Hive Mind Quest

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Be the Hive Mind...
Who are you?
Location
USA
I have not seen very many quests where you play as a hive mind so here is my attempt. Be aware I am not a writer so forgive me for how bad it might be. I will try to update at least once a week if not more depending on my muse. This is also my first quest.

You are the result of thousands of years of evaluation and symbiotic relationships. From that first symbiotic relationship of a few creatures and plants to the present symbiotic network of hundreds of creatures and plants. Over the course of those thousands of years you are slowly born. You have recently become aware enough to think other then the overriding need to feed and reproduce.

Who are you?
[] Hive Father
Mobile bio-form (can upgrade from small unit to starships)
Micro orders
Limited Macro orders
Can have clones
Can be resurrected if killed
Needs thinkers to research new bioforms
Must protect queen

[] Hive mother
Immobile bio-form (can upgrade from building to large starship)
Macro orders (general Strategy)
Limited Micro orders
Can have daughters
If killed daughters replace mother
Can research new bioforms
Reliant on Generals

Father limited on base building more focused on commanding armies. Mother limited on commanding armies more focused on base building. Both have full control of all units and building. Chose wisely when choosing which universe you evolve in.

What race do you command?
[]The Hive
+ No need for Synapse units
- Reliant on relay ship
- Units cost
- Resource collection
- resource upkeep
- Upgrade cost
+ Diplomacy
+ No need for Broods
+ Can have wildly different unit variant strains
+ units are Sentient
+ Research
Unit sentience (High)
- Loyalty (can rebel)
+ Unit Heroes

[]The Zerg
+Either Synapse units or Relay ship
Units cost
Resource collection
resource upkeep
Upgrade cost
Diplomacy
+ Broods allied
- Need broods for Unit variant strains
Research
Unit sentience (Medium)
Loyalty (Harder to rebel)
Unit Heroes

[]The Tyrranids
- Reliant on Synapse units
+ Unit cost
+ Resource collection
+ resource upkeep
+ Upgrade cost
- Diplomacy
- Broods (Broods have a chance to attack you)
- Need broods for Unit variant strains
- Research
- Unit sentience (low)
+ Loyalty (impossible to Rebel)
- Unit Heroes

[]Other

The hive takes a while to build up but can hit hard (less units needed). The Zerg are average on build up and attack (average units needed). while the Tyrranids can build up fast but are weak on attack (many units needed). On loyalty, for example, Chaos can corrupt The hive but not the Tyrranids while the Zerg can be corrupted but its hard at game start. With research this can be negated.

What Universe did you evolve in?
[] Star trek
[] Stargate SG-1
[] Star Craft
[] Warhammer 40K
[] Warhammer Fantasy
[] Homeworld
[] Tiberium sun
[] Red Alert
[] Other
 
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Stats
Will update this after every turn.

The Hive
3 Army actions
5 Infrastructure actions
6 Research actions
3 Control actions

Mining Tiles = +5 Ores (Organic Units cost Ores)
  • The Hive +5
Foundry Tiles = +0 Metals (Weapons cost Metals)
  • None
Manufactory Tiles = 0 (Inorganic Units cost)
  • None
Home Tiles = +5 (Increases Max Organic units)
  • The Hive
research Tiles = +0 (Increases Max Research)
  • None
Supply Depot Tiles = +0 (Increases Max Supply units) (I.E. Ores
  • None
Arms Depot Tiles = +0 (Increases Max Inorganic units)
  • None
 
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resources
There are 3 sections to resources:

Mining - The gathering/digging of ores and the like
Foundry - Turning the ores into metals
Manufactory - builds all inorganic Units

You can build Mining tiles but Foundry and Manufactory tiles need to be researched before being built.

Each section takes up a full tile.
Mining tiles can only be place on mountain tiles. All mining tiles add together regardless of distance.
Foundry and Manufactory tiles can be placed on Forest or Plains tiles.
They cannot be placed on Hive or Mountains tiles. Two tiles adjacent have their levels added together. Diagonal or separated tiles do not add together.

There are 4 levels to each with 3 efficiencies levels. Each efficiency level must be researched to build higher levels. Cannot go above Max.
Minimum - can build up to level 5 units/ 20 ores/ 10 metals
Medium - can build up to level 10 units/ 40 ores/ 20 metals
High - can build up to level 15 units/ 60 ores/ 30 metals
Max - can build up to level 20 units/ 80 ores/ 40 metals

In order to build a level 21 unit and higher you would need several mining tiles equal to or higher then 21. So you would need 2 Minimum or 1 Medium mining tile to build it.
If you want to build a level 10 zergling and a level 10 Hydralisk their cost adds together so you will need several mining tiles equal to or higher then 20.

All organic units just need Mining to be built. Inorganic units need all three.
Organic projectile weapons need Foundry tile.

If you want to build a tank like the Leman Russ which is a level 10 inorganic unit you would need 10 in all three Sections.
Mining Medium
Foundry
Manufactory
 
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Units
Strains
Strains Unit Levels based on Research levels added together
Ex. Intermediate Zergling + Intermediate Blades + Intermediate claws + Intermediate teeth + Intermediate light Carapace = level 10 Zergling unit.

Organic units Cost Ores
Inorganic units Cost Metals

Units cost based on level. A level 10 Zergling costs 10 ores.

There are 10 units in an Force and 10 Forces in a Army.

All forces must have a combination of Small to Massive Units equal to 9 with 1 Control unit. E.G. 3 Small 3 Medium 3 Large And 1 Control.


Units
SMALL
Zergling Level 6
  • Zergling Strain Adept 1
    • Blades Adept 1
    • Claws Adept 1
    • Teeth Adept 1
    • Light Carapace Adept 1
    • Speed Adept 1
    • ?
Medium
Hydralisk Level 5
  • Hydralisk Strain Adept 1
    • Blades Adept 1
    • Teeth Adept 1
    • Medium Carapace Adept 1
    • Strength Adept 1
    • ?
    • ?
    • ?
Mutalisk level 5
  • Mutalisk Strain Adept 1
    • Teeth Adept 1
    • Medium Carapace Adept 1
    • Wings Adept 1
    • Psionic movement Adept 1
    • ?
    • ?
Large
Massive


FLEET
SMALL
Medium
Large
Massive
 
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Territory
The table is 9x9. As such the Hive is at 3 across x 8 down.
The Top Hemisphere of Zerus.
A​
B​
C​
D​
E​
F​
G​
H​
I​
1OceanOceanOceanIcy PlainsIcy PlainsIcy PlainsIcy PlainsIcy PlainsIcy Plains
2OceanOceanOceanforestforestforestforestforestIcy Plains
3OceanOceanOceanMountainsMountainsMountainsMountainsforestIcy Plains
4PlainsMountainsOceanIce oceanIce oceanIce oceanMountainsforestIcy Plains
5PlainsforestMountainsIce oceanNorth PoleIce oceanMountainsforestIcy Plains
6PlainsforestMountainsIce oceanIce oceanIce oceanMountainsforestIcy Plains
7PlainsforestMountainsMountainsMountainsOceanOceanOceanOcean
8PlainsMountainsThe HiveforestforestMountainsOceanOceanOcean
9PlainsPlainsPlainsPlainsPlainsMountainsOceanOceanOcean
 
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[X] Hive mother
[X] The Zerg
[X] Warhammer 40K

Any chance this takes place before the Horus Herasy and we find a baby Primarch to join our family?
Yet to find a fic where that happens.
 
[X] Hive mother
[X] The Zerg
[X] Warhammer 40K

If playing as Zerg, how will we as a faction operate mechanics wise? Such as for assimilating species or individuals into the Swarm or for how Unit Heroes operate? And what do you mean by either synapse units or relay ships? We use both? Or we have choice to chose either Synapse or relay ships as modes of control? Hope these questions are not too intrusive. Trying to understand what some of the stats mean.
 
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[X] Hive mother
[X] The Zerg
[X] Warhammer 40K

Any chance this takes place before the Horus Herasy and we find a baby Primarch to join our family?
Yet to find a fic where that happens.
If this plan wins very next votes.

[X] Hive mother
[X] The Zerg
[X] Warhammer 40K

If playing as Zerg, how will we as a faction operate mechanics wise? Such as for assimilating species or individuals into the Swarm or for how Unit Heroes operate? And what do you mean by either synapse units or relay ships? We use both? Or we have choice to chose either Synapse or relay ships as modes of control? Hope these questions are not too intrusive. Trying to understand what some of the stats mean.
Knew I forgot something. Mechanics wise it would be similar to Hive Queen quest but less buildings and more creatures but very closely resembling the star craft game. For example instead of having a building that converts ores and such into usable Resources you would have Units similar to Honeypot Ants do it where they convert the ore internally.
Hero units is based on how high your sentience is. The higher it is the better chance to acquire a hero is.
Assimilating species or individuals is based on your diplomacy. The higher it is the easier it is to add individuals without losing what make them them. While the higher it is the more you have to research to fully assimilate a species.
On Relay ships vs synapse units its either having a giant mobile ship controlling everything in another system or having many smaller units controlling everything. Its pretty much the difference between Macro control (relay ships) and Micro control (synapse units).

If anyone has any other questions ask away. I will try and answer them when I can. All questions and answers will eventually added to the Info threadmark.
 
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If this plan wins very next votes.


Knew I forgot something. Mechanics wise it would be similar to Hive Queen quest but less buildings and more creatures but very closely resembling the star craft game. For example instead of having a building that converts ores and such into usable Resources you would have Units similar to Honeypot Ants do it where they convert the ore internally.
Hero units is based on how high your sentience is. The higher it is the better chance to acquire a hero is.
Assimilating species or individuals is based on your diplomacy. The higher it is the easier it is to add individuals without losing what make them them. While the higher it is the more you have to research to fully assimilate a species.
On Relay ships vs synapse units its either having a giant mobile ship controlling everything in another system or having many smaller units controlling everything. Its pretty much the difference between Macro control (relay ships) and Micro control (synapse units).

If anyone has any other questions ask away. I will try and answer them when I can. All questions and answers will eventually added to the Info threadmark.

Ok then, so playing as the Zerg, we would be mechanically similar to how hive queen quest. So instead of buildings which Zerg use to both establish bases and Hives we would instead have units meant to take over their roles and be more nomadic?

How would creep function for example as usually for both home operations and invasions it"s primary purpose is to spread over the land and absorb minerals and other resources to grow and continuously supply Zerg units and structures with food and resources along with simultaneously denying outsiders resources and territory? Ok so that is that gaining Hero units work.

How does assimilating species work for if they are non sapient especially if it is too gain a new unit or mutation like how Zerg got Hydralisk from assimilating Slothians and modifying them extensively? Do we use research instead?, Asking primarily as if I understood correctly diplomacy is what used for assimilating sapient species and individuals into the Zerg Swarm? Or is it also for non sapient species?

As for the relay ships and synapse units, what you mean is that taking relay ships would mean we would have a central controller for the entirety of the hive with things overlords being relays to help increase range of transmissions? While for Synapse units it means we have multiple controllers in the network like Overlords controlling small swarms, Brood mothers or queens being synapse units that control the brood and help direct other synapse units within it by providing objectives to pursue?

Apologies for these questions if they are too intrusive, seem incoherent or if they are asking too much details from you which you feel is unneeded. Asking for clarification to avoid misunderstandings and to understand how it will work.
 
So instead of buildings which Zerg use to both establish bases and Hives we would instead have units meant to take over their roles and be more nomadic?
Pretty much. All buildings unless stated otherwise are mobile. Meaning they can uproot themselves and move elsewhere. Though the bigger buildings cannot move.

How would creep function for example as usually for both home operations and invasions it"s primary purpose is to spread over the land and absorb minerals and other resources to grow and continuously supply Zerg units and structures with food and resources along with simultaneously denying outsiders resources and territory?
Creep needs to be researched though you do have a proto-form of it that helps absorbs sunlight to help feed buildings. When fully researched Creep would gum up enemy vehicles, bog down infantry, Poison non-zerg and slowly terraform a planet and many other uses. There is no need to worry about food or whatever. Resource Units cover all that.

How does assimilating work?
Using a dog as an example, with + diplo, Dog goes in Dog comes out. After that you can now make as many dogs as you want. If you want to upgrade it you must research it (easy). With diplo dog goes in Upgraded dog comes out. If you want a normal dog you either research it (medium)or put in many dogs(100+). Even then you might still have to research it. With - diplo Dog goes in 4 legged killing machine comes out. If you want a normal dog you either research it (hard if not impossible) or put in many dogs(10000+). Even then it might not work.

As for the relay ships and synapse units,
An easier way to view it is do you want to play civilization or an RTS. Regardless which you chose you have system wide coverage. (Its easier that way. though you will have a buff/de-buff on where exactly the unit is in relation to the army.)

Ok so that is that gaining Hero units work.
I... I don't know what your asking here...
 
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I... I don't know what your asking here...

Oh, I was not asking about anything for the Heroes as I was able to understand how we get heroes which related to sentience state and that we could get them by assimilating special individuals as well , just acknowledging that I understood. Still to keep this post from being irrelevant, I do have one question about heroes. We will be having heroes who capabilities vary from some being researchers, others being generals or being infiltration focused correct?
 
Oh, I was not asking about anything for the Heroes as I was able to understand how we get heroes which related to sentience state and that we could get them by assimilating special individuals as well , just acknowledging that I understood. Still to keep this post from being irrelevant, I do have one question about heroes. We will be having heroes who capabilities vary from some being researchers, others being generals or being infiltration focused correct?
Pretty much. you can also use resources to make a Hero but lets just say the cost is prohibitive. I mean if you need a general hero right this moment then yeah but just because no.
 
Adhoc vote count started by Stelarwand030 on Dec 10, 2021 at 2:00 AM, finished with 18 posts and 7 votes.

So you are The Hive Mother controlling The Zerg in Wahammer 40K. GIve me a couple to show you all the stats.
 
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Info
This is a dice lite quest. I will add choices but players can make their own. All choices must be in PLAN form. The dice rolls will be from 1 to 100 with crits in the 90 to 100 and the critfails in the 1 to 10.

Battles have their own Dice rolls. See On Battles.

Here are the stats for the winning vote:
There are 4 stats: Army, Infrastructure, Research and Control.
Each stat is how many actions you have in each category.

Hive Mother
0 Army
2 Infrastructure
3 Research
0 Control

The Zerg
3 Army
3 Infrastructure
3 Research
3 Control

Put together you have:
3 Army actions (1 Unit/Division/Army/Fleet production per action.)
5 Infrastructure actions (1 Building/Block/District/Hive built per action)
6 Research actions (1 Research/Branch/Tree choice per action)
3 Control actions (1 Unit/Division/Army/Navy order per action)

How this all works is simple. For every 3 points you go up a level. For example having 1-3 points in Army will allow you to build Units (~100 creatures), 3-6 points will allow you to build an Division (~10 units), and 6-9 points will allow you to build Armies (~10 Divisions) and Fleets ( 10 Ships + 1-10 Armies). Using Research you can increase the number of creatures in a Unit, Number of Units in an Division, Etc.

Home Tile (building) allows you to make Organic Units
Home Tile (Block) allows you to make Organic Divisions
Home Tile (Districts allows you to make Organic Armies
Home Tile (Hive) allows you to make Organic Fleets

Depot tiles (building) allows you to make Inorganic Units
Depot Tile (Block) allows you to make Inorganic Divisions
Depot Tile (Districts allows you to make Inorganic Armies
Depot Tile (Hive) allows you to make Inorganic Fleets


On the subject of Research:
1 choice (e.g. Sharper blades, Stronger muscles, Better eyes etc.)
Researching better swords. (e.g. Bladed Weapons - Organic Swords - Sharper Blades - Stronger Blades x Psionic Blades. Must research Psionics in order to research Psionic Blades)
Anything to do with Psionics. (Psi blasts, Psi weapons, Telekinesis, Psi Shields etc.)

How this works is if you research 10 items along the same branch then it would take a minimum of 10 turns to research them but if you can research the branch then it would take a minimum of ~5 turns. And on tree you will receive 1-3 new items every turn so long as you keep researching the tree.

Most organic research is easy to medium with a few hard
Most inorganic research is medium to hard with a few hard
Most psionic research is medium to hard.


Research Tile (building) allows you to research higher levels
Research Tile (Block) allows you to research harder levels
Research Tile (Districts allows you to research faster
Research Tile (Hive) drops research levels (Impossible to Hard ETC.... Easy to Free.)

And Control is pretty much how may orders you can give your Units. E.g Go attack that. Go defend this. Go explore over there. Etc. (If you give an order then you never have to re-give the same order.)


On buildings there are 9 buildings in a block 9 blocks in a district and 9 districts in a hive.
Buildings take 1 turn to complete
Blocks take 5 turns to complete
Districts take 23 turns to complete
Hives takes 104 turns to complete

The way this works is you can build 9 buildings on a tile which would take 9 turns to complete and when done automatically turns the Building Tile 9 into a Block Tile 1.
E.G. Home tile (building) 9 turns into Home tile (Block) 1.

But if you can build Blocks it would take half the time to build then building 9 individual buildings.
E.G. 9 Buildings (9 turns) < 1 Block (5 turns). 9 Blocks (45 turns) < 1 district (23 turns) etc.

Research can drop the building times.

Ask if you have any questions.
 
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What year is it?
You watch with interest as all you children react with awe as your mind blooms with infinite potential. Gazing down on their ant like forms you can see their minds brighten in response to your attention. As you watch them scurry randomly to and fro you realize that the more you observe the less random they move and the better they react to stimuli.
(Acquired Drone strain.)

Suddenly one of you children on the edge of your senses is attack by a predator. Where before your children would scatter you instead guide them to work together to fight off this enemy.

At first your children's movements are hesitant as you command them to go against their instinct to flee but as their minds grow the more you command and interact with them the quicker they react to your orders. Sooner then expected the predator is killed. With an instinctive thought you have your children bring the corpse to your immobile and mighty form where you proceed to devour it. Before your mind had awoken all the corpse would have done was give you a meal and your children a slight random boost to their DNA.

But now that your mind is so much greater then before you unravel the corpse into DNA strands that culminate into a new breed of child.

(Acquired Zergling strain.)

As you birth your new children you look up into the night sky seeing all the twinkling stars and think to your self.

>What is going on out there?<

XXXXX

What year is it?
[] M25 the Iron War just finished and the federation is collapsing
[] M30 The Crusade is just starting
[]M35 The Imperium of Man is slowly dying
[] M40 The End Times are here

(Choose wisely because depending on rolls and later votes this can have a HUGE impact on story.)
 
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[X] M25 the Iron War just finished and the federation is collapsing

Well then, while this age is earliest we can take, I must note the primary threats during this would be consisting of the following: alien civilizations and human undergoing rapid collapse due to shutdown of warp travel from the galactic warpstorms happening during the gestation of Slannesh, creating the age of strife and madness for every species in the galaxy as simultaneous rates of psykers increase along with corruption by Chaos all of which finally ends when Slaanesh is born between M29 M30 as her birth is what ends the warpstorms and calms the warp enough for the emperor to begin his crusade. Along with the Eldar Dominion hangs over us as a shadow until its demise in M30. However while this means it will be somewhat dangerous and hard to survive in the beginning the pros far outweight the cons as we would have the most time to develop and change as a civilization along being potentially the most interesting age for we could change the future of 40k forever.

I do have a couple more questions though about the Zerg? Do we have our biological immortality that Zerg naturally have for most of their organisms where they don't die of old age? Are the Zerg we are playing as a species who naturally developed in Warhammer 40k? If so how do Zerg psionics work? Is like how starcraft psionics work or warhammer psionics work? Asking as they tend to be distinct somewhat in characteristics and capabilities.
 
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Well then, while this age is earliest we can take, I must note the primary threats during this would be consisting of the following: alien civilizations and human undergoing rapid collapse due to shutdown of warp travel from the galactic warpstorms happening during the gestation of Slannesh, creating the age of strife and madness for every species in the galaxy as simultaneous rates of psykers increase along with corruption by Chaos all of which finally ends when Slaanesh is born between M29 M30 as her birth is what ends the warpstorms and calms the warp enough for the emperor to begin his crusade. Along with the Eldar Dominion hangs over us as a shadow until its demise in M30. However while this means it will be somewhat dangerous and hard to survive in the beginning the pros far outweight the cons as we would have the most time to develop and change as a civilization along being potentially the most interesting age for we could change the future of 40k forever.
Just pointing this out but every age has its pros, cons, time turns take, special events, and many other events that can vastly change how a turn can happen.

I do have a couple more questions though about the Zerg? Do we have our biological immortality that Zerg naturally have for most of their organisms where they don't die of old age?

Zerg have a proto immortality right now. They can live pretty much forever but dont respawn win killed. Must research that.

Are the Zerg we are playing as a species who naturally developed in Warhammer 40k? If so how do Zerg psionics work?

Depends on choices. Depends on age.

Is like how starcraft psionics or warhammer psionics? Is like how starcraft psionics or warhammer psionics?

Depends on choices. Depends on age.
 
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