Grim Dark Tech Support: A Dark Mechanicum Quest

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You are a Magos of the True Mechanicum, unshackled from the lies that bind your blinkered brethren within the Imperium of Mankind and in service to the only truth that matters: the Primordial Truth that underpins all of creation.

Only you have messed up, and badly. Usually, your punishment would be as swift and brutal: conversion to a half-aware lobotomized Servitor, to exist as an example to others for an agonizing eternity.

But the Gods, it seems, have other plans for you, for in the wake of the opening of the Great Rift the Dark Forge you have called your home has found itself inundated with myriad complaints about the creations it has sold to Warbands ceasing to work properly: enough such complaints it must be seen to do something, or else suffer that sort of reputational damage that could see a Dark Forge turned into a lifeless husk.

You are to be that something. You are to fix the unexplained work of madmen for utterly undeserving Masters.

Your ship is awful. You are not allowed to kill the fellow exiles that are to be your subordinates, no matter how awful they may be. All your requests to be servitorized instead have been denied.

Good Luck, Magos.
Character Generation, Part 1
Location
Dresden, Germany
Eight bodies regard you, lifeless and dry organic eyes peering from behind steel masks engraved with symbols. Cables trail from their spines and limbs, disappearing into the shadows of the vaulted ceiling above. Light is sparse, and broken up by what seems to be perpetual haze. You recognize some of the symbols, though they make your eyes swim: the Mark of the Four decorates the mask of four of the Servitors, and some of the other marks appear to be some alteration of Lingua Technica, possibly enumerating either the crimes that got these servitors placed in this position or possible the ancient laws they are meant to embody.

Your systems light up with layer upon layer of meaning, but you dismiss it all. There is no such thing as knowledge freely offered, upon Nuton's Folly: anything you learn would be useless at best, and mind- body- and soulflaying at worst. It is simply not worth it. You are in deep enough trouble as it is.

This is the Court of Eight: here, those whose transgressions have damaged the whole of the Dark Forge are evaluated, sentenced, and processed. It is not clear who truly makes the decisions made here, what force, if any, puppets these bodies. Perhaps the rumors are true, and it is a self-sufficient database drawing upon previous rulings and the laws of the Dark Forge to come to their decision. Maybe the Dark Council itself is watching through hidden means. Maybe there are some other masters, hidden beneath the layers of deception and obfuscation that marks politics upon Nuton's Folly. You do not know, nor ever cared to find out. Politics, such as they were, have so far only factored into your calculation when they stood in the way of you achieving your goals.

It is not like it matters either way. The one that addresses you now is some long-dead transgressor, forced into eternal servitude as punishment for his wrongdoings.

The Servitors voice is rough, forced from a voice box long unused. You can almost hear the dust. The Court, as you understand it, usually operates in binaric: the flesh-voice is reserved for the truly unworthy, and even then it is usually transmitted in a synthesized form, and not through the very least means of expressing thought.
It speaks your name and your origin, forcing each syllable from long atrophied lips like air expelled from a bellow.

What is your name? What does the Servitor utter? [](Write in)

Where do you stem from?
[] You were born within the bowls of Nuton's Folly, raised up from obscurity in one of the regular intelligence culls that recognised your potential and trained as a menial assistance before rising further through a mixture of sheer intelligence and ruthless brutality
[] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
[] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.


You re-assess how much trouble you are in, by adding a new category above 'the most amount you could be' and moving yourself into that.

You wish you could claim to be surprised.

"Do you know why you are here", the lead servitor asks you, punctuating every second word with a long, drawn-out whistle of a wheeze. It is not just the lack of inflection that makes the question seem highly rhetorical. Of course you know why you are here. The tremors of the impact of Nuton IIIs debris is still periodically shaking the very chamber you are standing in.

You blew up this Dark Forge's Moon, one of them, anyways. It was an accident (probably), and only a small one (relatively), but that is still quite the thing to occur. Just how and why did you do it?
_______________________________________________________________________________________________________________________
[] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.

[] You were behind production targets, and so in order to meet them, you put more strain on the reactors that provided energy for the Forge Complexes you had requisition to meet them. When that didn't work out, you panicked, and began instead increasing the stockpiles of raw materials you were using, parts of which were highly combustible. When that didn't put you back on schedule, you started bringing in more workers, striking a deal for borrowed slaves with one of the Chaos Warbands currently in orbit around Nuton's Folly, putting you in more debt but also back on schedule. You managed to reach your production target, but then issues arose at handover, when some of the slaves got loose, into the stockpiles, which caused a detonation that in turn disabled several of the safeguards on the generators. This would usually not have been an issue, but in this particular case, given the already increased strain, led to a chain reaction. Then the moon ripped apart.

[] You…don't actually remember why you did it. You remember every step you took to achieve it: the orders sent out to the reactors, the forged work orders aimed at increasing the stockpile of ammunition kept within the arsenals of Nuton III, the injection of scrap code and contradicting orders into the systems of every Magos that might have prevented it. Objectively speaking, you had no reason to do it. You also recall the deep satisfaction you felt when you saw the moon tear itself apart, taking your chief rival's project with it. That did not feel like it stemmed from you either, not entirely. You may, to your deep embarrassment, have a secret and heretofore undiscovered passenger.
Not that possession, or messing with your own brain enough to create an entire separate personality, is worth much as a defense, of course.
_______________________________________________________________________________________________________________________

You give your explanation, as best you can, sticking to the truth as much as that is practical, shifting blame and responsibility wherever possible. It's a perfunctory effort, and you know it. Your guilt is exceedingly well established. There is very little doubt what awaits you.

You look at the Servitors, and now you see the glimmer of pain within their otherwise lifeless eyes. The verdict is not in question. Everything before it is simply the Dark Forge following what is procedure with a fully accredited Magos. This, a mindless existence as a menial servitor, will be your future fate.

"What was the nature of your project", one of the Servitors (not one of the ones marked for a God) asks, and you cannot help but look at it askance. They should know this already. For a brief, ridiculous moment, you feel something like hope well up inside you. You ensure that nothing of that makes its way into your voice, as you respond.


[]You had been commissioned to create the shells of a hundred daemon engines by the Splintered Annihilators, a Warband of the Word Bearers led by Dark Apostle Laqib Shamas. They had sought you out personally for your skill, and offered to pay handsomely for the empty shells, seeking to fill them with Daemons of their own. You were put in trouble by the stringent requirements for both the capabilities of the design and the standard of precision they demanded.

[]A Warband of what you assume to be of the Alpha Legion had sought you out (through intermediaries, of course) specifically for your notable skill at creating Scrap Code, asked to erect a ship-mobile Kill Cogitator capable of infecting entire Hive Worlds with it's malignant signals. What you created was a thing of true beauty. It was the facilities you needed to build, and the physical components required, that put you behind schedule.

[]You were tasked with infusing several Titans provided to you by the Warband of the Black Legion knowns as the Brethren of Abbadon with Daemons, a task you accomplished with aplomb, though the facilities you needed to construct ahead of time to actually contain and transport these Daemon Titans strained your capabilities to the brink.

[]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.

[]Damanos Sius, Lord-Monarch of the Thralls of Excess sought you out personally to create a pack of Hunting Hounds for him and his Warbands. You created them, on time, budget, and within specifications five times, and each time Damanos Sius returned with more and bigger demands, seeking perfection he refused to specify. Upon completion of the sixth batch, through all the sacrifice it took, he actually wept, claiming them to be as close to perfection as any mortal could manage. You took your payment from him in that moment of weakness, and fully intend to never answer any of his calls ever again.
_______________________________________________________________________________________________________________________

You recount your project in great detail, giving the general details in your organic voice while providing a steady stream of supplemental information in binaric. Usually, you would be loath to part with information like this: proprietary secrets that cost you years of laborious autodidactic effort to acquire. Right now, though, it doesn't really matter. A chance at continuing to live is worth giving them up.

Time stretches to infinity as the Court deliberates, though your eternal chronometer (as reliable as it can be made within the confines of the Eye of Terror) informs you that mere seconds pass until they come to a determination. Too short a time, a small voice inside your head notes, for even the rapid intellect of the Mechanicum. This entire trial was a farce, perhaps a bit of showmanship.

The verdict was decided well in advance.

They deliver it, once they speak, one sentence at a time.

"You will be aware, of course", the first Servitor begins, "of recent developments within the Long War."

"Blood", moans the Servitor marked for Khorne, "and Skulls."
You are, in fact. Everybody is. You are also aware that none of the rulers of Nuton's Folly started calling it the Long War until it looked like Abaddon was about to win. Still, it is hard to overlook. The benighted Imperium has been ripped apart, and to your awareness that has triggered an absolute feeding frenzy, every two-bit Warband rushing out to establish a domain of their own within the parts of the Corpse's Realm now cast permanently from his light.

"These developments", the second Servitor continues, "bring with them much opportunity."

"Pleasure", hisses the Servitor that bears the Mark of Slaanesh.

"But it has also brought about some…unfortunate occurrences."

"Pain", the Slaanesh-marked Servitor adds, moments before the one that bears the Mark of Nurgles buzzes a contented "Rot".

"Wonders and Weapons made by this very Forge World have stopped functioning as intended", says the fourth Servitor.

"We cannot at this juncture be seen as unreliable", says the first.

"Someone has to go and fix them", says the second.

"You have been chosen to be that someone", adds the third.

"This is your punishment, and your opportunity for penance", concludes the fourth.

You stare at them, aghast, as they transmit the details of your new assignment in a binaric burst that hits you with the force of a hammer. You gasp, even though you thought that reflex removed from your system as useless an age ago.

As you stand there in the middle of the Court of Eight, grasping with the totality of your new-found position, the Servitor marked for Tzeentch makes a sound like a murder of crows descending upon fresh carrion.

It takes you until it is joined by the other three god-marked Servitors to understand that it is laughing at you.

[] Request to be Servitorized instead.
_______________________________________________________________________________________________________________________
Hello and welcome to my first attempt at writing one of these, brought to you by a random thought that got stuck in my head and refused to leave. I am new to this, so bear with me, please. The aim of this quest is to lean into the somewhat more absurd side of Warhammer 40k and to be fun for me to write. For this purpose, I am willing and able to just make things up wholesale.

For the sake of transparency and making things clear ahead of time, I will say this: randomness and stats will play a role in this quest, but as I intend to write it it will be very difficult to outright impossible to make a choice that outright ends the quest. That doesn't mean that failure isn't a possibility or won't have consequences, but there will always be a chance to mitigate it, survive it, or run away like a complete coward, burning every bit of evidence behind you. You will not be playing a good person, or a particularly nice person, or somebody exceedingly in touch with reality as we would understand it. Votes cast because you would like to know what happens or because you think an option is funny are explicitly encouraged.

Thank you to all the people that gave me feedback when I pitched this to them.
 
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Character Information
You
Eta Nu 9 35
Η Ν 9-35
Magos Abominus
Biological Engineering
CyberneticsMedicae
MobilityEcologyXenobiology
_______________________________________________________________________________________________________________________
Your Colleagues
(You Are Not Allowed To Kill Them)
8-Doxa-Krainaima
Magos Mactator
Combat
Servitorization???
?????????

Myges Talef
Magos Infofector
Cogitator Architecture
Cogitator IntrusionElectronic Warfare
?????????

Regicia Ko-Bea
Magos Malefactor
Cybernetics
??????
?????????

Theama-Nul
???
Warpcraft???
Combat??????
_______________________________________________________________________________________________________________________
Your Awful Ship
The Wilful Eternity

Structural Integrity: Questionable
Armament: Good for about one Shot
Space: Copious
Crew Quality: Still pretty dubious, but now better armed and with higher morale
Speed/Acceleration: Approaching nil
Gellar Field Quality: Suspiciously Good
Personal Transportation: Icarus' Folly, Arvus Lighter

_______________________________________________________________________________________________________________________
 
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Voting Update
Scheduled vote count started by Uniquelyequal on Jan 19, 2024 at 7:25 PM, finished with 49 posts and 32 votes.

  • [X] Plan: Annoying Customer and Overwhelming Explosions
    -[X] Eta Nu 9-35
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.
    -[X]Damanos Sius, Lord-Monarch of the Thralls of Excess sought you out personally to create a pack of Hunting Hounds for him and his Warbands. You created them, on time, budget, and within specifications five times, and each time Damanos Sius returned with more and bigger demands, seeking perfection he refused to specify. Upon completion of the sixth batch, through all the sacrifice it took, he actually wept, claiming them to be as close to perfection as any mortal could manage. You took your payment from him in that moment of weakness, and fully intend to never answer any of his calls ever again.
    -[X] Request to be Servitorized instead.
    [X] Plan: Perfect Schism
    -[X] Name: Phi-Epsilon//3.14
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You…don't actually remember why you did it. You remember every step you took to achieve it: the orders sent out to the reactors, the forged work orders aimed at increasing the stockpile of ammunition kept within the arsenals of Nuton III, the injection of scrap code and contradicting orders into the systems of every Magos that might have prevented it. Objectively speaking, you had no reason to do it. You also recall the deep satisfaction you felt when you saw the moon tear itself apart, taking your chief rival's project with it. That did not feel like it stemmed from you either, not entirely. You may, to your deep embarrassment, have a secret and heretofore undiscovered passenger.
    -[X]Damanos Sius, Lord-Monarch of the Thralls of Excess sought you out personally to create a pack of Hunting Hounds for him and his Warbands. You created them, on time, budget, and within specifications five times, and each time Damanos Sius returned with more and bigger demands, seeking perfection he refused to specify. Upon completion of the sixth batch, through all the sacrifice it took, he actually wept, claiming them to be as close to perfection as any mortal could manage. You took your payment from him in that moment of weakness, and fully intend to never answer any of his calls ever again.
    -[X] Request to be Servitorized instead.
    [X] Plan Old Heretek
    -[X]Rho 5-Qvosch
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You were behind production targets, and so in order to meet them, you put more strain on the reactors that provided energy for the Forge Complexes you had requisition to meet them. When that didn't work out, you panicked, and began instead increasing the stockpiles of raw materials you were using, parts of which were highly combustible. When that didn't put you back on schedule, you started bringing in more workers, striking a deal for borrowed slaves with one of the Chaos Warbands currently in orbit around Nuton's Folly, putting you in more debt but also back on schedule. You managed to reach your production target, but then issues arose at handover, when some of the slaves got loose, into the stockpiles, which caused a detonation that in turn disabled several of the safeguards on the generators. This would usually not have been an issue, but in this particular case, given the already increased strain, led to a chain reaction. Then the moon ripped apart.
    -[X]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.
    -[X] Request to be Servitorized instead.
    [x] Plan Murderbots
    -[X] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
    -[X] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.
    -[X]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.
    -[X] Request to be Servitorized instead.
    [X] Plan Techgnosticism
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You…don't actually remember why you did it. You remember every step you took to achieve it: the orders sent out to the reactors, the forged work orders aimed at increasing the stockpile of ammunition kept within the arsenals of Nuton III, the injection of scrap code and contradicting orders into the systems of every Magos that might have prevented it. Objectively speaking, you had no reason to do it. You also recall the deep satisfaction you felt when you saw the moon tear itself apart, taking your chief rival's project with it. That did not feel like it stemmed from you either, not entirely. You may, to your deep embarrassment, have a secret and heretofore undiscovered passenger.
    -[X]You were tasked with infusing several Titans provided to you by the Warband of the Black Legion knowns as the Brethren of Abbadon with Daemons, a task you accomplished with aplomb, though the facilities you needed to construct ahead of time to actually contain and transport these Daemon Titans strained your capabilities to the brink.
    -[X] Request to be Servitorized instead.
    [X] Plan Mister Digital Abomination
    -[X] vau$t1n1us m4rc0s VI.III/IV
    -[X] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
    -[X] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.
    -[X] A Warband of what you assume to be of the Alpha Legion had sought you out (through intermediaries, of course) specifically for your notable skill at creating Scrap Code, asked to erect a ship-mobile Kill Cogitator capable of infecting entire Hive Worlds with it's malignant signals. What you created was a thing of true beauty. It was the facilities you needed to build, and the physical components required, that put you behind schedule.
    [X] Plan Wretched Wrench Wench
    -[x] QT-π.
    -[X] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
    -[X] You were behind production targets, and so in order to meet them, you put more strain on the reactors that provided energy for the Forge Complexes you had requisition to meet them. When that didn't work out, you panicked, and began instead increasing the stockpiles of raw materials you were using, parts of which were highly combustible. When that didn't put you back on schedule, you started bringing in more workers, striking a deal for borrowed slaves with one of the Chaos Warbands currently in orbit around Nuton's Folly, putting you in more debt but also back on schedule. You managed to reach your production target, but then issues arose at handover, when some of the slaves got loose, into the stockpiles, which caused a detonation that in turn disabled several of the safeguards on the generators. This would usually not have been an issue, but in this particular case, given the already increased strain, led to a chain reaction. Then the moon ripped apart.
    -[X]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.
    -[X] Request to be Servitorized instead.
    [X] Plan: Annoying Customer and Overwhelming Explosion

We seem to be almost perfectly tied at the moment, though in some regards a clear trend is emerging. Giving this a clear end time now, though there's still plenty of time.
 
Vote closed
Scheduled vote count started by Uniquelyequal on Jan 19, 2024 at 7:25 PM, finished with 49 posts and 32 votes.

  • [X] Plan: Annoying Customer and Overwhelming Explosions
    -[X] Eta Nu 9-35
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.
    -[X]Damanos Sius, Lord-Monarch of the Thralls of Excess sought you out personally to create a pack of Hunting Hounds for him and his Warbands. You created them, on time, budget, and within specifications five times, and each time Damanos Sius returned with more and bigger demands, seeking perfection he refused to specify. Upon completion of the sixth batch, through all the sacrifice it took, he actually wept, claiming them to be as close to perfection as any mortal could manage. You took your payment from him in that moment of weakness, and fully intend to never answer any of his calls ever again.
    -[X] Request to be Servitorized instead.
    [X] Plan: Perfect Schism
    -[X] Name: Phi-Epsilon//3.14
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You…don't actually remember why you did it. You remember every step you took to achieve it: the orders sent out to the reactors, the forged work orders aimed at increasing the stockpile of ammunition kept within the arsenals of Nuton III, the injection of scrap code and contradicting orders into the systems of every Magos that might have prevented it. Objectively speaking, you had no reason to do it. You also recall the deep satisfaction you felt when you saw the moon tear itself apart, taking your chief rival's project with it. That did not feel like it stemmed from you either, not entirely. You may, to your deep embarrassment, have a secret and heretofore undiscovered passenger.
    -[X]Damanos Sius, Lord-Monarch of the Thralls of Excess sought you out personally to create a pack of Hunting Hounds for him and his Warbands. You created them, on time, budget, and within specifications five times, and each time Damanos Sius returned with more and bigger demands, seeking perfection he refused to specify. Upon completion of the sixth batch, through all the sacrifice it took, he actually wept, claiming them to be as close to perfection as any mortal could manage. You took your payment from him in that moment of weakness, and fully intend to never answer any of his calls ever again.
    -[X] Request to be Servitorized instead.
    [X] Plan Old Heretek
    -[X]Rho 5-Qvosch
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You were behind production targets, and so in order to meet them, you put more strain on the reactors that provided energy for the Forge Complexes you had requisition to meet them. When that didn't work out, you panicked, and began instead increasing the stockpiles of raw materials you were using, parts of which were highly combustible. When that didn't put you back on schedule, you started bringing in more workers, striking a deal for borrowed slaves with one of the Chaos Warbands currently in orbit around Nuton's Folly, putting you in more debt but also back on schedule. You managed to reach your production target, but then issues arose at handover, when some of the slaves got loose, into the stockpiles, which caused a detonation that in turn disabled several of the safeguards on the generators. This would usually not have been an issue, but in this particular case, given the already increased strain, led to a chain reaction. Then the moon ripped apart.
    -[X]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.
    -[X] Request to be Servitorized instead.
    [x] Plan Murderbots
    -[X] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
    -[X] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.
    -[X]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.
    -[X] Request to be Servitorized instead.
    [X] Plan Techgnosticism
    -[X] You were there, when Horus slew the Emperor: at least almost. You saw the fall of the Mechanicum of old, the loss of so much knowledge in the destruction unleashed by Kelbor Hal, and the long retreat from Mars towards the Eye of Terror. Of course, the warp was turbulent indeed: you arrived on Nuton's Folly a pauper in a broken ship a mere century or so ago, an outsider in already established power structures.
    -[X] You…don't actually remember why you did it. You remember every step you took to achieve it: the orders sent out to the reactors, the forged work orders aimed at increasing the stockpile of ammunition kept within the arsenals of Nuton III, the injection of scrap code and contradicting orders into the systems of every Magos that might have prevented it. Objectively speaking, you had no reason to do it. You also recall the deep satisfaction you felt when you saw the moon tear itself apart, taking your chief rival's project with it. That did not feel like it stemmed from you either, not entirely. You may, to your deep embarrassment, have a secret and heretofore undiscovered passenger.
    -[X]You were tasked with infusing several Titans provided to you by the Warband of the Black Legion knowns as the Brethren of Abbadon with Daemons, a task you accomplished with aplomb, though the facilities you needed to construct ahead of time to actually contain and transport these Daemon Titans strained your capabilities to the brink.
    -[X] Request to be Servitorized instead.
    [X] Plan Mister Digital Abomination
    -[X] vau$t1n1us m4rc0s VI.III/IV
    -[X] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
    -[X] You were behind production targets, and so in order to meet them you put more strain upon the generators that powered the Forge Complexes of the Moon that you had requisitioned for the project. When that did not work, you put up more strain, and then more, and more, and more, disabling safeguards and shrinking safety margins as you went. You managed to finish the project, but in the aftermath a catastrophic chain reaction occurred, the reactor cores deep within the moon's core blowing it apart in a truly spectacular explosion.
    -[X] A Warband of what you assume to be of the Alpha Legion had sought you out (through intermediaries, of course) specifically for your notable skill at creating Scrap Code, asked to erect a ship-mobile Kill Cogitator capable of infecting entire Hive Worlds with it's malignant signals. What you created was a thing of true beauty. It was the facilities you needed to build, and the physical components required, that put you behind schedule.
    [X] Plan Wretched Wrench Wench
    -[x] QT-π.
    -[X] You used to be a Tech Priest of the benighted Imperium, before a mixture of curiosity and arrogance brought you and your experiments under the scrutiny of the Inquisition and it's Mechanicus-equivalent organ, who are if anything a bit more zealous about that sort of thing. You ran from the shattered, burning ruins of your laboratory on Phaeton, making your way into the Eye of Terror and, after many trials and tribulations, to Nuton's Folly
    -[X] You were behind production targets, and so in order to meet them, you put more strain on the reactors that provided energy for the Forge Complexes you had requisition to meet them. When that didn't work out, you panicked, and began instead increasing the stockpiles of raw materials you were using, parts of which were highly combustible. When that didn't put you back on schedule, you started bringing in more workers, striking a deal for borrowed slaves with one of the Chaos Warbands currently in orbit around Nuton's Folly, putting you in more debt but also back on schedule. You managed to reach your production target, but then issues arose at handover, when some of the slaves got loose, into the stockpiles, which caused a detonation that in turn disabled several of the safeguards on the generators. This would usually not have been an issue, but in this particular case, given the already increased strain, led to a chain reaction. Then the moon ripped apart.
    -[X]The 261th Company of the Iron Warriors put out a commission to you for an entire army of Murder Servitors, and entrusted you with their creation. This is largely because you had fought alongside them in the grueling campaign on Drabadu IV, and they had seen what you could do. It was the sheer number of Servitors you had to create and store that put a strain on your abilities, especially as you were far more used to creating them under far less quality-controlled conditions.
    -[X] Request to be Servitorized instead.
    [X] Plan: Annoying Customer and Overwhelming Explosion
 
Character Generation, Part 2
You are Eta Nu 9-35. Once upon a time, you held the title of Magos Biologis, or Genetor. Yours is a craft of flesh and blood and bone, and all the manners in which these may be manipulated and twisted. It is a strange vocation, within an organization that has come to regard the flesh as weak, but you never cleaved to that belief, at least not in its entirety. What is an organism, if not an apparatus carved by the random whims of nature? If one carves away the more erroneous amongst those whims and refines what remains with blessed machinery, what remains is greater and holier than the sum of its parts: this was what you believed, what guided you as you took on your role within the Mechanicum.

Then the Horus Heresy broke out, and Mars burned, then choked beneath Dorn's blockade. For a time, a long time, bitter necessity replaced all considerations of progress or the quest for truth. For long, bitter years, your vats produced sorely needed protein and fiber, as Mars grew increasingly warped around you. It was deeply frustrating, especially as all around you, the other Magi were delving into entirely undiscovered fields of knowledge.

When Horus arrived and lifted the Siege, that all changed. By then, you had long discarded the red robes of the Mechanicum and donned the black: even the little bit of knowledge that you gleaned of the Primordial Truth had enthralled you utterly. When you were freed from the obligations that had restrained you up until then, you were quick to do so. As the Siege of Terra went on, your knowledge and ability expanded quicker than they had ever before. You saw horrors and daemons, in those months, and all the myriad ways in which the Warp could twist flesh. To the already horrifying maelstrom of terror that swirled across the surface of Terror you added your own little eddy, unleashing creatures of your own creation for whoever gave you the most beneficial trade for it, or simply for your own sake. It was liberating. It was intoxicating.

You may have gone a little far, in hindsight.

When the Siege came to its catastrophic conclusion, you had shed the moniker of Magos Biologis for good, and taken on a new moniker, and a new calling: Magos Abominus, Maker of Monsters.

You had a lot of time to plan, on the flight from Terra. You did not look at Mars as it passed you by for what was likely to be the last time: the vessel you fled on did not have an oculus for you to look through, and besides, you did not think you'd bear it. The path through the warp was long and turbulent, though not as long as it turned out to be within Realspace. For you,years passed, spent creating and unmaking creatures from the scraps of flesh and material left for you: everything to keep you sharp, and to retain what sanity you had left.

When you limped into orbit over Nuton's Folly, you were…disappointed, for lack of a better word. You always would have been, truth be told. Nothing at all in the Galaxy could ever be quite like Mars at its height. It took you a while to figure out just how much time had passed: the residents of the Dark Forge were not exactly forthcoming with information, and of course time itself is a somewhat fraught concept within the Eye of Terror. It didn't really matter, by the time you had figured it out. Ten years or ten thousand, the outcome would have been the same. After you fed the first Magos who tried to force you into a contract that may as well have been slavery to the warp-twisted bilge rats you had experimented on in the last year of your journey, you were largely left alone. They even let you keep his laboratory space.
You did not garner any special reputation, back during the Siege of Terror: that war was one of Demigods and Monsters that far outstripped any creation you could have made. Still, some people remembered you: enough to pay for your services, enough to allow you to expand your Laboratory and garner a more up to date reputation.

You achieved reasonable success, in your time upon the world. You rose: not as fast as some, but faster than most. Your reputation increased, and with that increase came further work, further space to work in, and further tools to use in your experiment. You approached every task before you with the same single-minded obsession, and it served you well, most of the time.

Damanos Sius picking you of all people to make his Hounds was something of a surprise, but a welcome one. The Space Marine had something of a reputation as a picky customer: he had, before he came to you, employed one of the Acolytes of Fabius Bile until some sort of unspecified falling out. The reward he offered you was spectacular: access to a database of organisms unlike any other you had ever seen, collating over ten millennia of cruel hunts.

His requirements were stringent, but you had expected as much: he was, after all, a Slaaneshi, and one with famously refined tastes in that regard. What he wished for was beasts of keen senses and incredible speed, capable of seriously hurting and slowing down even heavily armored opponents. Further, he wanted to be able to tap into their senses as they did it, to experience the taste of blood in their mouth and the strange sensations of sensory organs unknown to him.

It took you six attempts to please him for even a moment. Six grueling cycles of growing, culling, refining and modifying. Five specimens, each of which you would individually regard as masterworks, none of them good enough for the Lord of the Thralls of Excess.

When you had finally managed to create the sixth specimen, you had not had a proper rest circle in almost a month: every one of your waking hours had been spent in the laboratory, refining and refining and refining further. On some level you were aware that your obsession was getting the best of you: that what you were doing was dangerously unsafe, that you were treading ground best left untrodden.

You did not care. You had never stopped walking any path you had set your feet on before, and you weren't about to start now.

And technically, you keep telling yourself, even as the ship that has been assigned to you comes into view, it did work.
_______________________________________________________________________________________________________________________
The Willful Eternity is a ship with history dating back to the Great Crusade and the Horus Heresy, where she served first as a grain freighter, then as a third-rate troop transport delivering Beastmen to Terra. From this time, she has retained her smell, the damage she sustained when a mine utterly obliterated the ship next to her, and the last entrance in her maintenance log, a scrawled line written in what does not appear to be ink at all looking suspiciously like 'Don't worry about it' written in extremely corrupted High Gothic. Her Captain is Ludmilla Kapriosa, a name you are fairly sure she has just made up to fuck with you. Her Navigator is so mutated you are not entirely sure it isn't a Chaos Spawn. Her Gunnery Officer is what Madame Kapriosa insists is some rare species of Xenos and what you are pretty sure is just some sort of monkey she found funny. A small one, too, not, as you had for a brief moment dared to hope, one of the mystical Jo'Kaero. That isn't that important anyways: the guns, such as they are, consist of two macro-cannons that look like they might detonate if you stared at them for too long. This is just as well. You prefer not to look.

A brief investigation concludes that the Reactor has become possessed by a lesser Daemon of Tzeentch called Flibwurb the Uncouth. You cannot get a straight answer out of anyone on whether this was on purpose or not. You suspect, at any rate, that it is the only reason the engines are even still running at all, because common sense and the laws of physics suggest they should not be. The Gellar Field Generators are in a state of flawless condition you are immediately and paranoidly suspicious about. Exactly 6,789% of the ship's hallways have turned to meat, specifically muscles equivalent to those one would find in a snake's gullet. There is enough condensation in the air that entire microclimates exist in nearly every room. One of the large freight silos has turned into a self-contained ecosystem akin to a jungle, which at least provides more than enough oxygen for the entire vessel even if it also means animals that are a cross between scorpions and snakes are loose in the ventilation system. The mutation rate amongst the crew is, somehow, unaccountably, 120%, which the Master of Port explained is not because they count people again if they get mutated twice and then refused to elaborate on.

The Quarters assigned to you are larger and better appointed than any you have ever had on the Dark Forge.
______________________________________________________________________________________________________________________
The Court of Eight, in its infinite and exceedingly weird magnificence, has seen fit to grant you leave to deposit your personal possessions and whatever of your workshop equipment you can fit into it into one of the Silos of the Wilful Eternity. Of course not doing that would be the equivalent to just shooting you, so you can see why they gave you permission. Your growth vats and specimen cages take up much of the space not dominated by the surgical theater, of course, and of the space that remains a majority is taken up by your library of gene records, so recently added to by the generous reimbursement of Damanos Sius.
Still, you have a surprising amount of leeway to impart some of your own preferences. How do you do this?
Your [Quarters and Laboratory] are:
[] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
[] ...ostentatious and richly decorated- with decorations of many origins and styles in every place that can support them, and every amenity you could get your hand on present. There are silk sheets on your bed, not because you have used a bed more than once within the last decade, but because you want them and so you have them. There is a marble bust of you gifted to you by one of the Emperor's Children, which only sometimes looks like it follows you with your eyes. They are not yet what they could be, but you are confident they can become even richer and more beautiful.
[] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
_______________________________________________________________________________________________________________________

Regicia Ko-Bea sweeps into the room in a swirl of tailored black robes, and none of the in-loaded information you consumed about her has in any way prepared you. She has made herself into what you can only describe as a work of art, every sweep and curve of her body an idealization and perfection of the human form.

She seems made of glass, though the material that has replaced much of her skin is far too flexible and far too sturdy to actually be glass. Still, you find your eyes linger on her bare arms, and the cybernetics on display within: exotic alloys are on proud display: not the hydraulic systems so commonly used, but a faithful recreation of the arm's muscles, the exotic alloys of its tensors and flexors gleaming. You marvel for a moment at the interface with her remaining muscles, at the flawless mesh of its artificial nerves with what organic matter remains.

With a start, you realize that it is not in fact a faithful recreation of the human form: it is an improvement, a thousand little adjustments increasing efficiency in a million little ways. The muscles are partly vat-grown too, you notice, as you increase the magnification of your eyes to regard them on a microscopic level: their fibers are too uniform to be anything else. This is not the work of some backvent butcher brewing muscle to crank up murder servitors willy-nilly, though: these are hand-crafted and made to purpose, meshing with her cybernetic parts beautifully. You drag your eyes away, almost forcefully, and find them captured again by her eyes: eight of them, arranged in two rows across her face.

Her eyes are multifaceted and silvery, and you can see the trails of the wires that integrate them with their optical nerves beneath a face and skull that has also been replaced with glass. Beneath and behind her eyes, you can see her brain, and if you had not removed your salivary glands it would probably make your mouth water. Wires and interfaces trail the curves of her mind, organized and coordinated beautifully, and you can see it all.

Processors whirr away plugged into her mind to mysterious purpose, and mechadendrites fall from the back of her heads and shoulders, whatever tools tip them hidden behind covers of gleaming bronze. In her chest, hinted at by a tantalizing opening of her robes, beats a heart that seems the pinnacle of her craft, mechanical and biological both: a perfect organ combining the functions of a generator and a human heart, providing for both the old and new components of her body.

She notices your gaze and smirks, and the play of muscles and wires that move the glass simulacrum of her lips fire synapses that would make your heart beat faster, if you hadn't removed that functionality from your brain entirely.
___________________________________________________________________________
You do, of course, have your own cybernetics, carefully acquired and curated to your own specifications over the years. Amongst them are a Medicae Mechadendrites, Gene Samplers, and fine manipulators, alongside a broad assortment of injectors filled with all sorts of mutagenic substances.

Overall, your [cybernetics] are….
[] …simple and workmanlike- dominated by brushed steel and hydraulic systems, mimicking the human form through efficiency and simple workmanship. Your voice box is replaced with a simple, variable-volume vox synthesizer, giving your voice the vigor and strength of the blessed machine.
[] …artful-like those displayed by Regicia, though in an entirely different way. Exotic alloys coat the surface of an idealized human body, every muscle artfully modeled, and your voice box has been replaced with a cunning arrangement of pipes, giving your voice an almost musical lilt when you bother to use it.
[] …inhuman- even by the standards of the Dark Mechanicum, with your legs replaced with an arachnid apparatus, most of your inner organs surrounded by a metal carapace. Your voice is a growling, hissing thing thrown from a speaker in your chest, though you only rarely bother with it.
[] …less visible-in contrast to other members of the Mechanicum, your cybernetics largely invisible beneath your (occasionally admittedly somewhat baggy) robes. Your artificial eyes are hidden behind dark lenses, and your voice is your own, coming from scarred, but intact lips, though it is creaky and dry from long disuse.
___________________________________________________________________________
8-Doxa-Krainaima is, objectively speaking, terrifying. He stalks forward like a wild animal being herded into a cage, hydraulic legs hissing with every step. Blood cakes them, only the joints polished by movement. The Chord Claw that replaces one of his hands twitches and moves constantly, occasionally letting loose a transonic burst that rattles your remaining organic parts and makes you slightly nauseous.

A chainsword hands by his side, blood caking it almost in its entirety. There's a tooth stuck in there, you note. Mechadendrites float over your new subordinate's shoulders like a scorpion's tail, and these at least bear the usual assortment of tools, though you note that not a few of them are also caked in blood. Eight Servoskulls float around him, each inscribed with encoded techno-lingua boasting of where and how they were taken, and get lost in the details anyways. You dismiss them as irrelevant when the first begins talking about the exact angle at which the spine was severed.

8-Doxa notices your short look and grins at you, drawing back scarred and half-atrophied lips to reveal two rows of polished metal teeth. No blood cakes these ones, at least. His eyes are also still organic, though certainly not natural: they are canine and yellow, possibly a mutation or a vat-grown replacement, and they shine with a level of bloodlust and hatred that almost makes you take a step back and draw a weapon to defend yourself.

He stalks past you, making noises that sound like a chain revving, and it takes you a few moments to understand that he is laughing.
___________________________________________________________________________
Weaponry is a necessity for survival on Nuton's Folly, and within your years of rising amongst the Hive World, you have acquired your own arsenal, becoming quite adept in its usage.
Your preferred [weaponry] consists of…
[] …a twisted Omnissian Axe and Phosphor Serpenta- the same weaponry one might find with a Tech Priest of the Loyalist Mechanicus, though modified to your own preferences further than theirs could ever be.
[] …a Chain Glaive, wielded alongside a Bolt Pistol- You revel in the blood you spill with each kill, mowing your enemies down with disdain.
[] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
[] …a pair of transonic blades and a sonic gun- capable of liquifying your enemies in a cavalcade of gut-wrenching noise.
[]...a pair of Inferno Pistols and a Heavy Flamer- allowing you to bathe your foes in a sea of flames at range and obliterate any of them that might make it through them at close range.
[] …a Needler and Gas Dispensers- capable of delivering a wide array of pathogens and toxins against your foes, many of them of your own devising. You are, of course, immune to at least most of them.
__________________________________________________________________________
Myges Talef does not waste a single moment when he comes aboard. He is not, you must admit, what you expected at all of the worshiper of Nurgle his file claims him to be. His file said that he was a Magos Infofector, one of the Magi specializing in cajoling and coercing Machine Spirits through the use of Scrap Code. That in itself is unusual. The worshippers of Nurgle tend to be drawn to the ranks of the Magi Abominus, creating monstrosities or plagues in the name of their infectious father, or else they build or wage war in his name. The infection of mechanical systems with scrap code struck you as slightly too divorced from the doctrine of growth followers of the Plague Fathers tend to follow.

You don't know what you had expected, in truth: perhaps the stereotypical jolly Plaguemeister, bloated with disease and spewing noxious fumes, or else some sort of skeletal figure born down by misery and sickness.

Instead, the figure that comes aboard is a person of average height and strange form, carrying upon his back a vast, humming cooling unit, which nonetheless appears to be almost glowing with heat. He rattles as you walk, and you note that his robe is covered from top to bottom in tokens of something that looks like copper, each of them marked with the ugliest little creatures you could possibly imagine.

"I see you have seen my Token", Magos Talef cants at you, in lieu of greetings, and you cant back an instinctive marker of inquiry, which you immediately regret doing. Binaric is an excessively expressive and fast-paced language, but the sheer volume of information you suddenly receive still requires you several seconds to parse. It's bad form to transmit this fast and much, and evidence of either ulterior motives or an astonishing degree of enthusiasm.

You run a scan of your internal processors, fully cognisant of the fact that a skilled enoug Infofector could probably sneak something past your security systems regardless. Only then do you disentangle his explanation.

Then you cant another signifier of confusion. "So you…run these calculations", you ask, carefully. "Nurgle's Talley", Talef agrees, nodding enthusiastically. "And it takes up a significant amount of a Cogitator's processing power", you continue, receiving another nod and affirmation. "They feed Nurglings", he offers by way of explanation. You feel vaguely like the ape subject of a Magos Abominus overjoyed that it is proving able to perform basic maintenance tasks. "And in return for these calculations, you receive these…Tokens", you continue, carefully.

Talef looks at you, and there is a surprising amount of enthusiasm in his eyes for the fact they are entirely artificial.

"What are these Tokens good for?", you ask, and you can tell from the way his posture shifts that he does not understand the question.
___________________________________________________________________________
Within the Eye of Terror, the Gods of Chaos are an undeniable fact of life, but how one engages with them is a question with almost as many answers as there are people within what has now become the Great Rift. Your [faith] might be described as
[] orthodox- holding to the interpretation most common on Nuton's Folly, and widespread within the wider Dark Mechanicum: the Omnissiah and Chaos are one and the same, the Four expressions of the underlying Forces that make up the God of Machines.
[] fearful- holding to the interpretation more common amongst the masses of the Eye of Terror: the Gods are powerful beings to be appeased and cajoled, their wrath and eyes avoided wherever such is practical.
[]fanatical- convinced by the preachings of the Prophet Lorgar: the Gods on their own are the true and just rulers of the Universe, and their will is to be brought about at any cost.
[]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
[]cynical- keeping to a more transactional view, leaving theology up to the madmen. Whatever else the Gods are, they also grant access to a myriad of gifts and advantages if one is careful and clever.
___________________________________________________________________________

Theama-Nul wanders aboard last, and you almost miss as they enter. This is not because of some particular skill at stealth or cloaking devices. They simply walk aboard, wave at you slightly, and almost make it past you before you realize who they are and stop them.

Theama-Nul is going to be a problem. You do not recognize them. There were pictures in their file. The pictures, you are decently sure, match the person before you. A quick overlay of the pictures in their file confirm that they are a match. You could not pick them out in a crowd. You could not pick them out in a lineup. You could not name a single distinguishing feature they have. Focusing on their form helps, a bit. You can make out individual parts of their form. The second you put them together, they stop making sense. They do not look like they belong to a single person.

You put their picture next to them in their internal vision. Your brain tells you that it can't be sure that these are the same person. Almost as if to console you, it tells you that it also can't be sure these aren't the same person.

Theama-Nul smiles at you and gives a slight nod. "The Changer of Ways grants those that follow it many useful gifts", he says, and there is absolutely nothing of note about their voice.

"Can you turn that off", you cant at them in binaric, feeling a headache strengthening the longer you focus on that maddeningly non-defined form.

"Yes", Theama-Nul says, perfectly serene.

"Are you going to?"

"No"
___________________________________________________________________________
It is the Changer of Ways that controls fate, and as such it is no surprise that its path can be so full of twists and turns. Once upon a time, before you blew up Nuton III, you thought you knew where you were going: you had an ambition, and it ran deep. Fate, of course, had other plans, but your [ambition] remains. You wish to…
[] conquer- Nuton's Folly is ruled by overweening idiots, almost completely unable to wield any but the most crude of authority and overapplying that to boot. You could do much better, ruling the planet. You could do much better ruling many planets, actually.
[] ascend- The limited potential of the mortal realm holds little interest to you: you wish to ascend further, to rise above the petty limitations of even flesh and metal, to assume a form of divine potency and resilience and revel in its power for all eternity. Whether you achieve this through worship, technology, or some other means is entirely unimportant to you.
[] be left alone- you enjoy researching, pushing the bounds of technology and biology, to be able to pursue the projects you want at the pace you want. It is, perhaps, not the most ambitious of aims, but for a man of your talents it is still a tall order.
[] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
___________________________________________________________________________


Your new subordinates spread across the ship, barely acknowledging you as they set up their own laboratory space. This suits you pretty well, for it gives you time to supervise the delivery of the last, critical piece of equipment.

It does not look like much, in truth: merely an utterly archaic printing press, leaden letters standing ready to be pressed down on vellum unspooled from a roll. At the side, a simple keyboard enables inputs, although it does not seem to be connected to any other part of the device. The whole thing almost hums with daemonic energy, although something about it is off: the apparatus emits a clear aura of loss. You know better than to probe too deeply into it, though: messing with daemonic devices one does not entirely understand is a surefire way to condemn one's soul to an eternity of torture.

It does not give you the time to do so, either way. Even before the Servitors that have carried it in fasten the final screw onto the deck, the lead letters start to move, pressing themselves down onto the vellum scroll to form a message to you. It reads as follows.

'Request For Servitorization Denied.

Proceed To Zeron 9

Contact the Court of the Hollow Idol
Repair The Precogitator


Report In Full'

Then the strange device falls silent, safe for the humming of wheels that sounds like mournful sobbing.

You suppress a burst of annoyed static, and go to find a map that will show you where in the hells Zeron 9 is.
 
Last edited:
Voting Update
Scheduled vote count started by Uniquelyequal on Jan 22, 2024 at 1:41 PM, finished with 55 posts and 35 votes.

  • [X] Plan: Let the Galaxy Tremble
    -[X] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
    -[X] …inhuman- even by the standards of the Dark Mechanicum, with your legs replaced with an arachnid apparatus, most of your inner organs surrounded by a metal carapace. Your voice is a growling, hissing thing thrown from a speaker in your chest, though you only rarely bother with it.
    -[X] …a Needler and Gas Dispensers- capable of delivering a wide array of pathogens and toxins against your foes, many of them of your own devising. You are, of course, immune to at least most of them.
    -[X]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
    -[X] ascend- The limited potential of the mortal realm holds little interest to you: you wish to ascend further, to rise above the petty limitations of even flesh and metal, to assume a form of divine potency and resilience and revel in its power for all eternity. Whether you achieve this through worship, technology, or some other means is entirely unimportant to you.
    [X] Plan Techpriest of wealth and taste
    -[X] ...ostentatious and richly decorated- with decorations of many origins and styles in every place that can support them, and every amenity you could get your hand on present. There are silk sheets on your bed, not because you have used a bed more than once within the last decade, but because you want them and so you have them. There is a marble bust of you gifted to you by one of the Emperor's Children, which only sometimes looks like it follows you with your eyes. They are not yet what they could be, but you are confident they can become even richer and more beautiful.
    -[X] …artful-like those displayed by Regicia, though in an entirely different way. Exotic alloys coat the surface of an idealized human body, every muscle artfully modeled, and your voice box has been replaced with a cunning arrangement of pipes, giving your voice an almost musical lilt when you bother to use it.
    -[X] …a twisted Omnissian Axe and Phosphor Serpenta- the same weaponry one might find with a Tech Priest of the Loyalist Mechanicus, though modified to your own preferences further than theirs could ever be.
    -[X]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
    -[X] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
    [X] Plan BioMechaPoser
    - [X] ...ostentatious and richly decorated
    - [X] …less visible
    - [X] …part of your cybernetics
    - [X] fanatical
    - [X] Legacy
    [X] Plan: If you're doing it, you're doing it Right.
    -[X] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
    -[X] …artful-like those displayed by Regicia, though in an entirely different way. Exotic alloys coat the surface of an idealized human body, every muscle artfully modeled, and your voice box has been replaced with a cunning arrangement of pipes, giving your voice an almost musical lilt when you bother to use it.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[X]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
    -[X] ascend- The limited potential of the mortal realm holds little interest to you: you wish to ascend further, to rise above the petty limitations of even flesh and metal, to assume a form of divine potency and resilience and revel in its power for all eternity. Whether you achieve this through worship, technology, or some other means is entirely unimportant to you.
    [X] Plan: Classic Cynic
    -[X] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
    -[X] …simple and workmanlike- dominated by brushed steel and hydraulic systems, mimicking the human form through efficiency and simple workmanship. Your voice box is replaced with a simple, variable-volume vox synthesizer, giving your voice the vigor and strength of the blessed machine.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[X]cynical- keeping to a more transactional view, leaving theology up to the madmen. Whatever else the Gods are, they also grant access to a myriad of gifts and advantages if one is careful and clever.
    -[X] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
    [X] Plam: Simple man of metal and hope
    -[X] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
    -[x]…less visible-in contrast to other members of the Mechanicum, your cybernetics largely invisible beneath your (occasionally admittedly somewhat baggy) robes. Your artificial eyes are hidden behind dark lenses, and your voice is your own, coming from scarred, but intact lips, though it is creaky and dry from long disuse.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[x] fearful- holding to the interpretation more common amongst the masses of the Eye of Terror: the Gods are powerful beings to be appeased and cajoled, their wrath and eyes avoided wherever such is practical.
    -[X] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
    [X] Plan: Let the Galaxy Tremble and Gods Laugh
    -[X] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
    -[X] …inhuman- even by the standards of the Dark Mechanicum, with your legs replaced with an arachnid apparatus, most of your inner organs surrounded by a metal carapace. Your voice is a growling, hissing thing thrown from a speaker in your chest, though you only rarely bother with it.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[X] fanatical- convinced by the preachings of the Prophet Lorgar: the Gods on their own are the true and just rulers of the Universe, and their will is to be brought about at any cost.
    -[X] conquer- Nuton's Folly is ruled by overweening idiots, almost completely unable to wield any but the most crude of authority and overapplying that to boot. You could do much better, ruling the planet. You could do much better ruling many planets, actually.
    [X] Plan: Practical Solutions
    -[X] …simple and workmanlike- dominated by brushed steel and hydraulic systems, mimicking the human form through efficiency and simple workmanship. Your voice box is replaced with a simple, variable-volume vox synthesizer, giving your voice the vigor and strength of the blessed machine.
    -[X] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
    -[X]...a pair of Inferno Pistols and a Heavy Flamer- allowing you to bathe your foes in a sea of flames at range and obliterate any of them that might make it through them at close range.
    -[X] orthodox- holding to the interpretation most common on Nuton's Folly, and widespread within the wider Dark Mechanicum: the Omnissiah and Chaos are one and the same, the Four expressions of the underlying Forces that make up the God of Machines.
    -[X] conquer- Nuton's Folly is ruled by overweening idiots, almost completely unable to wield any but the most crude of authority and overapplying that to boot. You could do much better, ruling the planet. You could do much better ruling many planets, actually.
    [X] Plam: Simple man of metal and hope


This seems to be a much more even vote. Giving this some more time to play out.
 
Vote closed
Scheduled vote count started by Uniquelyequal on Jan 22, 2024 at 1:41 PM, finished with 55 posts and 35 votes.

  • [X] Plan: Let the Galaxy Tremble
    -[X] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
    -[X] …inhuman- even by the standards of the Dark Mechanicum, with your legs replaced with an arachnid apparatus, most of your inner organs surrounded by a metal carapace. Your voice is a growling, hissing thing thrown from a speaker in your chest, though you only rarely bother with it.
    -[X] …a Needler and Gas Dispensers- capable of delivering a wide array of pathogens and toxins against your foes, many of them of your own devising. You are, of course, immune to at least most of them.
    -[X]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
    -[X] ascend- The limited potential of the mortal realm holds little interest to you: you wish to ascend further, to rise above the petty limitations of even flesh and metal, to assume a form of divine potency and resilience and revel in its power for all eternity. Whether you achieve this through worship, technology, or some other means is entirely unimportant to you.
    [X] Plan Techpriest of wealth and taste
    -[X] ...ostentatious and richly decorated- with decorations of many origins and styles in every place that can support them, and every amenity you could get your hand on present. There are silk sheets on your bed, not because you have used a bed more than once within the last decade, but because you want them and so you have them. There is a marble bust of you gifted to you by one of the Emperor's Children, which only sometimes looks like it follows you with your eyes. They are not yet what they could be, but you are confident they can become even richer and more beautiful.
    -[X] …artful-like those displayed by Regicia, though in an entirely different way. Exotic alloys coat the surface of an idealized human body, every muscle artfully modeled, and your voice box has been replaced with a cunning arrangement of pipes, giving your voice an almost musical lilt when you bother to use it.
    -[X] …a twisted Omnissian Axe and Phosphor Serpenta- the same weaponry one might find with a Tech Priest of the Loyalist Mechanicus, though modified to your own preferences further than theirs could ever be.
    -[X]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
    -[X] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
    [X] Plan BioMechaPoser
    - [X] ...ostentatious and richly decorated
    - [X] …less visible
    - [X] …part of your cybernetics
    - [X] fanatical
    - [X] Legacy
    [X] Plan: If you're doing it, you're doing it Right.
    -[X] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
    -[X] …artful-like those displayed by Regicia, though in an entirely different way. Exotic alloys coat the surface of an idealized human body, every muscle artfully modeled, and your voice box has been replaced with a cunning arrangement of pipes, giving your voice an almost musical lilt when you bother to use it.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[X]skeptical- viewing the Gods less as Gods as lesser beings might understand them and more as outgrowths of the Warp of questionable sentience: mere amplified, twisted reflections of the emotional spectrum of humanity, forces of natures to be corralled and controlled rather then worshiped and obeyed.
    -[X] ascend- The limited potential of the mortal realm holds little interest to you: you wish to ascend further, to rise above the petty limitations of even flesh and metal, to assume a form of divine potency and resilience and revel in its power for all eternity. Whether you achieve this through worship, technology, or some other means is entirely unimportant to you.
    [X] Plan: Classic Cynic
    -[X] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
    -[X] …simple and workmanlike- dominated by brushed steel and hydraulic systems, mimicking the human form through efficiency and simple workmanship. Your voice box is replaced with a simple, variable-volume vox synthesizer, giving your voice the vigor and strength of the blessed machine.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[X]cynical- keeping to a more transactional view, leaving theology up to the madmen. Whatever else the Gods are, they also grant access to a myriad of gifts and advantages if one is careful and clever.
    -[X] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
    [X] Plam: Simple man of metal and hope
    -[X] …pristine and spartan- every surface polished to a mirror sheen, nothing out of its proper place, nothing without its necessary function. Getting that sort of shine on a ship like this is difficult, but you manage it.
    -[x]…less visible-in contrast to other members of the Mechanicum, your cybernetics largely invisible beneath your (occasionally admittedly somewhat baggy) robes. Your artificial eyes are hidden behind dark lenses, and your voice is your own, coming from scarred, but intact lips, though it is creaky and dry from long disuse.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[x] fearful- holding to the interpretation more common amongst the masses of the Eye of Terror: the Gods are powerful beings to be appeased and cajoled, their wrath and eyes avoided wherever such is practical.
    -[X] Legacy- to create something that will ensure you are remembered, to ensure that your name is whispered in fear and awe at your genius for millenia to come, like that of Arkhan Land, the famous techno-archeologist.
    [X] Plan: Let the Galaxy Tremble and Gods Laugh
    -[X] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
    -[X] …inhuman- even by the standards of the Dark Mechanicum, with your legs replaced with an arachnid apparatus, most of your inner organs surrounded by a metal carapace. Your voice is a growling, hissing thing thrown from a speaker in your chest, though you only rarely bother with it.
    -[X] …part of your cybernetics- beginning with a swirling cloud of Mechatendrils and including a series of Mechadendrite-mounted Las Pistols, all of which you can wield independently and at the speed of thought.
    -[X] fanatical- convinced by the preachings of the Prophet Lorgar: the Gods on their own are the true and just rulers of the Universe, and their will is to be brought about at any cost.
    -[X] conquer- Nuton's Folly is ruled by overweening idiots, almost completely unable to wield any but the most crude of authority and overapplying that to boot. You could do much better, ruling the planet. You could do much better ruling many planets, actually.
    [X] Plan: Practical Solutions
    -[X] …simple and workmanlike- dominated by brushed steel and hydraulic systems, mimicking the human form through efficiency and simple workmanship. Your voice box is replaced with a simple, variable-volume vox synthesizer, giving your voice the vigor and strength of the blessed machine.
    -[X] …left almost as you had found it- with your tools installed as quickly and efficiently as they could be, and your research notes scattered around haphazardly between the rust and the trailing cables. None but you are likely to understand the systems you use to organize yourself and find what you need, and that is the way you like it, and the rust simply adds to the ambience.
    -[X]...a pair of Inferno Pistols and a Heavy Flamer- allowing you to bathe your foes in a sea of flames at range and obliterate any of them that might make it through them at close range.
    -[X] orthodox- holding to the interpretation most common on Nuton's Folly, and widespread within the wider Dark Mechanicum: the Omnissiah and Chaos are one and the same, the Four expressions of the underlying Forces that make up the God of Machines.
    -[X] conquer- Nuton's Folly is ruled by overweening idiots, almost completely unable to wield any but the most crude of authority and overapplying that to boot. You could do much better, ruling the planet. You could do much better ruling many planets, actually.
    [X] Plam: Simple man of metal and hope
 
Priority Zerom: Part 1
The database of the Wilful Eternity is woefully inadequate. it holds precisely no information on Zerom 9, whatever the Court of the Hollow Idol might be, or what the Precogitator might be. At least on that last one the name gives some manner of idea, although in your experience technology that purports to predict the future with any sort of accuracy tends towards being inaccurate at the best of times. Most of the things just spit out random vague allusions their adherents then interpret as the truth.

If that is the case, fixing the thing is at least going to be fairly simple.

That thought soothes you somewhat, during your journey through the Warp.

Not very many other things do. The strange communication device starts wailing and wildly trashing its letters about as soon as the Gellar Fields are raised, so you seal it in its room and resolve to shoot it if it doesn't stop the moment you arrive at your destination. You don't see your new subordinates at all, for most of the journey, and that suits you quite well. It gives you time to finish the setup of your laboratory. In the end, the installation process is a quick one indeed: the most complex task is ensuring the cages are affixed to the walls sturdily enough to stand up against the full body weight of the pair of Ventraptors you're keen to run some tests on in the near future.

Instead of bothering with your laboratory, you are able to occupy your time making the decrepit Arvus Lighter found within what passes for the Willful Eternity's Hangar fit for purpose again: you will, after all, need to both get to the planet and get around on it, and you do not trust it to have orbital facilities that will or even can accommodate the ex-Freighter. The work is a decent distraction: quite simplistic but also outside of your usual area of expertise and without the facilities you had access to on Nuton's Folly.

You are not the only one that has decided to indulge in this project either, it seems: when you come back to the Lighter one day, intending to patch up a particularly thorny issue with it's thruster assembly, when you found that somebody had installed a twin-linked pair of autocannons underneath it's cockpits, sporting ammunition storage you would classify as 'daring', the targeting array decorated with a skull that appears to be more freshly taken then you are at all familiar with. A couple days after that you find what appears to be a Scrap Code Generator linked up to a parabolic vox transmitter upon a roof, it's dish lovingly painted with the ugly mug of a Nurgling. As though to compensate, a few days after that you find that somebody has begun lovingly cleaning up and painting the Lighter: when it is finished it appears to be a dazzling alternating pattern of gray, black, and white stripes, which will likely make visually tracking the Lighter a pain. The only thing that interrupts the paint is the lovingly rendered drawing of a scroll. It seems, for now, to have remained clear of any name: seems like they wish for you to choose it.
_______________________________________________________________________________________________________________________
[Lighter Name]
[]Write-in
_______________________________________________________________________________________________________________________

Still, they have left your own work well enough alone, and so after a few weeks you have created what should at least be a workable mode of transportation, although it isn't truly remarkable in any way. For that, you would need better facilities and better material than those you currently have at your disposal.

As though it had waited for you to be finished, the Wilful Eternity's Warp Transit Warning begins blaring as you check the integrity of the final weld taking the Lighter from a wreck to somewhat functional. You make your way to the bridge slowly, without undue haste. It will take days to make your way from the Mandeville Point towards Zerom 9, perhaps even weeks. And yet, you are still interested to catch your first glimpse of your own very personal hell.

It is an utter mystery how a woman like Ludmilla Kapriosa ever came into the employ of a Dark Forge. From her neon-green hair to the spiraling abstract tattoos crawling over every exposed bit of skin, the woman practically screams of gutterscum: the sort of low-life Space Pirate lucky to ever make it out of whatever backwater debris field she preyed on local traffic from. Her implants, at least, show that she has had the good sense to be let herself be rewarded for her service properly: her shorn temple reveals a plug for some sort of Mind-Machine Interface, and one of the sleeves of her defaced Imperial Navy Uniform has been torn of to display a cybernetic arm. That one you consider a bit pedestrian, in truth: a simple thing of metal and hydraulics, its fingers replaced with long, sharp claws. There is a power field generator built into the base of that hand. Very likely, the woman can handle herself in a fight. In the sort of petty squabbles she is probably used to, she likely even dominates utterly.

Where you are headed, though, those sorts of fights are going to be exceedingly rare. The opponents you are likely to be up against are of the sort that would rip her apart and toss her aside without sparing a second thought.

You stifle an outburst of annoyed binaric as you identify the shape of the ship now growing larger on the Oculus. Gladius-Class, your built-in database supplies, although something delays your identification for a few microseconds longer than it should. It takes a few moments longer for the image to resolve sufficiently to tell you what that is: an Aquila, seemingly taken from the tip of some Mega-Cathedrum or some sort of Pilgrim Ship. It has been shattered into pieces in a way some more brutish-minded people might call artful, it's broken pieces splayed across the bow of the ship like some sort of grisly trophy.

You spend a few microseconds trying to discern what sort of message that is meant to display, before deciding that you do not care. The more immediate and relevant fact to consider is that represented by the Gladius-Class Frigate itself: that sort of Escort Ship is only rarely seen outside the hands of Space Marines or their loyalist brethren.

The Court of the Hollow Idol is a Space Marine Warband, then. That is, in some ways, worrying. The Emperor's fallen Gene Creations are a genuinely fascinating subject of study: a breed of gene weapons capable of self-replicating and self-propagating with relative ease, their armament designed to complement their gene-gifted abilities. Whatever else the False Omnissiah was, he was a masterful genecrafter. Unfortunately the exaggerated sense of self-importance he imparted upon his creations is detrimental to proper conversation more often than it is useful, and at least those examples of their kind you have met are not particularly stable emotionally either. They are beings of violence and violence alone, and so view every problem as solvable through the application of such.

All this makes them both exceptionally tedious and unbelievably dangerous. If Madame Kapriosa is worried, though, she does not show it. Instead, she gives a broad grin in your direction, revealing a mouth full of gleaming metal and rotting, stained teeth, and then ignites a Lho-Stick by flicker-activating her power claws. "Well, boys, do we have identification?", she asks, and a mutant sporting a beak and feathers instead of hair answers in a nervous, chittering tone.
_______________________________________________________________________________________________________________________
The ship, it transpires, is the Iconodule, a vessel in service to the Court of the Hollow Idol. It further transpires that they have been expecting you, and are here to grant you escort towards Zerom 9.
It takes much shorter than you would have expected. Zerom 9, it transpires, is a mere half day of travel away from the Mandeville Point. You stay on the bridge for most of that time, content to loom over the Captain as she handles much of the menial chit-chat necessary for securing you a berth. What you see is enlightening.

Apparently, Zerom 9 is something of a meeting point for all sorts of Pirates and assorted gutter scum: a vast armada of warp-capable ships orbit around the planet, ranging from the small Raiders favored by so many pirates taking refuge within the Eye of Terror to vast freight ships not unlike the Wilful Eternity, though perhaps slightly less beat up. There's orbital facilities catering to their needs, you note: vox buoys that direct traffic around the planet, orbital stations that might serve habitation, entertainment, or storage, even cage-like berths where damage to ships might be repaired in at least an improvised manner. Smaller craft fly around and between their bigger Brethren: Lighters and Tug Boats, personal shuttles and Mass Personnel Conveyors, policed by Swiftdeath Fighters and squat, ugly Gunships of no particular make you can identify.

In the middle of all this, relatively motionless in the midst of the constant movement around her, hangs a Battle Barge.

"Identified as the…hang on", the beak-mouthed Master of Augurs chitters, waiting nervously as his screen stutters, then resets itself, green lines streaking across it for a few painfully drawn out minutes. The mutant looks panicked, as though expecting to be punished for his failings at any moment. For a moment, it seems like Kapriosa is considering it, but of course the man can hardly be blamed for the general state of repair of this ship. "The Sword of the Hollow Idol", he finally finishes, as the screen finishes its lengthy reboot.

[Skill Check: Cogitator Architecture. Roll: 6. Success]

Something bothers you, about the entire process, though it takes you a moment to process it. The glitch on the screen looked like it may have been caused by a loose contact or something similar, but it resolved itself far too quickly and without any proper maintenance. What you saw looked a lot more like a short period of jamming, though you couldn't fathom why the Sword of the Hollow Idol would try to prevent you from picking up its name for a few seconds.

You file the information away for possible later use. It is not likely to matter much,at least right now.

Instead, you turn your attention to the planet below.

It isn't very much to look at, at least from Orbit: an unbroken cover of clouds blocks whatever visuals you could hope to gain, and the Wilful Eternity doesn't boast the sort of sensors that could hope to penetrate the cloud covers.

Any closer inspection will need to be conducted during the flight down.
_______________________________________________________________________________________________________________________

You let Kapriosa handle the rest of the formalities: you not having to bother with them is, after all, a big part of why she is there. Instead, you go to corral your subordinates into the Lighter. You are forced to put up with them either way. They may as well pull their weight.

Myges Talef and 8-Doxa-Krainaima are already at the Lighter when you yourself arrive there, both of them seeming eager in their own, terrifying way, the whir of Talef's cooling unit intermixing with the intermittent buzzing of 8-Doxa's Chord Claw to create a truly nerve-wracking clamor. Regicia Ko-Bea arrives next, her robes now supplemented by carapace armor that gleams even in the low light of the Hangar,several bejeweled rings sparkling on her fingers.
[Skill Check: Weaponry. Roll: 6. Success]

Closer inspection identifies these rings to be digital weapons of unknown provenance: at least potent enough to allow an escape from any potential adversary. It is good she is protecting herself: Talef, by contrast, seems to be going entirely unarmed.

Theama-Nul, of course, arrives last, though it is uncertain how long he has been there when he melts out of the crowd of Hangar Crew that is fueling up the Shuttle. You can tell he is armed. You cannot tell how he is armed, which annoys you to no end.

As you bundle into the shuttle, it occurs to you that these people might be able to tell you more about the strange incident of apparent jamming you saw earlier. Of course, telling them about such a thing might distract from the mission at hand. It seems unlikely that it has anything to do with the Precogitator, at least.
_______________________________________________________________________________________________________________________
[Share Information?]
[] Share
[] Keep Quiet
_______________________________________________________________________________________________________________________
You fly the Arvus Lighter down yourself, interfacing with the machinery directly to direct it with your very thoughts. The trip itself is quite boring, simply following Vox Guidance down towards a landing strip. It does allow you to use the picters built into the hull of the Lighter to take in the environment.

Water Condensators held aloft by lighter than air balloons dot the surface of the clouds, though your approach window steers well clear of them. This makes sense, you suppose. Water is a commodity of no little value to the residents of the Eye of Terror, and though this planet lies some way out of it, harvesting it makes sense. The Lighter pushes through the clouds, and for a brief moment, visibility drops to zero.

Then you burst through the surface of the clouds, and you see the surface of Zerom 9 for the very first time.

Once, Zerom 9 must have been a ball of immaculate, white ice, stretching on as far as the eye could see. The instruments mounted upon your Lighter are not precise enough to determine just how deep the ice goes, but the rudimentary Augur Readings you can gather can not determine its precise depth. Judging by the cracks that run through the ice below you, it is several hundred kilometers at the lowest estimate. Whatever immaculateness the ice plains might once have had, however, are long gone. Signs of human inhabitation are everywhere, as are signs of heavy industry.

Ferrocrete Stacks break through the surface of the ice, spewing forth vapor. Mobile Refineries crawl across the plains below you, visible even from your high vantage point. Entire fleets of tracked vehicles leave vast plumes of snow behind them, the marks of their passage etched into the icy surface, made much more stark in the kilometers of territory that appear to be covered in soot. It is an impressive vista: the imposition of human industrial ingenuity on seemingly unconquerable nature. You receive appreciative outbursts of binaric from Ko-Bea and Talef, though Krainainima keeps quiet. Theama-Nul is as impenetrable as ever. Then he sends a burst of binaric on a narrow channel. <Sophisticated for a minor Warband>, he cants, though the lack of inflection markers makes deciphering what exactly he wishes to say by this a non-starter.

You are distracted from inquiring further for the time being, when your Lighter begins screaming warnings at you and the Fortress of the Court of the Hollow Idol finally comes into view.

The Fortress is, as these things go, fairly standard: a vast slab of reinforced ferrocrete sunken deep into the ice. Anti-air cannons stud its vast buttresses, their barrels tracking you and every other vessel as it approaches the area. Vapour wallows out from gargoyles along its walls and across the plains in front of it, concealing most of what the glimpses you do catch reveals to be extremely broken up terrain. You sweep the Arvus Lighter down, still following the Vox Beacon, before putting it down gently inside a somewhat more outlying hangar.

The heavy doors close behind you at vast speeds, yet frost still rimes every surface by the time you step down the Lighter's ramp. Your legs scuttle across the slippery surface without issue. You watch Myges Talef almost fall onto his back, held up only by putting stresses on one of his Mechandendrite that it is probably not designed for. Ko-Bea slides across the floor with the grace and poise of a dancer, and Krainaima stomps forward, leaving behind little holes where the metal spikes no extruding from his soles have hammered into the ferrocrete ground. Theama-Nul appears unbothered, but then of course you wouldn't be able to tell if they were.

Once again, you cannot help but notice how new everything looks. A mere century or so, you guess: a long time by the standards of a human life, but not so much by those applied to the ancient fortresses of the Eye of Terror. Something this massive should not be this new: especially not if it is inhabited by a Warband that you have never heard of before.

A man waits for you, and you can tell at a glance that this is a Savant: one of the conditioned organic calculators the rich and powerful of the Imperium are so very fond of, taken and reused by new and more chaotic masters.

The man is wearing a coat of fur, lined on its interior with heating elements, but he still looks miserable and cold within the freezing air of the Hangar. He is modified, of course, and modified in a manner that suggests rich patrons before those he currently holds: cables trail from his temple and into the depths of his coat, the plugs and deformations of the skin suggesting what is likely a cerebral implant below them. One of his eyes is also replaced with a gold-rimmed red lens, likely to keep the man plugged into a constant stream of data from all around the fortress.
His white hair is thin and unkempt, and his face looks well and truly old: the sort of age that occurs despite rejuvenant treatment instead of without it. An Aquila has been branded into his forehead, though it is now defaced by a star of chaos imposed above it.

"I am Ishmael", the Savant introduces himself, "Seneschal to the Hollow Idol. I have been sent to receive you. The Master is currently engaged in Communion, and sends his regrets that he cannot bid you welcome himself. If you do not mind, I shall tell you why you have been asked here somewhere that is not so miserably cold."

He turns and begins walking away. True to his word, he does not begin to talk until you have passed through an airlock and entered into the Fortress itself, which is, apparently, kept slightly above freezing instead of well below it.

"The Precogitator is a device built into the very foundations of this Fortress", the Savant begins, not even noticing your approval at the lack of preamble, "it can determine the future to a certain extent. Magos Lavand Gwo built it, alongside the rest of this Fortress."

[Skill Check: Hierarchy of Nuton's Folly. Roll:5. Partial Success]

Now that is a name that rings a bell, if only distantly. Lavand Gwo is a Magos Esotericus, one of that somewhat rare breed on Nuton's Folly specializing in the utilization and replication of Xenos Technology. Of course, you don't know his exact specialization: he was as cant-sparse as any other Magos on Nuton's Folly, in addition to you never really caring about it at all.

You are regretting that, now, but then of course there is a long list of things that that applies to.

"What's the issue with the Precogitator, then", Talef asks, and you are grateful he did: the Savant does not seem set up to receive binaric, and you really do not want to be bothered using your organic voice on such a triviality. You note Talef seems deeply fascinated and engaged, and start worrying proportionately. "The Masters have used it to predict shipping routes, mostly. In theory, it can do other things, but its reliability tends to break down outside of very narrow, very defined parameters." He stops talking then, for a brief moment, as he offers his finger to a gene-reader's needle, a heavy steel door sliding into the wall to reveal a rail cart, which starts moving at impressive speed as soon as you step onto it. The Savant seats himself on one of the steel benches, breathing heavily even after that relatively short period of exertion

"So what's the issue?", Talef repeats impatiently.

"It works very well, up to a certain date, and then it simply…stops", Ishmael tells you. "No false predictions, not garbled nonsense, just nothing." You do not exchange glances with your subordinates, but you do not need to. You can feel the change in their noosphere as they take in the information: something between dread and anticipation. The tense silence lasts exactly twenty-nine seconds. You break it to ask the obvious question.

"How far into the future is said date?", you inquire, and Ishmael looks at you wistfully. "When we called for your aid, it was years away. Now, though, I'm afraid that time frame has narrowed down to only six."

"Six", you say, relaxing slightly. That amount of time is plenty enough to fix whatever ails this strange device. Hell, you can probably do it within a single year, if you are quick enough about it.

"Six Days, that is", Ishmael clarifies, neatly shattering your hopes and dreams.
_______________________________________________________________________________________________________________________
It takes you about an hour, to reach your destination: an hour spent, in order, traversing via rail cart, lift, and then on foot for a length of time that you would classify as 'regrettable', though largely because the elderly Savant is damnably slow.

It does give you the opportunity to come to one conclusion, at least: a fact that is unavoidable as you walk past row upon row of Data Looms and Auxiliary Cogitators, cooling snakes running all along them in vast, silvery coils, Servo Skulls flying throughout the room laden with data probes. The Precogitator is, strictly speaking, the entire fortress, at least in some capacity.
[Roll: Myges Talef: Cogitator Architecture. Roll 3d6:4,4,2. Partial Success.]
"Not the heart of the Precogitator", Talef cants, the whirring of his cooling unit rapidly speeding up as he regards the sheer degree of calculating power on display all around himself. "It looks like they're sifting through and analyzing a truly staggering amount of data, but you can't predict the future like that. The presence of the warp alone makes a purely determinative path to the future impossible. It's infinite possibilities."
[Roll: Eta-Nu 35-9: Cogitator Architecure. Roll: 6. Full Success.]

"But if you had some way to narrow down those possibilities", you cant back, somewhat thoughtful, "then it would be, in theory, possible to narrow them down further, even if that would take a truly staggering amount of calculating power."

"That is certainly on display", Talef admits, and you can hear the calculating undertones in his binaric, even as he looks around with greedy eyes.

The Savant, of course, cannot follow any of what you have been saying. He is wheezing now, the long path on foot almost too much for his old frame. You consider if you have been insulted or flattered by this man being made envoy to you, then decide that you do not care at all.

The social games of the unenlightened are of no relevance to you. The Savant pauses, for a moment, then presses an inhaler of some sort to his mouth and breathing in deeply. Your chymical sensors catch only the barest whiff of what he is inhaling: some sort of potent stimm, enough to bolster him for a few hours before the inevitable crash.

That is interesting enough, you suppose. It means that whatever comes next, Ishmael is determined to be in his best form for it.
_______________________________________________________________________________________________________________________
Another door parts in response to a drop of the Savant's blood, and then you are in what has to be the inner sanctum. The constant humming of the cogitators and the cooling units stops instantly, replaced by profound silence.
You step into a vast and high hall, bathed in flickering light of braziers burning high above you in the arched ceiling. Whatever they are burning produces black, acrid smoke, which pours down and obscures much of the room, leaving the figures within undefined and akin to silhouettes. To your left, there is a grand door, by which you can just make out the vast, power-armored forms of two Space Marines, the lenses of their helmets glowing red and ominous through the gloom. They are too far away, and the smoke to thick, to make out much of their colors and the iconography with which they bedeck themselves. Ishmael guides you onwards to the right, pulling a breathing mask across his face. Something golden has been piled up to your left and right, temporarily forcing you to move single file in what would otherwise be a hall broad enough to drive three Chimeras side by side through. It is only upon closer inspection that you see what the pile consists of. They are Aquilas: from small ones as they would be worn in a pendant to large ones like those mounted to tanks or the tops of Cathedrums. Each of them has been ritually defaced in some form or the other: some are half-melted, others broken in half, some marred by scratches of the eight-fold star and others simple bent vastly out of shape. The floor too is decorated, and it takes you a moment to recognise what the nonsensically arranged mosaic made from shards of stained glass must represent: the windows of Imperial Cathedrals, shattered, carefully gathered up, and then transported to be brought here.

The room widens up again, and suddenly the smoke parts as though it is a curtain. More Space Marines stand on either side of the path, and now you can see their colors: red and black and gold, like a parody of Imperial Priest's garbs, Aquilas defaced with Stars of Chaos much like that marring Ishmaels features upon their Pauldrons. Hollowed out by it, you realize, and then don't bother suppressing a burst of annoyed binaric at the lack of subtlety on display.

There are, you are fairly certain, Imperial Cardinals less preoccupied with the works of the Imperial Faith then these Space Marines.

People mill about before you, many clad in similar heated furs to Ishmael. Some of them are preoccupied with some conversation or the other, but most of the attention is fixed towards the front of the hall. A messenger pushes his way through the crowd and towards Ishmael: a young man, clearly out of breath. "Master Savant, there has been another attack-", he gets out, but Ishmael cuts him off with a sharp gesture of his hand, sending scurrying away with profuse apologies both to the Savant and to you. You file the interaction away for later. Something else of much more immediate relevance draws your attention.

At the very end of the hall is a raised. Space Marines form a line in front of it, looking out over the assembled countries impassively. Behind them and towering above the rest of the room, is an eight-pointed star slick with blood, suspended by vast chains that run into the ceiling of the room. Upon the star hangs the body of a woman, hooks driven through the flesh of its arms and legs. She is wearing the robes of the Ecclisiarchy, and by the way she writhes upon the Star she is alive, if only barely. Before her, clad in Terminator Armor adorned with shattered bones, kneels a man who can only be this Warband's leader. His head has been shorn bare and is adorned with tattooed runes of a provenance unknown to you, an eight-folded star partly visible upon its crown

A hooded Priest stands by his site, chanting and reading from his book in a low, droning voice.

The woman screams, an inhuman sound of pain and suffering. She convulses. More blood runs down the icon of Chaos from the hooks in her limbs. Her back arches in agony, further and further, to a point that should surely see it snap. Then, suddenly and all at once, she falls silent, breathing in deep, ragged breaths, her eyes closed.

When she opens them again, they aren't human anymore. Black orbs glare out over the crowd, then narrow down rapidly to slits in the center of yellow, reptilian eyes. Horns push through the skin of her forehead like cancerous growths. She smiles, and the skin at the edge of her mouth seems to tear apart under the force of her inhuman mirth, the smile growing farther and farther across her face. The teeth it reveals are not human: not anymore. They are triangular and serrated, like those of a shark instead, blood staining them already. One of the arms rips loose from the hook that holds it, and you see that it has grown into a claw, the bone of the finger breaking through its skin, lengthening and sharpening. You go for your Needler for a moment, but then realize this is not the ritual going out of control: it is working exactly as intended. The daemon-possessed woman holds the tip of her claw atop the head of the kneeling Space Marine like a Priest delivering a blessing, and you realize that is precisely what she is doing.

She says something in a language you do not understand, her voice booming and deeper than any mortal voice box should be capable of producing. The kneeling man responds in the same language, as though in inquiry, and whatever he says, it causes the woman to laugh, throwing her head back with enough force to snap her neck with a reverberating crack. Her head lolls about for a moment, which seems to amuse the daemon that inhabits the Priest's flesh more than anything else. Then it straightens again, eyes coming to rest upon the kneeling man. A response is given to whatever question is asked, short and to the point, and whatever it is seems to not be to the Space Marine's liking: he stands, in the ridiculous speed his kind is so famous for, backhand smashing through the rib cage of the possessed woman with a wet crack. Silence falls across the Audience Hall, giving you just enough time to try and come to terms with the fact that the person you are going to be forced to work with is a bloody fanatic prone to conversing with the random gibberings of the Warp.

The man turns, revealing more bones upon his armor, and a face covered in further runic script. Studs have been rammed into the skull above his brow, and as he snarls you see a flash of metal teeth. He looks upon you with yellow, blood-shot eyes, and you see the crowd part around you, dropping to their knees in obeisance.
Do you bow alongside them?
_______________________________________________________________________________________________________________________
[Bow?]
[] Yes-it is clearly expected, and there is no reason to risk the wrath of a man that is even now covered in the core of the last being that angered him
[] No- the last person you bowed to was Horus himself, and even there you barely bent. Compared to him, this upstart is nothing at all.
_______________________________________________________________________________________________________________________

The Space Marine steps forward, the stained glass of the floor shattering under every thread of his heavy boots. He points at you, the claw attached to his left crackling with energy, and when he speaks, he speaks with a voice deep and loud enough to be heard even above the roar of a Marco-Cannon.

"I am Taal Voyos, Lord of the Court of the Hollow Idol. You are the ones sent to clean up Gwo's mess?", he asks, the menace in his voice palpable. "And how, pray tell, do you intend to do this?"

That is a good question, isn't it?
_______________________________________________________________________________________________________________________

Each of your tasks will include what I am tentatively calling the 'diagnostic phase': in it, you will pick from a number of pre-established approaches to figuring out what the problem is. Those familiar with Blades in the Dark might recognise where I am drawing inspiration from here. All these approaches can, in the end, lead you to solving the issue at hand, though not all of them will do so in a straightforward manner. Note that due to Eta-Nu 9-35s obsessive nature, once an approach is picked it will be stuck to, no matter if the obstacles that might present themselves could be avoided simply by picking a different approach.
_______________________________________________________________________________________________________________________

[Diagnostic Approach]:

[] Material-You have looked at some of the outlying physical components of the Precogitator, but whatever device lies at its center still eludes you. A flaw as fundamental as the one described can probably be found right there, and even if it isn't, interrogating the core of the Precogitator's function is likely to provide further leads that may be tracked down.

[] Spiritual- The Precogitator is a vast and complicated machine, but it is still a Machine at its core: as such, it holds a Machine Spirit that can be interfaced with and interrogated. Doing so potentially allows for a far broader picture then any investigation of material components might yield, though of course messing about with the Machine Spirit of a device such as this will always bear it's own risks.

[] Empyrical- Whatever else sort of technology the Precogitator used, almost no machine made by the True Mechanicum that does not hold some connection to the Warp. Everything about this particular case, from the predilections of the apparent commissioners to the aim of prophecy makes it exceedingly unlikely it is not involved in this case too. The Warp and it's effect has never been your primary area of study, but you do, by necessity, know a few things. Approaching the problem from this angle is a little unconventional, but it is for just that reason that it might yield exceptional results.

Of course, before you can even begin to start, you discover a nasty surprise: three of your four subordinates seem to have used the distraction of the moment to slide away into the bowels of the Fortress, no doubt seeking to apply their own solution to whatever problem is at play here. You shudder as you consider the potential havoc they may cause

Which subordinate do you manage to catch before they run off?

[] Regicia Ko-Bea-Magos Malefactor, Cybernetics Specialist and Artist
[] 8-Doxa Krainaima-Magos Mactator, Combat Specialist
[] Myges Talef-Magos Infofector, Cogitator Expert
[] Theama-Nul-???, ???
_______________________________________________________________________________________________________________________
It is time, now, to establish the way this Quest will run mechanically a little bit more. You may have noticed the rolls that already occurred within the text. I am, for the purpose of this Quest, taking inspiration from Blades in the Dark. This means that rolls will be done by d6, with 1-3 being a failure, 4-5 being a partial success or a success with consequences, 6 being a success and more then one 6 being a critical success. It is assumed, in this case, that as a Magos you have a broad understanding of the lesser mysteries of the Cult Mechanicum, translating to a minimum of 1 dice used for most technical abilities. In addition to this, Eta Nu 9-35 and every other member of his crew have access to six other skills: three rolling 2d6, two rolling at 3d6, and one rolling at 4d6. Your own skills are known to you: the skills of your crew shall be revealed over time, as they become apparent to you. There will very likely be updates and further addenda to these fairly simple rules, but this ought to be enough for the time being.

Included below are Eta Nu 9-35's skills:
Biological Engineering
CyberneticsMedicae
MobilityEcologyXenobiology

I don't think bundling these votes makes very much sense, so please don't vote by plan.
 
Voting Update
Scheduled vote count started by Uniquelyequal on Jan 29, 2024 at 9:27 AM, finished with 24 posts and 19 votes.

Going to leave this vote open for a bit longer then I did previous ones, I think.
 
Vote closed
Scheduled vote count started by Uniquelyequal on Jan 29, 2024 at 9:27 AM, finished with 24 posts and 19 votes.
 
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