I got bored, and decided to... create a new quest.
The basic idea is, you're the owner of a Hero Agency, making various people into superheroes and superheroines.
I will not roll for the quality of a prospective superhero.
Instead, I will be clicking Random Page on the Superpower Wiki three times, and you will choose one among three superheroes that I create out of the powers rolled.
Now, first off... let's get to the character generation before anything else.
What's your Gender?
[] Male.
[] Female.
What's your Name?
[] Write-in your Name.
What is your Appearance?
[] Add an Image for Appearance.
What is the name of your Hero Agency?
[] Heroes Unlimited.
[] Holding Out For a Hero Agency.
[] Heroic Tendencies.
[] Write-in:
What skills make you a good leader for this Hero Agency? (Choose Three)
[] You're exceptional when it comes to paperwork, and other such busywork, doing it in a swift, and tidy manner. (+1 Action per Turn)
[] You were once a former Hero/Heroine yourself, giving you a few connections with people around you. (+1 Hero Recruitment Slot, starts next turn)
[] You had access to the most phenomenal trainers out there, able to turn the most sickly of men, into giants within a few short months. (+5 to Hero Training Rolls)
[] You were able to really... focus, on recruitment whenever possible. (Gains a Hero Reroll per Turn)
[] You had more than enough money to start the Agency in the first place. (+5 Wealth)
[] You could see the good in almost anyone. (+5 to Villain Redeeming Rolls)
[] You knew exactly what people wanted, and when they wanted it. (+5 to Marketing)
And finally, choose one out of these three superheroes/heroines to be your first Hero.
What Hero do you want as your first in your Hero Agency? (Choose One)
[] Absorbing Lady: Absorbing Lady can absorb the properties of any material that she touches, allowing her to gain various forms, depending on what she has on her. She can absorb any solid she touches, but also had the potential to absorb the properties of gas and liquids, with training. For example, if she touches the asphalt of the road? Her body becomes asphalt, with all the abilities that would entail.
[] Archer: Archer can create bows and arrows out of any organic material, which alongside with his excellent proficiency in archery? Makes for a fairly deadly combination.
[] Heart Attack: Heart Attack can transform her own, and others' hearts into either monsters based on the darkness in one's hearts, weapons made from the love one feels for another, and various other objects. With proper training, she could grow into a fearsome hero for any villain to face.
________
Alright, so... let's talk Actions.
You get 3 Actions per turn (or 4, if you choose to gain another one) to do... whatever you want, really. Whether that means, buying equipment to either support your heroes, or help them train, trying to redeem a captured villain into a new Hero. You could also Market either your Heroes, or your Agency for more Wealth, or an extra prospective Hero. Or... doing anything, really.
Every Villain or fellow Hero encountered will also be completely random, just like the ones we could recruit. So, there will be no real... events planned out, unless I roll well enough beforehand.