Furrybacon
Unserious, Unsane, Unsure where I am
- Location
- Lost
Seventy-six years ago, Mankind's swollen husk limped over the line to start the XXth Century. The decrepit corpses of atrophied institutions and bureaucratic cruelty known as the National Governments had dragged themselves through centuries of collective failure and decay into yet another stretch of decades on the slow march to self-extinction. Mars, the great terraforming project of generations, had collapsed into an endless desert wasteland out of raw greed, sheer hubris, and preventable mismanagement. Over Venus, Aeropoli falling from the sky into oblivion had gone from a one-in-a-century tragedy to a once-in-a-month punchline. The Outer System was abandoned, the lights and lives of the millions left behind flickering out without a sound. Teeming masses of squalor lived bereft from the sun underneath cities large enough to be seen from orbit as the state's monopoly on violence faded into memory, sold for profit. The path to The Anarchy was long, and historians do not know when it started, but everyone knows when the last facade of normalcy was shattered.
XX19, when seven Battleships from six nations descended from orbit, passed the Denial Zone, and deposited troops onto the capitals of the largest nations. The Jovian Mutiny, and the start of the Committee for the Direction for Solar Unification.
All semblance, whatever even remained, of State Authority vanished. The entire solar system descended into a period of wanton violence and destruction as the last measures to maintain infrastructure ruptured and failed. As many died from starvation and structural collapse as did from Atomic Exchange and gunfire. This was The Anarchy, and it lasted fifteen years.
When the dust settled in XX34, the Committee for the Direction of Solar Unification had finally won out. It crushed the last Nations, slaughtered the last bandits, planted its boot on the last separatists, and declared that the Anarchy was over. Sol was ravaged, and the failures of Humanity had been laid bare as kindling for a general conflict beyond anyone's imagination. With humanity's fate in the palm of their hands, the CDSU engaged for the first time in living memory on a government program- which was a program at all. They created a grand social safety net, to funnel young folks into the service of the regime. They rebuilt the failing industries, sealed failing colonies, and made them part and parcel of their instruments of power. They enforced a new solar order, a new solar vision, a new solar age. Things were better, but they were not good.
The year is now XX76, and reform is in the air. Decades of rule under the CDSU have exposed its flaws and virtues alike, and the question of the next step hangs from the lips of every Soldier and Starhand. Cracks between the traditional military aristocracy and the burgeoning ideological cadres are reaching a fever pitch, and the cult of action is worshiped at every altar. Bandits and corruption seep into the artifice of state. The newfound faithful can be found at every street corner and the temptation of annihilation beckons. The Committee cannot Hold. Welcome to what might be the Final Century
A Message from the GM:
Firstly, thank you for clicking on. And before we go any further I need to give props to @Shebe Zuu excellent albeit short-lived Sol is Burning Game, the spiritual origin to Helios Weeps. Secondly, I'd like to talk about the tone and nature of this game.
This is a grim timeline. It is a world of abject human failure and suffering. Apocalypse is a possibility. I will deliver unto the players a nuclear arsenal that is very, very easy to use every single turn. Player characters are members of an autocratic military regime that rose from the ashes of a general societal collapse, and vast swathes of humanity live in abject poverty. This is not a regime of martial paragons, even if there are some, but of greedy, selfish, narcissistic, ambitious, well meaning, cynical, hypocritical, idealistic, authoritarian, bloodthirsty, cowardly, flawed people. Not an auspicious bunch to leave the last remnants of human hope to. But the end is not guaranteed.
Despite my characteristic sardonic cynicism, it's fully possible that, after I take my hands off the wheel, you save the day. It's possible that nuclear exchange is kept to a minimum, that the war is contained far from population bases, that it ends in an armistice. I even have secret mechanics for it, and one will happen on turn 8. If it succeeds…who knows. I've given you a grim timeline, but it's not necessarily an end. It's up to you and your fellow prisoners.
This game will last 8 turns, with each turn representing roughly 70 days or ten weeks. After accepting characters, I will select a handful to have been responsible for the inciting incident of the civil war, and let them write their justification. From then, players will declare their allegiance and have 8 turns to secure as many Victory Points as possible, or annihilate their enemies. Victory Points are the Currency of Armistice, and come from locations, units, projects, and even atomic weapons.
Similar to the long running Ashes series, all characters are members of the Committee for the Direction of Solar Unification, the military autocracy that reigns over Sol. NPC rebels will spawn, and there may be certain interactions, but characters at creation are expected to be ranking members of this Regime, in either its civil or military capacity. This is a game about war and the politics thereof, so expect to have to take some role in command, even if your character is ostensibly bad at it.
Whatever happens, I hope you have fun.
- @Furrybacon , Game Master
- @TheMaskedReader , Co Game Master
Player Rules
- Be conscious of and obey Site rules
- Listen to the Mods
- Be respectful of each others
- Communicate with GMs if you have a problem
- I maintain a zero tolerance policy for Direct Messaging harassment and bigotry.
- Have Fun or else.
The Decay was Long
The Anarchy was Bloody
The Regime was all that remained
XX-?? Terran Climaticide
Ecological Scientists declare a dejected total defeat of the environment of Earth. The Polar Ice Caps had long since melted and airborne toxins defeated their best attempts to stem the tide. Now the population huddles in young megacities or makes for the Solar System.
XX-180 The Martian Catastrophy
After generations of effort and toil, the Martian Terraforming operation utterly and catastrophically fails. The Red world is coated in a thin layer of snow while thick storms of ashen terraforming waste block out the sun, and set in an eternal winter. Nascent Martian nationalists see a rise in popular support and cement the idea of free Mars in the Population.
XX-71 The Cronian Retreat
The Terran National Governments officially cut off support to Saturn and the Outer System. Deemed uneconomical, the vast millions living beyond Jupiter are forced to trudge back into the inner system or hope their candles last forever. Piracy becomes rampant.
XX-29 The Jovian Retreat
Similar to the Cronian Retreat, the many great garrisons of Jupiter are effectively cut off from the National Governments, expected to remain loyal while support is withheld. Jovian militaries had once played a part in the Cronian retreat, and now have the tables turned on them. In spite of this betrayal, discipline remains surprisingly intact, as decades of undeclared wars between the Galilean garrisons present mutual animosity that would take time to overcome.
XX00 - Start of the Final Century
XX02 Wasting Virus
The first cases of the Wasting Virus hit the megacity of Kapehorn. An extremely virulent airborne disease that causes necrosis in its victims, and rabies like aggression in about a tenth of a percent of cases. Outbreaks across Earth and later in the Colonies result in mass casualties. Due to the disease's aggressive factor, many cases have to be put down by gunfire. Kapehorn is the most affected, all the way through to the Anarchy.
XX03 - The Titanic Miracle
Against all odds, Titan's terraforming project succeeds, and creates humanity's first successful attempt to make another extraterrestrial body fully naturally habitable. This is done largely by a local Neoreligeous cult called the Interior Host and without much aid from the national Governments. It's a bright spot of hope, but many people are weirded out that despite the perfect habitability, the Cultists stubbornly wear heavily armored radiation survival suits. National Governments tried to assert claims, and notionally plant a series of Garrisons, but it's clear that the real power on Titan is the Host.
XX05 The Long Hunger Strikes
Complete failure to enact social programs to feed Terran Megacities had resulted in a long period of calorie deficiency. Mutual Aid Societies had staved off the worst, but in 05 this culminated in a year long Insurrection and series of strikes. Initial riot police join the strikes, forcing the National Governments to reply with lethal weapons. Ultimately the strikes are crushed, but food stability is never restored. Survivors cling more desperately to the mutual aid, and to the increasingly prominent preachers of the Divine Masse.
XX09 Venusian Retreat
Aphrodite, largest and most venerable of the Venusian Aeropoli, nearly crashes after political sabotage reveals a long train of maintenance malpractice. Unable to rely on the Governments for help, a mass exodus from the Aeropoli back to earth takes place largely on the back of private ships. Several Aeropoli are abandoned and deliberately crashed.
XX13 The Loscramento Virus
Loscramento had been a technological capital for generations, but it was buckling under its own weight. Software for the advanced Artificial intelligence networks were reliant on ancient spaghetti code and on Hardware that hadn't been produced in centuries. Warnings in this had been noted for years, but little had been prepared when a computer virus, believed to be from some innocuous phishing spam, resulted in a virus that crashed the entire Ansible Internet and all of its integrated Artificial Intelligence. Mass economic recession complemented an acceleration of institutional atrophy. Unable to fully repair the Ansible, Datamining to resurrect portions of it locally became a booming, if grim, industry. The CDSU has attempted to reconstruct the net from scratch, which has threatened to squeeze the Dataminers out of their niche, but is still a long way off. Datamining is still a massive and growing industry trying to keep parts of the Ansible alive. No AI is believed to have survived the LV intact.
XX18 - Ceresian Mutiny
Ceres, most populated of the belt, was facing a crisis. It lacked the materials needed to repair the radiation protection and was just narrowly maintaining its systems, but help was not on the way. Riots broke out over food, water, and radiation medicine shortages, and this time they were joined by the Private Police Forces. Storming and seizing a number of government ships in the docs, they cannibalized them for survival. Declared to be in open rebellion, the state had no forces which could go in and suppress the Insurrection. Attempts to send in Jovian Forces, long abandoned by the National Governments, only resulted in a purge of senior officers as the extent of fraternization was revealed. The Ceresians were forgotten about by everyone- except the CDSU - whose founders had been ostensibly "removed" from command over fraternization.
XX19 - Start of the Anarchy
On the thirty year anniversary of the 'start' of the Jovian Retreat, long fraternized military officers from the Jovian militaries begin their conspiracy. Despite being removed from command, the Jovian Militants were more loyal to each other than Earth, and formed the Committee for the Direction of Solar Unification. Presented as a response to the collapsing and long-atrophied State Apparati being unable to reply to the Ceres Mutiny, A coup is launched over Earth, but fails and is repulsed. In its wake, the long stumbling order collapses into the Anarchy and general war. The Mandate of Luna is written by Committee members as they regroup around Earth's Moon.
XX20 Kapehorn
The megacity Kapehorn is destroyed when a new strain of the Wasting Disease, more aggressive and virulent, breaks out. These more aggressive Wasting Victims are suspiciously much stronger and faster than the average human, far more so than could be ascribed to irrational aggression. Its commonly accepted but unproven this is the result of medical experimentation. Fearing a mass outbreak, Kapehorn is annihilated by sustained atomic bombardment. The Wasting Virus nonetheless keeps cropping up.
XX24 - Titan Death
A godbomb is deployed against Titan. Noone has identified who launched the bomb, but the atmosphere of Humanity's most successful terraforming project burns away.
XX28 - Fall of Roem
The ancient megacity of Roem has been a battleground since the first days of the Anarchy. Roem had coincidentally rebelled only a few weeks before the CDSU coup, and there had been hope the Roemans would join the nascent regime, but they resoundingly resisted. A mass citizen uprising overthrew its old government, and held out for five years. But mass atomics and chemical warfare rendered the ancient city uninhabitable. Roeman partisans still fight on from the ruins of the city, even against the CDSU, but nothing of value remains.
XX29 - The First Republic of Winter
The most successful faction of Martian Nationalists form the First Republic of Winter after taking control of the city of Envidia. They are crushed by the CDSU's vanguard onto the Martian Front, but become an idealized 'what if' among the Martian literati class.
XX34 - End of the Anarchy
With the capture of Mars and defeat of the Maersk Regional Army, the CDSU declares the Anarchy to be over, and commits to fulfilling the Lunar Mandate.
XX35 - Pentagov System
The Pentagov System is announced by the nascent CDSU. This is shortly followed by the Subcommittee on the Establishment of Economic Dependency (SEED) who oversee the full scale reconstruction of the solar economy.
XX36 - Ozymandias
The Committee breaks ground on their new capital, dubbed Ozymandias, on Luna.
XX37 - The Parvasol Network.
The CDSU fully completed is reconstruction of the Parvasol Solar Mirror network that makes the Jovian Moons habitable. It started back in XX29 when the mirrors were terminal damaged, but was distracted by the cost of the Anarchy and a focus on immediate maintenance over long term solutions. The completion of the Parvasol is seen as gratitude for the Jovian's loyalty to the CDSU.
XX38 - First Titanomachy
Titanic religious zealots launch a general rebellion against the Committee. The religious quirks of the Interior Host make this a costly campaign, but it's ultimately short due to the limited Titanic Population. The spread of the Interior Host to displaced Belter Pirates will feed a steady growth of future fighters for the Second Titanomachy.
XX39 Wasting Cure
The CDSU rolls out a comprehensive cure program for the Wasting Virus, having armored soldiers track down and administer vaccines to even hostile cases. Within three years, the Wasting Virus is believed to have been utterly destroyed through mass mandatory vaccination and capture to cure aggressive infection. Other diseases follow as a testament to the CDSU's staggering healthcare network.
XX40 - Venusian Initiative
Looking for a grand Reconstruction project, Venus is selected after successful campaigning by a growing anti-Jovian faction in the Committee. This faction will form the nucleus of the Viscount movement.
XX42 - Foster's Folly
A series of botched police raids by deposed Provost Thomat Foster results in a transcontinental gang war in the Terran Megacities that Regular Army troops have to put down. Center to this conflict are different Groundling groups, who earn themselves a permanent place of distrust with the regime.
XX44 - First S-Day celebration
The Provisionary Service announces that they have successfully provided basic nutritional, educational, and medical necessities to every Human in Sol. Subsistence Day, better known as S-Day, becomes a national holiday as a testament to that utterly staggering statistic.
XX46 - 1st Seeoo War
Martian Nationalists and bandits unite under a mysterious leader called Seeoo Bezeus, the title descending from antiquated corporate terms. They extract a heavy toll on the initial CDSU soldiers sent to suppress them, but falter within a year of Bezeus' death by orbital strike in 48. A number of lesser Seeoos rise in the following years, but never reach the heights of Bezeus.
XX51 - Triton Riots
Triton Extraction workers go on strike demanding better working conditions for Incarcerated laborers. The Strikes are suppressed by Criminal Investigation Commissars and soldiers, with no changes made. An attempt for a mirror strike on Mercury is killed in its crib by the Unity Police.
XX53 - Second Titanomachy
A second uprising on Titan becomes a long-running concern due to underestimations on just how many outer system Pirates had become converted to the Interior Host. 'Foreign' fundamentalist fighters provide a steady stream of recruits to the insurgents and lengthen this conflict several years. Despite their success, the Interior Host sees a schism between Titanic Natives in the megacities who believe that they can integrate with the CDSU and fundamentalists in the atomic hinterlands who hold the CDSU responsible for Titan's death.
XX56 - 51ick Epidemic Declared
51ick, or Slick, is a painkiller-focus drug that became commonplace during the Anarchy for its military applications, but in the aftermath of the Anarchy had become popular recreationally. The CDSU had tacitly allowed Slick to permeate while focusing on other more pressing survival matters, until the Diagnostic Service declared that use of Slick had become an Epidemic. While still notionally decriminalized, crack down on excess Slick Usage and manufacture became the focus of Security Forces. The Epidemic continues, however, as different kinds of Slick are popular even at the highest levels of the CDSU and SEED recognizes that access to Slick is key to keeping the population loyal due to its high being a state of euphoric near vegetation.
XX 62- Rollo's Ride
The Belter Pirate Eden Rollo launches a successful year-long crime spree that sparks a general mass assault of Pirates. Eden is hunted down, and by the end of their spree they'd gone from clean heists to bloody stickups, but 'Rollo!' remains a battlecry for dissidents to the Committee.
XX65 - Rhean Initiative
The Committee commits to break the Taboo against further terraforming with the Rhean Initiative. A colossally expensive prestige program that is nonetheless a major cultural hope point with citizens of crowded megacities applying for permission to move generations in advance. The Rhean Initiative sees a schism in the Host of the Interior Gods form as more and more of the Civil resistance to the CDSU integrates in order to join.
XX68 - Angrahm Crisis
Consul Phelix Angrahm deliberately stonewalls the Central Committee over personal disagreements with other Consuls. For two years, Angrahm vetoed every Committee decision and effectively ceded all central control of the CDSU. It only ends when he dies in an FTL accident, but the ineffectiveness of CENTCOM is laid fully to bare.
XX72 - The Five Point Ring
A massive fraud ring among a collection of senior CDSU officers rocks Solar Society, implicating seven generals, six Admirals, thirty-four Overcaptains and Guard Colonels, and a Brigadier-Commissar from C-CID. Revealed by a dissident Martian-Nationalist journalist, the slow pace of punishing the offenders compared to the death of the Journalist in a police raid significantly impacted the imagery of the regime.
XX76.04.10-Game Start
Chief Provisionary Service Officer Supreme General Arturo Szymanski died from complications relating to his stroke the previous year. SG Szymanski, apart from being the only founding CDSU committee member to not be military personnel, was the face of the CDSU's mass education programs - personally starring in a number of educational videos. A widely respected figure among all Committee factions, his declining health had prompted mass discussions on the future of the CDSU. He is to be given a state funeral on Ozymandias, during which, a strange communications failure occurs ...
The Anarchy was Bloody
The Regime was all that remained
XX-?? Terran Climaticide
Ecological Scientists declare a dejected total defeat of the environment of Earth. The Polar Ice Caps had long since melted and airborne toxins defeated their best attempts to stem the tide. Now the population huddles in young megacities or makes for the Solar System.
XX-180 The Martian Catastrophy
After generations of effort and toil, the Martian Terraforming operation utterly and catastrophically fails. The Red world is coated in a thin layer of snow while thick storms of ashen terraforming waste block out the sun, and set in an eternal winter. Nascent Martian nationalists see a rise in popular support and cement the idea of free Mars in the Population.
XX-71 The Cronian Retreat
The Terran National Governments officially cut off support to Saturn and the Outer System. Deemed uneconomical, the vast millions living beyond Jupiter are forced to trudge back into the inner system or hope their candles last forever. Piracy becomes rampant.
XX-29 The Jovian Retreat
Similar to the Cronian Retreat, the many great garrisons of Jupiter are effectively cut off from the National Governments, expected to remain loyal while support is withheld. Jovian militaries had once played a part in the Cronian retreat, and now have the tables turned on them. In spite of this betrayal, discipline remains surprisingly intact, as decades of undeclared wars between the Galilean garrisons present mutual animosity that would take time to overcome.
XX00 - Start of the Final Century
XX02 Wasting Virus
The first cases of the Wasting Virus hit the megacity of Kapehorn. An extremely virulent airborne disease that causes necrosis in its victims, and rabies like aggression in about a tenth of a percent of cases. Outbreaks across Earth and later in the Colonies result in mass casualties. Due to the disease's aggressive factor, many cases have to be put down by gunfire. Kapehorn is the most affected, all the way through to the Anarchy.
XX03 - The Titanic Miracle
Against all odds, Titan's terraforming project succeeds, and creates humanity's first successful attempt to make another extraterrestrial body fully naturally habitable. This is done largely by a local Neoreligeous cult called the Interior Host and without much aid from the national Governments. It's a bright spot of hope, but many people are weirded out that despite the perfect habitability, the Cultists stubbornly wear heavily armored radiation survival suits. National Governments tried to assert claims, and notionally plant a series of Garrisons, but it's clear that the real power on Titan is the Host.
XX05 The Long Hunger Strikes
Complete failure to enact social programs to feed Terran Megacities had resulted in a long period of calorie deficiency. Mutual Aid Societies had staved off the worst, but in 05 this culminated in a year long Insurrection and series of strikes. Initial riot police join the strikes, forcing the National Governments to reply with lethal weapons. Ultimately the strikes are crushed, but food stability is never restored. Survivors cling more desperately to the mutual aid, and to the increasingly prominent preachers of the Divine Masse.
XX09 Venusian Retreat
Aphrodite, largest and most venerable of the Venusian Aeropoli, nearly crashes after political sabotage reveals a long train of maintenance malpractice. Unable to rely on the Governments for help, a mass exodus from the Aeropoli back to earth takes place largely on the back of private ships. Several Aeropoli are abandoned and deliberately crashed.
XX13 The Loscramento Virus
Loscramento had been a technological capital for generations, but it was buckling under its own weight. Software for the advanced Artificial intelligence networks were reliant on ancient spaghetti code and on Hardware that hadn't been produced in centuries. Warnings in this had been noted for years, but little had been prepared when a computer virus, believed to be from some innocuous phishing spam, resulted in a virus that crashed the entire Ansible Internet and all of its integrated Artificial Intelligence. Mass economic recession complemented an acceleration of institutional atrophy. Unable to fully repair the Ansible, Datamining to resurrect portions of it locally became a booming, if grim, industry. The CDSU has attempted to reconstruct the net from scratch, which has threatened to squeeze the Dataminers out of their niche, but is still a long way off. Datamining is still a massive and growing industry trying to keep parts of the Ansible alive. No AI is believed to have survived the LV intact.
XX18 - Ceresian Mutiny
Ceres, most populated of the belt, was facing a crisis. It lacked the materials needed to repair the radiation protection and was just narrowly maintaining its systems, but help was not on the way. Riots broke out over food, water, and radiation medicine shortages, and this time they were joined by the Private Police Forces. Storming and seizing a number of government ships in the docs, they cannibalized them for survival. Declared to be in open rebellion, the state had no forces which could go in and suppress the Insurrection. Attempts to send in Jovian Forces, long abandoned by the National Governments, only resulted in a purge of senior officers as the extent of fraternization was revealed. The Ceresians were forgotten about by everyone- except the CDSU - whose founders had been ostensibly "removed" from command over fraternization.
XX19 - Start of the Anarchy
On the thirty year anniversary of the 'start' of the Jovian Retreat, long fraternized military officers from the Jovian militaries begin their conspiracy. Despite being removed from command, the Jovian Militants were more loyal to each other than Earth, and formed the Committee for the Direction of Solar Unification. Presented as a response to the collapsing and long-atrophied State Apparati being unable to reply to the Ceres Mutiny, A coup is launched over Earth, but fails and is repulsed. In its wake, the long stumbling order collapses into the Anarchy and general war. The Mandate of Luna is written by Committee members as they regroup around Earth's Moon.
XX20 Kapehorn
The megacity Kapehorn is destroyed when a new strain of the Wasting Disease, more aggressive and virulent, breaks out. These more aggressive Wasting Victims are suspiciously much stronger and faster than the average human, far more so than could be ascribed to irrational aggression. Its commonly accepted but unproven this is the result of medical experimentation. Fearing a mass outbreak, Kapehorn is annihilated by sustained atomic bombardment. The Wasting Virus nonetheless keeps cropping up.
XX24 - Titan Death
A godbomb is deployed against Titan. Noone has identified who launched the bomb, but the atmosphere of Humanity's most successful terraforming project burns away.
XX28 - Fall of Roem
The ancient megacity of Roem has been a battleground since the first days of the Anarchy. Roem had coincidentally rebelled only a few weeks before the CDSU coup, and there had been hope the Roemans would join the nascent regime, but they resoundingly resisted. A mass citizen uprising overthrew its old government, and held out for five years. But mass atomics and chemical warfare rendered the ancient city uninhabitable. Roeman partisans still fight on from the ruins of the city, even against the CDSU, but nothing of value remains.
XX29 - The First Republic of Winter
The most successful faction of Martian Nationalists form the First Republic of Winter after taking control of the city of Envidia. They are crushed by the CDSU's vanguard onto the Martian Front, but become an idealized 'what if' among the Martian literati class.
XX34 - End of the Anarchy
With the capture of Mars and defeat of the Maersk Regional Army, the CDSU declares the Anarchy to be over, and commits to fulfilling the Lunar Mandate.
XX35 - Pentagov System
The Pentagov System is announced by the nascent CDSU. This is shortly followed by the Subcommittee on the Establishment of Economic Dependency (SEED) who oversee the full scale reconstruction of the solar economy.
XX36 - Ozymandias
The Committee breaks ground on their new capital, dubbed Ozymandias, on Luna.
XX37 - The Parvasol Network.
The CDSU fully completed is reconstruction of the Parvasol Solar Mirror network that makes the Jovian Moons habitable. It started back in XX29 when the mirrors were terminal damaged, but was distracted by the cost of the Anarchy and a focus on immediate maintenance over long term solutions. The completion of the Parvasol is seen as gratitude for the Jovian's loyalty to the CDSU.
XX38 - First Titanomachy
Titanic religious zealots launch a general rebellion against the Committee. The religious quirks of the Interior Host make this a costly campaign, but it's ultimately short due to the limited Titanic Population. The spread of the Interior Host to displaced Belter Pirates will feed a steady growth of future fighters for the Second Titanomachy.
XX39 Wasting Cure
The CDSU rolls out a comprehensive cure program for the Wasting Virus, having armored soldiers track down and administer vaccines to even hostile cases. Within three years, the Wasting Virus is believed to have been utterly destroyed through mass mandatory vaccination and capture to cure aggressive infection. Other diseases follow as a testament to the CDSU's staggering healthcare network.
XX40 - Venusian Initiative
Looking for a grand Reconstruction project, Venus is selected after successful campaigning by a growing anti-Jovian faction in the Committee. This faction will form the nucleus of the Viscount movement.
XX42 - Foster's Folly
A series of botched police raids by deposed Provost Thomat Foster results in a transcontinental gang war in the Terran Megacities that Regular Army troops have to put down. Center to this conflict are different Groundling groups, who earn themselves a permanent place of distrust with the regime.
XX44 - First S-Day celebration
The Provisionary Service announces that they have successfully provided basic nutritional, educational, and medical necessities to every Human in Sol. Subsistence Day, better known as S-Day, becomes a national holiday as a testament to that utterly staggering statistic.
XX46 - 1st Seeoo War
Martian Nationalists and bandits unite under a mysterious leader called Seeoo Bezeus, the title descending from antiquated corporate terms. They extract a heavy toll on the initial CDSU soldiers sent to suppress them, but falter within a year of Bezeus' death by orbital strike in 48. A number of lesser Seeoos rise in the following years, but never reach the heights of Bezeus.
XX51 - Triton Riots
Triton Extraction workers go on strike demanding better working conditions for Incarcerated laborers. The Strikes are suppressed by Criminal Investigation Commissars and soldiers, with no changes made. An attempt for a mirror strike on Mercury is killed in its crib by the Unity Police.
XX53 - Second Titanomachy
A second uprising on Titan becomes a long-running concern due to underestimations on just how many outer system Pirates had become converted to the Interior Host. 'Foreign' fundamentalist fighters provide a steady stream of recruits to the insurgents and lengthen this conflict several years. Despite their success, the Interior Host sees a schism between Titanic Natives in the megacities who believe that they can integrate with the CDSU and fundamentalists in the atomic hinterlands who hold the CDSU responsible for Titan's death.
XX56 - 51ick Epidemic Declared
51ick, or Slick, is a painkiller-focus drug that became commonplace during the Anarchy for its military applications, but in the aftermath of the Anarchy had become popular recreationally. The CDSU had tacitly allowed Slick to permeate while focusing on other more pressing survival matters, until the Diagnostic Service declared that use of Slick had become an Epidemic. While still notionally decriminalized, crack down on excess Slick Usage and manufacture became the focus of Security Forces. The Epidemic continues, however, as different kinds of Slick are popular even at the highest levels of the CDSU and SEED recognizes that access to Slick is key to keeping the population loyal due to its high being a state of euphoric near vegetation.
XX 62- Rollo's Ride
The Belter Pirate Eden Rollo launches a successful year-long crime spree that sparks a general mass assault of Pirates. Eden is hunted down, and by the end of their spree they'd gone from clean heists to bloody stickups, but 'Rollo!' remains a battlecry for dissidents to the Committee.
XX65 - Rhean Initiative
The Committee commits to break the Taboo against further terraforming with the Rhean Initiative. A colossally expensive prestige program that is nonetheless a major cultural hope point with citizens of crowded megacities applying for permission to move generations in advance. The Rhean Initiative sees a schism in the Host of the Interior Gods form as more and more of the Civil resistance to the CDSU integrates in order to join.
XX68 - Angrahm Crisis
Consul Phelix Angrahm deliberately stonewalls the Central Committee over personal disagreements with other Consuls. For two years, Angrahm vetoed every Committee decision and effectively ceded all central control of the CDSU. It only ends when he dies in an FTL accident, but the ineffectiveness of CENTCOM is laid fully to bare.
XX72 - The Five Point Ring
A massive fraud ring among a collection of senior CDSU officers rocks Solar Society, implicating seven generals, six Admirals, thirty-four Overcaptains and Guard Colonels, and a Brigadier-Commissar from C-CID. Revealed by a dissident Martian-Nationalist journalist, the slow pace of punishing the offenders compared to the death of the Journalist in a police raid significantly impacted the imagery of the regime.
XX76.04.10-Game Start
Chief Provisionary Service Officer Supreme General Arturo Szymanski died from complications relating to his stroke the previous year. SG Szymanski, apart from being the only founding CDSU committee member to not be military personnel, was the face of the CDSU's mass education programs - personally starring in a number of educational videos. A widely respected figure among all Committee factions, his declining health had prompted mass discussions on the future of the CDSU. He is to be given a state funeral on Ozymandias, during which, a strange communications failure occurs ...
Learn no lesson
Spare no rock
Spoil every garden
Mercury
The interior planet of Sol, it has become one of the Sol system's most prosperous boom towns - or it would but for the millions of convicted laborers around its capital of Abbadon. Centered around the Agemo Strategic Energy Network, Mercury is the industrial core behind the Venusian Aeropoli. It's a grim planet, reliant to an overwhelming degree on incarcerated labor, but its raw industrial output rivals Triton and powers Venus.
Venus [Mapped]
Venus was often considered a sisterworld to Earth, and it was that idealistic notion, as well as the imagery of flying cities that served as the first step towards Venus becoming the center of the Viscount Movement within the CDSU. A growing center of power, Venus is considered the picturesque model world for the regime, built from the ground up as the image of what the regime wants. Its Aeropoli are designed with the stratification of military hierarchy in mind, its facilities custom-built for the new solar economy, and its picturesque parks designed to evoke the images of utopia.
Earth [Mapped]
The cradle of mankind - and though time has not been kind, there's a certain majesty to it. Today, the polar ice caps have fully melted, while massive hulking megacities tens of dozens of layers thick dominate the motherworld, metal jungles large enough to be seen from orbit. Between the Megacities, the CDSU has maintained nature preserves at the point of a Bayonet, part of their stubborn reversal of the Old Governments' raw disregard for the Biosphere. Most Earthers are born, come of age, and die far beneath the surface of the Megacities, their every meal doctor and teacher provided to them by the CDSU. Scoring high enough to be part of the CDSU Regime outside of the Undercity is the great goal of every Earther child. While Political power has long drifted to Jupiter, Luna, and Venus, there is still some legitimacy in controlling it. But really, the true value is teeming hundreds of billions who would gladly accept a rifle and uniform for a chance to see the sun. Some regions of Earth have been a low-intensity military deployment for decades - National Revivalists occasionally eking their heads out and spiraling gang wars requiring shock troops to suppress, but the Great Hunger that collapsed Earth into the Anarchy is over - as is the Great Dying that came during the Anarchy. The boot of the Regime can be ruthless, but not even the harshest periods of violence under the CDSU's harsh rule have come within a lightyear of the Anarchy - so far.
Addendum: Earth Megacities
Brittany
English Channel
Capital of Earth
The Damned City, Brittany is the Capital of Earth and the largest city in Sol. Situated in the 'English Channel', Brittany is the result of a perhaps ill-advised effort centuries ago to prevent the Channel waters from rising. Two massive walls, visible from orbit, keep the water out and a significant chunk of Humanity seventy meters below sea-level. Miraculously escaping the Anarchy with minor damage, it became the go-to hub for displaced Terrans and a key part of the Regime's control of Earth.
Luna [Mapped]
To control Luna is to control Sol. Luna is the Capital of the CDSU Regime, the crux of its control and the headquarters of its authority. Due to its relative centrality, development, DeltaV costs, and legacy, Luna is the gem of Sol and every war-game for the last forty years has recognized that capturing it gives one a massive advantage. Teaming with specialized industries and legitimacy, the choice of Luna as the heart of the CDSU's Regime was as much an ideological statement as it was a practical recognition. Long ago, Luna had been the seat of power of the United Nations, what the CDSU says was the first project to unite humanity and one that was failed by the hubris and pride of the Nations the CDSU went on to crush. Most folks during the Anarchy had forgotten the UN, but the leaders of the early CDSU have since told the story of a clean progression of the UN's betrayed idealism to the greed and collapse of the Old Nations justifying the decisive action of the Committee in saving mankind. Truth be told, the story never meant much to the Proles, and the Intellectuals knew better, but it's a part of The Regime's own self-image. Luna is now a vast and humid desert, the result of an inherited terraforming prestige project.
Addendum: Ozymandias
The Capital of the Sol System, Ozymandias is a nauseatingly perfect city over designed from the ground up to the the temple of the Lunar Mandate. It is a glistening city of gold amidst the vast desert sea, and the beating heart of the Solar Project. A city much to large for its population, its nonetheless the central nervous system of the entire CDSU.
Mars [Mapped]
Martian Terraforming has been the grand project of Sol for generations, the centerpiece of a dozen terraforming attempts. Even as other Terraforming failed, hope was held on Mars. Now it's a terrible, icey wasteland littered with the hulks of destroyed Starships amidst cramped survival cities, trapped between a thick permanent layer of Terraforming Ash that casts a thin but cold layer of snow across the entire planet. The air is both toxic and frigid. The catastrophic failure of the Martian Terraforming project just decades out from completion is considered the capstone of the string of failed terraforming projects that stretched from Luna to Jupiter. The sight of a preponderance of battles during the Anarchy due to its location, the CDSU deliberately deorbited the destroyed hulks of enemy starships from across the system here, hoping that they'd be able to provide the Martians with an industrial capability beyond just survival - and conveniently clear the space lanes to more important planets. It's been marginal at best, with most "Civil" Martians preferring to stay in the Occupied cities and pray their children can join the Regime and be posted off-world. Instead, the ice-covered fields of Starships are filled with highly mobile brigands, warlords, and partisans, with the Martian Highlands in particular being a sustained combat deployment for the Committee. It could be reckoned that Mars is the CDSU's least successful project, but some value still remains. Stubbornly holding to the Mandate of Luna, significant state resources have gone into creating facilities that might determine a way to disperse the ashen Ice Storms and warm the planet, control of which would lend significant credence and legitimacy. Mars is the last real bastion of 'Nationalism', the fight for an independent red planet having been waged first in courts then in streets and now amidst rubble since even before Terraformation collapsed. But this aim is fundamentally contrary to the CDSU's self-appointed Mandate, and often the difference between a bandit and a freedom fighter is if the ground they stand on belongs to them or a rival warlord.
Ceres
The Belt is the stop between the Inner System and the Outer System, a crucial point for transit and control. Ceres is the more prevalent gatehouse on that route. Some damn fool tried to terraform it back in the heyday, and it went poorly. The Asteroid is coated in a toxic sludge of superheated liquid terraforming material, except for the elevators that lead into its inhabited core. Long mined out, Ceres is strangely both a haven for ne'er-do-wells and the largest contributor to the navy and merchant marine per capita in the Sol System. Ceres is important politically for its symbolic role in starting the trail of events that led to the Anarchy and the rise of the CDSU, just don't pay mind to the bullet holes from when the Committee had to seize the station from Belter Nationalists. On the bright side, the Plasmatic Terraforming fluid has given Ceres a considerable degree of atomic defense.
Vesta
Vesta was almost destroyed in the Anarchy, an unluckily placed atomic warhead cracking the asteroid in half. Its value as the anchor for a Lagrange point and the regime's lust for prestige saw Vesta united through an incredible feat of engineering. It's one of the fastest-growing developments in the Sol System, behind Venus and Luna. Ceresians see New Vesta as a threat to their feeble economy, but it's worth noting that while the engineering is genuinely innovative, it's not rated for nuclear exchange.
Jupiter
The gas giant has become host to the ascended political power of the Galilean moons. Attempts to mine its gas for power never got off the drawing board and the CDSU has not attempted to restart them as part of the wider Interdependent Economic Program.
Io
Io is one of the Galilean moons, junior most of the four. Rather than some grand tragedy, Io was abandoned as the infrastructure of society atrophied and collapsed. Its terraforming had never gotten off the ground and had been voluntarily stopped after the results of Callisto and Ganymede were problematic. The CDSU has tried light resettlement, mostly establishing a few permanent presence bases, but there just hasn't been much desire for it. The Senior Galilean moons get their resources from Triton, and mass resettlement to Io or Europa was not high on the Regime's priority - but it had been discussed as a means to lessen the burden of the Terran Megacities.
Europa
Smallest of the Galilean Moons, similar to Io, Europa slowly petered out as a colonization program. Its Terraformation was constantly assailed with asteroids and the tidal locking made it only half viable in the first place. The only reason the CDSU maintains a garrison on Europa is to control the Jovian Lagrange points.
Ganymede [Mapped]
Like its sister moon Callisto, Ganymede is one of the leading Moons of Jupiter and a hearth of the Junker Movement. But between the two, Ganymede is begrudged to be the junior partner. Though possessed of greater landmass, it's a barren practically airless collection of tall rocky mountains, with most of its cities and Castles along the coast, battered by polluted oceans and storms. It was rescued from the brink by the CDSU as thanks to the Jovians for their services in the Anarchy, and relies on the outer system to maintain itself. While Callisto leans towards the Navy, the Army's aristocrats trends toward Ganymede. The Culture of Ganymede, Like Callisto, is outright aristocratic and hierarchical.
Callisto [Mapped]
Like its sister moon Ganymede, Callisto is one of the leading Moons of Jupiter and a heart of the Junker Movement. Between the two, Callisto stands taller. Vast oceans of toxic polluted water crash upon the mighty walls of the Pre Anarchy Forts taken as Castles by the CDSU's military aristocrats. Beneath the waves, undersea fortifications house yet more of the Junker population. If Ganymede leans toward the Army, Callisto is the Navy's home. Of all of Humanity's failed terraforming projects, Callisto could be said to have come out the least worse. The air is heavily polluted with lung-burning sulfur and is two parts too many of nitrogen, but Jovians of all stripes see taking a breath of Callistan air as a coming-of-age ceremony. And while the water is polluted and toxic with storms all year round, at least there are oceans. Maintaining this, however, comes at a cost. Callisto and Ganymede had to be pulled from the brink by the CDSU, particularly from the brink of an ice age, as repayment to the Jovians for being their shock troops. They're reliant on the reconstructed Outer System industries to maintain themselves. The culture of Callisto, like Ganymede, is outright aristocratic.
Saturn
Listed as little more than a transit hub, Saturn has become something of a dark horse for prestige projects as the Rhean Initiative grows in feasibility and progress. The continued threat of Interior Host Fundamentalists does not dissuade Saturn's potential as a major prestige program.
Titan
Titan was the sole exception to Humanity's long chain of failed Terraforming programs. For that crime, it was destroyed. As the Outer System was systemically and institutionally abandoned, the settlers of Titan stubbornly fought to keep their dream alive. Against better odds, Mars, Luna, Callisto and Ganymede had all failed in their own way. But to the gleaming pride of the Titans, their program, if only just, succeeded. A lone bright spot after centuries of failure. And it was snuffed out. Who fired the first shot is unknown, but before the end of the Anarchy Titan had gone from a green and pleasant gift to an irradiated Atomic wasteland. Among thousands of warheads, the first - and to date only - use of a Godbomb had been to shatter the City of Kronos - and it had broken the planet's young atmosphere and bathed the world in fire. The CDSU wrote Titan off as a lost cause, a stopping point between Jove and Triton, and has thus far failed to do more than raise the Titans from survival. The Titans, in reply, ensure that the Committee must always deploy troops to it. Chafing under the Regime's tight fists, Titans maintain a low but steady armed resistance. Despite the CDSU's statements, Titan rebels aren't nationalists like the Martians. The reason for Titans' relative success, and now spirited resistance, was the Host of the Interior Gods. One of the major Neofaiths that rose in the descent to and during the Anarchy, the Host encased themselves in powered armor as part of their veneration of the 'interior gods'. Currently, there is a schism between the insurgent fundamentalists and the collaborating strains in the cities.
Rhea
The CDSU is desperate to present itself as not just the only means to survival but as a path of the future. Rhea was too far out and too poorly suited to become a terraforming project from the Preanarchy period, but the CDSU feels differently. Since about XX65, the Committee has taken a painstakingly slow process to set up the Rhean Terraforming, and by '76 they haven't even really begun the process, but the pieces are in place. It is expensive to maintain, however, but even now a great deal of prestige is attached to it.
Uranus
A transit hub, a stop between Neptune and the inner System. Its only notable trait is that most people call it 'U' rather than Uranus.
Oberon
The only Uranian moon recolonized by the CDSU, its selection was out of simple expedience. What of the Uranian Moons that weren't abandoned by the time of the Anarchy were bombed to hell in the aftermath. When some civil engineers determined Oberon to be the prime fuelstop between the Inner System and Triton, it became the only one to have any of its prior facilities reconstructed.
Neptune
The end of the line. Nothing left beyond.
Triton
There is an 8th circle of hell. Its name is Triton. Its sin is survival. The farthest Frontier of the CDSU, Triton was abandoned by the Inner system long ago. Its mighty industrial extractors and fuel compressors lay dormant until the Anarchy, when the CDSU seized them and sent prisoners to revive the now ancient machines. Helheim, capital of Triton, is the largest prison in Sol. Most of Triton's production goes into maintaining the Jovian Moons.
Colony Sides
A Colony Side is a cluster of Deep Space Habitats, typically O'Neill Cylinders due to their low cost and reliability, that cluster around Active Lagrange Points. Though devastated to the point of near extinction during the Anarchy, the CDSU has taken great effort to revive the Colony Sides. They're critical to the Solar Economy and, bluntly, far easier to control. Naval Shore parties can pretty easily force even Continental Class Cylinders to surrender, and the confined space leaves little room for misbehavior. As of XX76, Colony Sides of various sizes can be found at every Active Lagrange point in the Sol System Inwards of Triton
Spare no rock
Spoil every garden
Mercury
The interior planet of Sol, it has become one of the Sol system's most prosperous boom towns - or it would but for the millions of convicted laborers around its capital of Abbadon. Centered around the Agemo Strategic Energy Network, Mercury is the industrial core behind the Venusian Aeropoli. It's a grim planet, reliant to an overwhelming degree on incarcerated labor, but its raw industrial output rivals Triton and powers Venus.
Venus [Mapped]
Venus was often considered a sisterworld to Earth, and it was that idealistic notion, as well as the imagery of flying cities that served as the first step towards Venus becoming the center of the Viscount Movement within the CDSU. A growing center of power, Venus is considered the picturesque model world for the regime, built from the ground up as the image of what the regime wants. Its Aeropoli are designed with the stratification of military hierarchy in mind, its facilities custom-built for the new solar economy, and its picturesque parks designed to evoke the images of utopia.
Earth [Mapped]
The cradle of mankind - and though time has not been kind, there's a certain majesty to it. Today, the polar ice caps have fully melted, while massive hulking megacities tens of dozens of layers thick dominate the motherworld, metal jungles large enough to be seen from orbit. Between the Megacities, the CDSU has maintained nature preserves at the point of a Bayonet, part of their stubborn reversal of the Old Governments' raw disregard for the Biosphere. Most Earthers are born, come of age, and die far beneath the surface of the Megacities, their every meal doctor and teacher provided to them by the CDSU. Scoring high enough to be part of the CDSU Regime outside of the Undercity is the great goal of every Earther child. While Political power has long drifted to Jupiter, Luna, and Venus, there is still some legitimacy in controlling it. But really, the true value is teeming hundreds of billions who would gladly accept a rifle and uniform for a chance to see the sun. Some regions of Earth have been a low-intensity military deployment for decades - National Revivalists occasionally eking their heads out and spiraling gang wars requiring shock troops to suppress, but the Great Hunger that collapsed Earth into the Anarchy is over - as is the Great Dying that came during the Anarchy. The boot of the Regime can be ruthless, but not even the harshest periods of violence under the CDSU's harsh rule have come within a lightyear of the Anarchy - so far.
Addendum: Earth Megacities
Brittany
English Channel
Capital of Earth
The Damned City, Brittany is the Capital of Earth and the largest city in Sol. Situated in the 'English Channel', Brittany is the result of a perhaps ill-advised effort centuries ago to prevent the Channel waters from rising. Two massive walls, visible from orbit, keep the water out and a significant chunk of Humanity seventy meters below sea-level. Miraculously escaping the Anarchy with minor damage, it became the go-to hub for displaced Terrans and a key part of the Regime's control of Earth.
Luna [Mapped]
To control Luna is to control Sol. Luna is the Capital of the CDSU Regime, the crux of its control and the headquarters of its authority. Due to its relative centrality, development, DeltaV costs, and legacy, Luna is the gem of Sol and every war-game for the last forty years has recognized that capturing it gives one a massive advantage. Teaming with specialized industries and legitimacy, the choice of Luna as the heart of the CDSU's Regime was as much an ideological statement as it was a practical recognition. Long ago, Luna had been the seat of power of the United Nations, what the CDSU says was the first project to unite humanity and one that was failed by the hubris and pride of the Nations the CDSU went on to crush. Most folks during the Anarchy had forgotten the UN, but the leaders of the early CDSU have since told the story of a clean progression of the UN's betrayed idealism to the greed and collapse of the Old Nations justifying the decisive action of the Committee in saving mankind. Truth be told, the story never meant much to the Proles, and the Intellectuals knew better, but it's a part of The Regime's own self-image. Luna is now a vast and humid desert, the result of an inherited terraforming prestige project.
Addendum: Ozymandias
The Capital of the Sol System, Ozymandias is a nauseatingly perfect city over designed from the ground up to the the temple of the Lunar Mandate. It is a glistening city of gold amidst the vast desert sea, and the beating heart of the Solar Project. A city much to large for its population, its nonetheless the central nervous system of the entire CDSU.
Mars [Mapped]
Martian Terraforming has been the grand project of Sol for generations, the centerpiece of a dozen terraforming attempts. Even as other Terraforming failed, hope was held on Mars. Now it's a terrible, icey wasteland littered with the hulks of destroyed Starships amidst cramped survival cities, trapped between a thick permanent layer of Terraforming Ash that casts a thin but cold layer of snow across the entire planet. The air is both toxic and frigid. The catastrophic failure of the Martian Terraforming project just decades out from completion is considered the capstone of the string of failed terraforming projects that stretched from Luna to Jupiter. The sight of a preponderance of battles during the Anarchy due to its location, the CDSU deliberately deorbited the destroyed hulks of enemy starships from across the system here, hoping that they'd be able to provide the Martians with an industrial capability beyond just survival - and conveniently clear the space lanes to more important planets. It's been marginal at best, with most "Civil" Martians preferring to stay in the Occupied cities and pray their children can join the Regime and be posted off-world. Instead, the ice-covered fields of Starships are filled with highly mobile brigands, warlords, and partisans, with the Martian Highlands in particular being a sustained combat deployment for the Committee. It could be reckoned that Mars is the CDSU's least successful project, but some value still remains. Stubbornly holding to the Mandate of Luna, significant state resources have gone into creating facilities that might determine a way to disperse the ashen Ice Storms and warm the planet, control of which would lend significant credence and legitimacy. Mars is the last real bastion of 'Nationalism', the fight for an independent red planet having been waged first in courts then in streets and now amidst rubble since even before Terraformation collapsed. But this aim is fundamentally contrary to the CDSU's self-appointed Mandate, and often the difference between a bandit and a freedom fighter is if the ground they stand on belongs to them or a rival warlord.
Ceres
The Belt is the stop between the Inner System and the Outer System, a crucial point for transit and control. Ceres is the more prevalent gatehouse on that route. Some damn fool tried to terraform it back in the heyday, and it went poorly. The Asteroid is coated in a toxic sludge of superheated liquid terraforming material, except for the elevators that lead into its inhabited core. Long mined out, Ceres is strangely both a haven for ne'er-do-wells and the largest contributor to the navy and merchant marine per capita in the Sol System. Ceres is important politically for its symbolic role in starting the trail of events that led to the Anarchy and the rise of the CDSU, just don't pay mind to the bullet holes from when the Committee had to seize the station from Belter Nationalists. On the bright side, the Plasmatic Terraforming fluid has given Ceres a considerable degree of atomic defense.
Vesta
Vesta was almost destroyed in the Anarchy, an unluckily placed atomic warhead cracking the asteroid in half. Its value as the anchor for a Lagrange point and the regime's lust for prestige saw Vesta united through an incredible feat of engineering. It's one of the fastest-growing developments in the Sol System, behind Venus and Luna. Ceresians see New Vesta as a threat to their feeble economy, but it's worth noting that while the engineering is genuinely innovative, it's not rated for nuclear exchange.
Jupiter
The gas giant has become host to the ascended political power of the Galilean moons. Attempts to mine its gas for power never got off the drawing board and the CDSU has not attempted to restart them as part of the wider Interdependent Economic Program.
Io
Io is one of the Galilean moons, junior most of the four. Rather than some grand tragedy, Io was abandoned as the infrastructure of society atrophied and collapsed. Its terraforming had never gotten off the ground and had been voluntarily stopped after the results of Callisto and Ganymede were problematic. The CDSU has tried light resettlement, mostly establishing a few permanent presence bases, but there just hasn't been much desire for it. The Senior Galilean moons get their resources from Triton, and mass resettlement to Io or Europa was not high on the Regime's priority - but it had been discussed as a means to lessen the burden of the Terran Megacities.
Europa
Smallest of the Galilean Moons, similar to Io, Europa slowly petered out as a colonization program. Its Terraformation was constantly assailed with asteroids and the tidal locking made it only half viable in the first place. The only reason the CDSU maintains a garrison on Europa is to control the Jovian Lagrange points.
Ganymede [Mapped]
Like its sister moon Callisto, Ganymede is one of the leading Moons of Jupiter and a hearth of the Junker Movement. But between the two, Ganymede is begrudged to be the junior partner. Though possessed of greater landmass, it's a barren practically airless collection of tall rocky mountains, with most of its cities and Castles along the coast, battered by polluted oceans and storms. It was rescued from the brink by the CDSU as thanks to the Jovians for their services in the Anarchy, and relies on the outer system to maintain itself. While Callisto leans towards the Navy, the Army's aristocrats trends toward Ganymede. The Culture of Ganymede, Like Callisto, is outright aristocratic and hierarchical.
Callisto [Mapped]
Like its sister moon Ganymede, Callisto is one of the leading Moons of Jupiter and a heart of the Junker Movement. Between the two, Callisto stands taller. Vast oceans of toxic polluted water crash upon the mighty walls of the Pre Anarchy Forts taken as Castles by the CDSU's military aristocrats. Beneath the waves, undersea fortifications house yet more of the Junker population. If Ganymede leans toward the Army, Callisto is the Navy's home. Of all of Humanity's failed terraforming projects, Callisto could be said to have come out the least worse. The air is heavily polluted with lung-burning sulfur and is two parts too many of nitrogen, but Jovians of all stripes see taking a breath of Callistan air as a coming-of-age ceremony. And while the water is polluted and toxic with storms all year round, at least there are oceans. Maintaining this, however, comes at a cost. Callisto and Ganymede had to be pulled from the brink by the CDSU, particularly from the brink of an ice age, as repayment to the Jovians for being their shock troops. They're reliant on the reconstructed Outer System industries to maintain themselves. The culture of Callisto, like Ganymede, is outright aristocratic.
Saturn
Listed as little more than a transit hub, Saturn has become something of a dark horse for prestige projects as the Rhean Initiative grows in feasibility and progress. The continued threat of Interior Host Fundamentalists does not dissuade Saturn's potential as a major prestige program.
Titan
Titan was the sole exception to Humanity's long chain of failed Terraforming programs. For that crime, it was destroyed. As the Outer System was systemically and institutionally abandoned, the settlers of Titan stubbornly fought to keep their dream alive. Against better odds, Mars, Luna, Callisto and Ganymede had all failed in their own way. But to the gleaming pride of the Titans, their program, if only just, succeeded. A lone bright spot after centuries of failure. And it was snuffed out. Who fired the first shot is unknown, but before the end of the Anarchy Titan had gone from a green and pleasant gift to an irradiated Atomic wasteland. Among thousands of warheads, the first - and to date only - use of a Godbomb had been to shatter the City of Kronos - and it had broken the planet's young atmosphere and bathed the world in fire. The CDSU wrote Titan off as a lost cause, a stopping point between Jove and Triton, and has thus far failed to do more than raise the Titans from survival. The Titans, in reply, ensure that the Committee must always deploy troops to it. Chafing under the Regime's tight fists, Titans maintain a low but steady armed resistance. Despite the CDSU's statements, Titan rebels aren't nationalists like the Martians. The reason for Titans' relative success, and now spirited resistance, was the Host of the Interior Gods. One of the major Neofaiths that rose in the descent to and during the Anarchy, the Host encased themselves in powered armor as part of their veneration of the 'interior gods'. Currently, there is a schism between the insurgent fundamentalists and the collaborating strains in the cities.
Rhea
The CDSU is desperate to present itself as not just the only means to survival but as a path of the future. Rhea was too far out and too poorly suited to become a terraforming project from the Preanarchy period, but the CDSU feels differently. Since about XX65, the Committee has taken a painstakingly slow process to set up the Rhean Terraforming, and by '76 they haven't even really begun the process, but the pieces are in place. It is expensive to maintain, however, but even now a great deal of prestige is attached to it.
Uranus
A transit hub, a stop between Neptune and the inner System. Its only notable trait is that most people call it 'U' rather than Uranus.
Oberon
The only Uranian moon recolonized by the CDSU, its selection was out of simple expedience. What of the Uranian Moons that weren't abandoned by the time of the Anarchy were bombed to hell in the aftermath. When some civil engineers determined Oberon to be the prime fuelstop between the Inner System and Triton, it became the only one to have any of its prior facilities reconstructed.
Neptune
The end of the line. Nothing left beyond.
Triton
There is an 8th circle of hell. Its name is Triton. Its sin is survival. The farthest Frontier of the CDSU, Triton was abandoned by the Inner system long ago. Its mighty industrial extractors and fuel compressors lay dormant until the Anarchy, when the CDSU seized them and sent prisoners to revive the now ancient machines. Helheim, capital of Triton, is the largest prison in Sol. Most of Triton's production goes into maintaining the Jovian Moons.
Colony Sides
A Colony Side is a cluster of Deep Space Habitats, typically O'Neill Cylinders due to their low cost and reliability, that cluster around Active Lagrange Points. Though devastated to the point of near extinction during the Anarchy, the CDSU has taken great effort to revive the Colony Sides. They're critical to the Solar Economy and, bluntly, far easier to control. Naval Shore parties can pretty easily force even Continental Class Cylinders to surrender, and the confined space leaves little room for misbehavior. As of XX76, Colony Sides of various sizes can be found at every Active Lagrange point in the Sol System Inwards of Triton
Auxilary Lore Document
Mechanics
MECHANICS LIVE DOCUMENT
Ground Units
Militia Division - 1GP
Lightly trained, lightly armored, and lightly organized, Militia relies on the teeming masses of sol to overwhelm their enemy with mass. In a modern war, this is a costly affair. But if you just need bodies to stand between the enemy and you, this is where to get them. Usually equipped with civilian laser guns and directed by Military policemen. The heaviest item in their arsenal is technical and almost no air or indirect support.
Occupation Security Division - 4GP
The largest arm branch of the CDSU is its Military Police, organized into Occupational Security Divisions. While often dismissed as 'Reserves', they are powerful in force. Well trained, but vastly under equipped to deal with Regular Army Units. Hovercraft and Underarmed Tanks are escorted by trained riflemen with light armor, rated against civilian laser guns and shrapnel carrying military grade laser guns. Good against the unarmored, bad against Regulars. Can rely on light artillery and make-do air support.
Regimental Combat Team - 12GP
The backbone of the CDSU's land army, Regimental Combat Teams are self-contained conventional forces packets capable of independent action and vastly more powerful than Occupational Divisions. The Core of the RCT is the "Lobsterback" mechanized Infantry, a powersuited rifleman in heavy armor wielding the pinnacle of handheld weaponry - the Spiker rifle. A mixed chemical rail propellent system that fires a depleted uranium spike coated in pyrophoric, it is comical overkill for an unarmored opponent but needed to defeat the armored exosuit of Regular. RCTs also have native air, artillery, anti-air, armored, Electronic countermeasure, and reconnaissance elements.
Guards Assault Brigade - 36 GP, 1 VP
The elite of the elite, a Guards Assault Brigade is the final guarantor of the CDSU's power on the ground. Elite infantry in full power armor escorting the most powerful land vehicle ever created, the Behemoth. A Massive tracked fortress capable of dominating the immediate surrounding area from any direction with a vast weapons array, naval grade armor, and its own ECM jammer. Guards Brigades are politically influential political tools.
Logistical Element - 0Gp, 0NP 10IP
The self-contained logistical component of the CDSU's military forces, required to keep things online. Units without access to logistics have their capability cut in half. Interchangeable with naval.
Mobile Articulated Orbital Battery - 0GP, 30NP
Built on the stripped down frame of a Behemoth, Orbital Cannon Batteries are extremely powerful ground to space weapons capable of obliterating entire fleet groups in a single volley. Consisting of three to five individual cannons, Battery fires a plasma torrid shot at C Fractional speeds - the same kind of weapon that makes a Battleship Broadside so lethal - that evaporates smaller craft. They're defenseless if attacked on the ground. Can only be destroyed in ground combat.
Space Units
Converted Flotilla - 1 NP
Any vessel capable of Space travel is a weapon. But not all of them are good weapons. Converted Flotillas are large groupings of hastily armed and incredibly fragile civilian ships given old and underpowered weapons in order to put ships on the line. Not too different from Pirate Ships.
Outrider Patrol - 4NP
Outriders are the most common military ships in the CDSU's navy. Though lacking in FTL, they are heavily armed and armored gunships with strong maneuverability capabilities. They're used to escort larger ships, skirmish along the line of battle, and do police enforcement. Their primary weapons are a series of large spinal coilguns. While being covered in Sandcaster batteries. Outrider Patrols are typically used for Antipiracy, and center a dozen Outriders around a FTl capable carrier with no weapons and little armor.
Destroyer Squadron - 12NP,
The core of the CDSU navy and majority of its line of battle, Destroyer Squadrons consist of a half dozen Destroyer as Ships of the Line, each with about six outriders attached as escorts. Destroyers are equipped with chaser coilgun batteries along their spines, and have smaller turrets ones to engage Outriders, but the real power comes from the coilgun broadside batteries. Destroyers advanced armor renders most energy weapons - apart from a Battleships Plasma Torrid - utterly useless, while Sandcasters slash rockets and disperse lasers. Only heavy coilguns - and the Torrids again- have the power to break their thick armor.
Battleship Force 36NP, 1VP
A single Battleship, the ultimate of naval warfare, with its complement of a dozen Outrider escorts. Battleships are massive, with a dozen meters of armor and bristling with weapons. They are line breakers and testaments to raw engineering power. Almost as much a political tool as a weapon, Battleships claim to fame has always been its Plasma Torrid Broadsides. Extremely expensive and fragile, a single Torrid Broadside will evaporate several enemy destroyers with a ball of energy traveling at fractional C speeds. Few ships smaller than a battleship have ever managed to survive through concentrated Sandcaster fire, and it comes at the cost of their sensors and a charred hull.
Logistical Element 0Gp, 0NP 10IP
The self-contained logistical component of the CDSU's military forces, required to keep things online. Units without access to logistics have their capability cut in half. Interchangeable with naval.
Invader Squadron, 0NP, 30GP
Invader Squadrons are the moniker given to Committee Marine Formations trained and equipped specifically for opposed Planetary Assaults. Ineffective at naval warfare, their "Invader" ships are effectively destroyer sized drop pods, landing the entire regiment by crashing the ship onto the target. Whatever gun survives becomes covering fire. Any holes become firing ports and egress points. Whatever is beneath it ceases to be a problem. Few times in history have Invader led planetary assaults been repulsed. The rigors of a purposeful ship crashing under fire do make the Invader well armored, but its underpowered weapons make them a pincushion. Can only be destroyed in space combat.
Strategic Weapons
Dirty Bomb 2 MP
Cheap and simple, could be put together by an insurgent given time, and usually with some kind of subterfuge as a delivery device, Dirty Bombs are only really effective en masse or as a terror weapon. But it might be all someone has access too. Dirty Bombs can be carried by Striketeams.
Atlatl Light Nuclear Missile 10MP
The Primary tactical warhead of the CDSU's strategic warhead, the Atlatl is designed for supporting military actions and 'light' total war. A MIRV warhead carrying multiple small yield atomic weapons, the Atlatl is more than capable of dispersing militia and even Security Divisions, and can chew a mean chunk out of a regular unit.
Pilum Heavy Nuclear Missile 30MP, 1 VP
The largest mass produced Warhead, Pilums are powerful weapons of mass destruction that can majorly affect the outcome of battle and wipe whole locations off the map. The CDSU's Pilum arsenal has an attached political value, a guarantor that in spite of everything, the regime has more power than you do.
Godbomb 360MP, 10 VP
An apocalypse. A mistake. The most powerful warhead ever made by mankind, Godbombs have only been used a single time - and that destroyed the terraformed atmosphere of Titan. Godbombs produce a series of cascading atomic reactions which make them extreme overkill for any practical situation, but if one wanted to be impractical…
Character Creation
GM Note:
Characters are to be mid to high-ranking members of the CDSU. Characters should be made with the expectation of Military Command. They don't have to be part of the Regime's Military, but they must be part of the regime in some capacity with enough authority to be influential in a general civil war.
Players cannot be Consuls of CENTCOM for reasons that will quickly become clear. They may declare themselves such once the war starts at their own risk.
Picture: Optional
Name:
Age:
Pronouns & Gender:
Rank and Service: Your Position within the CDSU hierarchy. Helps but does not determine starting location See this spreadsheet for ideas Rank Sheet
Religion: Could be an irl religion, one of the defined Neofaiths, your own minor Neofaith, or even none at all.
Archetype: See List, select two adherent to stipulations.
Disposition: Rather than have the 'traditional' stat spread, rank the three following attributes based on how you perceive your character would approach a problem. Putting Motivation in first place and Erudition in last does not make you a charismatic idiot, but it does indicate that when presented with a problem, your character is more likely to employ the skills of cultivated subordinates rather than having already planned for it as an eventuality.
- Erudition - Tendency towards using your sheer knowledge, education, or planning ability to overcome problems.
- Intuition - Tendency towards quick-thinking and improvisation to overcome problems
- Motivation - Tendency towards the cultivation of others to overcome problems.
Bio: Your character's story
Starting Force: You have a budget of 144 pts. Officers and Logistics required to accommodate the smallest number of stacks are free, any extra are not. You Must either buy Naval or Ground, not both - Invaders count as space and Orbital Batteries count as Ground. Militia/Converted forces are unavailable to be purchased directly, but any leftover points will be converted into Militia/Conversion stacks to fill gaps. If there are no gaps for militia, they will create independent stacks with no Officer or Logistical element, nor extra territory You must spend as many points as possible on main units before being given militia. The more units you buy, the more territory you will start with. This is not a hard rule, especially for the Navy as it only has the Sol Map.
Extra office tokens to use as SF or a academy stokpile cost 6pts. Extra Logistics can each be bought for 10 pts
Examples
- 36 Occupation Divisions (4pt ea) = 6 Stacks, ~5 Tiles
- 12 Destroyer Squadrons (12 pt ea) = 3 stacks, 3-4 tiles
- 4 Battleship Forces (36pts ea) = 1 Stack, 1 Tile
- 1 Orbital Battery (30pts), 1 Guards (36pts) 6 Regulars (12pts ea), 1 Occupation (4pts) [106] 2 Militia to fill points = 3 Stacks, 3-4 Tiles
Politics: Where you chart your character's beliefs and cause. Refer to the Overton Window document to get some examples, but remember: The examples on the Overton Window are not all-encompassing of all issues or positions on those issues. Players are encouraged to have as many opinions as possible, as many as they like.
Overton Window Document
Are you Interested in being a part of the Inciting Coup? You may not be selected but this lets us know your interests. [] Yes [] No
If selected for the Inciting Coup, you and the selected inciting Coupists will work with the GMs to establish their justification for a coup.
Archtypes
Did you think your medals made you a Hero?
Ambitious Lemming
Believe and nothing and contort yourself. Rise as high as you can go. Tear down any who oppose you. In your regime mansion, you talk to yourself about how smart you are, just like the millions of others who do exactly the same as you.
Consecrated Convert
You have been an eager convert of one of the resurrections of Faith that have risen from the near annihilation of the Anarchy. Whether your lips sing for old gods or new, the zeal of newfound faith has become a centerpiece of your life, to the annoyance of some secularists in the Committee. Non-Believers be damned, your Faith gives you everything you need.
Careerist Wart
Your career in the Committee is just that for you, a career. You are the apolitical in the autocracy, and the clique games of the regime have left you alone - and behind. What you lack in political weakness you make up for with a clean slate.
Patroned Spawn
Your fortunes are tied to the Regime by more than just ideology. It's in your blood - typically your family's blood. You cashed in that debt for your post, but now your fortunes rise and fall with the Committee.
Dim Doctrinaire
You see the world through textbooks and prescriptive theory. You remember every maneuver and test from the Academy, and associate with similar stock. You are not known for being fun at parties, but there's nothing wrong per se with the doctrine you hold dear.
Slighted Narcissist
You are the most important person in the Sol System. If only the Committee recognized your value. They will soon - as will everyone who wronged you along the way. You keep a list.
Merciful Monster
You could be so much worse. Everyone knows it. No matter how brutally you disfigure some sacred norm, you insist that you are holding back. Its almost like you are afraid of how weak you really are.
Glory Hound
One day, there will be a chapter in the history books named after you. You won't have read it, you've never read anything, but by the stars you chase you will earn yourself a legend. Just not a living one, in all likelihood.
Elevated Technocrat
Technology leapt forward during the Anarchy - Military technology anyway. You know every technical readout by heart and extol them like an apostle. You may have even contributed to these programs - or gotten your hands into the grand prestige reconstruction programs. Maybe you've done just enough to convince yourself the next generation of small arms will somehow lead to real change.
Jovian Junker [Cannot Pair with Viscount]
In your mind, you are a knight. Your ancestors rose to the call of the CDSU and were its shock troops. From your Castles on the Galilean Moons, you likely believe that the Mandate of Luna is yours by rite, and in the preservation of the current system as it exists, and in the honored veneration of the Martial Class. Those Venusian upstarts are a stain on the uniform. [GM note: your character can have Junker sympathies and beliefs without this trait. This Archetype symbolizes that being a Junker is major part of your character's identity.]
Venusian Viscount [Cannot pair with Junker]
You believe in Utopia, somehow. From your Aeropoli on Venus, you are part of a rising faction of reformists within the CDSU, ideologically inclined to it as the greatest project of humankind. The Mandate of Luna is more than a document, it is a duty, and the order it instilled in Sol is the greatest masterpiece of man since fire. Those Jovian Conservatives are a drag on the uniform. [GM note: your character can have Viscount sympathies and beliefs without this trait. This Archetype symbolizes that being a Viscount is major part of your character's identity.]
Poverty Levy
Every meal you and your family have ever eaten was provided by the regime. Every teacher and textbook you've ever held had the regime's stamp on it. Every time you were sick or weak, a CSDU medical official looked over you. All for the low low cost of being funneled into the regime's military and industrial complexes. This has profoundly affected you - whether in the form of total loyalty or a desire for more. [It is possible to have come up from the Mungers without this archetype. This archetype notes that your status as a poverty Levy is a major part of your characters identity]
Moral Coward
You believe that the government you serve is wrong. Yet you follow its orders all the same. Change comes from the inside afterall, so you kept your eyes low and your mouth shut and focused on the good.
Eclectic Eccentric
It's the end of days, people should live a little. You certainly have. You are surrounded by the finest things of rank and keen on keeping them. When they find your grave, they will think you a king.
Greased Palm
In the early days corruption was a public death sentence. But there were always fat fingers - yours for example - and they got very fat. Especially as the noose started to loosen for those at the highest strata. You come first. The regime is a means to your ending.
Compromised Actuary
You have a funny definition of good. You ran the numbers, and whatever your definition of good is, be it yourself or something else, it is most benefited by service to a military autocracy.` Frankly, you might be too smart for your own good.
Functional Addict
You could quit at any time. Whatever your vice - from narcotics to work - you could quit whenever you want to. You just don't want to. It doesn't affect your work. Noticeably anyway. According to you.
Eager Enforcer
Some people believe in something. You like the sound a skull makes when a rifle butt strikes it. You like the sight of marching men. You like to be strong. You love to show how strong you really are.
Side-Eyed Spook
You are a supremely trusted individual. Unfortunately for you, the trust you have earned is attached to an abyss of disappeared people and dangerous rumors. People trust to be afraid of you and your ears. This is exactly how you like it.
Martial Paragon [Cannot be Levy, Junker or Viscount] [Limited]
You stepped off a regime poster with political trust and a chiseled jawline. The regime believes in you, perhaps more than you believe in it - a terrifying feat. What have you done, despicable creature?
Closeted Nationalist
Against all odds, you still favor some chosen people or another. You are stubborn, and against decades of Anti-Nationalist Sensitivity training and numerous campaigns scattering local rebels, have somehow managed to convince yourself that service to the CDSU is service to your people.
Democratic Deadender
Against tighter odds than the Nationalist, you've held on to the idea that Democracy is not only a good idea, but an inherently just one. Perhaps Sol is simply overrun with cynics, but most folks have grown up being told Democracy failed. You'd best hope to appeal to more than decency and decorum, because nobody believes any of that anymore.
Oathmonger
Rather than sully your hands with political decisions, you justify yourself with a code of personal honor that, ultimately, only you are beholden to. Whether you sold your agency to a person or an idea, you can sleep at night knowing that at least you held to your principles, if that matters to the people who had to suffer for it.
Staunch Survivalist
Mankind is on the brink of apocalypse, and you have taken this personally. Upon your hero's complex is a fanatical devotion to pulling mankind off the cliff, by any means necessary.
Disaffected Cynic
You believed in something once. You now believe it might have been better to never have believed at all. Only time knows if there's any fire left in your soul.
Political Animal
The CDSU isn't a career, it's a game. A game to be won. A hierarchy to rise. A series of cliques to navigate, alliance with, and dispute. You dance the dance, you walk the walk, you rise the ladder, and you keep on rising as you maneuver through groups and ideas.
Red Ledger
You have done something that makes even the CDSU recoil. Was it necessary? Did you have a choice? Does that even matter? You will not see the light of heaven.
Peter's Principle
Not everyone is promoted to incompetence, but you certainly were. But if you are looking for the counter principle in practice, just look down at those beneath you.
One of the Good Ones
You aren't like the rest. A certified regime pick-me from the dead space between megacities or the entirety of Mars. You crave the validation of commonality and wish that you could excise that little whisper in the back of your mind going 'you'll never be one of them'.
Branch Partisan
Politics is beneath you, and so are your rivals in the service you are not a part of. Really, they're just a drain on the regime. Your service is much better suited to be the hammer, and you make sure to remind them - in cafeteria brawls, formal debriefings, and the occasional bout of sabotage.
Gambling Dreamer
You have a mission, a direction, a goal. Cynic that you are, you've put your chips for a wider program on the CDSU. Some call that compromise. You call it the best possible chance, that has, regretably, required a signifigant amount of compramise.
Damned Idealist [Precludes any second Archetype] [Limited]
In spite of everything, you still believe.
Custom?
Pitch it to me in the Discord
Ambitious Lemming
Believe and nothing and contort yourself. Rise as high as you can go. Tear down any who oppose you. In your regime mansion, you talk to yourself about how smart you are, just like the millions of others who do exactly the same as you.
Consecrated Convert
You have been an eager convert of one of the resurrections of Faith that have risen from the near annihilation of the Anarchy. Whether your lips sing for old gods or new, the zeal of newfound faith has become a centerpiece of your life, to the annoyance of some secularists in the Committee. Non-Believers be damned, your Faith gives you everything you need.
Careerist Wart
Your career in the Committee is just that for you, a career. You are the apolitical in the autocracy, and the clique games of the regime have left you alone - and behind. What you lack in political weakness you make up for with a clean slate.
Patroned Spawn
Your fortunes are tied to the Regime by more than just ideology. It's in your blood - typically your family's blood. You cashed in that debt for your post, but now your fortunes rise and fall with the Committee.
Dim Doctrinaire
You see the world through textbooks and prescriptive theory. You remember every maneuver and test from the Academy, and associate with similar stock. You are not known for being fun at parties, but there's nothing wrong per se with the doctrine you hold dear.
Slighted Narcissist
You are the most important person in the Sol System. If only the Committee recognized your value. They will soon - as will everyone who wronged you along the way. You keep a list.
Merciful Monster
You could be so much worse. Everyone knows it. No matter how brutally you disfigure some sacred norm, you insist that you are holding back. Its almost like you are afraid of how weak you really are.
Glory Hound
One day, there will be a chapter in the history books named after you. You won't have read it, you've never read anything, but by the stars you chase you will earn yourself a legend. Just not a living one, in all likelihood.
Elevated Technocrat
Technology leapt forward during the Anarchy - Military technology anyway. You know every technical readout by heart and extol them like an apostle. You may have even contributed to these programs - or gotten your hands into the grand prestige reconstruction programs. Maybe you've done just enough to convince yourself the next generation of small arms will somehow lead to real change.
Jovian Junker [Cannot Pair with Viscount]
In your mind, you are a knight. Your ancestors rose to the call of the CDSU and were its shock troops. From your Castles on the Galilean Moons, you likely believe that the Mandate of Luna is yours by rite, and in the preservation of the current system as it exists, and in the honored veneration of the Martial Class. Those Venusian upstarts are a stain on the uniform. [GM note: your character can have Junker sympathies and beliefs without this trait. This Archetype symbolizes that being a Junker is major part of your character's identity.]
Venusian Viscount [Cannot pair with Junker]
You believe in Utopia, somehow. From your Aeropoli on Venus, you are part of a rising faction of reformists within the CDSU, ideologically inclined to it as the greatest project of humankind. The Mandate of Luna is more than a document, it is a duty, and the order it instilled in Sol is the greatest masterpiece of man since fire. Those Jovian Conservatives are a drag on the uniform. [GM note: your character can have Viscount sympathies and beliefs without this trait. This Archetype symbolizes that being a Viscount is major part of your character's identity.]
Poverty Levy
Every meal you and your family have ever eaten was provided by the regime. Every teacher and textbook you've ever held had the regime's stamp on it. Every time you were sick or weak, a CSDU medical official looked over you. All for the low low cost of being funneled into the regime's military and industrial complexes. This has profoundly affected you - whether in the form of total loyalty or a desire for more. [It is possible to have come up from the Mungers without this archetype. This archetype notes that your status as a poverty Levy is a major part of your characters identity]
Moral Coward
You believe that the government you serve is wrong. Yet you follow its orders all the same. Change comes from the inside afterall, so you kept your eyes low and your mouth shut and focused on the good.
Eclectic Eccentric
It's the end of days, people should live a little. You certainly have. You are surrounded by the finest things of rank and keen on keeping them. When they find your grave, they will think you a king.
Greased Palm
In the early days corruption was a public death sentence. But there were always fat fingers - yours for example - and they got very fat. Especially as the noose started to loosen for those at the highest strata. You come first. The regime is a means to your ending.
Compromised Actuary
You have a funny definition of good. You ran the numbers, and whatever your definition of good is, be it yourself or something else, it is most benefited by service to a military autocracy.` Frankly, you might be too smart for your own good.
Functional Addict
You could quit at any time. Whatever your vice - from narcotics to work - you could quit whenever you want to. You just don't want to. It doesn't affect your work. Noticeably anyway. According to you.
Eager Enforcer
Some people believe in something. You like the sound a skull makes when a rifle butt strikes it. You like the sight of marching men. You like to be strong. You love to show how strong you really are.
Side-Eyed Spook
You are a supremely trusted individual. Unfortunately for you, the trust you have earned is attached to an abyss of disappeared people and dangerous rumors. People trust to be afraid of you and your ears. This is exactly how you like it.
Martial Paragon [Cannot be Levy, Junker or Viscount] [Limited]
You stepped off a regime poster with political trust and a chiseled jawline. The regime believes in you, perhaps more than you believe in it - a terrifying feat. What have you done, despicable creature?
Closeted Nationalist
Against all odds, you still favor some chosen people or another. You are stubborn, and against decades of Anti-Nationalist Sensitivity training and numerous campaigns scattering local rebels, have somehow managed to convince yourself that service to the CDSU is service to your people.
Democratic Deadender
Against tighter odds than the Nationalist, you've held on to the idea that Democracy is not only a good idea, but an inherently just one. Perhaps Sol is simply overrun with cynics, but most folks have grown up being told Democracy failed. You'd best hope to appeal to more than decency and decorum, because nobody believes any of that anymore.
Oathmonger
Rather than sully your hands with political decisions, you justify yourself with a code of personal honor that, ultimately, only you are beholden to. Whether you sold your agency to a person or an idea, you can sleep at night knowing that at least you held to your principles, if that matters to the people who had to suffer for it.
Staunch Survivalist
Mankind is on the brink of apocalypse, and you have taken this personally. Upon your hero's complex is a fanatical devotion to pulling mankind off the cliff, by any means necessary.
Disaffected Cynic
You believed in something once. You now believe it might have been better to never have believed at all. Only time knows if there's any fire left in your soul.
Political Animal
The CDSU isn't a career, it's a game. A game to be won. A hierarchy to rise. A series of cliques to navigate, alliance with, and dispute. You dance the dance, you walk the walk, you rise the ladder, and you keep on rising as you maneuver through groups and ideas.
Red Ledger
You have done something that makes even the CDSU recoil. Was it necessary? Did you have a choice? Does that even matter? You will not see the light of heaven.
Peter's Principle
Not everyone is promoted to incompetence, but you certainly were. But if you are looking for the counter principle in practice, just look down at those beneath you.
One of the Good Ones
You aren't like the rest. A certified regime pick-me from the dead space between megacities or the entirety of Mars. You crave the validation of commonality and wish that you could excise that little whisper in the back of your mind going 'you'll never be one of them'.
Branch Partisan
Politics is beneath you, and so are your rivals in the service you are not a part of. Really, they're just a drain on the regime. Your service is much better suited to be the hammer, and you make sure to remind them - in cafeteria brawls, formal debriefings, and the occasional bout of sabotage.
Gambling Dreamer
You have a mission, a direction, a goal. Cynic that you are, you've put your chips for a wider program on the CDSU. Some call that compromise. You call it the best possible chance, that has, regretably, required a signifigant amount of compramise.
Damned Idealist [Precludes any second Archetype] [Limited]
In spite of everything, you still believe.
Custom?
Pitch it to me in the Discord
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