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2929. Union City, a sprawling megalopolis bathed in eternal moonlight. Located on the dark side...
Location
in the trash
2929. Union City, a sprawling megalopolis bathed in eternal moonlight. Located on the dark side of the planet, it is many things. On one hand, it is a bastion of freedom and democracy, standing against the madness of the Golden City and the Networked Commune. A shining beacon of hope, a safe haven to the millions of refugees fleeing crumbling cities and shattered empires, a place where one might begin anew. It is a city of towering skyscrapers and glittering lights, of technological wonder and scientific marvel.

On the other hand, the City Under the Moon is also a place filled with darkness. Inequality, corruption and violence are all rife within Union City. For every district that prospers, another is mired in crime and decay. Everywhere, criminals and gangsters lurk in the shadows, while revolutionaries and agents of foreign powers plot to bring about the Silver City's downfall. Innumerable threats stand poised to tear Union City apart, if they were only given a chance.

With the police overtaxed, underfunded, and all too often corrupt, others have stepped in to help in combating the problems that plague Union City. They're not formally a part of the police, but associated with and sanctioned by them. Private detectives. Sleuths. Gumshoe. PI.

You're one of them.

Character Creation Part 1

Are you a human, the dominant class of Union City, or a servo, the city's downtrodden mechanical citizens?

[ ] Human
[ ] Servo

Origin (Pick One)

[ ] Born in the City
- [ ] As someone who's spent their entire life in the City, you've learnt to ignore the noise of other people's problems. (City Dweller)
- [ ] You were one of those lucky enough to be born into the wealthier classes of Union City. In this city, money can count for a lot, and you have more of it than most other people. (Moneyed)
- [ ] Actually, you were born dirt poor, on the streets or in conditions close enough to it. It's taught you how to save and scrimp, if nothing else. (Downtrodden)

[ ] Outskirts of Union City
- [ ] You used to be a farmer, until you decided you wanted a change of profession. You're strong and fit and you've got your old truck, so you should be good right? You're still not used to all the newfangled things in the City, though. (Farmer)
- [ ] You've grown up and survived the scorched, daylight hell that is the Frontier. Surely you can survive anything the city throws at you, as long as you have your trusty gun by your side. (Frontier)

[ ] Immigrant from the outside world
- [ ] You hail from some other place. Maybe Anglia, maybe Xian, maybe Merovineland, maybe some other place entirely? You only just arrived, so don't really know anyone around here, but you have a bunch of skills that you think should be useful. (Off the Boat)
- [ ] Anywhere has to be better than the war-torn, crumbling hellhole that was your last home. You only have the clothes on your back, but you're determined to survive here. You've certainly lived through worse, right? (Refugee)
- [ ] You immigrated here, but that was years ago. You've settled down and gotten a handle on the local customs and language, and now consider Union City to be your second home. (Lifelong Citizen)
- [ ] You were born in the City, but your parents were immigrants. You're very much a citizen of Union City, though you still know a bit of your ancestral language and customs. (Second Generation)

Arrange these areas in order of descending importance.

[ ] Physical
[ ] Mental
[ ] Social

----

Note: This quest is using @open_sketchbook's Hardboiled setting and rules. If you want to see another quest set in the same setting, you can check out A Sleuth's Quest or Gangster Squad, though both are currently defunct.
 
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Character Sheets
John McCormick, Sleuth
History and Basic Information
Handedness: Right
Human?: Yes
Origin: Downtrodden
Education: PhD
The War: Home Front
Politics: Apolitical
Ambition: Fortune
Motivation: Responsibility
Vice: Greed
Virtue: Patience
Lifestyle
Class 2
Career: Law (Bureaucracy)
Residence: Apartment
Transportation: Walking
Base Expenses: $8 (Living Expenses)+$5 (Apartment Rent)
Base Income: $0
Net Income: -$13
Current Bank Balance: $80
Stats
Grit: 2
Fisticuffs: 1
Steadiness: 2
Derring Do: 2
Intelligence: 3
Dexterity: 0
Sleuthiness: 2
Covertness: 2
Slickness: 0
Stature: 2
Connections: 1
Contacts: 1

Hardiness: 4
Vitality: 10

Sharpness: 5
Endurance: 11

Resolve: 4
Resilience: 8

Intuition: 6
Augmentation
Replacement Left Hand - No Modifications
Traits and Perks
Traits:
Wanted: John committed several major crimes when he was younger. His current identity was never explicitly connected to that of the perpetrator, but if the police ever find out he'll be in very serious trouble.
Gut Feeling: John has twice his base Sleuthiness for Intuition.
Burst of Insight: If John uses Intuition to identify a guilty party or unknown person during a case, he immediately resets his Intuition points.
Soft: John is unused to hard physical labour or exertion (the result of 8 years of university life!). If he needs to make any Physical skill checks in Downtime, he is at -1, and he removes 1 less Strikes per week.

Perks:
Aim High: Each turn, John can reroll one hit location and pick either.
Centre Mass: When using ranged weapons, John can move a hit location one up or one down towards the middle of the chart.
Maintenance Freak: Add +2 to the result when rolling for a misfire. On a result greater than 10, resolve the original attack: the weapon does not misfire.
Patient: John can continue to aim a weapon after the first turn he aims it to get a greater aim bonus. This additional aim bonus is capped at a value of +3.
One of those Faces: Crowds offer +4 to stealthy movement, instead of +2.
Just a Hunch: John gets +2 Intuition Points.
Language: A Language perk represents being able to read and write fluently in a particular language, as well as if it was your native language.
Languages John knows:
Anglic
Knowledge: The Knowledge perk represents the fact that John has particularly in-depth knowledge about a certain field. Whenever John has to make an Intelligence skill check, he can get +1 to his roll if he has a related Knowledge perk.
List of Knowledge Perks John has:
Union City Law
Criminal Law
Debating
Forensics
Mathematics
Frugal: John is very good at not spending money he doesn't have to spend. Half of what he spends on living expenses every week is saved instead and added to next week's income.
Networking: This perk represents John having contacts or connections with a particular subsection of the population. This will give him +1 to Connections, Contacts or Class rolls related to these areas.
List of Networking Perks John has:
Union City Military
Organised Crime
Gunrunning
Inventory

Coolstone Revolver
Small Detective Kit
Day Wear
Overcoat
Belt Holster
5 x 1M Compact Ammo (.38)



Isaac Bolt, Rat
Lifestyle
Class 1
Career: Crime
Residence: Rundown Apartment
Transportation: Walking
Base Expenses: $5 (Living Expenses)+$2 (Apartment Rent)
Base Income: $0
Net Income: -$7
Current Bank Balance: $50
Stats
Grit: 1
Fisticuffs: 1
Steadiness: 0
Derring Do: 3
Intelligence: 0
Dexterity: 3
Sleuthiness: 1
Covertness: 3
Slickness: 3
Stature: 1
Connections: 0
Contacts: 2

Hardiness: 2
Vitality: 9

Sharpness: 1
Endurance: 8

Resolve: 2
Resilience: 7

Intuition: 3
Traits and Perks
Traits:
Wanted: Isaac is wanted for a past major crime. The police never found out his identity, but be careful.
Born Lucky: This is one lucky servo. Or maybe he's just that good at cards. When taking part in a game of chance in game, you can reroll the dice for the result
Knows a Guy: At any point when interacting with a person,, Isaac can pay one Intuition point to retroactively become an acquaintance of that person. You don't get to decide how amicable the relationship is, however.
Addicted (White Noise Tapes): Isaac just can't do without them, even though they can be a drain on finances at times. Every week he has to spend 1d10 dollars on his addiction, or take 1d5 stress points.

Perks:
Duck and Weave: Isaac is pretty practiced when it comes to moving in an unpredictable fashion. He is at +1 difficulty to hit after he has moved.
Urban Runner: Isaac treats fences, pipes and other climbable urban features as ladders for the purposes of climbing.
They Never Look Up: When above an enemy, gain +1 to your stealth rating.
Just a Hunch: Isaac gets +2 Intuition Points.
Language: A Language perk represents being able to read and write fluently in a particular language, as well as if it was your native language.
Languages Isaac knows:
Anglic
Turing
Wait a Minute: Isaac can pay 1 Intuition Point to succeed at any sort of ruse. The person tricked will realise once Isaac is out of the room.
Quick Thinker: Isaac gets +1 to Arguments rolls when on the defensive.
Knowledge: The Knowledge perk represents the fact that Isaac has particularly in-depth knowledge about a certain field. Whenever Isaac has to make an Intelligence skill check, he can get +1 to his roll if he has a related Knowledge perk.
List of Knowledge Perks Isaac has:
Underworld Slang
Vitelian War
Frugal: Isaac is generally very good at not spending money he doesn't have to spend. Half of what he spends on living expenses every week is saved instead and added to next week's income.
Networking: This perk represents Isaac having contacts or connections with a particular subsection of the population. This will give him +1 to Connections, Contacts or Class rolls related to these areas.
List of Networking Perks Isaac has
Smuggling
Servo Gangs
Inventory
Day Wear
 
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[X] Human
[X] Outskirts of Union City
- [X] You've grown up and survived the scorched, daylight hell that is the Frontier. Surely you can survive anything the city throws at you, as long as you have your trusty gun by your side. (Frontier)

[X] Physical
[X] Mental
[X] Social

Let's be a cowboy.
 
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[X] Immigrant from the outside world
- [X] Anywhere has to be better than the war-torn, crumbling hellhole that was your last home. You only have the clothes on your back, but you're determined to survive here. You've certainly lived through worse, right? (Refugee)

[X] Physical
[X] Mental
[X] Social

Name: Riddick
 
[X] A servo, the city's downtrodden mechanical citizens.
- [X ] You were born in the City, but your parents were immigrants. You're very much a citizen of Union City, though you still know a bit of your ancestral language and customs. (Second Generation)

Our parents will be the troubled immigrant scientists and us their project which they love like their real son! or daughter, is there a vote for that?

Also, GM, you might want to change the wording for the Human/Servo vote a bit. I think people are confused.
 
[X]A human, the dominant class of Union City
[X] Born in the City
- [X] As someone who's spent their entire life in the City, you've learnt to ignore the noise of other people's problems. (City Dweller)

[X] Physical
[X] Social
[X] Mental

 
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Servos are mostly like normal squishy humans, just made of metal (they're still pretty fragile) They also suffer from what is totally-not space racism.

Basically, the vote is whether you want to be a shiny metal humanoid with lightbulbs for eyes, or a normal meatbag human (you can still have robot eyes though, b/c mechanical augmentations).

Advantages of being a servo include not dying from blood loss and being able to install augmentations easier (also you can just reattach your limbs if you have a skilled mechanic on hand). Disadvantages include a lack of self healing from injury, an inability to swim, and space racism (the Nazi analogue is attempting to genocide servos, the Rome/Italy analogue used them as slaves basically, the in the not-British Empire they're the commoners). In Union City, they're the blacks, and humans are the whites. (Racism based on skin colour? That's a preposterous concept!)

They also run on batteries instead of food, but this makes no difference really (your living expenses are still the same)
 
[X] Human
[X] Born in the City
- [X] You were one of those lucky enough to be born into the wealthier classes of Union City. In this city, money can count for a lot, and you have more of it than most other people.
(Moneyed)

[X] Physical
[X] Mental
[X] Social

 
[X] Servo
- [X] Actually, you were born dirt poor, on the streets or in conditions close enough to it. It's taught you how to save and scrimp, if nothing else.(Downtrodden)
[X] Mental
[X] Physical
[X] Social
 
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Oooh! I know nothing about this game or the universe, but colour me intrigued!

[X] Servo
- [X] Actually, you were born dirt poor, on the streets or in conditions close enough to it. It's taught you how to save and scrimp, if nothing else. (Downtrodden)
[X] Mental
[X] Physical
[X] Social
 
I'm with OS here, the man who is totally not the guy who made this game.

We're a Gumshoe in a 1920's super future, lets be gritty and depressing!

[X] Servo
- [X] Actually, you were born dirt poor, on the streets or in conditions close enough to it. It's taught you how to save and scrimp, if nothing else. (Downtrodden)
[X] Mental
[X] Physical
[X] Social
 
[X] Servo
- [X] Actually, you were born dirt poor, on the streets or in conditions close enough to it. It's taught you how to save and scrimp, if nothing else.(Downtrodden)
[X] Mental
[X] Physical
[X] Social

Yeah, let's do this one, if only to strike out in a different direction from Sleuth's Quest.
 
[X] Immigrant from the outside world
- [X] Anywhere has to be better than the war-torn, crumbling hellhole that was your last home. You only have the clothes on your back, but you're determined to survive here. You've certainly lived through worse, right? (Refugee)

Name: Riddick

[X] Physical
[X] Mental
[X] Social

Riddick would be hilarious here, I can't resist that.
 
[X] Immigrant from the outside world
- [X] Anywhere has to be better than the war-torn, crumbling hellhole that was your last home. You only have the clothes on your back, but you're determined to survive here. You've certainly lived through worse, right? (Refugee)

[X] Physical
[X] Mental
[X] Social

Name: Riddick

[X] Immigrant from the outside world
- [X] Anywhere has to be better than the war-torn, crumbling hellhole that was your last home. You only have the clothes on your back, but you're determined to survive here. You've certainly lived through worse, right? (Refugee)

Name: Riddick

[X] Physical
[X] Mental
[X] Social

Riddick would be hilarious here, I can't resist that.

I'm assuming you two are voting for human?
 
>private investigator
>not maxing social for investigation

Does not compute

[X] human

[X] Outskirts of Union City
- [x] You've grown up and survived the scorched, daylight hell that is the Frontier. Surely you can survive anything the city throws at you, as long as you have your trusty gun by your side. (Frontier)

[X] Social
[X] Mental
[X] Physical

Hard boiled.
 
>private investigator
>not maxing social for investigation

Does not compute

[X] human

[X] Outskirts of Union City
- [x] You've grown up and survived the scorched, daylight hell that is the Frontier. Surely you can survive anything the city throws at you, as long as you have your trusty gun by your side. (Frontier)

[X] Social
[X] Mental
[X] Physical

Hard boiled.

Pfft. Sherlock Holmes does not need social skills to solve crimes. He has max brainpower.
 
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Pfft. Sherlock Holmes does not need social skills to solve crimes. He has max brainpower.

practically speaking, csi is only like, three tenths of crime solving. people commit crimes, and to solve crimes, you need to understand people.

what many seem to not realise is that 'social skills' is infact a rather broad range of volitions, many of which are highly dependent on certain 'brainpowers'. empathy for one, does not mean having a feeling evoked in sympathy with something, thats *sympathy* (a common confusion if there ever was one). to be empathetic is to understand, to better conceive the character of a person, their motivations, anticipate their reactions, and perceive their thought processes. all of this is a matter of imagination, genius in the true sense of the word, world formation capacity. people without such ability are conditional solipsists, not as any philosophical doctrine (though one tends to lead to the other), but because they are literally incapable of conceiving how certain things could work, such as other people besides themselves (or themselves as well).

the future is like a black box to such characters. being itself, appears as a nominalistic series of disjointed instances with no relation. such characters lack *agency* because of this lack of imagination, having little means of discerning any essential difference between one choice or another, of predicting the consequences of a choice, or even realize a potential choice all together.

also footinmouth disease is seriously annoying and makes any quest that involves people in any way more of a pain (which is pretty much any quest ever).
 
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Uhhhhhhhhh, I don't know exactly how closely Arcus is going to adhere to the Hardboiled rules (such as they are) with his quest here, but based upon what I know of them I can tell you've gotten the wrong impression. Half of what's considered social skills in Hardboiled is basically "who you know" - the friends you have in high (or low) places and the favors you can call in, with the rest being stand-ins for like, willpower and charm. Placing social last won't necessarily mean that Gumshoe has to be terrible at all of these things, nor mean that (s)he will be some kind of sociopath. Actually, I think that perceptiveness of others' behavior is actually covered by one of the mental skills. :)
 
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There's also the fact that the default 0 in Hardboiled is actually considered "Baseline" rather than "Lacking", with negative numbers used for exceptional cases where people are legit terrible at stuff. 0 in social skills just means you've not spent any time cultivating your social connections or really working at learning oration and such, not that you are necessarily crippled in those areas, the same way a 0 in a physical stat is more "totally average representation of the average urban physique" rather than "Baron Harkonnen".
 
Uhhhhhhhhh, I don't know exactly how closely Arcus is going to adhere to the Hardboiled rules (such as they are) with his quest here, but based upon what I know of them I can tell you've gotten the wrong impression. Half of what's considered social skills in Hardboiled is basically "who you know" - the friends you have in high (or low) places and the favors you can call in, with the rest being stand-ins for like, willpower and charm. Placing social last won't necessarily mean that Gumshoe has to be terrible at all of these things, nor mean that (s)he will be some kind of sociopath. Actually, I think that perceptiveness of others' behavior is actually covered by one of the mental skills. :)

I'm using the system.

So yeah, as you said. You can still talk to people fine; persuading people via logic uses Intelligence which is a Mental skill. You just won't be so good at being slick and charming.

But yes, socials is important for who you know, and if you were the rich smug asshole Rival to the Sleuth you would have a lot of social.

Currently humans and Downtrodden are in the lead.
 
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