Vote tally - Hold It In (RWBY/Transistor)

Adhoc vote count started by Prok on Jan 26, 2022 at 10:43 AM, finished with 51 posts and 15 votes.

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Simple majority
Prok
Hold It In (RWBY/Transistor)
Post #6205
Post #6255

None
Yes
Enabled
Enabled
Enabled
Enabled
15
51

  • [X] Plan Cool guys don't look at explosions
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    -[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
    [X] Plan Double Crash
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    [X] Plan End it.
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    -[X] Breach(): Pierce Targets with great force across long distances. (Long-Range: Is capable of hitting most Targets without moving into close-range combat.)
    -[X] Ping(): a rapid-fire stream of energy bullets. Medium-range. (Spray-And-Pray: Dice Threshold lowered by 1 (7->6))
    [X] C-C-C-Combo (Now with even more space!)
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Swap: Simple- you're on the edge of the map, so switch places with him and get the chance for some distance that way. Free action.
    -[X] Disengage: Move out of combat with a Target. Regain 1 point of Aura every round out of direct combat.
    -[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    [X] Plan Cool guys don't look at explosions
    -[X] Turn()- Take an extra turn, doubling all actions. All Functions besides Jaunt() are locked for 3 turns. Turn() is locked for 6.
    -[X] Load(): Form a volatile Packet. Strike Packet to produce a large blast. (Batter Up: Forms a Target that must be attacked to cause damage.)
    -[X] Crash(): Destructive analysis. Weak, short-range. 50% chance of causing the Crash status effect (double all damage, raises all Success Thresholds by 1. Lasts 1d3 turns.)
    -[X] Jaunt(): Transport User 3 Spaces down the Distance Meter instantly, negating any attempts to attack them in the interim. Any enemies in the path travelled have a 50% chance of gaining the Green-Gilled status effect.
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