There's Magical Power which grows through rigorous practice and repetition of casting, but there is no such statistic as 'magical stamina.' I have no idea where you all came up with that, I don't recall mentioning anything like it.

They mean magical stamina in the sense that is there a finite amount of magic within a wizard/witch that is used up when casting spells and after particularly extensive use a wizard/witch can run out of magic until they are able to regenerate some more. See magic bars/points in a videogame as an example.
 
I'm liking Battle Magic a lot. It doesn't have the negative aspects of Dark Arts, It'a narrower field than Charms, and it can save Harry's life in a lethal situation. The application of Runes for Battle will get boosted too if I'm reading the description correctly.
 
Birdsie has brought up some new material about Runes in Discord for people to consider.

It's difficult to get permanent enhancements from runes, but not impossible.
A human body is a complex thing, there's a lot of states where it 'fails' and only a few states where it's 'operational.' Most runes that operate on or form complex systems require an equal level of complex knowledge, and making mistakes can be catastrophic.
It'd be easier to scar yourself/give yourself runic tattoos than make a pendant that gives its wearer special abilities.
But the tattoo/scarring approach has risks of its own, since skin usually shifts over time, which can greatly reduce or disrupt the effects after a few years.
There's also the issue of getting runic systems to recognize complex objects as a single contiguous object rather than sum of its parts.
"Gun," rather than, "lever inside of gun," or "gun casing."
Astrology fortunately helps with this.
A lot of the most basic runes that you'd be taught, (Air, Water, Earth, Fire,) etc, have complex forms that have been carved via Astrological pattern and ritual in the past.
These rituals defined what counts as fire or air, for example.

No, runes are independent of magical power.
It's odd they don't seem to work for Muggles anyway.
How odd.
Anyway, every rune has an exact and identical effect to any other rune, but the precision with which they are drawn (including stuff like depth of the rune in material it's drawn on, writing material, etc,) are important

As such, a rune of, "Contain Earth" drawn by You-Know-Who has the same effect as a rune of "Contain Earth," drawn by Neville Longbottom. What differs is their ability to sketch the correct runic chains, doing so with precision, knowledge on subject matter, etc.
 
[X] Ron Weasley - A young ginger boy in decent robes, he says he's definitively headed for Gryffindor. He seems to have a deep enthusiasm for a number of topics, including Quidditch (which you like) and chess (which Geist likes,) which makes him a great and fulfilling friend for the both of you. Also, he seems pretty smart and knowledgeable.

[X] Hermione Granger - A Muggleborn girl that's already mastered a couple of spells that even you do not know. At the very least, she appears to be equally talented to you in Charms, although she casts them using her wand, rather than wandlessly. And isn't that impressive, given she'd have received any magical books more recently than you?

[X] Seamus Finnigan - A boy with sandy-colored hair, an earnest smile-

[X] Oliver Rivers - Who?

[X] Allow Hat Choice - It'll place you wherever it believes you'll realize your potential and desires the best.

[X] Apocryphal Strength

[x] Here 4 Round 2

[x] Philosopher's Stone...

[x] Plan "The Lights in the Sky are Stars"
 
Alright, let's do the final vote consolidation - this one will be shorter. As you can see below, there are two (2) plans in particular that have earned a spot at the top in terms of popularity. As such, we shall discard every plan that isn't them and decide which one is better.

[ ] The Lights In The Sky Are Stars - Astrology, Charms, Study of Ancient Runes.

A build of rather a considerable potential, but has some immediate power to consider, and incredible utility with no danger. At higher levels of experience and knowledge, Astrology and Ancient Runes may be chained together to form impressive structures and edifices of magical power. As an example, were both disciplines to be raised to the level of an Archmaster (a feat you are likely to achieve at some point in your life,) a spell or enchantment might be cast over an entire country, like a dictate which forbids all people within, including its Muggles, from stepping outside the nation's borders under specific circumstances.

Power ****
Potential *****
Utility ****
Risk *

[ ] Child of the Stars - The Dark Arts, Astrology, Study of Ancient Runes.

A build that goes even further beyond. At the cost of moderate risk should you be uncautious (though Geist's presence helps with any potential fuck-ups,) you can study the Dark Arts and boost every aspect of the build even further. The Dark Arts are incredibly versatile and powerful, although often, there are reasons its spells are illegal for practice (especially for people other than well-trained Aurors.) As an example of what might be done, consider the nation-border spell described in the build above, but now imagine that it has been improved such that when anyone even tries, you are informed; you are also informed if anyone crosses into the country, and you may drain their vitality in order to enhance its bureaucratic processes. ("Running a country demands sacrifices.")

Power ***** *
Potential ***** ***
Utility *****
Risk ***

As for the Apocryphal vote, Plot, Derailed, at 100% strength has won.
 
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[X] Child of the Stars

There is absolutely no comparison. This build is just flat out better in every way. Only flaw is some more risk which is manageable.
 
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Aaaaaaaaagh its so haaaaaaaaard 🤬

[] Child of the Stars

This build is better but The only part that is really unappealling is The risk part, can be convinced to change Myvote
 
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My feelings continue to be that I don't care how powerful the DA are, I have little interest in a story about how flirting with the powers of darkness is something you can do without consequences.
 
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