Himikoku is an alternate Japan that has had Magical Girls since early in its timeline. It was the setting of an old Quest of mine,
Mahou Ronin Sachiko, and may likely be the setting of another in the future, though there's been some changes made since. I'd personally describe this setting as like '
Touhou with swords' (well, more swords),
Okami with later eras of Japanese history, or 'Magical Girl
Samurai Warriors/Sengoku Basara'.
Himikoku was made as a 'counter-timeline/control group' by the Shinto pantheon, where magic still reigned and monsters still roamed. It split from our timeline when its first and eponymous Empress, Himiko, started teaching shinto-style sun magic to her fellow maidens, Himiko being the human incarnation of sun goddess Amaterasu like all Empresses (and some Emperors) since. Yet magic in Himikoku would be expanded upon by the arrival of the Moon Princess Kaguya Naotake and more Buddhist lunar esoterism, the divinatory teachings of Kitsune onmyoudo, the smoke-and-mirrors ninjutsu and natural shugendo of the Tengu, and finally Occidental teachings such as Hermeticism, Kabbalah, and western Witchcraft (the rest of the world having its own equivalents to MGs, be they fae-touched Princesses, angel-anointed Maiden-Saints, or pagan Witches).
While the more notable figures are female, magic is by no means exclusive to women, though expect male wizards to lean femboy.
Samurai Eras
The Dawn of the Samurai: The era in which the mahobushi (magic warriors) came into being, first making their presence known which the revolt of the first Dark Queen, the Skull Witch (Taira no Takiyashi), and then the fate of the country being placed in their hands with the Taimin War of Succession. This saw the introduction of many samurai practices, such as carrying a second short-sword to slay oneself before turning into a Hannya. Analogous to the late Heian, particularly Masakado's revolt and the Genpei War.
The Rising of the Samurai: The era in-between the establishment of the Sword Queen and the all-encompassing Civil War of the Noon. not that this era didn't have Civil Wars of its own, such as the War of the Sun Courts Amaterasu through the Empress and the goddess Marishi-ten through the Queen of Swords fought each other, splitting all samurai between them. Analogous to the Kamakura and Muromachi periods, especially the Genko and Nanbokucho wars.
The Noon of the Samurai: An all-out Civil War pitting clan against clan, before its winner could be appointed the new Queen of Swords. It was also a time when the increasing availability of grimoires and scrolls made magic accessible to more people, resulting in minor nobles or even peasants suddenly becoming major players, Daimajo. This era also saw contact with lands overseas, particularly Tanalusia and then Aardezee, and the mass introduction of Western magic such as Witchcraft, Hermeticism, Kabbalah, and anything to do with guns. Analogous to the Sengoku period.
The Setting of the Samurai: A long time of peace after the finalisation of a new Queen lineage, mainly known for one-on-one sword duels mostly replacing large-scale warfare, and the rise of the masterless, drifting ronin, the latter not being helped by this era being far stricter about what species could be Daimajo. The empire at peace led to the repurposing of magic as an artform, the first time since before the Samurai where its primary purpose wasn't war. Himikoku spent most of this era floating in the sky, hidden from the rest of the era, before years later being threatened by the airships of Vespucia. Analogous to the Edo period.
The Twilight of the Samurai: After the Vanishing from the World ended, Himikoku once again had to quickly catch up to Western magics, with overseas empires having touched the Moon, the Earth's core, and begun to time travel. Tensions led to one last Civil War erupting again between Empress and Queen, the Nightfall War, but this time with the Empress victorious and the Queen of Swords fleeing to her newfound Hokusei (North Star) Republic. Analogous to the Bakamatsu period.
(I'll eventually cover more of the timeline beyond the samurai years, but I'm starting by focusing on them since they already give me a lot to work with.)
Species of Himikoku
Humans: The most populous species in Himikoku and the wider world, given no special powers by birth unlike the unqiue biologies of other species, but able to learn almost any magic through study and education, be it in academies like Wizards/Onmyouji or through fieldwork like pagan Witches, Druidesses, or Yamabushi. Their progenitor goddess is Amaterasu, the first Empress and who every Empress or sometimes Emperor since has been the human reincarnation of, with Himiko-jin traditionally believing the further you go from their isles, the more humanity becomes diluted from Amaterasu.
Ryu: The only species that can rival humanity in authority, being the only other species allowed to become Daimaho after the end of the Samurai Noon. Evolved from serpents, they resemble humans with webbed ears, scales, claws, and tails, able to breathe underwater and master the sea. Ryu are found all over the world, but tend to have a more fearsome reputation further overseas. Their progenitor god is Watatsumi.
Kitsune: Fox-people who grow an extra tail with each century, skilled in pyromancy, illusions, and driving other to madness. As they grow more tails with each century, their powers expand to lightning control, posession, proper shapeshifting and even time warping, before ascending to godhood with their ninth tail (if they aren't killed before then). Kitsune can be found in other lands, such as in Xiaguo and Deokhan, and even in Aardezee under the name 'Vossen'. Their progenitor god/dess is Inari.
Oni: Physically the strongest race in Himikoku, they resemble towering, muscular humans with bull horns and tiger claws, as well as a variety of skin colours, red and blue being the most common. Living in craggy mountains or rocky islands, they have a brutish reputation and a (distant) past history of cannibalism, they do often find employment as bodyguards or ghost/demon hunters, being forced to make contact with the undead in humans' place. Said to have descended from ancient Hannya, superstition therefore states they are most susceptible to turning into Hannya, when if anything it means they've built up an immunity. Their progenitor is Enma.
Tengu: Mischievous corvid-people who fly with black wings, they live mostly up high in the mountains, if not floating in the sky, and are masters of wind and lightning magic. Said to be the reincarnations of unfaithful priests due to their close link with the yamabushi, they were the inventors of the more unorthodox ninpo magics used by shinobi. Their progenitor god is Susano'o.
Usagi: A rabbit-eared race who came from the moon but fled to Earth after a series of wars. Known for their burrowing and impressive jump height, they were known for introducing lunar magic to Earth, e.g. elixirs allowing them to greatly extend their usually short lives. Lunar rabbits have also been sighted over in Vespucia. Their progenitor god is Tsukiyomi.
Jorogumo: Spider-people, mostly women, that tend to live behind waterfalls. While they have found more respectable employment as weavers and architects, they are more infamous as socialites, courtesans, and spies. Their progenitor goddess is Ame-no-Uzume.
Nekomata: Catfolk who could be nicknamed the 'death and taxes people', as they tend to occupy the lowest ranks of society as merchants or worse, burakumin, with much of their magic being essentially necromancy. Non-human species tend to be worse treated in Himikoku the more associated with death they are, such as the Oni and Tengu, with Nekomata possibly being treated the worst. Their progenitor goddess is Izanami.
Karakuri: The newest of Himikoku's peoples, a race of robots originally made for amusement and performance but increasingly put to war, having come around in the Noon of the Samurai. Their 'progenitor god' is Kagutsuchi.
Yurei and
Akuma: Catch-all terms referring to ghosts and demons, who aren't a species in themselves but rather members of any species after succumbing to their darkest emotions, whether upon death (yurei), or during life (akuma). Most notorious are the Hannya, the demonic forms of fallen Magical Girls, leading to the invention seppuku as a way of intercepting and preventing their emergence. However, the further along you go in the timeline, the more turning into a Hannya becomes understood as a condition that can be overcome, rather than a death sentence as was believed.
Regions of Himikoku
- The Gateway (Kadoguchi): The southernmost main isle of Himikoku, a sub-tropical dotted by rainforests, waterfalls, and volcanoes that has been many peoples' first entrance into Himikoku, such as from Xiaguo, Tanalusia, and Aardezee. Warm-water Ryu make their homes around here, as do Jorogumo when not at court, and Oni seeking volcanoes and hot springs. Kyushu analogue.
- The Blessed Isle (Seinarushima): A traditional, rural island that tends to keep to itself, it is a religious place famed for its 108 temples. Not that it's all tranquility, as it became infamous as a pirate haven. The temples and thievery often have Tengu flying over. Shikoku analogue.
- The Foundation (Zaidan): At one end of the Himikoku main island, a sacred land said to be where the gods first walked on the Earth and ruled, including the oldest of shrines. Much of this land is covered in a great desert called the Rose Dunes, from where entire castles have been built from sand, all of it covering up one of the Death's Doors to the underworld. Mirages in the area are often blamed on Kitsune, and that death's Door means Nekomata. Chugoku analogue.
- The Imperial Heartland (Teikokoro): Long the traditional residence of the Queen of Swords after and before the Gardens, and even longer the traditional residence of the Empress. One of Himoku's two major human hubs, the political activity attracts Jorogumo, trade deals Nekomata, and bodyguard jobs Oni, with shinobi villages dotted around established by Tengu. Kansai analogue.
- The Roof of the World (Sekaiyane): Home to Himikoku's highest mountains and deepest valleys, touching the heavens above and hells below. Tengu appreciate the mountains, as do the Usagi with this being the closest place in Himikoku to their home. Chubu analogue.
- The Queen's Gardens (Jo'ouniwa): Early and later capital of the Queen of Swords, thus the other of the two great human hubs, and one the biggest expanses of flatland in Himikoku. Kanto analogue.
- The Dragons' Den (Ryuusou): Being home to the great cities of underwater Azuryu-kyo and icy Nishiryu-kyo, both founded by Ryu lords, this icy northern land has become the stronghold of the cold-water Ryu. Being the northeast means this was the Oni's traditional land before humans and Ryu. Tohoku (and also Niigata) analogue.
- The North Star Republic (Hokusei Kyowakoku, usually just Hokusei): Formerly the Frontier, A distant and isolated land to the north, having a bad reputation in the past for it being a land of runaways and exiles, and being past one of the Death's Doors to the underworld, yet said to be rich in treasure for any adventurer brave enough. After the Nightfall War, the exiled Queen of Swords set up her own, Empress-less domain there. Hokkaido analogue.
- The String of Pearls (Itonoshinju): Islands to the south that fully came under Himikoku rule after the exile of the Queen of Swords, home to the ancient palaces of warm-water dragons, with many of the most impressive structures being underwater, and Usagi making their home on the islands closer to Kadoguchi. Okinawa and everywhere else south of Kyushu analogue.
Other Nations (may expand on later)
- Xiaguo: China analogue. The earliest records of Magic Warriors (outside goddesses, demigods, and the risen Immortals) there come from a troupe of female warriors founded by an Artist of War, who are still active today and considered the most elite mortal fighting force in the country. Martial magic there is largely based on the application of yin and yang energies, which is also true to an extent in Himikoku, and magical girls are typically educated in monasteries. Unlike the more organised Himikoku with its discomfort over ronin, the most famous Magic Warriors in Xiaguo legend tend to be lone drifters (Youxia).
- Deokhan (Seondeok/Deokman+Han): Korea analogue. More known for its Magic Scholars than Magic Warriors, although it certainly has warriors of its own with, among others, its 'Flower Knights' (Hwanang/Hwarang).
- Tanalusia (from Lusitania, plus neighboring Andalusia): Portugal analogue. Home of the Mouro people, a species of gemstone-people living underground. Unable to reproduce, they ensure their survival by transforming others into Mouro, usually by agreement but on some occasions by force.
- Aardezee ('Earth sea'): Netherlands analogue. Country where magic was used to raise sunken land up from the seafloor, with a spell cast on people to grow extra tall to keep them from drowning. Has a fair Kitsune population under the local name of 'Vossen', as well as an elite team of female demon hunters (a la Mad Meg).
- Vespucia Star Union (after Amerigo Vespucci): US analogue.
- Matrodina: Russia analogue.