Vote tally - How Ba-a-a-ad Can I Be? (A Paw Patrol SUPERVILLAIN Quest (Yes, Really))

Scheduled vote count started by Duke William of on Jun 20, 2023 at 5:32 PM, finished with 46 posts and 18 votes.

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Duke William of
How Ba-a-a-ad Can I Be? (A Paw Patrol SUPERVILLAIN Quest (Yes, Really))
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Post #2504

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  • [X] Plan: Preparing NEMESIS.
    -[X] Information Gathering: Before you can plan your schemes, you must first know where your schemes are going to be carried out. DC: 20/40/60
    --[X] Adventure City.
    -[X] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
    -[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
    -[X] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
    -[X] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60
    -[X] Looking Around the Lookout: Given the mess that you (didn't)make in the Lookout, it'd probably be best if you tried to help the Paw Patrol out with cleaning things up. DC: 20/40
    -[X] Making Friends: Adventure Bay was rather small for a city, so it wasn't a surprise most people here knew each other pretty well. You might as well get to know them as well. DC: 15
    -[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
    --[X] The magnificent mystical marching device: Also know as an pair o puppet legs on a fake hand made for presto's use, it allow the puppet to walk around and cast all the spells know by their master (basically presto becomes ambulatory and can cast spell without Johanna's bonuses)
    -[X] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
    -[X] Getting to Know Iskander: Talking with Iskander is nice, and his stories about Alexander the Average(in his eyes) never failed to make you laugh. DC: 20
    [X] Plan: Business and Self improvement
    -[X] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
    -[X] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
    -[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
    -[X] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
    -[X] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60
    -[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
    --[X] our dress doesn't provide protection from physical or magical harm, fix that.
    -[X] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
    -[X] Workout: You've got muscles now, girl, and it shows. Keeping yourself in physical shape is a sweaty effort, but so very worth it. DC: 20/40/60
    -[X]Learn a Skill: Write-In below what skill you want to learn.
    --[X] Parkour
    -[X] Master a Spell: Write-In below what existing spell you have that you want to master.
    --[X] Repellendi
    [X] Plan: Business and Self improvement and Pups, Oh My!
    -[X] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
    -[X] We Didn't Start The Fire: Through Butch and Reuben, you've learned about a fiery thief located around Adventure City. You'd like to meet with him, see if he has anything to bring to the table. DC: 50
    -[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
    -[X] Talent Scouting: Though a little premature, it wouldn't hurt to find some recruits for your dastardly league. DC: 25/50/75
    -[X] N.E.M.E.S.I.S. Business: Humdinger politely wants your help in making sure that all the paperwork and stuff for your League is properly addressed and stuff. DC: 0/30/60
    -[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
    --[X] The magnificent mystical marching device: Also know as an pair o puppet legs on a fake hand made for presto's use, it allow the puppet to walk around and cast all the spells know by their master (basically presto becomes ambulatory and can cast spell without Johanna's bonuses)
    -[X] Train Magic: You are talented in the esoteric arts, and you know it. Training yourself further to gain even more power is always a good thing. DC: 25/50/75
    -[X] Workout: You've got muscles now, girl, and it shows. Keeping yourself in physical shape is a sweaty effort, but so very worth it. DC: 20/40/60
    -[X] Looking Around the Lookout: Given the mess that you (didn't)make in the Lookout, it'd probably be best if you tried to help the Paw Patrol out with cleaning things up. DC: 20/40
    -[X] Master a Spell: Write-In below what existing spell you have that you want to master.
    --[X] Repellendi
    [X] Plan: getting evil.
    -[X] Hiring Henchmen:
    -[X] We Didn't Start The Fire:
    -[X] Butch and Ruben:
    -[X] Talent Scouting:
    -[X] N.E.M.E.S.I.S. Business:
    -[X] Looking Around the Lookout:
    -[X] Making Friends:
    -[X] Summoning a Familiar:
    -[X] Hanging Out:
    --[X] Ryder.
    -[X] Puppet and Woman:
    [X]Plan: Magic items,Familiars, puppets
    -[X] Butch and Ruben: You think you came off a little too strongly on Humdinger's henchmen. You should probably do something to assuage their fears and such. DC: 30
    -[X] Burglary for Beginners: Now that you have some experience in the art of burglary, the idea of robbing a house when its occupants might still be in it is less daunting than it was previously. DC: 25/45/65
    -[X] Expanding the Evil Lair: Your cavern is spacious enough, but with Iskander around, you could probably do with a bit more space. DC: 50/80
    -[X] Search for Magical Items, Books, or Reagents to Steal: You want to be the greatest magician ever, right? So what better way than to steal more magic? That was, if anyone else had any magical items to take... DC: 40/60/80
    -[X] Fencing Off: You should probably get rid of the non-money items you'd stolen, find a fence to hand them off to or something. DC: 20/40/60
    -[X] Summoning a Familiar: Given the literal treasure that has metaphorically fallen into your lap, it would be a waste to to not use it, right? You'll grab Presto and your minions, set up a nice area for the summoning, and then hopefully summon a familiar. DC: 40/60/80
    -[X] Artifact Enchantment: While you could search for or steal your magical artifacts, you could also make them yourself. DC: 20/40/60
    -[X] Hanging Out: While Presto, Iskander, and the others are wonderful buddies, you can't help but feel that maybe you shouldn't hang out with only them. They're not your only friends, after all. DC: 15
    -[X] Ryder Collins
    -[X]Learn a Skill: Write-In below what skill you want to learn.
    -[X] stealth
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