Turn 3: September 1983
- Location
- At the computer
Turn 3: September 1983
This summer was a catastrophe, but Dace has survived worse.
The manor was totaled, the protective spells were gone, his staff was injured, his apprentice was having a psychotic break, his (grand) daughter was having nightmares, and his pride was injured.
Still, nobody died, which was a plus, and he was still healthy. And rich.
Good news was that his insurance delivered, and the people of the Ministry, whom he helped, were more than happy to help with the paperwork where they could.
Gained 900 000 Galleons, remaining loaned money repaid.
Furthermore, nothing of value was lost! (Scry-block, potions, and research autopasses still active!)
After a bit of reorganizing the wreck, some resources were even acquired from cannibalizing the remains:
+40 Stone.
However, even if they were comfortable, sleeping in a tent was humiliating!
The bigger news, however, was that Dumbledore came up and delivered the Order members who attacked Dace to the aurors, noting that Aife escaped. Looking at the photos, it seemed like they had snuggled with a few dementors with how traumatized they looked. He then proceeded to step onto the podium at the Wizengamot and revealed the existence and goals of the Order of the Phoenix, before apologizing to Dace in front of the assembly and stepping down from his post of supreme mugwump.
If nothing else, that should leave him with more freedom to move.
Turn 3 Possessions:
Gains:
-Animal (mundane and magical) Ranches: +45,000 Galleon (after salaries and charges), 1d6 Epic animal components/ Turn
-- 1000 Employees, payed 544 G/t on average.
Greenfire (Floo powder producers since 1930): + 10 000 Galleons/ Turn
--200 Employees payed 500 G/t on average
Potion shops 'Montmorency' in England: + 60, 000 Galleons/ Turn
--500 Employees payed 550 G/t on average
Medjica (Healing salves and potions): + 30 000 Galleons/turn
--150 Employees paid 770 G/t on average
'George's Inferno': +6 Sulfur /turn, +6 Mercury /turn
Spendings:
Gwallawg Academy of Superior Learning: -40,000 Galleon / turn, 1d6 Chance of producing a Druid, 1d100-80 chance of Loyal Hero Unit. (Muggleborn population: 95%)
Manor employee salaries: (50 of them, 380G/t on average) (Paid vacations/medical leave)
Salaries: Agatha (1 000), Jason Swallows (1500), Mad Eye Moody (1000)
= 82500 Galleons / Turn
-Animal (mundane and magical) Ranches: +45,000 Galleon (after salaries and charges), 1d6 Epic animal components/ Turn
-- 1000 Employees, payed 544 G/t on average.
Greenfire (Floo powder producers since 1930): + 10 000 Galleons/ Turn
--200 Employees payed 500 G/t on average
Potion shops 'Montmorency' in England: + 60, 000 Galleons/ Turn
--500 Employees payed 550 G/t on average
Medjica (Healing salves and potions): + 30 000 Galleons/turn
--150 Employees paid 770 G/t on average
'George's Inferno': +6 Sulfur /turn, +6 Mercury /turn
Spendings:
Gwallawg Academy of Superior Learning: -40,000 Galleon / turn, 1d6 Chance of producing a Druid, 1d100-80 chance of Loyal Hero Unit. (Muggleborn population: 95%)
Manor employee salaries: (50 of them, 380G/t on average) (Paid vacations/medical leave)
Salaries: Agatha (1 000), Jason Swallows (1500), Mad Eye Moody (1000)
= 82500 Galleons / Turn
d6: 3 Druids joined the army
d100-80: 40 Nope.
Elizabeth roll
99: Amber necklace: Necklace of ???
Animal ranches:
1x Unicorn horn
Treasury:
991 100 Galleons
12 Mercury
12 Sulfur
3 Crystal
6 Gems
40 Stone
Skylight: A sapphire that seems to shine with an inner light. +10 to results if used to create items with [Life/Order] Attribute.
Nature Anchor: Allows to soak up a zone with Nature energy, necessary to build a Rampart.
Magic Book: (Need to translate to use fully)
Dragon Rearing book
Dragon nest plans (Need to translate to use)
Necklace of ???
Ingredients:
Hydra venom
Chimera heartstrings
Jobberknoll feathersx4 (Truth and mind potion ingredients)
Unicorn horn
Inventory:
Cloak of Crystal: Gain 1 Crystal / turn (Value: 5000 G)
Still Eye of the dragon +1 Troops Morale, +1 Troops Luck (Value: 2000 G)
Quiet eye of the dragon +5 Troops attack damage, +5 Troops attack defense (Value: 2000 G)
Pendant of free will: Immune to mind magic and hypnosis. (Value 8000 G)
Event roll: 50 – Absolutely nothing of interest happened. Dace heard about some important artefact being unearthed, however the building in which it was found was trapped and the item was destroyed, along with everything in its close vicinity, including the researchers.
Rumor mill: [Locked] Sadly due to your current living conditions keeping tabs on the mill is impossible.
Turn 3
Diplomacy: Adviser – Elizabeth Gwallawg: Actions: 2
Elizabeth is feeling a bit under the weather, but that doesn't keep her from rifling through your papers with gusto. More than one time, you've heard her muttering about 'ruining them' and 'plundering their accounts'. In any case, be glad that her jewelry and Cleopatra wardrobe survived the mansion's destruction.
[] Have a chat with Dumbledore. You've put it off long enough, and as much as you loathe the old man, he is a major player and you shouldn't let him run around unchecked. This will open up funding/trade/information/socializing (ugh) options.
[] Trials! Trials everywhere! Don't look at him like that, he's the victim here!
[] Visit the Ministry, try to build up contacts. The people over there like you well enough, but you never know who you can meet and what you can find.
[] Attend Academy graduation. You are, after all, the owner, founder and the one who funds the Gwallawg Academy of Superior Learning, located in Cardiff. This will increase your chance of people with exceptional potential stepping up, such as Oliver and Agathe. Miss Evans is currently indisposed and cannot give a speech, sorry.
[] Attend a ministry function. The current affairs are dreadful, truly dreadful.
Stewardship: Advisor – Oliver Lapierre: Actions: 2
Oliver, despite the one-track mind he has, is quite efficient when he comes to administration. Of course, he'd rather raise the wolves, but for now, he'll do as your steward.
[] Develop your budding empire, you need to spend gold to earn more gold, after all. Costs 10 000 G. Gains variable.
[] Real Estate Hunt (step 2). The people who take care of the real estate have encountered a bit of a snag when it comes to the property you want to buy. There is an infestation of trolls. Because of that, you can buy it at a reduced price, but you'll need to deal with them. Cost 800 000G.
[] Find sources of building materials. Your contacts went out of business not that long ago, and you need good sources. Guaranteed access to Wood and Stone production facilities. Chance of getting access to Gem, Crystal, Sulfur, or Mercury production facilities. Cost variable.
[] Takeover. You're well placed in your country, due to both luck and shrewd management. Now is the time to launch your attack and corner the potions market! Cost: 100 000 G
Martial: Advisor(s): Alastor (Madeye) Maugrey, Jason Swallows. Actions: 3
Madeye is almost spitting nails at having been beaten by a bunch of wet behind the ears newbies, and, shame of shames, he was left tied up in a closet! In a broom closet! They didn't even have the decency to knock him out and he had to chew through his bindings to get out of it! Of course, this led to the ex-mercenary ribbing him, which ended up in a duel that left them both out of commission. After being scolded by a scary mediwitch, those two seem to have reached somewhat of an understanding.
[] Animal pens. Crudely explained, you need a place to store your dragon, his mothers, your pet dog
-[] Wolf den: Produces 10 Wolves / turn, 1 year after construction. Costs 10 Wood, 2000 G
--[] Direwolf den: Produces 10 Direwolves / turn, 1 year after construction. Replaces Wolf den. Costs 10 Wood, 3000 G
-[] Pixie huts: Produces 15 Pixies/turn, available immediately. Costs 20 Wood, 1000 G
--[] Sprite huts: Produces 15 Sprites / turn, available immediately. Replaces Pixie huts. Costs 10 Wood, 2000 G
-[] Dragon Cliffs: Produces 1 Green dragon/ turn, 5 years after construction. [Needs [Dragon rearing book] and [Dragon nest plans] to be translated.] Costs 30 Stone, 20 Crystal, 20 000G
--[] Dragon Lair: Produces 1 Golden dragon/turn, 5 years after construction. Replaces Dragon Cliffs. Costs 30 Stone, 20 Crystal, 40 000G
[] Hire more security staff. -10 to enemy infiltration rolls. 2000G
[] Combat drills. You have units, but they don't know how to fight as an army.
-[]Wolves
-[]Dragons
-[]Pixies
-[]Druids
-[]Treants
[] Military expedition:
-[]Yr Wyddfa
Intrigue: Actions: 2 (1+ Intrigue over 25)
You're not sure you'll find anyone you trust with this to help you, save for your wife, but you need her more where she is right now.
[] Plots are good for your health! Plot against: (Will receive intel on their moves, plus additional actions if the opportunity arises.)
-[] Dumbledore's little club of vigilantes.
-[] Voldemort's band of hooligans. Well, what remains of it, anyways.
-[] The Overlord of Chaos faction
-[] Riddle. He's tried to kill you thrice already.
-[] Aife. Better keep tabs on her.
[] Plots are good for your purse! With all those people being arrested left and right...
-[] Plot to take over shops in Diagon Alley (England, London).
-[] Plot to take over shops in the Green Alley (Wales, Cardiff)
[] Compulsive plotting is also good for the morale!
-[] Go on a matchmaking spree. Chance to increase Diplomacy, RP with some people, reputation.
-[] Go on a trolling rampage an adventure! Chance to increase Intrigue, cripple enemies, RP with some people.
[] Plotting is an excellent bonding activity!
-[] Plot with Oliver: +10 to Stewardship action rolls (+2 RP with Oliver)
-[] Plot with Elizabeth : +10 to Diplomacy action rolls (SL MAX)
-[] Plot with Scáthach: +2 RP with Scáthach, Scáthach gains 1d2 Intrigue to base score. She's still a bit young, but better get started early!
Learning: Actions: 2 (1+Learning over 25)
You're not letting anyone not from your family handle those books. Ever. You'll have to wait until either Elizabeth finds herself a newfound passion for reading, or until little Scáthach decides paper isn't for eating and learns to read. You have a feeling the latter will come earlier.
[] Translate books. Knowledge is always useful.
-[]Dragon nest plans [Takes 1 session] (reduced because you have a live dragon to experiment with)
[] The old tales are sometimes true. Brush up on your knowledge, after all each time something supernatural happened, a wizard was behind it.
[] On the other hand, you could also brush up your management skills... (due to owning Nature Anchor, this will cause the emergence of some skills.)
-[] With all of the things going on right now, you need to brush up on your Estates management.
Mysticism: Advisor: Agatha: Actions: 2 (+30 to rolls)
It stings a bit that you're just on the lower spectrum of powerful, but you'll deal. After that unpleasantness this summer, you've learned how much you are limited, however, and this displeases you. This displeases you greatly. On other news, Agatha's work with more... Enthusiastic...Colleagues of hers is continuing at a steady pace. It would be easier if she could give up on those 'Tolkien elves', but at this point, Dace'll take her just keeping the explosions away from camp.
[] Rampart: Step one (must complete all of those to unlock step 2)
-[V] Find a suitable location.
-[V] Find a full roster of Nature-themed creatures.
-[] Spare resources for the building: Pay 30 000 G, 30 wood, 30 stone. (0/30 000, 0/30, 0/30)
-[V] Investigate the Nature Anchor
[] Work on the Magic Book. Its powers have saved you multiple times, and yet, you know nothing of it.
[] Investigate the necklace your wife sent you. It's obviously magical, but you don't know what it does.
[] Y Ddraig Aur. He emerges once every thousand years and is currently chewing on a few cows in what remains of your backyard, but this time, it was early. Why?
[] You've been having ... Dreams, lately. So, did Scáthach to be honest, and you're fairly sure that Aife and her spawn will, too. They aren't particularly alarming; however, they are abnormal. If anything, you should investigate what they mean.
Personal: Actions: 6 (1 + Stewardship Advisor + Diplomacy Advisor + Mysticism advisor + 2 Martial advisors)
[] Spend time with one of your SLs: +2 RP
-[] Spend time with Scáthach: +3 RP, chance of ???
-[]
[] Personal supervision. Supervise an action from the other sections. Gain +10 to rolls if Martial, Stewardship or Diplomacy action, +20 if Leaning or Mysticism action, +30 if Intrigue action. (May be used multiple times, but not on the same actions.)
[] Train. You hate doing it, and it hates you back, but if it makes Madeye shut up, you'll do it.
[] Ollivander has finished rifling through your mother's wands and now wants to teach you how to make wands because 'so much natural talent wasted is a crime against wizardkind and you should be ashamed not to use it!'. Seriously, what was it about you that made crazy old men nag at you all the time?
[] Extra action. Use your own free time to do stuff. (May only be taken once, may be used as substitute for AP)
Huh, would you look at that, Event-chan is giving you a breather and went to bully someone else! Praise Event-chan for her mercy!
Freyja be spitting as many nails as Madeye right now tho.
And [Queen of Shadows] procced!
Now, for a bit of an announcement, let's all cheer for Blonddude42 who joined
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