A 'What If' history where Magical Girls are a part of Japan since near the beginning of its history, forming its Samurai Class, its bushi and onmyouji, and giving an overview of how this would alter the course of the country.
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ArlequineLunaire | 4 |
To start with an odd little side note, given that one of the description was 'Magical Girl Samurai Warriors/Sengoku Basara' I am fairly amused by the placeholder names, seeing how that's pretty much what the first Sengoku Basara game did when it was released in the west as Devil Kings.The original Quest this timeline debuted in usually had vague placeholder names (e.g. Crimson Centurion for Sanada Yukimura) instead of the actual historical figures, being set at the latest start date in the Bakumatsu/Twilight. Given this is a reworking of what I wrote back then though, I was thinking rather than having direct counterparts to historical figures, I'd have characters who are mashups of traits of two or more figures.
In Nobunaga's case, my current plan is a 'Devil Queen' who had trait of her like introducing firearms and burning down monasteries, combined with starting from a low class and invading Korea/Deokhan.
Actually maybe an Nobunaga-Oichi (his sister) cross would work better, given they both died in similar ways (housefire suicide).
I wonder how this affects gender views since the majority of magic is given to females.
I have to say that the killing variant brings Kodoku and similar practices to mind. Forcing warriors to kill each other until one of them turns into a monster is unlikely to ever be a good idea, but it's not like that means nobody will try.Currently flip-flopping on what to do with the Hannya/Akumajo. My original goal was to portray them like in myth, where they're monsters people turn into when they accumulate too much anger, greed, or other negative emotions, with me putting in a side-note about how the Hannya condition has become more understood and treatable as time's gone on (even though 'hatred turns you into a monster' is not really an allegory for mental illness).
However, I've been thinking instead of reworking the Hannya to be a monster form one becomes after killing too many people, all the kegare (corruption) from the corpse piles infecting your soul. I feel this ties in nicely with Shinto beliefs while still keeping the 'hatred makes you a monster' theme, and gives warriors a reason not to go too kill-crazy which could change how battles are fought, and give an alternate explanation for the ashigaru (that they exist because the upper classes assume the ashigaru will become corrupted instead, not realising that being responsible for killing also plays a part).
Of course there are ways to get around the Hannya corruption or at least put it off, such as purification and cleansing rites, emphasising diplomacy over combat when possible, combat tactics which minimise body count (not killing non-combatants, not charging on a retreat, or having an assassin kill only vital targets), or taking time off for pilgrimages or artistic activities.
I do feel that it should be noted that this idea opens up the door to all sorts of isekai shenanigans for the setting. That aside, turning historical figures into love interests/heroines is somewhat of a tradition at this point, so it'd probably be easier to work with than the wakashu idea. Granted, pure dating type games/quest tend to be at least somewhat problematic as a baseline thanks to the structure putting the love interests up as somewhat of a price for getting through the thing, but that's something that can be minimized by the writing. Given your Persona Quest, I think you'd be able to handle this stuff well though.Bishoujo Sengoku (working title)
A clan dispute arises due to either external forces, internal schism, or even a combination of both. This leaves one of the heiresses to the clan in mortal peril, which she's protected from by the clan's signature spell: the ability to summon guardians from other worlds.
Completing the ritual, a group of historical female samurai from the Sengoku Era are summoned from the actual Japan into Himikoku, much to their initial confusion. Said figures would include Tachibana Ginchiyo, Ohori Tsuru, Ii Naotora, Gracia Hosokawa, Narita Kai, Izumo no Okuni, and I was thinking either Oda Oichi or Nohime.
But with the clan divided and/or their spellbooks stolen, it's soon learned that our heroine wasn't the only summoner...
I was thinking this would be set during the Noon, the era corresponding to the Sengoku, however I'm also considering having it set during the Morning for a 'chance to change history' plotline, even if Himikoku is technically a separate timeline.
This was initially inspired by the otome game Ikemen Sengoku and me wanting to do a Yuri version of that.
This does feel like an idea that could be taken in a lot of different directions, ranging from a more small-scale character focused bit, to the set up for setting altering events that pave the road for the shift in perception concerning becoming a hannya no longer being a death sentence.The Hannya Blade (working title)
When a samurai's princess turns into a Hannya, that samurai journeys to find a cure for her. She keeps her Hannya mistress restrained on-hand, likely by having her sealed most of the time within her sword. The samurai then gets thrown into the paradoxical state of not being a ronin, since her princess is still alive and with her, but not a proper samurai either since she serves a Hannya.
Most likely would be set during the Afternoon upon isolation, where fears about a powerful hannya going around risk starting another war, however it could still work in other time periods. This is a concept that just occurred to me, hence why it may seem a little underdeveloped.
Oh yeah, I've being going through that on the side after you linked on the top of the thread here. I haven't gotten that far into it yet, but it strikes me as a fun adventure so far.Mahou Ronin Sachiko
A Quest I've already run some years before, though my ideas for Himikoku have changed enough since that it could be due a reboot rather than simple continuation. Either way, important enough to the setting that I felt to detail it here.
A kitsune ronin called Sachiko Bashou runs into a foreign reporter Victoria Verne, one of the first foreign reporters to even come to Himikoku upon the Twilight of the Samurai. However, a dark secret later comes out about Sachiko, that she killed her old mistress who turned into a Hannya, enraging her mistress' heir Erika who was supposed to have that responsibility. There'd also be a plot in the background about Himikoku officials trying to raise a Hannya army as part of creating a new military.
I'm also considering a prequel actually, detailing Sachiko and Erika's time together under their Princess (Sachiko's background being an entertainer before a samurai), before everything went to hell.
The cheat answer strikes me as "because they don't know she's actually a schoolgirl." Although, that would still be a pretty heavy situation for an especially young to have to deal with.Magic Lawyer/Politician (working title)
Another one that may difficult to make work. It was about a girl becoming able to take an aged-up form, a la the Magic Idol subgenre, originally to enter into politics but now I'm thinking to become a lawyer instead. This was originally on the behalf of a disenfranchised species, but eh I was told that part of the premise was a little suspect, since why would they entrust some schoolgirl with their people's fate?
Interestingly, it was gonna be set in Himikoku's equivalent of the Taisho period (1920s-ish), outside the Dawn to Twilight timeline I've detailed above.
they r so spooky and cool tho !! u cant just remove the edgy giving in to my inner demon devil trigger ! (obviously you can, im just being silly, despite that there is an appeal to the whole "arent you tired of being nice, dont u want to go apeshit" but goth and queer coded)