[X] Stay
-[X] Physical Defenses: Palisades. Moats. Pitfalls. Sling Traps. Poison Darts. Some toxic gasses, perhaps? Securing your campsite against physical attacks will be labor intensive, but also defend against the most likely avenue of assault
-[X] Empyrical Defenses: Salt Circles. Blood Wards. An attack from the empyrean is harder to ward against, but guarding against it's outpours seems a good way to stop anything that might trample your more physical defenses with ease
-[X] Sustainable Energy: The Generator of the Pod runs on prometheum, of which you only possess rapidly disappearing stores. Setting up a refinery process for new fuel will be difficult, but several of the fungi around you do possess promising materials for it.