly enough, this has actually happened before, and in relatively recent memory—the James Brooke, the White Rajah of Sarawak, for instance, was one of Brunei, for instance, one such individual. His family's hereditary kingdom would later become the basis for Malaysian presence on Borneo, after the kingdom was bankrupted during the fighting in WWII, and was forced to become a Crown Colony in order to pay for the rebuilding.
As for the actual idea, I have no idea where it came from. I've been playing around with the basic setting for quite some time, and the themes are something I've been thinking about for a while, as well, but I've never really found something that really fit with either of them, until this. Somehow, the idea of somebody who went out to seek their fortune, and ended up with a kingdom instead, kind of appeals to me. In retrospect, this may have originated from an old movie from Monty Python I saw...but then again, maybe not.
The Over-plot:
Although I actually have a few plots to choose from, I think I'm going to do this roughly along the lines of the story of David: start out with a spectacular and heroic deed, which lets our hero gain prominence, followed by the loss of public standing, being forced to go underground, trying to survive as an outlaw and then an outlaw leader (with a steadily growing band of outlaws to back him up), before finally, on the king's death, taking over the rule of first part of the city, and, ultimately, the entire city.
To make this a little more original, I'm going to be altering a few things. For one thing, the MC's band, while it may number hundreds, isn't going to answer to him directly, to keep the cast size sort of vaguely under control. Instead, the MC will be relying on no more than five or six others (probably four, in point of fact), most of whom will be female, who may have their own merry bands that answer to them. As well, I'm going to try to keep the resolve not to kill the king to a minimum—the hero will have no problems with the idea, he just won't get the chance to realistically do so for a bit. Finally, I think I'll adjust the whole kingship as a reward thing to better fit the setting: the main character shouldn't want to be king, particularly not when there are so many supernatural creatures within the city. Instead, I think I will make the kingship almost something given to him as a punishment, a sort of retaliation for leaving the city unprotected (or perhaps ungoverned), if you will.
Notes:
For those of you who are only familiar with the story of David and Goliath, David, who started out as a not-very-simple shepherd boy, was not simply skilled with a sling, not to mention other weapons, but also in music (and may have had additional education besides this), and served as King Saul's harpist for several months. In point of fact, he first became known not for his skill at arms, but for his abilities as a musician, which fact was super-ceded by his killing of Goliath. After the slaying of Goliath, David became not simply a royal musician, but also a general in Saul's armies, and began to become increasingly popular throughout the Twelve Tribes of Israel. Saul, mindful of the threat this might eventually pose, began to become increasingly alarmed by this, despite the fact that David, who had become very close friends with Saul's son Jonathan, had little to no ambition for the throne. Eventually, Saul decided that he was going to have to kill David, and David skipped out of town one step ahead of the executioner, first fleeing to Nob, where he was given Goliath's sword--no word on how he could use the darned thing, given how huge and powerful Goliath was--and then to Goliath's home city, where he tried to defect to the Philistines. When he was turned away by the Philistine king, he instead fled to the wilderness via a stop in Moab, and a quick stop by the city of Keilah, where his six hundred men turned back a Philistine invasion. When Saul pursued David, David managed to sneak up to Saul and do one of a variety of things, which may or may not have led to a temporary reconciliation...but regardless, David was soon forced to flee to the Philistines again, which eventually lead to the Philistines marching on Israel (David was told to stay away, because the Philistines didn't trust him), and Saul and Jonathan's death in battle. After a brief civil war, David became king of all Israel, and led Israel into its golden age.
This has pretty much all the elements I'm looking for, and gives me a basic idea of what the plot will entail. This, in turn, gives me a feel for the city, what its environs will have to be like, and what its governing structure is probably like, as well as a vague idea of what kinds of characters I'll need, what kinds of events will be involved, and how long this process will take. A lot of this will be changed, of course, but right now I don't need to know the exact details--I just need to know vaguely what will happen.
Choosing Your Genre:
For obvious reasons, there are limited genres I can use with this kind of story. Only science fiction and fantasy really fit the bill—there are other types of story that might do the job, but...eh. Not really, not with current, modern conventions (of course, were I willing to settle for less than kingship, this would change...but I'm not, so there you are). Plus, fantasy is one of only a few genres of morality fiction, and of them, it's the only one that really lets me swap out more outrageous ideas to stand in for modern concepts. This helps negate some degree of ignorance of how these things work, letting me stretch my wings just that little bit wider. Of course, flapping said wings is a little bit more energy-intensive when they're stretched like this, but that's the price. There's no such thing as a free writing, after all.
I'm probably going to go for a sort of vague feel of adventure fantasy--quest-based fantasy, I think it's called. That is to say, I'll concentrate on telling the tale as the hero sees it, and pay a lot less attention to the behind-the-scenes maneuvering that he is unwittingly (perhaps) taking advantage of. I don't want the feel of an epic quest...but I will need the feel that this could have been an epic quest, if things had turned out slightly different.
Notes:
Fantasy, along with mysteries, is basically a morality play, where the good guys always have to win, and, more importantly, they have to win by being "good guys". Science fiction has elements of this, but sci-fi tends to focus much more on the idea of a projection of current trends, which are usually carefully selected to give the desired result, or upon a particular aspect of modern society, which is then amplified, and placed in a setting to make it even more obvious. This is due to the fact that one of the basic premises of science fiction is to imagine where we will, or even just where we could go in the future: where will we be twenty years from now, where will we be in fifty years, or two thousand years from now...or, alternatively, where would we be if this one thing were all that society really cared about? Science fiction asks the hard questions about us as a society that we really don't want to answer, or sometimes which we don't even wish to ask, but it does so by manipulating the setting in such a way so as to make the question (hopefully) non-obvious, or even to have already answered the question before it can be asked. This takes a certain degree of subtlety, and a certain degree of being able to read the audience's minds, and run with their expectations, something which I've never been good at. Because of this, I tend to leave the genre alone in my writing, although I do enjoy reading good science fiction.
Establishing the Setting:
This is really sort of an age of Conan, except quite a bit worse, for here the shadowy monsters and the spectres rule openly, and it mankind that huddles in the corner, hoping not to be noticed. This is a time when the dragons still reign largely unchecked, when demons and monsters rule entire cities of humans, and the mortals they hold power over can do little but cower in fear, and hope to make bargains of one sort or another to gain the strength to have some say in their destiny. This is not a time when adventurers flourish...it is a time before that, a time when even the concept of adventurers is nothing more than a fond dream of what life might be like, in the far-distant future of the mortal races, if the gods smile upon them, and they are able to somehow gather the strength to challenge their immortal overlords. Humans, in particular, have been largely helpless for thousands of years, and this helplessness has bred contempt...and that contempt has bred resentment, and even hatred. Being humans, they're starting to develop ways to fight back, to drive out the trolls, hunt down the werewolves, and to slowly but surely force the world around them to yield to human wills, instead of the other way around. A war is brewing, a war that most of the supernatural creatures in the world do not even realize is possible, a war where humans and other mortals will rise up against those who have long ruled them harshly, callously, and often painfully, and the only thing that even the most perceptive and far-seeing among the world's inhabitants can say for certain is that, whether the non-humans win or lose, they will most certainly pay a bloody, bloody price before the war can finally end.
Notes:
I think this is about a sentence longer than I said you should use, but I wanted to add that little extra bit about the coming war. In my head, the mortal races, led by the humans, simply because there are so many more humans than anything else, are slowly developing to the point where they can become a threat to the weaker supernatural creatures. The time will come, and not too many centuries into the future, when the vampires, the werewolves, and the other minor supernatural beasts will find themselves forced to serve the greater powers of the world simply to protect themselves from their former mortal prey...and I can't really see the mortals stopping there, either. Ultimately, the war will be long, it will be bloody, and the outcome will be inevitable--there are just too many mortals, and they adapt too quickly, for the outcome to be anything else.
The initial summary of the setting—which I still may use, because I kind of like how it came out—was something like three paragraphs long, including something like fifteen sentences. In a lot of ways, this is entirely too long, even if it is a bit more poetic, so I then went back and condensed, contained, and controlled the wording, so that I could have only a handful of major aspects, each of which could be covered with just a single sentence. That said, I really think the original may have conveyed the intended impression a bit better.
This a world that exists long before the rise of the mortal races to dominate the material world. Here, the mortal race live with and around monsters on a daily basis, huddled together in tiny villages and communities, praying that those who are bigger, stronger, tougher, faster, and more magically powerful and adept than they will not take offense at their meager livelihoods, and move to exterminate them. This is a world where mortals serve, not rule, where gods care little for the affairs of men or elves, and where their masters view them as little more than tools, pawns to play games with, or even as nothing more than another kind of food...and that's if the mortals are lucky. But this dominance, which so many take for granted, will not always persist, and there are signs, if you know where to look, of places where that absolute rule over the pathetic mortal races is beginning to show the strain, for there are few things as dangerous as mortals who have decided they have nothing to lose. Escaped villagers, bandit gangs, and even a handful of dominions who have managed to overthrow their lords, and establish their independence—the cracks are there, and for every human, elf, of dwarf who manages to slide through the cracks, the pressure upon those who think themselves greater than they grows.
In the meantime, for those who would be more than simple pawns (or snacks), there are ways to become powerful, ways to become more than simple pieces on the board. Scattered across the land are the Houses, humans who have sworn to serve a more powerful being unconditionally in exchange for their blessing, making them far more dangerous than the average human, and perhaps strong enough to become a minor power to be reckoned with. Other humans have sworn their souls and those of their families and friends to dark gods or ancient devils, becoming their priests or agents upon the world; and a handful of tribes have learned magics so rare and so important that even the oldest beings upon this world must treat them with respect...or, at least, acknowledge that these individuals are a little bit less expendable than is the norm.
And, of course, there are others, as well: necromancers, dark sorcerers, witches, and more, all of them men and women who have traded not their souls, but perhaps something even more precious for the power to seize dominance over their neighbors, and, in so doing, make their own name in a world that regards them as nothing more than pets...or pests. And over all of this rises the shadow of another god, one who may be of the Light, or the Dark, but who always stands aloof from all, man and demon alike, and moves mysteriously, for purposes unknown to any.
Basically, the idea is that this story is set in an age when humans are seen as nothing more than cattle—vampires, werewolves, demons, succubi, incubi, dragons, angels (though these are rare), fae lords, elves, dwarfs, trolls, giants, and many, many, many more are the races who truly rule the world, and they see humans, who have few advantages, and no real strengths in battle, as beings who are not fit to do anything more than serve (and, generally, to serve poorly). Humans, being unable to directly match these races, have little choice but to accept this verdict...but make no mistake, humans are not happy about this, and there is a lot of hate building up behind the carefully subservient expressions and the purposefully obedient behavior.
Choosing The Primary Theme(s):
The story as I've created it so far suggests two primary themes, both of which I think will work very well for this story. The first, which I will try to make the more obvious theme, is the idea that personal gain, or profit, is not necessarily mutually exclusive with doing the right thing—the main character, along with his allies, are mostly doing this for their own benefit, yes, but that doesn't the fact that the monsters they've destroyed are, in fact, monsters, nor does it change their shock (and trepidation) when the main character is offered the crown. The crown was not what they sought, after all--they just sought a cash reward, not some kind of epic status known all over the world.
This leads into the second primary theme: that with great responsibility, comes great power. The heroes didn't do this to assume rule over the city—they wanted to get paid, and then go home. Essentially, they were fighting to get their property back, not to seize power. However, seeing the chaos they left the city in, they assume responsibility, and that, in the end, is what makes them worthy to rule.
Notes:
I actually have a list of themes--and it's a long list--that seem to be something that nobody else really thinks about. I suspect that this is true of most writers-, since it seems that there is something about writing that seems to induce a peculiar kind of insanity in those who partake in the craft. This might explain why it seems like every professional author I have ever heard of is, at a minimum, somewhat eccentric, and is often a bit nuts. Mind you, there is typically much more method than madness in the mind of anybody who does this seriously...but I'm pretty sure that there's a fair amount of madness involved. And yeah, I'm no exception, except for the part where I'm not really sure that the method outweighs the madness (there is a LOT of madness).
Choosing the Secondary Theme:
It took a while to figure this out, but I think that the idea of freedom, especially of what makes for freedom, will likely be a good secondary theme, perhaps along with the idea that those with great power have correspondingly less freedom (unless they wish to abuse that power, anyway).
Freedom, at its heart, boils down to three things: the right to be paid for one's labor, the right to be an asshole in public, and the right to choose when and for what one will be killed. These may seem like very minor things, comparatively speaking, but pretty much every aspect of what we consider freedom to mean originally comes from one or more of those three things. Two of these will be covered automatically, just by the bits of plot I've worked out so far—I will need to figure out how the right to be a pain in the neck will have an impact upon the primary themes, and fit into the secondary theme.
Notes:
Secondary themes are hard to choose, and I don't yet know if these two will really serve my purpose. Typically, I have found that it works best for me to have secondary themes that are only somewhat aligned to my primary themes, as this cuts down on my tendency to lecture.
Creating the Villain(s)
The villain will be Malor, the demon lord. Malor isn't a particularly powerful demon lord, which means that his fall will not be cause for widespread fighting amongst his peers, rivals, enemies, and so forth and so on. However, despite this relative lack of power, he is still ambitious, and wishes for greater power over temporal affairs. He is unable to claim it, both because he lacks the power to overwhelm potential rivals, and because, frankly, he isn't smart enough to make up the difference (although he believes that he is). He mistakes fear for respect, and silence for obedience, meaning that he is never really in control of the city, and can simply dictate that the city's elites do or not do as he wishes. As events get more and more obviously beyond his ability to control them—or even to understand them—he comes closer and closer to the edge of madness, until the heroes finally have no option but to confront and destroy him, lest he simply slaughter the city's population out of sheer ignorance of anything else to do.
Even when he is slain, however, his ghost lingers on (metaphorically speaking), and it is not until the heroes step forward to assume his position that the chaos in the city begins to linger.
Notes:
Mortals, particularly humans, are NOT respected, or valued, in this world. The typical reaction to deeds of valor committed by human, elf, or dwarf warriors is to regard them as having transcended their handicaps...for now, anyway. Though the demons, dragons, and so forth tell themselves that this is because the mortal races clearly have no real strength, value, or even wisdom, in part, this stems from fear, for even the most arrogant of the greater and lesser powers that claim to rule this land can recognize the threat that the mortal races might pose if left untended—while they do not have any true power individually, their numbers have grown exponentially over the millennia, to the point where, were they to combine, they might conceivably pose a threat to some of the races that claim to rule them. Worse, the oldest among the greater races can remember a time when this was not the case, when mortals were few, and far between, and were rightfully ignored as being completely inconsequential.
Thus, for the city to accept a mortal as its ruler—and not just any mortal, but a mortal with NO outside source of power—there must truly be no other choice. This in turn means that there cannot be any other existing power structure to fall back upon, either because the heroes have destroyed it, or because there never was one to begin with (or, even more likely, both). In either case, a certain lack of trust, respect, and a certain degree of foolishness on the part of the ruler is required. Even the smallest degree of trust, over the long term, would allow a certain degree of permanence to form, which would automatically create a sort of government/power structure, as is witnessed by the regimes of dictators all over the world. This, in turn, means that there must be a reason why the city is still ruled by such an individual. This must come down to sheer, raw, power, hence the reason why we're dealing with a demon lord. He's a lesser demon lord, because I don't (yet) want to trigger a general war when he is defeated, and because I want it to be clear why there really isn't anybody left who feels that they can hold even part of the city on their own—if he were a major demon lord, he would have drawn sufficient power to his vicinity to have dragons, djinni, and others in his service, simply because he would be powerful enough to compel their service.
Plus, I don't want this to be some great crusade, or even the start of a crusade. This is nothing more than random chance—Malor happened to meet up with somebody who could take him, who he did not take seriously because they were just simple humans, which led to his downfall. Ultimately, this DOES change everything...but it will take centuries, or even scores of centuries, for the results of those changes to start to appear.
Creating Your Mnemonic
The Mnemonic that I have chosen is probably the second thing to pop into my head after I came up with this idea: the idea of two of the characters fighting, one with a sword, and the other with a quarterstaff. The quarterstaff's greater length is making it impossible for the sword user to get close enough without getting whacked, which is annoying her to no end, to the point where she is shouting for her opponent to stop hitting her, dammit, and stand still so she can hit him back. I have no idea why, but this seems to be indicative of the entire story, its theme, and its premise—a simple, ordinary man who struggles against foes who he should have absolutely no chance of defeating.
For me, mnemonics almost never show up during the actual story itself, so it is very unlikely that this one will show up. The idea is simply to put me in the mind that this story will require, as well as to get an idea of how the two most important heroes interact. I want simple, if possible, because it's something that I can remember quickly and easily, but I have used more complex mnemonics before. Eventually, this will probably boil down to a single phrase, but by that point I'll likely be far enough into the story that it won't matter.
On a related note, I have been known to use the mnemonic to forcibly break writers block. Heaven alone knows how this works, but somehow, I can use this to rewind the story for quite a ways, and take a look at whether or not something works, and then discard it...or not.
Edit: I had to change the mnemonic for this, both because I didn't like the tone, and because it turned out I was already using that mnemonic for something else. Oops. New mnemonic is "Catch Fire" by Jenova.
Doing the Research:
Doing the research for this will be somewhat challenging. Obviously, the tale of David will be important, as will knowing some of the Biblical history behind it. There are also a few more modern histories I will need to check out, so I can get some idea of how this kind of power consolidates, and what happens when a power vacuum emerges early.
It's too early to really get complete information on what happened in Iraq, which may be the closest modern equivalent of what I want to happen, but Ataturk's revival of Turkey might be worth checking out, as well, particularly if this story continues for long. As well, there are other takes that reflect part of this—I will have to do some more searching to find them.
The fundamental part of this will be finding out what happens when a kingdom or a population loses all traces of centralized authority, and does so very suddenly and sharply. I am guessing a sudden surge of violence, as minor gang leaders try to take over the role that government has been fulfilling until very recently, but I don't actually know this.
I will also need to research traditional weaknesses of demonic lords—I want the bad guy to fall not to some obscure and/or powerful magic, but to something simple, and, if not common, than easy to understand. Salt may be an option, but I remain unsure about this, since salt was rather expensive before we learned how to make it artificially, and using enough to even weaken a demon lord would be prohibitively expensive. Regardless, though, it needs to be something that an ordinary mortal can use, without assistance from any of the city's Powers, or even supernatural creatures.
As for the fictional part, I think I will have three races of mortals: dwarfs, elves, and humans. Of the three, dwarfs are tough, magically sophisticated (sort of), and they fortify to hell and back, meaning that taking out even a minor dwarf settlement is usually a major pain. Elves are in some way linked to the Fae, which is a problem for them, and makes it hard for them to settle outside of the forests that they call home, but they can also use magic more easily than other mortals, and there are enough of them to build some fairly large cities in the forests, where they are both hard to find, and well-defended. Agriculture remains difficult, however, so their spread has been...somewhat slowed by the realities of moving from one climate to another. Humans, on the other hand, can go anywhere, do anything, and are completely defenseless to the other races—they can't really fortify fast enough to hold off their enemies, since they live above ground, and they can't really hide, since they are big on agriculture, which limits them to cleared areas. Elves and dwarfs can get some measure of independence from their supernatural overlords, simply because noticing them is more trouble than it is worth, but humans are typically completely dominated by the supernatural beings. Neither of these three races earns any great respect from the supernatural races, although most of the latter will admit that a mortal woman can be uncommonly beautiful (succubi in particular tend to resent mortals for this, particularly humans, and especially human women, who can, on occasion, put most succubi to shame). I may include kobolds in all of this, simply because I've always been tickled by the story of Tucker's Kobolds, but I am unsure where, how, or even if they should be included. Orcs are unlikely to be included, but goblins will. However, goblins will not be the coulda-beens as they are in most fantasy tales, but the ruthless, ferocious, and very dangerous creatures they were originally believed to be—they're not strong in magic, but they are one of the more physically powerful nations in the Faerie Courts.
The top tier of the supernatural includes dragons of several varieties, demons, angels, high-ranking djinni, faerie lords, and titans. Any one of these creatures could easily wipe out an entire army of mortals on their own, and pose a serious threat to most nations of the supernatural world. Below them are creatures like succubi, imps, the Sidhe faeries, Goblin Lords, frost giants, ice trolls, ogre mages (also known as oni), and so forth and so on. Normal trolls, ogres, most giants, and other creatures of a similar level are the third tier—they'd be more dangerous if they could work together, but as it is, they can barely manage operating as a family, let alone working together as a tribe or a community (to give you an idea, a large giant can take most dragons in a stand-up physical fight...provided that they can reach the dragon, and that the dragon does not simply resort to using magic). Creatures of this level tend to pay attention to mortals, as a sufficiently large and sufficiently determined mortal army can sometimes make life sufficiently unpleasant to drive them away. Below them, on the bottom tier, are vampires, werewolves, and so forth and so on. Any of these creatures is more than a match for an average human, and is typically able to take any two or three normal humans in a fight, but a trained hunter can prove dangerous, and they don't have too many options against the bigger and badder critters themselves. Genies, faeries, giants, and a few other groups tend to run the gamut—you find stupefyingly powerful members of each group, and you find members that are no more than bottom-tier ingrates.
Certain humans (other mortals do it to, but humans are known for it) have somehow sworn allegiance to particularly powerful beings or groups, and have gained some kind of blessing as a result. These humans are divided into Houses, each of which is sworn to the service of one being or group. Each House's blessings vary, depending on the House, but most include extended life, and some kind of enhanced physical performance, as well as increased access to that Power's magical arts. Humans and elves don't really have their own magical arts, as yet, although the dwarfs have created a strange kind of runic magic that seems to be able to enchant objects and items more easily than is normally the case...either that, or the dwarfs are putting substantially more effort into the process than most races would normally bother with.
Humans in particular are also becoming increasingly numerous, and at this point probably comprise over half the population of the known world, but they are absolutely an under-class. Killing a human is considered to be about as serious a crime as killing a cow—it's a problem if it was somebody else's human, but otherwise, it's nobody's business but yours (and in some circumstances, you'll actually get a reward for doing so). This has gotten to the point where it has attracted the attention of a few gods, nature/land spirits, or other beings, all of whom really don't care how powerful their worshipers/agents are, so long as they're willing to devote themselves fully to their patron's cause. By and large, the gods, spirits, etc are playing mostly the same game as those supernatural beings on Earth, but with higher stakes, over a longer term, and with a great deal more in the way of resources and (presumably) intellect.
Research is not just about getting factual information, although that is a requirement as well. It is also about knowing the conventions of the genre, and looking at other authors who have tried similar ideas, and so forth and so on. Research is basically about two things: making sure that your story rings true on the little details, and making sure that you don't have to reinvent the wheel. Don't get me wrong—reinventing the wheel can improve in a slightly or even vastly improved wheel (sometimes literally). But that's not the sort of thing you want to do unless you really, really have to do it—readers expect your story to follow certain conventions, and to use certain ideas. Knowing what those conventions and ideas are, and how other authors use them, can be and often is the key to making sure that your story holds your audience's attention. Ignoring them will almost certainly result in your losing their attention, or never getting it in the first place.
Because of this, research is going to take place in your own head as much as it does in the real world, particularly in fantasy and science fiction. You're trying to nail down how things work, and pick out the important details of your society, here, so you're going to have to do a fair bit of imagining now, before you start world-building, since this is what will define your world-building. Also, for those who haven't caught it, the imagination has revealed another area where I will have to do some research: the lives and status of Jews, Gypsies, and other minorities in Medieval Europe, since they shared something of the same status as humans will in this story.