[X] Execution()- Ok, not an actual execution, but... yeah, basically that. Just Breach() her and be done with it. Please, for the love of god, don't take that sentence out of context.
[x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm. -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme.
[x] Offer()- "Outer lights on. Lumen, put the crystal down, we're talking to her first." Diplomacy: because second time's really the charm. -[X] Point out to Lumen that maybe throwing out explosions in this death trap of a maze may not be the best idea if we don't want to have the walls fall down on us. As long as we are in the maze it might be best to avoid any fights that may wreck the walls unless we have to and try to get out of here once we meet up with Creme. --[X] Also be prepared just in case the girl decides to backstab us when we're talking.
[X] Mercy()- "Yeah, but she's gone now. So, let's talk about why you have mild hypothermia instead." She's obviously had a rough time of it, and you imagine that kind of gratitude will be useful later on. You know, assuming she can get away without alerting Lumen.