[X] Plan Sivantic
-[X] Put forth what Jaune thinks she is doing in the air, no hiding: She wants to leave because of Boriah Lee, right?
-[X] Remind Ada that Beacon has Glynda in it, Glynda is terrifying.
-[X] Show her the Process. If possible, offer her a companion Process regardless of where she goes. Tell her about Cell, and his plans for it.
-[X] Tell her we want to stay a team, because we are friends, and we like being friends. And that means watching out for each other.
[X] Plan: Keep Calm and Carry on
-[X] Hold out your hand and offer it for her to take. Something as simple as reaching out to another person is a good start.
-[X] For now, play along by trying to 'convince' her to go to Beacon. Use the presence of veteran Huntsmen like Ozpin and Glynda as examples for why she should go to Beacon instead of Haven.
-[X] Introduce her to Blue, Bracket, and Cell. Tell her a little about the Process.
-[X] Ask if she'd like to meet your family. Tell her a little about what they do, such as Juniper working for the DPD.
[X] Plan: Appeal to logic because we suck at emotions
- [x] Double check nonthreatening body language: be close without crowding her, be available for hand holding or hugs without looking like she has to do anything: arms near sides at slight angle, palms out, fingers loose but not splayed, right hand slightly ahead of left.
- [x] Remind Ada that Beacon has Glynda in it, Glynda is terrifying.
- [x] Show her the Process. If possible, offer her a companion Process regardless of where she goes. They're independent, right?
- [x] FOR THE LOVE OF ALL THAT IS HOLY DONT MAKE ANY GRANDOISE "I WILL PROTECT YOU" PROMISES THEY'LL FREAK HER OUT.
- [x] Remind her that she has friends heading to Beacon. Joke about Creme and Lumen going all axe murderer on people like they did in the maze: "These guys are so terrifying anyone would think twice about getting near them."