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A bloodied tome is grasped between the palm of your equally bloodied hands. Your ribs hurts...
Mechanics Screen
Basic Overview
  1. Dices will be rolled in d20s.
  2. Degrees of Success/Failure goes as follows
    • Tie: 0 Point Difference
    • Narrow S/F: 1-2 Point Difference
    • Normal S/F: 3-5 Point Difference
    • Enhanced S/F: 6-8 Point Difference
    • Great S/F: 9+ Point Difference
  3. Rolling natural 1s and 20s nets the qualifier 'Botches' and 'Criticals', which narratively alters the result, regardless of Successes and Failures.
  4. There are 7 Tiers of Skill Mastery, represented in 6 Pip (⦾/⦿) Points. The Mastery Tiers goes as follows and grants the following bonii:
    • Untrained (⦾⦾⦾⦾⦾⦾): Skills are rolled with a -5 penalty to dice rolls
    • Beginner (⦿⦾⦾⦾⦾⦾): Skills are rolled without penalties or advantages.
    • Trained (⦿⦿⦾⦾⦾⦾): Gain the first Feat relating to this Skill.
    • Experienced (⦿⦿⦿⦾⦾⦾): Gain the first Reroll relating to this Skill.
    • Veteran (⦿⦿⦿⦿⦾⦾): Gain a modifier of +3 to dice rolls.
    • Elite (⦿⦿⦿⦿⦿⦾): Gain a second Feat relating to this Skill.
    • Master (⦿⦿⦿⦿⦿⦿): Gain the second Reroll and the third Feat relating to this Skill.
  5. Unless a related Feat interacts with them, rerolls automatically take the new dice rolled.

Skill List
Combat Skills
Battlefield Awareness
Melee Combat
  • Generalist Style: A versatile combat style emphasizing flexibility of forms and movements over specific manoeuvres.
  • Devastator Style: An overwhelming combat style specializing in quick and crippling takedowns, at the expense of stamina and crowd control.
  • Rout Style: A refined combat style specializing in crowd control and suppressing multiple combatants at once, at the expense of focus and power.
Ranged Combat
  • Small Arms
  • Assault Firearms
  • Precision Firearms
  • Exotic Firearms
Physicality
Combat Utility Skills
First Aid
Field Repairs
Jury Rigging
Operate (X)
Tactics
Willpower
Misc. Utility Skills
Hacking
Craftsmanship
Diplomacy
Persuasion
Mannerism
Intimidation
Subterfuge
Investigation
Stealth
Stewardship
Accounting
Management
Learning
Knowledge (X)
Intelligence

Tagged Skills

People have affinities - an affectation - towards certain actions. These affinities - within the boundaries of the Quest - manifests as Tagged Skills. When Skills are tagged, rate of their advancements increases and actions taken with such skills becomes smoother and fail states are less punishing.

While most Tagged Skills are tied to a person's own affinities, certain Tagged Skills are bestowed via items or other factors that can be lost.
Traits

Traits, in the aptest definition, are particularly defining characteristics people have. In Hitman Quest, Traits are the je ne sais quoi that makes a person themselves, providing advantages and disadvantages that come into play within the Quest, in both the narrative and mechanics.

Traits themselves aren't permanent. People change, sometimes temporarily, sometimes irrevocably. When those changes occur, the traits can become modified, replaced, or eliminated.

Feats

In Hitman Quest, one plays fast and slightly loose in terms of what can be done within the boundaries of 'what is humanly possible'. When certain things done starts to strain that boundary, those things can be considered 'Feats'.

Feats can be freely invoked whenever possible. As Questers, you are allowed to plan in ways to invoke any Feats that MC-chan (or other PoV characters, if we cross that bridge) has within reason. As the simplest example, 「Arcane Arithmetic」 can be invoked within combat to narratively give Mary Claire complete recall of her weaponries' ammo count, giving a sort of pseudo-FPS HUD in her mind's eye. She is not yet able to invoke 「Arcane Arithmetic」 to know how much ammunition her enemies hold and give herself capability to exploit openings and lulls within a firefight. Simply put, coordinate with yours truly and we'll see how things go.
 
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Mary Claire Evans
(Still WIP, Please Wait Warmly)

    • The Main Character. A hapless nerd thrown face-first to the Underworld. Fortunately, she is fortuitously prepared for this.

      Age: 19
      Status: Alive
    • A Stable Upbringing: For the lack of better words, you have been blessed with a relatively quiet and nice life and fond memories of such have made you a well-adjusted and sensible individual. Cherish it. Less likely to gain bad Traits.

      Shrewd Treasurer: Your time as treasurers - in home and schools - has been something that left you with the knowledge and instinct to know if the price is right. In situations where appraisals and haggling becomes important, automatically gain a better deal.

      The Filled Grain: Humility is what makes man as angels. Some would consider your humility to be the act of ingrate supplicants. Others… do not. ???.

      For Another's Aid: Within yourself, you find the urge to help people in need. Perhaps it isn't truly altruistic but you care not. Gain +1 to your dice rolls when assisting others. Refusing someone in need. You cannot turn someone in need of help with ease.

      Nauseatic Stress Release: In the crucible of the first combat you lived to see the aftermath of, you broke down. After combat or traumatic events, roll a d20-5, results under 10 results in stress-vomiting.

      Lores of The Underworld: After a fateful meeting over cold tea, you find yourself entranced with knowledge most terrible and dangerous. The worst haunts you even now, but you know. Unlocks Knowledge (Underworld Histories) Skill. Tags Knowledge (Underworld Histories) Skill. Automatically Succeeds recalling common details pertaining to the Underworld.

      Unblooded, Untested: Through faults not entirely of your own, and though you have a passable grasp of the fundamentals, you will need to pass the trials by fire to be able to even master the fundamentals. Until three melee combat occurs, all Melee Combat Skills are capped at Beginner.

      A Refined Soul: An intervention left what might have been the mark of cruel elegance to not be so. Only the former is mitigated, it seems. When dealing with characters who values culturedness, raise their disposition. When dealing with characters who does not value such, lower their disposition.
      • Battlefield Awareness: ⦿⦾⦾⦾⦾⦾
        Melee Combat
        Generalist Style: ⦾⦾⦾⦾⦾⦾​
        Devastator Style: ⦿⦾⦾⦾⦾⦾​
        Rout Style: ⦿⦾⦾⦾⦾⦾​
        Ranged Combat
        Small Arms: ⦾⦾⦾⦾⦾⦾​
        Assault Firearms: ⦾⦾⦾⦾⦾⦾​
        Precision Firearms: ⦾⦾⦾⦾⦾⦾​
        Exotic Firearms: ⦾⦾⦾⦾⦾⦾​
        Physicality: ⦿⦾⦾⦾⦾⦾
      • First Aid: ⦾⦾⦾⦾⦾⦾
        Field Repairs: ⦾⦾⦾⦾⦾⦾
        Jury Rigging: ⦾⦾⦾⦾⦾⦾
        Operate (Vehicle): ⦾⦾⦾⦾⦾⦾
        Tactics: ⦾⦾⦾⦾⦾⦾
        Willpower: ⦿⦾⦾⦾⦾⦾
      • Hacking: ⦾⦾⦾⦾⦾⦾
      • Persuasion: ⦾⦾⦾⦾⦾⦾
        Mannerism: ⦿⦾⦾⦾⦾⦾
        Intimidation: ⦾⦾⦾⦾⦾⦾
      • Investigation: ⦾⦾⦾⦾⦾⦾
        Stealth: ⦾⦾⦾⦾⦾⦾
      • A Counting Eye: ⦿⦿⦾⦾⦾⦾
        Captain of the Ship: ⦾⦾⦾⦾⦾⦾
      • Knowledge (Underworld Histories): ⦿⦾⦾⦾⦾⦾
        Intelligence: ⦿⦾⦾⦾⦾⦾
    • A Counting Eye Feat: 「「Arcane Arithmetics」 -> You have become accustomed to counting numbers that you do not need anything so basic as pen and paper.
      • Ledger of the Underworld - Seventh Volume (Quality III): A decade ago, blood covered the grounds in the dark corners of the world to have the contents of these pages secreted away. Now, the proverbially bloody book is within your grasp. Gain +1 towards discerning low-level personages within the Underworld. Tag A Counting Eye skill. Gain +3 to all accounting actions. ???
 
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