Hand of Fate: An Eldar Quest
So ends the Night of the Sword, the Fire upon Gates, the Defilement of Horizons. The Traitor King - Abbadon the Despoiler, has been turned back along with his wretched servants back into the Eye of Terror. The Thirteenth Black Crusade - as the Mon-Keigh call it, is at its end.
The victory was narrow however, and never before were things so perilous. The upstart Imperium holds the line, but it holds it bleeding. The Cadian Gate has been savaged, and Chaos Warbands and insurrections driven by foul stench of Sorcery continue to rove unchecked. Elsewhere, the forces once kept in check, stir, presenting new threats. The Orks are on the rise, infesting planet after planet. The Nekrons rise from their tombs, and one shudders at the plans they have for this Galaxy. The Tau expand, and one cannot think whether they will be an unexpected ally, or yet another menace. On the outskirts of the Galaxies, the Tyranids continue to roam and devour, while more of their brethren continue to ply through intergalactic void.
Never before, has Farseer's vision and guidance been needed as it is now.
The Eldar have had some successes in thwarting the Traitor King, but yet, our victory remains elusive. Many soulstones were recovered by brave warriors who ventured into the Eye, seizing them from the odiously deformed remnants of our former Core Worlds. The Craftworld of Altansar was returned to us, and above all, the expansion of the Eye was prevented - for now, at least. But with each of those successes, there is a sour lining. Many have valiantly perished in the face of the contemptible enemy, but these are losses we cannot afford. Meanwhile, only time will tell if the Eldar of Altansar have remained true to the Path - and even then, their position in the heart of the Empire leaves their survival a tenuous affair at best. And lastly, our greatest Farseer and hero, Eldrad Ulthran, his knowledge and visions, have been lost to us. Today, right when so many potential threats to Craftworlds emerge.
Now, more than ever, we require the guidance of our Farseers, if we are to avoid extinction, and solidify our position, as the rightful masters of this Galaxy.
Already, Councils and cabals across Eldar Craftworlds move into sessions. Farseers must be raised for the Farseers we lost.
You are among that new generation of Farseers. You, who hath lived the live for millennia before sacrificing yourself to the thorniest of Paths. Your sacrifices were great, and your deeds many. But now, comes the most important trial of all - for you are one of the Hands of Fate. No longer are you merely burdened with lives of your kin and brethren-in-arms; but with Fate of entire worlds - and possibly, our species.
Name:
[] (Default: Bentuss)
Gender:
[]Male
[]Female
Craftworld:
[]
Alaitoc: Located towards the Eastern quadrant of the galaxy, the Alaitoc Eldar zealously follow the Path of Eldar - overzealously, to some. Thus, many of Alaitoc's youngest and brightest leave the highly regimented Craftworld, becoming Outcasts. Though spread out across the galaxy, many of these Outcasts still retain their loyalty to Alaitoc, allowing the Craftworld to call upon a vast network of Pathfinders and Corsairs in their time of need. (+1 Toughness, + 1 Willpower, can recruit superior Pathfinders, starts with an Outcast favor)
[]
Biel-tan: The Eldar of Biel-tan are ardent believers that the salvation of the Eldar race lies through the resurrection of the ancient Eldar Empire - and they're as likely to spill blood for this cause, as they are to engage in plotting and deception. No other Craftworld fields as many Aspect Warriors, and their Warlocks' military skill is second to none. The Craftworld also maintains close relationship with Exodite worlds, and will fight to the death to defend them. (+1 to all Martial Attributes, free relic weapon, can recruit more Aspect Warriors, can recruit more Exarch characters)
[]
Ilyaden: Once upon the time, Craftworld of Ilyaden was one of the mightiest of Eldar Craftworlds. Its Seers and Warriors worked tirelessly to combat the forces of Chaos, and to reforge the Eldar Empire. It was here that the great Infinity Circuits were first forged. But history repeats, and in their hubris, the Ilyaden ignored the threat of lesser being, and the Craftworld found itself battling the full might of a Tyranid Hive Fleet. Though it ultimately won, much of its population was lost, and Craftworld itself reduced to ruins. The Eldar there remain unbroken however, and determined more than ever to prevent extinction of Eldar - and themselves. (+2 to Fellowship, reduced recruitment to regular troops, superior Wraithconstructs, all Seers poses "Soulseer" trait, bonuses to all combat rolls against Tyranids)
[]
Saim-Hann: The Eldar of Saim-Hann are impetuous, brave, proud and honorable. To other Eldar, they are a dangerous mirror to pre-Fall society; to Saim-Hann themselves, they are preserving the best of long-forgotten culture, before it was devoured by the predations of Chaos. More flexible with the Path of Eldar than other Craftworlds, the Eldar of Saim-Hann are also known for their love of Jetbikes - even their Farseers ride into battle, if need be. In battle, they are a fearsome mirror of their ancestors - proud, swift and unrelenting. (+1 to
any two characteristics, +1 to Fellowship "Experienced Rider" trait, "Kinsmen" trait, free Jetbike)
[]
Ulthwe: The Craftworld of Ulthwe had only narrowly survived the great psychic shockwaves that destroyed the core of the Eldar Empire - only to find themselves trapped in the gravitational orbit of the Eye of Terror. Ever since then, the Eldar of Ulthwe had waged a long and bitter war against daemons of Chaos and their pawns. It should be of no surprise then, that Ulthwe has to rely on the protections of their Seers more than other Craftworlds - and no Seers are as skilled as those of Ulthwe. Their Seers are also infamous for their ability to manipulate and misdirect other races to do their bidding. After all, no sacrifice is too great to ensure the survival of their great race - especially when none of those sacrificed are of Eldar blood! (+1 to all Mental skills, recruits Black Guardians instead of regular Guardians, starts with higher reputation and extra runes)
Past Paths (select up to three):
[]
Path of the Warrior:
- Dire Avenger: +1 Strenght,+1 to any martial characteristic, free "Shuriken Blades" weapon, "Shuriken Mastery" trait.
- Howling Banshee (female-only): +1 to Weapon Skill, +1 Agility "Banshee Sword-dance" trait, "Howling Scream" power.
- Striking Scorpion (male-only): +1 to Weapon Skill, +1 Strength "Scorpion Swipes" and "Stealth Proficiency" traits
- Dark Reaper: + 1 Accuracy, +1 Toughness, +1 Intelligence
- Fire Dragon: +1 Accuracy, +1 Strength, "Steel Hunter" trait
- Swooping Hawk: + 1 Agility, +1 Perception, "Grav Wings" equipment, "Death from Above" trait
- Warp Spider: +2 Willpower, +1 Intelligence, "Webway Pathfinder" trait
- Shining Spear: +2 Agility, "Jetbike Mastery" trait
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Path of the Mariner: + 2 Perception, "Webway Pathfinder" and "Fleetcommander" traits
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Path of the Outcast: + 1 Toughness, +1 Perception, "Stealth Proficiency" and "Tracker" traits
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Path of Command: +1 Fellowship, +1 Intelligence, "Swordwind Command" trait
[]
Path of Artisan: +1 free relic weapon, +1 rune, "Artisan" trait
Personal Nemesis:
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The Bride of Tzeentch
[]
The Heiress Forlorn
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The Tyrant of Men
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Walker of Damnation
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The Blind Guardian
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The False King
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The Arrow and the Gretchins
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Vanguard of Commune
[]
The Mad Prophet
[]
The Daughters Misguided