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One day, as the higher powers were messing around, one of them messed up. Big time. Now...
Prologue 0
Location
At the computer
One day, as the higher powers were messing around, one of them messed up. Big time. Now, everyone's running around trying to fix it by making it worse, and then, there's that guy nobody really notices. Meet Gramps


Prologue: A murder mystery tea-party (1)



October 2nd​, 1978
Gwallawg Manor,Tanygrisiau, Wales.



A handsome man, with a muscled body and strong features, was sitting in a comfortable chair, reading the journal with a steaming cup of coffee on the desk he was sitting at. The first page was all about the terror and horrifying actions committed by a band of terrorists called 'death eaters'.
Flipping a page, his green green eyes were scanning the pages' contents, and he didn't even bother to snort when a mention of 'army of darkness' was made. People sure have a short memory. Or, perhaps, they made themselves forget. This silent reading contined for a time, snorts becoming sneers, sneers becoming scrowls, and scowls becoming grimaces of disgust. It was then that he decided enough idiocy was enough, rolled the newspaper and threw it in the fireplace at the opposite side of the room, his personal study, where it burst in flames.

"Useless degenerates." He muttered darkly, his hand reaching for one of the paper sheets next to him.

"Hi dad.

Things are going okay, Remus and I are still together, if you were wondering, and we are very happy! The order is on the rise, and we're needing all the help necessary *wink wink*


That should have earned a raised eyebrow from him, but only caused the appearance of disgusted resignation. His daughter only ever did what she wanted to do. She was abnormally developped since early childhood, and his money was on her being a reincarnation who actually kept their memories. Wouldn't be the first time this kind of person popped up in the family tree. That would explain why the family register signalled her as being fifteen years older. Sadly, she never mentally aged further, to his great disappointment.

Anyways, I thought about your proposition, I'll do it, I know you keep your promises. Just don't expect things to go your way once everything's over.

Oh hoh. He did not think she ever considered this. The situation with the Order must be more desperate than he first assumed. This may be a threat to his life, how interesting. He'd need to do something about his dearest daughter before she did something irreparable.

So, yeah, nothing new on my front, how about you? Anything interesting happened? Hope you're doing okay, love, Aife.

Besides the insulting shortness of the letter, he was not that annoyed. Trying to get him to spy on business partners however? Very bad form that.

He leaned back in his chair, a flicker of his finger making the footrest deploy, and he savored the comfiness of one of his projects' presents.

After he lazed around for a while, he sat up properly, put his elbows on the table, crossed his fingers and rested his head against them. There were several proposal for his daughter's hand, despire her behavior, reputation, and general rebelliousness. Besides, she just agreed to it in exchange of him funding her little vigilante group.

First was little Walburga's proposal of wedding Aife to her heir Regulus.

The Blacks owned magical Northumbria, had a library known throughout Europe for its comprensiveness and sheer volume, the amount of magical artefact they owned was staggering, they were rich and they had a strong income.

The bad point was that Regulus was the Black's only heir, and so, until Aife could give birth to two children, should something happen to him, the Gwallawg would go extinct.

Lastly, due to its great history, the Black had lots of enemies, and Dace was not sure Aife had it in her to survive them. Of course, she was powerful magically, but she had a certain tendancy to think herself smarter than anyone else, jst because she happened to develop faster when she was a baby.

The other proposal, and one that was more pleasing, was that one Evan Rosier, proposing that his only son, Edmure marry his Aife.

While members of one of the purest families of Britain, the Rosiers were remarkably... nremarkable, so to speak. No scandal,bo blood feud, no genius or particular failure, save that they were hit harder than anyone else by the fertility crisis surrounding the sacred 25 (save Weasley, due to their fusion with the Prewett), leaving them with only two members, father and son.The father was sadly rendered sterile due to a potions incident, so only the son was noteworthy.

One other important detail, was that both father and son were members of that little terrorist squad, and as soon as their lord outlived his usefulness, so would his minions. Since they were doomed anyways, he might as well have Aife give him a child or two, then off him before the scandal begins, which he couldn't do with the Blacks.

Contrarily to the Blacks , who owned the land, Rosier owned several ingredient producing companies. While Black domain could do so, it would take longer, but it might generate more revenue...

His lips turned up into a smirk.

And if rumors were to be believed, Regulus too joined the rank. So it was either marry her to the death eater brother of her best friend, or the death eater unknown .

Either way, he stood to win in both, with relatively low risks of failing, as long as he took the appropriate steps.



December 31st​, 1978.
Malfoy Manor.



The party at the Malfoy manor was magnificent, and yet, the evening's cold wind steered his thought towards a darker path. What most people call 'The Muggleborn problem', which happens to not be what they think it is. Muggleborns currently were ripped away from their original world after they acquired that world's common sense, then released in the Magical world.

That, in itself, wouldn't be a problem, but they quickly proved that , the more time passed, the less they were inclined to respect this world's history, trampling upon its pride with statements like "Wizards are just muggles with magic" or outright refusing to learn the proper ways, deciding them to be too antiquated for them. The less was said about all that pseudo-modern neo-paganist nonsense, the better. The idiots would kill them all for sure.

No, the problem lied in the fact that they managed to convince old families to follow their lead and abandon their centuries old traditions.

One of them, sadly, being his own daughter. Her poor mother would be so ashamed. Well, no, she'd laugh uncharitably at him before offering him a drink and bragging about her latest conquest.

To add insult to injury, Albus Dumbledore, "war hero" of a war that never approached the country and that he could have nipped in the bud, mind you, named that goblin-obsessed sleep-deprived fool Cuthbert Binns as the History of magic teacher, effectively crippling every generation going through Hogwarts, despite the many offers from himself and others to take up the role, citing that the old ghost's purpose in undeath was to teach and that it would be cruel to take that from him too.

He had to entertain dear Walburga's shrieking about it for hours , while her coward of a husband ran away to discuss business with their son.

If that wasn't still enough, an extremist with delusions of grandeur, and the power to back it up had decided to take it upon itself to purge the magical world from the 'muggleborn invasion'. And the fool decided that calling himself a Dark Lord, declaring a war against the government and branding his followers were good ideas. The boy was clearly muggle raised if he thought that would work.

He blamed Dumbledore for that too.

A tinkling laugh, similar to a bell's chime, distracted him to his somber thoughts about his (one sided) rival and he looked lazily at the fairies playing among the garlands and trees, illuminating the forest with their ethereal glow. A bit further in the park, were a herd of white abraxans grazing on what he could recognize as high quality mandrake leaves. He immediately averted his eyes, the waste was hurting his potionner's soul.

He sipped on his wine, superior red, right from the Malfoy's famed cellars.

You might say what you want about the ermines, but they knew how to throw a party. Speaking of which, he saw the one who invited him to this reunion of the sacred twenty eight, the twenty eight british families who were, indubitably, from entirely pure wizarding stock from beginning to end.

Evan Rosier and his son, Edmure Rosier. Member of the twenty eight, rich, old family associates, objectively good looking, a good match for his Aife. Not that the other nine smokescreens he added to the least weren't also good prospects, but he knew his daughter. The Rosier family were known for their extensive botanical ressources, like the Gwallawg were known for their potions.

The both of them also now openly supported the genocidal maniac who fashioned himself a lord.

Still, that was an immense opportunity, because the father and son would soon disappear anyways. Which would leave an heir, or heiress, (he wasn't really concerned about the child's gender if it was magically functionnal) directly under his control.

The older Rosier smirked while his oaf of a son was too busy ogling the scandalously low neckline of Aife's dress.

"Dace Gwallawg , I see you received my offer."
"That I did, sit, sit, we have much to talk about. Aife, would you please offer an old man's sincere felicitations to dear Narcissa ?"

The violet eyed blonde grimaced but a stern gaze made her obey. He was barely tolerating her dalliance with that mangy mutt of a werewolf and she kept it secret and acted as her status demanded in public. He couldn't do much about her choice in wardrobe though...
The Rosier boy followed her like a lost puppy, leaving the two men alone.

Noticing his disapproving gaze over the youth's behaviour, the elder Rosier laughed.

"Ah, youth... Not that the legendary Gwallawg vitality passed you by." He nodded at his counterpart, alluding to his obvious lack of aging. " We are most surprised you did not take another wife. Any reason for this?" He sat down with a wine glass, looking meaningfully at the blonde who was sipping from his.

"Mostly? I do not have time for a wife. Besides, I think I will be even more busy when Aife finally shows her true colors."

Rosier senior snorted, rubbing his left arm.

"True, everyone will be busy, then."

Dace raised an eyebrow, but did not correct him as his eyes followed his daughter, who was trying her best to evade the attention of the young Edmure. Besides, he was right, things would get busy.


March 20th​, 1981 .
Gwallawg Manor,Tanygrisiau, Wales.



In the dying throes of winter, a little more than ten years before the turn of the millenium, two people were having tea, ignoring the bleak weather outside, instead enjoying the warmth and light the fireplace at the other side of the lavishly decorated living room. One of them, an incredibly beautiful young woman, at the beginning of her twenties, sighed, before putting her porcelain cup on the plate sitting on the rosewood coffee table, staring instead at the man in front of her. Said man had a solid looking body and strong features, strawberry blond bangs framing intelligent, electric blue eyes that were analyzing her every move as he sipped the tea, hiding a smirk behind his cup at the look of triumph in her eyes.

"Your letter mentionned that new difficulties have arisen?" He began the conversation, ignoring the bitterness on his tongue and the slight burning feeling down his throat.

"Yes, Father." Fake politeness formed a mask on her face, as her eyes drank in him, hands fisting the periwinkle dress at her knees to try and stave off her impatience. The wood and brass pendulum clock to his right, near the room's entrance was ticking the evening away, only source of noise besides the cracking of the fire and pitter patter of the rain against the window.

"Why not start at the beginning, Aife?" He started the conversation again, drawing a slightly annoyed look from his daughter, who immediately schooled expression and smoothed the wrinkles on her dress, before looking sideways, her hand reaching adound her waist to play with one of her similarly colored locks.

Ah, he mused, she thought she was being discreet. How cute.

"Yes, Father. It began two days ago, when my husband" She spit the name like a poison, glaring at him. "Told me about a 'party' his friends and him went to. Imagine my surprise when I learnt that at the same time, there was a death eater attack, with the same number of participants, attacked and murdered the prewett twins!" She wal almost shouting at him by now, eyes full of 'righteous' anger. He thought she looked like she was crossing her eyes, made her look stupid. Well, she was an idiot, and really not as subtle as she thought she was, but that was not the point and might have been his fault in not being careful enough about whom he married, he supposed.

"I fail to see where I am involved in this situation." He pointed calmly looking at the opening door whil his daughter sat back, eyes open in almost fright, face suddenly turning ashen.

"My Lord, is everything alright?" A young, tan skinned woman with brown hair gathered in a bun and green eyes glittering behind gold-rimmed glasses antered the room, hand behind her back holding her wand at the ready, her black and white uniform rustling with her every movement.

"Sarah? What are you doing here, you're supposed to be apprenticed under Slughorn ! And.. 'My lord'? What the hell is going on here?!" Aife jumped to her feet, as Sarah the maid's expression closed off.

"Doing my job. Your father was kind enough to offer me a post here after my apprenticeship ended up in failure." She bit out, visibly upset and he sighed, before raising his hand.

"That's quite enough. Everything is alright, Sarah, just a conversation that got a bit too heated between myself, my daughter and her husband, you know how opiniated she can be. Edmure has gone to cool off a bit in my study." He answered easily, pointing at the door to the left side of the room, drawing a suspicious gaze from his daughter, but getting the other woman to nod and excuse herself. Sitting more comfortably and ignoring the steady numbing of his legs, he threw a glance at his daughter, signalling her to continue. Said woman seemed out of patience and leanded towards him, murder visible in her violet eyes.

"You knew he was a death eater when we married!" She hissed, trying not to attract anymore attention, eliciting a snort from her father.

"Of course I did, and so did you. Don't ever bother to deny it." He interrupted her before she could answer. "I gave you a list with ten candidates on it. Of all of them, only one was a death eater. You would have to either know, or be the kind of empty headed, shallow woman your mother is to only select him because he was the prettiest of the bunch. That, and there are your awfully accurate 'hunches', that look a lot like precognition, when you think about the bigger picture." Her already pale face whitened a bit.

"I don't know what you're talking about." She immediately answered, earning herself a raised eyebrow, before he huffed, letting the matter drop. "In any case, care to explain your visit here?" A twitch made his gaze go down to where her arm lay, and he saw brown peeking from under her fingers. It seems she was getting impatient. Letting his body spasm and blood flow through his mouth, he fell from his chair to the ground, a broken teacup laying uselessly, broken, next to him.

"What...Are you doing?" He choked out, cold eyes trained on her judgingly.

"Succeeding you, father." Aife answered, before getting up and walking away, waving her wand around and hanging a scrap of cloth against the chimney, giggling lightly and muttering under her breath "Gosh, I can't believe I pulled an Arthas of all things..." The clicking of her heels and the roaring of the flames were the only noises distracting the man rom his wet coughing.

Then, a smirk almost split his face, and his own wand appeared, twin jets of light hitting his daughter in the back as she was disappearing through the chimney. Then, a loud crunching noise could be heard. Dace's complexion got better, and his blue eyes regained their shine through his strawberry blond waves as he sat up, breathing loudly. As his back leaned against the wall, he spat, and a small item launched through the air, looking like a tooth that was hollowed out and broken.

"What a waste." He sighed, his long fingers searching through his pocket and fishing out a small blood vial. "I suppose I will have to try again. " He stated dispassionately.

There was a stillness in the air, until he got up, not minding the blood covering his front, and walking out towards the door. As he opened the door, a maid saw him and screamed.

"Dinah, be a dear and inform Gerard that my daughter isn't welcome anymore. The lounge is to be closed off, nobody enters." The stuttered affirmative was enough of an answer and his smirk came back. It seemed that this old man still got it.

Now, he pondered as he took in the scenery, he had several opportunities that presented themselves to him.

[] Be the higher person. Tattle to Dumbledore.
-Leanings towards the Order
-Increased reputation among the Order, save the Marauder faction.
-Dumbledore owes you three favors.
-Aife severly inconvenienced.

[] Take revenge, ruin them! Law is such a beautiful thing.
-Leanings towards the Death Eaters.
-Aife ruined.
-Increased respect with Voldemort.
-Huge rewards should the dark win the war.

[x] One stone, Three birds, a baby. The birds may have been storks.
-Remain strictly independant/neutral.
-Aife humiliated.
-Order of the phoenix and Death eaters hate eachother more.
-Obtain Rosier Family's possessions. And an heir. Not necessarily in that order

Additionnally, he mused, as he began to think about how to implement his plans, one errant thought came to him, what did he value more?

[] Gender.
You may choose your heir's gender once they are born.
No bonuses.

[x] Power
Heir's gender will be decided by the dice
May enhance one genetic trait of the child, or acquire one Tier 1 for free.

Finally, do you think you should call your wife?

[x]Yes, you finally get to tell her 'I told you so!'.
[]No, her face when she visits will be one of your fondest memories.



I don't know what I'm doing ~ I don't even know if my depression will kick in again and I will remain in bed for months again~
Well, I've got the 'world history' planned out already, so it may put off some of you, I guess, but I dislike the rolls dictating how the narration should go. What you can change will be what you character can change, but it's still one person, and the world is a big place and all that.
Oh, and this is not beta-ed.
...
Yeah, you're better off just not reading this.
...
In any case. For those who chose to stay, welcome to my HP quest! There will be crossovers, but not ones I've seen around, and the crossover elements will be 'booster' to the HP universe, instead of the opposite. Difficulty selection will be mostly decided by your choices. Feel free to ask questions around the settings , however, I reserve the right not to answer some of them.
 
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Character sheet
Current Protagonist:

Name: Dace Gwallawg, the Bastard of Wales.
(dob: July 31st 1928) Age: 55 (post summer 1983) (looks in his thirties)
Status: Bethrothed, alive, annoyed


Diplomacy : 9+5+2+1+1+2-1-1 = 18

You know how to talk and to conduct yourself. You can interact with pretty much everyone without offending them. If it is on purpose however...

Stewardship : 5+5-1+1+2+2= 14

You know enough to maintain your estate easily.

Intrigue : 10+5+9+1+2+2+1= 30

You are one of the very best when it comes to moving along the shadows. Precious little escapes you at this point.

Martial : 6+5+2+2+1+2+2= 20

You are no slouch when it comes to combat, and tactics, even though professionals can beat you, it won't be without cost.

Learning :10+5+2+1+1+2+2+6+1 =30

You are well read, and leverage it to find solutions to problems most people wouldn't notice exist. Your prowess with potions is second to none.

Mysticism : 8+5+1+2+2+2= 20

You are rather powerful, and know a lot about arcane subjects, however, against people like Dumbledore, Voldemort or you own daughter, you will be found wanting.
[Can be passed down] Genius: +5 all stats, +5 all skills
[Can be passed down] Blood of ??? :+2 My,+2Ma,+2Le, +10 Crafting ,+10 Regular/Magical Combat , Slowed aging.
Bastard: -1 Di
Elusive shadow : +2 Ma/Di, +9 In/ -1St
Brawny: +1 health (hidden), +2Ma,+1Di,+5 combat
Manipulative: +2 In, -1 Di, may use Intrigue to pass Diplomacy checks.
Erudite: +2Le, +5 Research rolls
Diligent: +1 all
Proud: -5 all social rolls
Ambitious: +2 all, -5 social rolls with superiors
Alchemist: +6 Learning, autopass potion rolls, +30 to alchemy and potions
Just: +2St,+1Le: +5 social rolls with subordinates
Wizard: +2 My, may use magic
Mischievous: +1 In
Apprentice architect: +1 Le

Diplomacy

18 (Base 9)

Cap: 45
 
Presence

40
 
Leadership

40
 
Empathy

10

Stewardship

14 (Base 5)

Cap: 35
 
Entrepreneurship

35
 
Self sufficiency

20
 
Accounting

35

Martial

20

Cap: 50
 
Strategy

40
 
Armed combat(weapon)

20
 
Logistics

50

Intrigue

30 (Base 10(capped))

Cap:75
 
Manipulation

40
 
Perception

60 (People : 20)
 
Stealth

75

Learning

30 (Base 10 (capped))

Cap: 75
 
Acquisition

70
 
Crafting (craft)

75 (Potions 100)(alchemy 90)
 
Common sense

50

Mysticism

20 (Base 8)

Cap: 50
 
Magical Combat

35
 
Utility magic

45
 
Lore

50
 
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Social
Social links:

2/10 RP to next level
An eager young man who seems to have misunderstood your employing muggleborns as you showing them their rightful place under a proper wizard. You haven't bothered to correct him.After the fall of Lord Voldemort, he appreciates your tentative to contact him, even moreso since you aren't a member of the cause. However, the fall of the Terrorist and the rapid changes of the world are chipping away at his beliefs, whoch, far from hindering him, in contrary gave him even more opportunities.

SL3: Ermine's royal coat : Lucius will give lessons to one chosen person until they reach 10 base stewardship and Master Estates.
13/16 RP to next level.
A brilliant witch, with a temper that burns twice as bright. Due to a certain incident, her mental abilities are somewhat impaired, and she has impulse control problems, and became quite a bit violent- but she's otherwise fine.
SL 3: The Apprentice: Your experience as a teacher paid dividends, +10 to teaching rolls.
SL 6: I cast fist! : Should a magic attack be negated, you gain the ability to use a physical attaci instead.
3/8 RP to next level
Your granddaughter, looks older than she is. You've only begun to interact with her and she seems to like you well enough, even if in her mind, she seems to consider Oliver and Narcissa her true parents.

SL3: Rosy cheeks :Your granddaughter is cute. You know it, she knows it, and the world is about to learn it. In case of social roll failure, Scáthach can roll one more in your stead if in your party.
16/20 RP to next level.

A world class actress, and your ex wife. Too much time spent on projects and not enough spent on her caused the both of you to become somewhat estranged. You still get along well, but she has become somewhat disillusionned with you.

SL3: Theater lessons: +10 to acting rolls.
SL6: Contacts: Your ex-wife being who she is, she got you a list of names. You will always find somebody for any need you have.
SL9: Network. Remember that list of contacts? Well, she somehow swindled them into becoming an informant network. Rumor mill opened, no maintainance required.
SL10: The Jewels of Elizabeth : Once a year, Elizabeth will send you a gem. This gem will range from rare to legendary, and will have unusual properties and uses. Lost due to SL deterioration.
Enigmatic (read obsessed) wandmaker.
0/4 RP to next level
Dace's old potions teacher. A well researched man, who knows a lot more about Dark Arts than he should.
0/8 RP to next level
SL3: The Slug Club: +1 Rumor mill charge and slot.
0/8 RP to next level.

Leader of the Order faction, Head of the Auror Office. A competent man, his relation with Dace is a rather respectuous one, even if laced with no small amount of exasperation.

SL3: Hypocrisy : Some times, you have to interact with people you can't stomach. removes negative relationship modifiers to rolls.
SL3 [Evolved]: Maid service : No need to clean evidence, she'll do it for you. - 10 to enemy investigation against you. This SL cannot degrade due to neglect.
SL6 : Bodyguard crush : 50% chance she deals with any spy or assassin sent after you, even if you don't know of them.
SL9 [Evolved]: With an Iron fist: Allows the building of a combat academy, giving 1000 exp / turn to one chosen unit, giving them one upgrade to a random Combat skill ( one time only)
SL10 [Evolved] : Battlefield Blossom : Any child she bears you will be born with the Basic Combat skill and a bonus of 5 to Martial.



Personal Data:

Born : February 12th, 1960

Diplomacy:
7 + 1 + 3 + 3 + 1 - 1 + 2 = 16
Stewardship:
6 + 1 + 1 = 8
Martial:
8 + 6 + 1 + 2 + 9 = 26
Intrigue:
10 + 1 + 4 = 15
Learning:
8 + 1 = 9
Mysticism:
9 + 1 = 10

[Can be passed down]Powerful: +6 Martial, +1 Diplomacy, +20 armed combat. Slightly longer lifespan.
[Can be passed down]Endowed: + 30% Fertility, +3 Di, + 10 Presence.
[Can be passed down]Beautiful: +3 Di, +20 Presence

Diligent: +1 all
Stubborn : +1 Stewardship, - 1 Diplomacy
Humble: +5 perception, +5 common sense, +5 Empathy
Lustful : +20% fertility
Brave: +2 Martial
Lovestruck : Unlikely to seek out companionship from anyone but the target of their affections. Relationship increase halved with other people of the target's preferred gender.

Commander: +9 Martial,+4 Intigue, +2 Diplomacy.
-Leadership trait : Holy warrior: +30% Damage against Death [Removed by Ceridwen] and Order.

Fountain of Youth: +1 All


Diplomacy

16 (Base 7)

Cap: 40


Presence

25


Leadership

20


Empathy

25

Stewardship

8 (Base 6)

Cap: 20


Entrepreneurship

15


Self sufficiency

20


Accounting

15

Martial

26 (base 8)

Cap: 65


Strategy

60


Armed combat(weapon)

65


Logistics

60

Intrigue

15 (Base 10(capped))

Cap: 35 (37,5)


Manipulation

20


Perception

35


Stealth

35

Learning

9 (Base 8)

Cap: 20 (22,5)


Bureaucracy

20


Crafting (craft)

0


Common sense

20

Mysticism

10 (Base 9)

Cap: 25


Magical Combat

25


Utility magic

25


Lore

25


Advisors:
Loyalty;Loyal

Fresh out of the Academy and a hard worker, Julian wand to prove he is the best. Treat him accordingly, give him some challenge, and he should remain loyal.
Loyalty:Loyal.

Dace saved him and he has no one else to turn to. The fact Dace also isn't asking him to risk his life fighting and just lets him play around with money is also a plus.
Loyalty:Loyal.

Your very devoted wife.
Elizabeth Taylor

Loyalty: Uncertain. Lack of contact and the distance make it hard to gauge it correctly
Loyalty: Loyal. He sees you as the best available choice. Just, make sure he keeps seeing it that way. Else he may take Dumbledore on his offer.
Loyalty : Rebellious. An independant young man. Lately, he's been running around a lot, and seems to take a rather perverse pleasure in hitting Dace when he is in one of his 'fey moods'. Dace's inability to connect with him does little but enhance the fact that much of his history is unknown.
Loyal: Dace has yet to disappoint her in any ways and offers her challenges worthy of her intellect.
 
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Items
Gains:

-Animal (mundane and magical) Ranches: +45,000 Galleon (after salaries and charges), 1d6 Epic animal components/ Turn
-- 1000 Employees, payed 544 G/t on average.
Greenfire (Floo powder producers since 1930): + 10 000 Galleons/ Turn
--200 Employees payed 500 G/t on average
Potion shops 'Montmorency' in England: + 60, 000 Galleons/ Turn
--500 Employees payed 550 G/t on average
Medjica (Healing salves and potions): + 30 000 Galleons/turn
--150 Employees paid 770 G/t on average
'George's Inferno': +6 Sulfur /turn, +6 Mercury /turn
Gold mine : 1 000 G/Turn, 1d6-3 Native Gold / turn afterwards.
Crystal cape : + 1 crystal/turn.
Assorted producer business: +8 Wood, + 8 Stone, + 2 Gems, +2 Sulfur / Turn
Stone Quarry: 16 Stone / turn, 1d6-3 Flawless Marble afterwards.
Crystal mine: 8 Crystal / turn, 1d6-3 Flawless crystal afterwards.
Grail structure : 25000 G/T

Basic Estates : 45625 G/T

Gained : 215 625 Galleons, 6 Mercury, 8 Sulfur, 8 Wood, 24 Stone, 2 Gems, 9 Crystal .


Expenses:

Gwallawg Academy of Superior Learning: -40,000 Galleon / turn, 1d6 Chance of producing a Druid, 1d100-80 chance of Loyal Hero Unit. (Muggleborn population: 95%)

Manor employee salaries: (50 of them, 380G/t on average) : - 19000 G/T

Salaries: Agatha (1 000)
Spent : 60 000 G/T
=
155 625 Galleons / Turn + 15 562 (Nature's bounty)
98 187 Galleons
27 Mercury
20 Sulfur
6 Crystal
4 Gems
26 Stone
0 Wood

Skylight: A sapphire that seems to shine with an inner light. +10 to results if used to create items with [Life/Order] Attribute.
Nature Anchor: Allows to soak up a zone with Nature energy, necessary to build a Rampart. [Set in Yr Wyddfa]
Book of Air:
Dragon Rearing book
Dragon nest plans


Ingredients:

16x Unicorn hairs
3x Unicorn horns
6x Dragon Heartstrings
12x Native Gold.
Hydra venom
Chimera heartstrings

Jobberknoll feathers x4 (Truth and mind potion ingredients)
Unicorn horn
Mysterious Amber

Inventory:
Cloak of Crystal: Gain 1 Crystal / turn (Value: 5000 G)
Still Eye of the dragon +1 Troops Morale, +1 Troops Luck (Value: 2000 G)
Quiet eye of the dragon +5 Troops attack damage, +5 Troops attack defense (Value: 2000 G)
Pendant of free will: Immune to mind magic and hypnosis. (Value 8000 G)
Dragon wing Tabard :+2 Knowledge, +2 Power.
 
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Strategic Data
Visual aid:


Buildings: Terrain set to Swamp

Fort:
Walls added to the town : Hampers ranged attacks (1/2 damage), land creatures cannot pass through (save exceptions), may begin building creature dwellings.

Village Hall:
+ 182 500 G/T. Minor living quarters are installed, enough for the staff at hand, and their families, and basic infrastructure is here. Not enough to guarantee autonomy, though. Needs populating for taxes.

Tavern:
+2 Morale for standing army
Gives information on other players.

Marketplace:
Decreases price for buying resources, increases the price for selling.

Dwellings:

Wolf den:
Produces (base) 10 Wolves / turn. +50% ( FoY) = 15 - 25% (Swamp) = 12

Homestead:
Produces (base) 7 elves / turn. +50% (FoY) = 10 - 15% (Swamp) = 9

Bull's Swamp:
Produces (base) 4 Bulls / turn. + 50% (FoY) = 6 + 25% (Swamp) = 8

Druid's circle:
Produces (Base) 2 Druids / turn. +50% (FoY) = 3
(GASL extension : +3 Druids)



Fountain of Youth: (Grail building)

+50% Population Growth. Nature faction heroes' aging process stopped past 20 years of age.
+25 000 G/Turn.
+2 Luck to all Nature faction heroes.
[Ignores base stat caps]
Each turn, one chosen hero will get a permanent boost of +1 to all of their statistics (both in Planning (Diplomacy, Stewardship, Martial, Intrigue, Learning, Mysticism) and Adventure (Attack, Defense, Ranged attack, Ranged defense, Speed, Movement) type).


State of the Land : Good

Nature's bounty:

Nature runs strong and wild, as it used to and should. The land remembers its rightful shape and will reject abnomalies.

- The magical ground protects owned land from both Chaos wave and Land of the dead effects. Will spread around owned territory up to one county away.
- + 10% Resources gain.

[Grail Bonus] Nature's bounty now also ignores pollution and nefarious radiation.
Influence Bonuses and Maluses (Capital must have been occupied for 10 years.):

Muggle: Nothing.
Nature: +50% [Nature] Spell effects. - 50% [Order] and [Death] spell effects.
Life: +50% [Life] Spell effects. -50% [Death] and [Chaos] spell effects.
Death: +50% [Death] Spell effects. -50% [Life] and [Nature] spell effects.
Chaos: +50% [Chaos] Spell effects. -50% [Order] and [Life] spell effects.
Order: +50% [Order] Spell effects. -50% [Nature] and [Chaos] spell effects.

These do not apply to frontier territories.

Faction ability : Requires Capital territory to have been occupied at least 5 Turns (years)

Chaos wave:

Chaos is change through destruction, most fear it, but to those who can control it, unlimited power is at their fingertips.

- +10 to dungeon creature attack
- Catastrophe dice must be rolled each turn for all other factions. The effect strengthens the more land the faction controls.

Land of the dead:

Death comes for all, and for those who welcome it, safety. A cradle. A bed where all will lay to rest, even the world itself.

- -1 Morale to all living units passing through dead lands. Will spread indefinitely if left unchecked.
- Impossible to cast spells over level 1 for everyone, including death faction members.



Nature's bounty:

Nature runs strong and wild, as it used to and should. The land remembers its rightful shape and will reject abnomalies.

- The magical ground protects owned land from both Chaos wave and Land of the dead effects. Will spread around owned territory up to one county away.
- + 10% Resources gain.



Law and Order:

Laws are the system created by people to keep the world running. With Law comes Order, and with Order, peace.

- + 50% Mental resistance.
- + 10% Growth to magical and nonliving creatures.

Live and grow:

Living is Growing, a perpetual motion of evolution and amelioration. As long as there is life, there is hope. Those who cherish those words will aim for the greatest heights.

- + 25% Growth to all creatures
- All Life faction heroes start with the ability to cast Death ward.
Luck : A stat that effects causality. For each point of luck, you get 10% of having a luck proc. Luck has multiple effects :

-On the offensive, it doubles raw damage of an attack or a fes compatible spells, before resistances are counted in.
-On the defensive, it halves the damage taken pre reduction.
-On story mode, it adds +20 to all rolls it applies to.

Morale: A stat that effects one's bravery. For each point of morale, you get 10% of having a morale proc. Morale, if it procs, has two major effects :

- Causes the character or army unit to attack twice on the same turn.
- Causes the unit to attack first regardless of the respective speed of the fighters.



On the strategic map, Movement is the statistic used to determine how fast an army is. The higher the movement indicator is, the faster the army is. Having a faster army can be a benefit in that an enemy army cannot catch you, allowing to escape battles and certain death. This is especially useful for putting up scouting armies.

However, movement can be affected by terrain restrictions, so knowing what kind of terrain you are in, having traits such as unfettered, or having someone with Pathfinding ( either the spell or the Scouting tree skill) is especially important.

An army's movement is calculated by having all of the units' movement added, then dividing the result by the number of units. As such, on the strategic map, to go from a zone to another, it takes 20 movement units. Excess will be banked, so it is possible to move over two zones at once too.

As previously mentionned, different types of terrains have different costs in terms of movement points:

Plains : The base one : 100% : 20
Mountains : Rough terrain : 150% : 30
Swamps : 175% : 35

Creatures:
Wolves x 732
Elves x 159
Druids x 16
Martha
Urie
Tier 2 : Wolves :
Your base, gray, wolves.

Abilities:

Unfettered(Nature) :
Do not suffer any terrain penalty in Nature home terrain ( forest, mountains, grasslands), including of magical nature (such as the quicksand spell).
Double attack/Double shot : attacks twice in a short time instead of once.

Hitpoints: 12
Damage: 3
Attack : 9
Defense : 9
Ranged defense : 9
Speed : 7
Movement : 21
Direwolves:
Horse sized, muscular, with a thicker, silver coat and distinctive light blue eyes.

Abilities:

Unfettered(Nature) : Do not suffer any terrain penalty in Nature home terrain ( forest, mountains, grasslands), including of magical nature (such as the quicksand spell).
Double attack/Double shot : attacks twice in a short time instead of once.
Winter soldiers: + 10% damage in snowy battlefields.

Hitpoints: 14
Damage: 4
Attack : 10
Defense : 10
Ranged defense : 9
Speed : 7
Movement : 21
Tier 3: Elves :

Your basic ranged unit

Abilities:

Double attack/Double shot : attacks twice in a short time instead of once.
Chaos ward: The unit is 50% resistant to Chaos spells, and their Melee and Ranged Defense is increased by 50 % against Chaos-aligned opponents.
Equipped: Longbows (x159): +5 Attack

Hitpoints : 15
Mana : 10
Damage : 3 (5)
Attack : 6 (9) = 11
Defense : 3 (5)
Ranged attack : 5 (7)
Ranged defense : 8 (9)
Speed : 6
Movement : 30
Tier 4 : Amazonian Swamp Bulls
Nature/Death Type creatures. currently untrained.

Abilities:
Unfettered (swamp) : This unit takes no speed or movement penalties in Swamp type terrain.


Hitpoints : 50 (60)
Damage : 10 (12)
Attack : 6 (8)
Defense : 12 (14)
Ranged defense : 12 (14)
Speed : 5
Movement : 20
Tier 5 : Druids :
Nature type spellcasters. currently untrained.

Abilities:
Spellcaster: Gives access to 1 level 1, 2 level 2 and 1 level 3 Nature spell.
Meditation (basic) : Acts as a replacement to the Basic Meditation skill, sets creature level to 6. Increases Nature magic spell efficiency by 20%

Hitpoints : 27
Mana : 20
Damage : 5 (8)
Attack : 5 (6)
Defense : 5 (6)
Ranged attack : 8 (9)
Ranged defense : 8 (9)
Speed : 4
Movement : 23

Spell repertoire :



Stoneskin - 2 mana
Combat - Blessing
Stoneskin increases the target's Melee and Ranged Defense by 25%.
Then the druid put two pebbles in his mouth. Was he mad? I soon found out why as his skin hardened, turning instead the same color and texture as granite.


Fortune - 3 mana
Combat - Blessing
Fortune grants the target maximum luck.
If there's one thing I've learned over the years, it's never gamble with an elf. I don't know how they do it, but if you put your gold down, it's as good as gone.


Quicksand - 3 mana
Combat - Indirect Curse
Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of quicksand.
I refuse to fight an enemy who has the ground itself at their command! War is about gaining strategic ground, but what do you do when the enemy changes the rules of Nature?


Necromancy Ward - 5 mana
Combat - Blessing
Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones.
Our graves and tombs must be safe from the disgusting grasp of the necromancers!
Available once fully trained:
Giant Strength - 3 mana
Combat - Blessing
Giant Strength increases the target's Hit Points and damage by 25%.
She was a little old woman. No one expected any trouble from her. Before we knew it, three of us had broken arms!



Heroes :
Martha Drake.

Experience: 20 670/24 320

Level 12. Warden: gives all friendly creatures +10% to their Melee and Ranged Defence

Personal ability:

CQC Specialist: May not take or use any ranged skill, spell or weapon. May take another skill upon taking a bombat one when leveling up.

Personal stats:
Luck: 4
Morale: 4
Damage: 22
Hitpoints: 220
Speed: 7
Movement: 23
Mana: 20 (+2/day)

88% Melee Attack
100 % Melee Defense
100 % Ranged defense
70% Magic resistance

Army stats:

+5 Luck
+4 Morale
+1 Speed
+1 Movement
+30% Melee Attack
+30% Ranged Attack
+53% Melee defence
+53% Ranged defence




COMBAT - Primary Skill


Increases hero's Melee and Ranged Defence.
.
Master: Melee and Ranged Defence = 40.



Melee - Combat Secondary Skill


Increases hero's Melee Attack and divides the natural defence of enemy creatures.
Never reduces enemy hero's defence. Never reduces creature defence below 10.

Master: Melee Attack = 40. Natural defence of enemy creatures divided by 4.
Hero has First Strike ability. Requires Advanced Combat.





Magic Resistance - Combat Secondary Skill


Hero has a chance to resist hostile spells.

Expert: 70%.



TACTICS - Primary Skill


Increases speed and movement of all friendly creatures.

Basic: +1 speed, +1 movement.



Offense - Tactics Secondary Skill


Increases Melee and Ranged Attack of all friendly creatures.

Basic: +10% to Melee and Ranged Attack.



Defence - Tactics Secondary Skill


Increases Melee and Ranged Defence of all friendly creatures.

Advanced: +20% to Melee and Ranged Defence.



Leadership - Tactics Secondary Skill


Increases morale and luck of all friendly creatures.

Advanced: +2 morale, +2 luck.



NATURE MAGIC - Primary Skill


Gives hero the ability to cast Nature Magic spells.

Basic: hero can cast level 1 Nature Magic spells. Gives one level 1 Nature Magic spell.



Herbalism - Nature Magic Secondary Skill


Gives the hero extra spell points and increases spell point recovery.

Basic: +10 spell points, +2 spell points recovered per day.





LIFE MAGIC - Primary Skill


Gives hero the ability to cast Life Magic spells.

Basic: hero can cast level 1 Life Magic spells. Gives one level 1 Life Magic spell.





Resurrection - Life Magic Secondary Skill



Allows the hero to resurrect a percentage of friendly creatures who die in combat. Undead, mechanical and elemental creatures cannot be resurrected.

Advanced: 30%.



ORDER MAGIC - Primary Skill


Gives hero the ability to cast Order Magic spells.

Basic: hero can cast level 1 Order Magic spells. Gives one level 1 Order Magic spell.



Spells:
Basic nature magic spell : d7 : 2 :



Speed - 2 mana
Combat - Blessing
Speed increases a friendly target's speed and movement by 3.
Something flashed at the edge of my vision. I turned. Nothing but trees. There it was again! Little did I know that this would continue for hours before I left the forest.


Holy Word - 2 mana
Combat - Direct Life Damage to Death Units
Damage: 49 + 4 dmg/level + Spirituality
Holy Word does damage to a single Death target based on the level of the caster.
The power of Life concentrated in a single word - it's as good as a sword against those with evil souls.


Blur - 2 mana
Combat - Blessing
Blur obscures the target's true position, increasing its Ranged Defense by 50%.
A good archer has steady hands and keen eyesight. The hands are remarkably difficult to influence, unlike the eyes, which sit there at the front of the mind.
Equipped items:

Name: Cloak of invisibility
Slot: Back
Description: Gives the wearer Immunity to Death effects

Name: Mysterious necklace
Slot: Neck
Description: Gives a hero +10% Fertility, +25 Presence Skill in Spring when equipped, gives +2 Luck, +2 Morale to army when equipped.

Name: Viewing Crystal
Slot: Backpack
Description: Gives a hero a +2 scouting radius when equipped.

Name: Warlord's Ring
Slot: Left or Right Hand [Left selected]
Description: Increases the melee and ranged damage of all friendly targets by 20%.

Name: Ring of Protection
Slot: Left or Right Hand [Right selected]
Description: Increases the Melee and Ranged Defense of all friendly targets by 20%.

Name: Crystal of Memory
Slot: Backpack
Description: All friendly targets are immune to Forgetfulness.

Name: Badge of Courage
Slot: Backpack
Description: All friendly targets are immune to Fear spells and effects.

Name: Shield
Slot: Left Hand
Description: Gives the hero +3 melee and ranged defense.

Name: Throwing Spear
Slot: Back
Description: Increases the hero's Melee and Ranged Attack by 8.

Name: Wand of Ice 4
Slot: Right Hand
Description: Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round.

Name: Wand of Healing 2
Slot: Right Hand
Description: Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round.

Name: Wand of Fireballs 8
Slot: Right Hand
Description: Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round.

Name: Wand of Fire 4
Slot: Right Hand
Description: Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round.

Name: Wand of Blesses 2
Slot: Right Hand
Description: Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round.

Inventory

Name: Resurrection Stone
Slot: Finger
Description: Gives the wearer +3 Ranks to Necromancy.



Set effects: [Master of Death] :No restriction on magic learned, immunity to instant death, +1 Luck, +10 Melee and ranged defense.
Urie Blake

Experience 6300 / 8000

Level 6 Druid

Personal ability:

Emo : Hero may not have positive morale, ever. All excess positive morale will be transferred to Luck instead.Hidden ability : An emo's luck - Not today, Death. : In case of Death, Urie gets to roll to save his life, but will need rescuing afterwards. Bonuses apply.

Personal stats:


Luck : 0
Morale : 0
Damage:16
Hitpoints: 160
Speed: 7
Movement: 23
Mana:

10% Melee attack
10% Melee defense
10% Ranged attack
10% Ranged defense



NATURE MAGIC - Primary Skill


Gives hero the ability to cast Nature Magic spells.
Expert: hero can cast level 3 Nature Magic spells. Requires Advanced Herbalism and Basic Meditation.

Herbalism - Nature Magic Secondary Skill

Gives the hero extra spell points and increases spell point recovery.
Advanced: +20 spell points, +4 spell points recovered per day. Requires Advanced Nature Magic.

Meditation - Nature Magic Secondary Skill

Increases the effectiveness of Nature Magic spells.
Basic: +20%. Requires Advanced Nature Magic.

Summoning - Nature Magic Secondary Skill

Hero summons creatures into his/her army every day.
Advanced: summons Leprechauns, Sprites or Wolves at a rate of 20 experience points of creatures per day.
















Spell book:






Stoneskin - 2 mana
Combat - Blessing
Stoneskin increases the target's Melee and Ranged Defense by 25%.
Then the druid put two pebbles in his mouth. Was he mad? I soon found out why as his skin hardened, turning instead the same color and texture as granite.




Fortune - 3 mana
Combat - Blessing
Fortune grants the target maximum luck.
If there's one thing I've learned over the years, it's never gamble with an elf. I don't know how they do it, but if you put your gold down, it's as good as gone.




Quicksand - 3 mana
Combat - Indirect Curse
Creates a patch of quicksand, the size of which is based on the caster's level. All targets require a full turn to move through 2 feet of quicksand.
I refuse to fight an enemy who has the ground itself at their command! War is about gaining strategic ground, but what do you do when the enemy changes the rules of Nature?




Necromancy Ward - 5 mana
Combat - Blessing
Necromancy Ward prevents any Raise or Animate Dead spell from working for the duration of the combat. It affects all targets on the Combat Map, including dead ones.
Our graves and tombs must be safe from the disgusting grasp of the necromancers!
Summons: 20 Exp / day.

Creatures available for summon:
Leprechauns, Fairies, Wolves.

Set to wolves.

Gain 365 Wolves / turn.

Items:

Equestrian gloves: +300 Movement.
Dace : Druid level 6

HP : 160/160
Mana: 37
Mana regen : 4/Day

Morale: 1
Luck : 2

Attack : 3
Defense: 6
Power: 4
Knowledge: 4

Dace's current skills: 7/8 Slots taken.

Advanced Wisdom: allows your hero to learn and use fourth level spells.
Basic Intelligence: Basic intelligence increases a hero's normal maximum spell points by 25%.
Basic Air Magic: allows your hero to cast air spells at reduced cost.
Basic Diplomacy: allows you to negotiate with monsters in exchange of gold and reduces the cost of surrendering by 20%.
Basic Luck: increases your hero's luck by 1
Basic Estates: Gives gold each turn
Basic Earth Magic: allows your hero to cast earth spells at reduced cost.

Equipped Items:

Name:Dragon wing Tabard
Slot: Back
Description:
+ 2 Kowledge, +2 Power

Name:Mystic Orb of Mana
Slot:Backpack
Description:
+ 3 Mana / Day

Name:Still Eye of the dragon
Slot: Left hand
Description:
+1 Troops Morale, +1 Troops Luck

Name:Quiet eye of the dragon
Slot: Right hand
Description:
+5 Troops attack damage, +5 Troops attack defense

Name:Pendant of free will
Slot: Neck
Description:
Immune to mind magic and hypnosis.

Name: Shield
Slot: Left Hand
Description: Gives the hero +3 melee and ranged defense.

Name: Cart of Lumber
Slot: Backpack
Description: Gives +2 wood per day when equipped by a hero.
Part of the Cornucopia item set

Name: Wand of Ice 4
Slot: Right Hand
Description: Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round.

Name: Wand of Healing 2
Slot: Right Hand
Description: Casts the Heal spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round.

Name: Wand of Fireballs 8
Slot: Right Hand
Description: Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round.

Name: Wand of Fire 4
Slot: Right Hand
Description: Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round.

Name: Wand of Blesses 2
Slot: Right Hand
Description: Casts the Bless spell. The wand begins each combat with 2 spell points and regenerates 2 spell points per round.

Inventory:

Name:Cloak of Crystal
Slot: Back
Description:
Gain 1 Crystal / turn
Part of the cornucopia set

Name: Sniper's Crossbow
Slot: Back
Description: Increases the hero's Ranged Attack by 3, and negates all range penalties. All friendly creatures also have no range penalties.
Level 13 Divine warrior (formerly Level 3 Magus): Gain permanent Spiritual armor.

Personal stats:
Luck:
Morale:
Damage: 26
Hitpoints: 230
Speed: 7
Movement: 23
Mana: 20 (+2/day)

113% Melee Attack
128 % Melee Defense
33% Ranged attack
128 % Ranged defense
70% Magic resistance


ORDER MAGIC - Primary Skill

Gives hero the ability to cast Order Magic spells.

Basic: hero can cast level 1 Order Magic spells. Gives one level 1 Order Magic spell.
Advanced: hero can cast level 2 Order Magic spells. Requires Basic Enchantment.

Enchantment - Order Magic Secondary Skill

Gives the hero extra spell points and increases spell point recovery.

Basic: +10 spell points, +2 spell points recovered per day.

Wizardry - Order Magic Secondary Skill

Increases the effectiveness of Order Magic spells.

Basic: +20%. Requires Advanced Order Magic.


COMBAT - Primary Skill

Increases hero's Melee and Ranged Defence.

Advanced: Melee and Ranged Defence = 20.

Melee - Combat Secondary Skill

Increases hero's Melee Attack and divides the natural defence of enemy creatures.
Never reduces enemy hero's defence. Never reduces creature defence below 10.


Master: Melee Attack = 40. Natural defence of enemy creatures divided by 4.
Hero has First Strike ability. Requires Advanced Combat.

Archery - Combat Secondary Skill

Increases hero's Ranged Attack and divides the natural defence of enemy creatures
Never reduces enemy hero's defence. Never reduces creature defence below 10.

Basic: Ranged Attack = 10.


Magic Resistance - Combat Secondary Skill

Hero has a chance to resist hostile spells.

Expert: 70%.


























Spiritual Armor - 2 mana
Combat - Bless
When cast on a friendly target, Spiritual Armor increases it's Melee and Ranged Defense by 25%.
Real armor wears a man down after hours of battle. Something lighter was needed for those of us who were in an inferior physical condition.
Equipped items:

Name:
Mirror of Revenge
Slot: Neck
Description: The hero gains the Magic Mirror ability (same as the Chaos Magic spell).

Name: Golden Plate Mail
Slot: Torso
Description: Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells.

Name: Ring of Permanency
Slot: Right or Left Hand
Description: All friendly targets are immune to Dispel, Cancellation, and Steal Enchantment.

Name: Ring of Strength
Slot: Left or Right Hand
Description: Increases the hero's Melee and Ranged Attack by 5.

Name: Shield
Slot: Left Hand
Description: Gives the hero +3 melee and ranged defense.

Name: Throwing Spear
Slot: Back
Description: Increases the hero's Melee and Ranged Attack by 8.

Name: Wand of Ice 4
Slot: Right Hand
Description: Casts the Ice Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round.

Name: Wand of Fireballs 8
Slot: Right Hand
Description: Casts the Fireball spell. The wand begins each combat with 8 spell points and regenerates 2 spell points per round.

Name: Wand of Fire 4
Slot: Right Hand
Description: Casts the Fire Bolt spell. The wand begins each combat with 4 spell points and regenerates 2 spell points per round.
Innil the Elf

Experience 0/3200

Level 3 Elven Archer

Personal ability:

Elven leader : For each level attained after level 3, increases the attack and defense of any elf in the army.

Personal stats:


Luck : 0
Morale : 0
Damage:16
Hitpoints: 130
Speed: 6
Movement: 30
Mana: 10

45% Melee attack
61% Melee defense
75% Ranged attack
41% Ranged defense

COMBAT - Primary Skill

Increases hero's Melee and Ranged Defence.

Advanced: Melee and Ranged Defence = 20.
 
Archery - Combat Secondary Skill

Increases hero's Ranged Attack and divides the natural defence of enemy creatures
Never reduces enemy hero's defence. Never reduces creature defence below 10.

Master: Ranged Attack = 30. Natural defence of enemy creatures divided by 2.
No damage penalties for long range, obstacles and castle walls.
Hero has Ranged First Strike ability. Requires Advanced Combat.
 


ORDER MAGIC - Primary Skill


Gives hero the ability to cast Order Magic spells.

Basic: hero can cast level 1 Order Magic spells. Gives one level 1 Order Magic spell.















Spell book:



Precision - 2 mana
Combat - Blessing
Precision increases the target's Ranged Attack by 25%, and also gives target no penalty for range, walls or obstacles.
Firing aimlessly into the enemy is a tactic used too often by foolish commanders. Why leave to chance what you can control?
Passive ability:
Chaos Ward:
The target of a Chaos Ward is 50% resistant to Chaos spells, and their Melee and Ranged Defense is increased by 50 % against Chaos-aligned opponents.

Equipped items:

Name: Angel's Blade
Slot: Right Hand
Description: Increases the hero's Melee Attack and Melee Defense by 3. All friendly targets do +50% damage against Death creatures.

Name: Golden Plate Mail
Slot: Torso
Description: Increases the hero's Melee and Ranged Defense by 25. It also costs 1 additional spell point to cast all spells.

Name: Ring of Strength
Slot: Left or Right Hand [Left selected]
Description: Increases the hero's Melee and Ranged Attack by 5.

Name: Emerald Longbow
Slot: Back
Description: Increases the hero's Ranged Attack by 30.

Name: Spider's Silk Arrow
Slot: Backpack
Description: Casts Bind on enemy targets struck by a ranged attack.

Name: Arrow of Slaying
Slot: Backpack
Description: Gives the hero the Slayer ability during ranged attacks.

Name: Shield
Slot: Left Hand
Description: Gives the hero +3 melee and ranged defense.
 
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Miscellaneous
Crossovers:
Harry Potter (Base)
Folklore (with some alterations, because "a wizard did it!" applies)
Overlord (video game)
Heroes of Might and Magic.


OOC Questions in reserve : 1 (Biigoh)

So! Once upon a time, in a merry land where poneys were prancing, sheeps were flocking and little birds were singing in the air, everything was well and fine, until one day, a dark wizard decided he wanted to experiment. As one could expect, this ended up badly for everyone involved. Enters a very nasty, brutal, cunning, and all other sorts of evil adjectives that can be rattached to an Evil man.

This man called himself, The Overlord.

This Overlord was minding his own business, terrorizing villages and smiting the forces of Good when he noticed strange explosions in his backyard an Did Not Approve. One unholy smiting and massive amounts of gratuitious violence later, he had a brand new toy that he decided to name The Hive, which created brown skinned, knife eared, malevolent abominations made up of a weird soul slurry. Not one to refuse free workers, The Overlord put his newly baptized Browns to work with extreme efficiency.

Of course, people objected, and mad scientists don't come in only one breed. As such, a particularly imprudent brown got himself captured and experimented on by some guy named Salazar (He's not really important), who noticed that due to their nature, they were unstable and prone to changes. Since that guy was on the definitely more morally ambiguous side of the spectrum after being kicked out of his castle, he decided to do SCIENCE! with it. After laying layers upon layers of charms, activated upon the demise of the current Overlord, Salazar's greatest (and ironically unknown) piece of magic took effect, changing the Browns into something more...

Enter the goblins.

After they appeared, the wizards scratched their heads for a while, because if it looks like a duck and quacks like a duck, chances are that it is a duck. Therefore, the Magical world ( yes, that includes centaurs, werewolves and unicorns) wasn't really enthused at the idea of keeping those midget killing machines near them and so, after the wizards decided it was too inhuman to simply kill them and be done with it, they led them to montainous zones, where their agressivity and natural penchant towards chaos could be channelled into more constructive projects.

A few centuries and several wars later, things are at a standstill between the goblins and the rest of the world, each side sizing up the other warily.
But soon, this will be irrelevant, for you see, Evil always finds a way.
Roll bonuses:
+30 +30 +40 @Kufufu : 40
+10 +14 +11 +18 +6 +5 +8 +5 +10 +6 +8 +10 +10 +30 @Mathematicae : 74
+6 @Doctor Elsewhere
+5 +5 +6 +12 +7 +11 +8 +2(extra) +8 +7 + 6 + 7 @Nordlending : 30


MP: 0

I will award roll bonuses for omakes and fanarts and the likes and set it with a piggy bank system. Each time it reaches 100, You get a Miracle Point.

Using a MP on a decision will guarantee a crit on the choice it is applied too. In case of Nat 1, an MP in reserve will be consmed to turn the critfail into a success. Otherwise, it can, as the name indicates, generate a miracle, something not supposed to happen, within reason.

???:???

Discord: Discord - Free voice and text chat for gamers
 
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Prologue 1
Prologue : A murder mystery tea party (2)

[x] One stone, Three birds, a baby. The birds may have been storks.

Well then, he shook his head, pocketing the blood vial, first thing first was to ensure the family line wouldn't die with him. He headed towards his left, where the door to his study was, and he walked in, whipping his wand out and waving it around, the silver and blue sparkles revealing a doorway directly in front of his desk. Without breaking stride, he went through the faintly luminescent portal, entering in a room that can only be called a dungeon.

Grey stone walls were bare, only brightened by shining white orbs who were casting a gloomy light over the shelves. In the middle of the room, surrounded by numerous circles engraved in the floor, was a golden cauldron, illuminated by the last of daylight peeking through a glass covered slit in the wall that was supposed to follow the travelling of the sun.

After looking at the bookshelf for a moment, he reached out for a specific book, one of the oldest looking ones, titled "that séo bóc drenċa" with a hard leather cover, and lots of useful and highly illegal potions within, and took it off the shelf. He flipped carefully through it, before finding what he was looking for and beginning to translate it from anglo-saxon to modern english.

"Hm. Easier than I thought it would be. Maybe I should have begun with that one instead of trying the natural way."

He waved once more and multiple bottles came floating, before a strong jab lit up the fire under the cauldron and the bottles started emptying themselves into it as a still green oak branch started stirring the mixture. Once the potion turned blue, he retrieved another three blood vials and dumped them together with his daughter's, the blood being his, his wife's and his goodson's. No sense in taking the risk of the child growing up to be like its sire after all.

As a fist sized red blob was forming in the middle of the cauldron, he wondered if he should try to tip the balance. After all, his was a family even older than the sacred 27, even if it was by another name, there had to be something he could use... The true surprise, however, is that it seems that his daughter meddled with the 'divine', that would explain quite a few things about her successes at love and war...
One of his rare flashes of insight hit him, and he frowned. There were a lot of events in the horizon, if he read the stars correctly, and he wasn't thinking about that Riddle loser. For the Gwallawg to survive, he needed to put absolutely all chances in his side.

From Gramps:

Genius dc 85: Rolled 99 = Genius
Blood of ???
: dc 80: Rolled 80 = Blood of ???

From Gran:

Beautiful dc 75: Rolled 45 = 0
Smart dc 75: Rolled 61 = 0

From Mom:

A face of a thousand ships dc 95: Rolled 96 = A face of a thousand ships.
Legendary tier trait acquired! Attention roll :
88 :
The one who cherishes your daughter took notice of you, and she didn't like what she saw. Freyja patronage unavailable
She who promises victory has taken notice of you and liked what she saw, Bonus to Andraste patronage if taken.
Wrath of the North dc 95: Rolled 72 = 0
Strong dc 85: Rolled 23 = 0

From dad:

Green hand dc 60: Rolled 41 = 0
Animagus potential dc 40: Rolled 54 = Animagus potential

Hm, this dice roller is much better than the old one. I might keep it. And Babeh's gonna be a total Gramp's babeh. News at 11.

Genius: +5 all stats, +5 personal rolls, +30 Rationality
Blood of ???: +2 My,+2Ma,+2Le, +10 Crafting rolls,+10 Regular/Magical Combat rolls, Slowed aging.
A face of a thousand ships: +10 Di, +40 to social rolls against those who can be attracted to you, +20 to social rolls against the rest.
Animagus potential: Average difficulty to become an animagus, only one form available, may turn one animal you own into a familiar.
Artificial human: Your body is engineered to be perfect, however, it has some costs : -2 My, immune to diseases.

[x] Power
Due to you having chosen power, you may choose to upgrade one of the traits inherited: There are 4 tiers: Uncommon, Rare, Epic And Legendary

[x]Upgrade: Write one of the traits
Or you can choose one T1 trait that wasn't inherited among the list below:
[]Acquire: write in one of the traits below.

Sturdy: +1 Ma
Fertile I: +10% chances of having a child
Green thumb: +10 to gardening rolls
Morph: May change eye and hair color at will
Swift: +10 Initiative
Soft voice: +1 Di
Powerful voice:+1 Di
Tall: + 1Ma
Clear blood: +1 My

Gender roll : 2

Congratulations! It's a daughter (Again!)


You begin with 10 points, you may choose any drawback or perks as long as the numbers are there, regardless of the extra genetic traits (rolled to inherit).

Choose perks:

Tier one: -5 points

[]Shrewd: This child is smarter than average. May evolve or disappear during childhood.
[]Brawny: This child is stronger than average. May evolve or disappear during childhood.
[]Clear blood: This child is a bit stronger magically: May evolve or disappear during childhood.

Tier two: -10 pts

Magical ancestry: The child is descended from an ancient creature, or previous experiments on the bloodline caused the genes to become a bit... Quirky.

[]Vampire: Get Night Owl (Every activity gets a boost at night)
[]Centaur: Get (or boost) Foresight
[]Siren: Get Mesmerism (ability to fascinate other people)
[]Veela: Get Pyromancy
[]Atlantean: Get Ancient knowledge (boost when uncovering ancient mysteries)
[]Mermaid: Get Hydromancy

Tier three: Legendary ancestry; -15 points

[x]The sword that slayed the king.
[]Monster hunter.
[x]The shadow queen.

Tier four: Resurgence of the Old World: -20 points

[]Andraste Reinforced by disposition (she likes your atitude)
[]Freyja (Currently hostile to you)
[]Ceridwen


Choose drawbacks: As in, things that will actively try to screw your life up. Needless to say, tier 3 onwards warrants a difficulty change to Hard mode. However, very good things can come out of it if surpassed.


Tier One: +5 points

[]dull: This child is a bit slow... May evolve or disappear during childhood.
[]frail:This child is a bit weak... May evolve or disappear during childhood.
[]Iron blood: This child is a bit lacking magically: May evolve or disappear during childhood.

Tier Two: +10 points

[]Vampire: Get Night's bane (weakness to light)
[x]Centaur: Get Dionysus' curse (weak to alcohol, will be attracted uncontrolably to alcohol)
[]Siren: Get Birds of a feather ( Random avian physical traits will manifest)
[x]Veela: Get Strong allure (People of all ages and genders will be attracted to you, the weaker willed they are...)
[]Atlantean: Get Ancient curse (There is a reason Atlantis lays underneath the ocean. Now that reason's coming for you.)
[]Mermaid: Get A fish in the sea (random mermish physical traits will manifest)

Tier three; Legendary ancestry: +15 points

[]The sword that chooses the king.
[]Wild Hunt
[]Luck of the Irish

Tier four: Resurgence of the Old World: +20 points

[]Sons of Rome
[]Ragnarök
[]Funeral rites

Now that the baby was cooking up in the cauldron, he turned around and strode back inside the living room he just left, closing the doors behind him. He took in the scene. Blood, poisoned tea, obvious traces of his daughter's presence, and a golden opportunity to get rid of two hindrances at once.

Would he dare?
Of course he would.

He walked to his fireplace, pinched the green powder in a nearby pot and threw it inside the flames.

"Rosier manor. Hello Edmure."

A disheveled man's face appeared, eyes haggard, a right mess. He was drunk. If he had any say in this, which he did, his grandchild would never be raised by such a waste of a wizard!

"I was having tea, and I thought this would be an excellent time to meet." He put on gloves." Are you free? Excellent!" He moved out of the way as the young man appeared through the flames, before crashing on one of the plush chairs, too drunk to notice the blood as anything else that Dace's usual unusually colored dress shirts.

"Aife... She left..." He moaned.

"Yes, utterly terrible, here, have some tea. Did she say why?" Dace gestured the cup of poisoned tea Aife held but didn't drink from while putting a front of fake compassion.
"That wolf" He growled." Damned half breed took her and ravaged her until she got pregnant with his spawn!" His fingers were clenching on the teacup and he downed it without question. Dace did not point out that it was more likely that his daughter was the one doing the ravaging.

Pregnancy would explain why she hurried her plans and tried to off him in such a crude manner. Poison? Against a Gwallawg ? Please, they were fed more potions in their cribs than most wizards in all of their lives. Dace listened to his soon to be deceased son-in-law, nodding at the appropriate times and plotting. Educating the child the correct way was the paramount, as was finding ways to temporarily block foresight. His soon to be disinherited daughter gleefully abandoned pride and family to follow that old dark lord spawning crackpot's views of what was right and wrong, and where did that lead them? -a dull thumping noise rang through the air- With a corpse in his living room , that's what!
He finished his inner rant eyeing the still warm corpse on the ground.

He was starting to believe his daughter was a bit dumb. Hmmm, better make it so the baby avoids Ravenclaw..

Now that he thought about it, wasn't he forgetting something?

Screaming... Screaming... Ah!

After running to back to his lab, he got a one or two years old toddler out of the cauldron, clothed it and brought it back to the lounge..

He then looked down at the child napping in his arm, and lifted its robe.

...

Oh dear, another girl.

After the fifth minute passed and he was sure Rosier was dead, he put the baby to sleep in a corner of the room and flooed his next guest. Putting on a harried expression, he spoke throught the fire.

"Walburga, I have terrible news."

The beautiful, but inbred woman looked worriedly at him.

"Altair ? What happened? No, don't tell me!" Her face switched to horror. "Your daughter did as Sirius! Let me in right now!" She was looking ready to storm in immediately.

"I'm sorry Walburga, but I cannot in good conscience let you in. I need you to call Lucius so that he can contact the aurors... Only my knowledge saved me from her parting gift, I am afraid poor Edmure did not survive."

Walburga's mouth dropped, before she howled in fury, alerting her house's denizens. Dace waited patiently, enjoying the mayhem, and soon enough, he was hosting the Blacks, Lucius Malfoy and auror Rufus Scrimgeour in this very same living room, casting spells around furiously. A small sniffle made everyone turn around, and they stared at the toddler currently tucked in a crib on the far end of the room that he remember to take off the cauldron before it became too cooked. It was very awkward.

"The only good news is that with the breach of contract, I get to be my granddaughter's guardian as well as disinherit.... Her." He finished with disdain as the Black matriarch was stealing the contract he produced from his hands and Narcissa was cooing at the little girl, gathering her up in her arms.

It was at this moment that Rufus cleared his throat.

"It seems that indeed, there was a double murder attempt. I'm sorry for doubting you, Mr.Gwallawg, but procedure is procedure." Dace nodded, smiling insincerely.
"Don't worry, she will get her due." The young blonde man said, a worrying light entering his eyes. And as soon as it appeared, it disappeared as Rufus coughed and glared at the blond in warning.
" Expect another auror to ask you a few questions, but you shouldn't have any problems." He finished, before waving his wand, making the teaset, bloodstains and fake tooth fly up with him and storing them methodically in a multi compartmented box. Then, he threw a pinch of floo powder in the fire , calling out 'Auror division' and disappearing in an emerald flash.

Edmure and Lucius were good friends in Riddle's little band of misfits. He forgot. Not. Have fun, daughter dearest.

After a lull in the conversation, in which Narcissa sated her motherly instincts after her recent miscarriage, he spoke up again with a solemn face.

"This isn't the only piece of news, I'm afraid." He announced, making the women and the man look at him. " Edmure had to hear from her, she was gallivanting with that werewolf Lupin. "There was a shocked gasp from Walburga." And she is currently carrying his spawn inside of her."

"Oh my god." whispered Narcissa with a disgusted expression, holding the frilly grey robe clad baby ( he'd have to find it a name soon) against her bosom, as if to protect it from the words she was hearing.

"You understand why I do not wish that known."Alexander nodded somberly, congratulating himself for letting his wife drag him to those acting classes. "As any father would, I cared for Aife. Her almost murdering me and killing her husband changed that, but this child is my blood. it is too young and innocent to be faced with the atrocities its mother committed. Narcissa." The woman looked up at him. " I'm afraid I will be very occupied for the next days, and will have no time to devote to such a young child. If I could trouble you..."

"Yes." She answered immediately with a bright smile, making her husband preen proudly. God save him from young idiots in love. Then, she spoke up again. " I can't seem to remember, but what is the child's name?

Choose the babeh's name:

[]A name for a graceful person
[x]A name fit for a Queen
[]A strong name
[]A name for one shrouded in the dark
[]A name for one who sees more
[]A write in (must be celtic in origins):

"Hmph, a proper name in any case. Hopefully, a non french name will keep her from becoming a diseased harlot like her mother!" She then looked at Dace before continuing hurriedly. " Not to offend you, my lord, but that hussy clearly inherited her personality from her mother. That's why I keep telling you to remarry..."

And so, a murder investigation/political assassination turned into a matchmaking session. Leave it to Walburga to kill the mood.

In any case, he needed to buy another fake tooth posthaste!



[x]Yes, you finally get to tell her 'I told you so!'.

Once the situation calmed down, he sat down for a minute, enjoying the smugness that always accompanied a well executed plan, before noting something was off. There was something... Lacking. Then, he got up from his plush chair (which he secretly dubbed his throne) and looked to the wood and brass contraption on the side of his oaken desk. Now, how did that thing work again?

With slightly hesitating moves, he extended his hand towards the wire linking the two pieces of the machine together, pinched it between two fingers and raised his hand slowly, leading the strange handle to rise in the air. He grabbed it with his other hand, while his first let go of the wire and opened one of the desk's drawers, getting a small notebook out and flipping the page, until his finger stopped on one particular line. After scanning the numbers, he let go of the book, and moved his fingers above the numbered buttons on the 'Telephone'. He then put the item near his ear and waited.
And waited...
And waaaaited...
He was seriously considering just turning her favorite dress into a peacock and setting it on her when she finally answered.

"Why are you calling me now, you know I'm working!" The sweet voice of his beloved wife rang through the air, and he thought about his answer for a second, before realizing there really was only one way to announce the good news.

"Your daughter murdered her husband and ran off with a werewolf. Oh, and you're a grandmother, by the way."

"What?!" Yes, that was pretty much how he expected her to react to it. Now to make a tactical retreat before she exploded at him...

"Okayloveyoubye-"

"Don't you dare end that call Dace Altair Gwallawg or I swear to God I will turn you into a salmon and feed you to Marshall!"

The full name huh, she might actually be taking the situation seriously for once.

"Well, if you insist, Honey, your daughter sold herself for money, then tried to renege on it, probably discovered what were the clauses on the marriage contract and decided to resort to murder; then ran off with her ex-bully werewolf lover. A child may or may not have been conceived on the way, and I'm apparently now best friends with Lucius Malfoy."

There was a long period of silence, then she answered, her voice sounding calm.

"I don't know how, and I don't know why, but somehow, this is all your fault."

"Now now." He interrupted smoothly." I'm not the one who left their impressionable daughter with somebody completely incapable of raising a child alone." The fact that there was nothing to raise because they wouldn't even acknowledge their new life as not being the extension of their previous one went unspoken.

"So now it's my fault?!"

"Yes. " He nodded, ignoring the strangled screaming on the other side of the telephone. " I told you she'd either become either a serial killer or someone hell bent on world domination if she was left alone with me. You were supposed to be the responsible parent!"

Ah, this is what he missed. The sweet, sweet sounds of frustrated screaming.

After being insulted for ten minutes by his beloved wife, she finally calmed down and told him she would be coming home to visit soon.
Now then, since The child was currently doted on by Narcissa at Malfoy Manor, he had some time to devote on his favourite activity in the world, scheming.

What will you do for the rest of the month? (Choose two)

[]Get people on your side for the future trial. You're fairly sure the Death Eaters will vote for you thanks to Lucius, but you're worried for your reputation when Riddle disappears. (Can be taken multiple times)
[x] Prepare yourself for the trial. One does not trump veritaserum easily, after all. Especially since multiple people may choose to use it at the same time.
[x]Have a look at your possessions. Creating yourself an heiress cost you an arm and a leg, considering your finances weren't too good because of the amount you gave Aife to support her club.
[]Work on developping your demesne. Regardless of the outcome, autonomy is the key.



About the family:
[] Update your family status : (Trial hasn't taken place yet)
[] Disinherit Aife
[x] Name the new child your heiress
[] Do nothing for now





Gramps gained a trait!

Mischievous: +1 Int, opens new options. Being a troll is more than an unfortunate birth accident, it's a way of life.

Waifu is on her way, and she's pissed. Or is she? She's still your waifu after all. Will arrive next turn.
SL Revealed: Walburga Black, Lucius Malfoy.
Dace bio updated.


So. I ended the votes earlier, but meh, looks like thos options would win anyways, and I'm not sure I'll log in tomorrow.
The dice are acting up, though not that much,you're still in the prologue and you've already offended a goddess. Stay classy Dace.
Before anyone asks, yes, gods are in fact obscenely powerful wizards who became immortal that live in a parallel dimension to the one the Quest takes place in. Except that's a mouthful, so I'm calling them gods.
Oh, and before you guys scream at me because no way Aife can be that dumb, here's a freebie : Intrigue 2. I rolled the base stats after adding the traits, she got a 1/10.
 
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Prologue 2
Prologue: A murder mystery tea party (3)


And the winner is... Plan Bii
[X] Plan Bii
[X]A name fit for a Queen

[X] Power
[X]Upgrade: Blood of ???

[X]The sword that slayed the king.
[X]The shadow queen.
[X]Centaur: Get Dionysus' curse (weak to alcohol, will be attracted uncontrolably to alcohol)
[X]Veela: Get Strong allure (People of all ages and genders will be attracted to you, the weaker willed they are...)

[X] Prepare yourself for the trial. One does not trump veritaserum easily, after all. Especially since multiple people may choose to use it at the same time.
[X]Have a look at your possessions. Creating yourself an heiress cost you an arm and a leg, considering your finances weren't too good because of the amount you gave Aife to support her club.

[X] Name the new child your heiress

Event roll: Nat 100 (it begins... It BEGINS!)
(Sub roll: 14)
(Sub roll: 13)
(Yeah... That's about as broken as I expected it to be.)



[X] Name the new child your heiress

March 21st​ , 1981, Welsh ministry of Magic, Cardiff, 3,50 P.M.

The wait wasn't long, after all, he did floo and set a time five hours in advance. Still, he had to wait some, and his eyes were scanning the hall. It was pretty different from the English ministry in that it was less lavish and more practical. They had rows upon rows of floo chimneys and to the right, he could spy an owlery. The floor was made of polished white granite and the walls lined up with white limestone. On the ceiling, he could see hanging spheric silver cages holding shining blue crystals, that made the fairies outside flutter around them, trying to get in. The atmosphere was colder, but definitely more magical. And there wasn't that gaudy golden fountain here, so that was always a plus in his book.

"Boss? You're here?" A heavily (too heavily) australian accented voice made him look on the right from where he was sitting, in time to see a tall, muscled man waving at him. The tanned skin and blond hair were familiar but where... Oh, yes, he remembered now.

"Good afternoon to you too, Oliver." he answered pleasantly as the man walked up to him in long, quick strides. It seemes he still hadn't abandoned his 'cowboy' garb, but as long as he did his job well, Dace didn't really care.

"Hey!" He raised his hand in salute, before noticing the child sitting on his employer's laps. Today, he managed to get his intended heiress back from Narcissa's overly affectionate grasp, but only because he said it was to declare her his heiress, and only after she bought her an entire wardrobe worth of clothes. He may have to do something about that down the line...

"You got another kid? She's cuter than the other one!" The blond giant kneeled and wagged his finger in front of the little girl, who beamed at him and caught it, squeezing it in her little hand, giggling in delight. "Who's the cutest little girl around?" An excited giggle answered him. " That's right! It's you!"

The australian and his granddaughter continued to be disgustingly adorable, attracting an undue amount of attention in the atrium, while gears in Dace's mind were turning. This went on for a while, until a young witch, clad in the midnight blue uniform robes of the Ministry came up to him.

"Mr. Gwallawg? " She asked, her eyes trailing towards the flexing biceps of the younger man, who was explaining to his not-even-one-year-old granddaughter the finer points of blue mountain panther bare-handed wrestling. She cleared her throat and blushed when she noticed the unamused glance of the older man. "Mr. Wallis is ready to see you."

Dace nodded, getting up and smoothing his dark green, ornate robes. He glanced at the australian man, who looked about to burst from excitement, and signalled him to follow. His heiress-to-be seemed disinterested in ceasing to act like a koala anyways.

Soon enough, the three of them were sitting in an office, Dace and the ministry official speaking about the specifics of the change.

"If I understood you well, you are intent on transferring heirship, but not disinheriting you daughter?" Mr Wallis raised a red eyebrow in disbelief, while Dace nodded regally.

"Indeed. The trial hasn't taken place yet. There may be an infinitely small chance that Aife was innocent and an impostor only took her appearence to commit heinous misdeeds. However, it also means she was compromised and as such, it is safer to transfer heirship to this little one."

The official, having been filled in the details of the events, looked vaguely impressed at his ability to say that with a straight face, before rubbing the bridge of his nose and getting another form to fill.
"Does the prospective heiress have a name?"

"Why, yes, her name is Scáthach " The door opened brutally, revealing a beautiful black haired, violet eyed woman in her late fourties. Dace turned around and sighed.

"Elizabeth, I had already chosed Riannon for her."

"What? No grand plans of revenge? No setting daughter against mother? No country destroying anger?" She asked flamboyantly, waving her wand and sitting down on a newly appeared chair.

Dace shared a commiserating look with Wallis and shook his head.
"Ignoring the fact most of those are felonies, the name you're looking for is Mordred."

"Well, you're a boring man! You, scribe!" She pointed dramatically at the official, making him startle." her name is henceforth Scáthach and I shan't take no for an answer!"

[X]A name fit for a Queen. Due to synergy with [X]Upgrade: Blood of ??? and [X]The shadow queen, a new possibility appeared.

[] Fight her about the name : Elisabeth is disappointed and will likely take her revenge, the child is called Riannon.???
[x] Don't fight her about it: Elisabeth is pleasantly surprised and will likely do something good for you, the child is named Scáthach.???

In any case, you got your diplomatic advisor back!

As she sidled up to you, she slipped something in your hand discreetely. Further inspection will reveal that it was a famous ethiopian sapphire that disappeared a few months ago.

Gained: Skylight : A sapphire that seems to shine with an inner light. +10 to results if used to create items with [Light] Attribute.




Once you went back to the manor, Elizabeth started looking around, criticizing your decoration choices, while Oliver finally approached you about the subject of his visit.
Learning+Intrigue Check: 50 Result : 53.
You had a good idea of what he wanted.

Wales is a country famous for its dragon population, relative to its size. Welsh greens can be found almost everywhere, and it's hard for the ministry to keep them under control. However, this year, the green have progressively retreated from their usual territories into the snowdonia mountain range. This could only mean one thing. Y Ddraig Aur was about to be born. The event that happened one time in a thousand years, the legendary Dragon that inspired Uther to create his banner and give it to his rapechild. It came 400 years early, so no wonder there wasn't more noise about it.

Looking at the massive puppy eyes from the australian man, he wants you to fund the expedition, or even help, yourself.

This will be risky, even with proper preparation, but dragons are hoarders, and you never know what wonders you can find there.

[]Fund it: Will unlock the Mythic Preserve event chain.
-[] 1000 Galleons : Basic Adventure Equipment : +10 Success chances
-[x] 4000 Galleons : Good Adventure Equipment : + 40 Success chances
-[] 8000 Galleons : Excellent Adventure Equipment (Can be used 3 times): +80 Success chances, +20 to loot roll
[] Don't fund it
Additionnally:
[x] Get involved. You haven't done it for years, but skulking around in the dark is still one of your greatest strengths. And half of it consisted in running away at the right time anyways. +10 to succes chances, +20 to loot roll, depending on equipment, low to high chances of injury. (May not be taken with Represent yourself)

In any case, Oliver was getting tired of Australia and decided to stick around for a few years. It looks like he took a shine to your granddaughter, which assuages your concerns regarding some traits she exhibited.

It looks like you've gotten yourself a Stewardship advisor.



After those distractions were dealt with, Dace needed to go back to work. This work being his current masterplan : "Neuter his daughter and her pet mutt while coming out of it smelling like roses."

[X]Have a look at your possessions. Creating yourself an heiress cost you an arm and a leg, considering your finances weren't too good because of the amount you gave Aife to support her club.

Of course, first of all, he needed to take a look at the organized mess he called his study to see where he stood. After a few hours of cursing, papercuts and stubbed toes, he finally held the accurate numbers in his hands:

Gains:

-Animal (mundane and magical) Ranches : +45,000 Galleon (after salaries and charges), 1d6 Epic animal components/ Turn
-- 1000 Employees, payed 544 G/m on average.

Potion shops 'Montmorency' in England: + 50, 000 Galleons/ Turn
--500 Employees payed 502 G/m on average

Spendings

Gwallawg Academy of Superior Learning : -25,000 Galleon / turn , 1d6 – 3 Chance of Loyal Superior Unit, 1d100-95 chance of Loyal Hero Unit. (Muggleborn population : 95%)

Lease: 20,000 Galleons/turn (10 turns left)

Maintainance, taxes, salaries of the manor: 18,900 Galleons/turn (50 of them, 376 G/T on average)

Order funding: 20,000 Galleons/turn.

= 11,100 Galleons / Turn

Current funds: 15,000 Galleons

Well, he knew what was going to happen now:

Order of the Phoenix funds : Choose one:

[x] End payments: Aife betrayed the contract, you no longer need to uphold it.
[] Reduce them: While she betrayed it, the Order does have its uses in keeping Voldemort and his goons occupied. You'll express your displeasure with a budget cut though. Usually works.
[] Do nothing: It shouldn't last very long anymore, and will build good will.

His secret stash of rare ingredients has been wiped clean, to his deepest regret, however, needs must, and he shook his head, dropping the sapphire in it, the small echo tearing at his heart. However, this would serve as motivation :

Whatever happened with his ungrateful daughter would not happen with his granddaughter.

[X] Prepare yourself for the trial. One does not trump veritaserum easily, after all. Especially since multiple people may choose to use it at the same time.

On another note, as he was brooding bloody vengeance for the insult and years wasted, he heard a tapping noise at his door. As he called out for them to enter, he saw Sarah the maid, with dark circles underneath her eyes, and an owl on her arm. Now, why would she...

Ah, yes, she was here two nights ago. Excellent.

Schooling his features in a more compassionate mask, he signalled the young woman to sit in front of him, which she did, her hands folded neatly on her lap holding a crumpled letter.

"May I ask what worries you, miss Green?" He started, causing the younger woman to look up at him.

"It's... You know..." She looked away, biting her lip. "I knew her at school, and she wasn't that bad... It's just... Oh, seriously!" She suddenly broke out of her reserve, getting up violently off her chair and starting to pace around, causing the owl to fly away with an offended hoot. "What kind of idiot goes around poisoning people when there are witnesses?! It's like she didn't even try!"

That... Surprised him. He'd have thought she would be more shocked about his friend from school turning out to be a murderess.

"Does she even know how hard to is to clean up those bloodstains? No, of course not, she always, always had people cleaning up for her, even at school! "

Then again, Sarah Green was in the peculiar situation of being a muggleborn in Slytherin... No wonder that poor quality plotting offended her sensibilities...

"And don't get me started on her gang of.. Of... Hooligans! She ran around with! 'Oh, noes, we almost murdered someone, oopsies, it's toooootally not our fault~' or even 'Ah, well, she's a Slytherin, her pureblood parents can afford to pay for her supplies, it's not as if that twenty foot long paper on the uses of dragon blood for Professor Slughorn is important for her eventual apprenticeship or anything~' !"

That was quite a bit of bitterness he was detecting there...

In the end, the woman spent the ten next minutes venting and giving him a lot of easily confirmed ammunition to use in the trial. Then she remembered he was here and meeped, before excusing herself.

Obtained: [Marauder character testimony] [Eyewitness: Sarah Green][Evidences of misconduct]
[Trait proc: Just]
Hmmm, she was useful and passionnate, and besides some mishaps, her grades were stellar, perhaps he should do something nice for her?

[]Give her a raise
[x]See if you can't find her a potion related job
[]Take her on as you apprentice

Now, though, you needed someone to play the accusation.

Choose one:
[]Hire a representant:
-[] 1000 Galleons
-[] 2000 Galleons
-[] 3000 Galleons
[]Do it yourself: You are quite the orator, if need be (cannot participate personally to dragon hunting if taken)
[x]Have Eli do it: She's good with people.(Available due to previous choices)


[X]The sword that slayed the king.
[X]The shadow queen.


TBC...


Pet peeve number 2 : Having the female mary sue romance the marauders as 'part of the gang'. I. Regret. Nothing.
glares at the rolls with the yandere hatred Walburga has for Elizabeth
Welcome to the wonderful world of pureblooded wizards, where you throw money at the problem until it goes away!

I think I'm going to give up and put on roughly corresponding animu images to help visualize the characters. Anyone against it?

This one is shorter because number crunching.

Still need some rolls before putting up Babeh's chara sheet. Turn should end in 3-4 posts, max.

As for Oliver and his dragons, thanks Nat 100-Sama. He wasn't supposed to appear before the end of the prologue when [SPOILERS]. So yeah, even MORE information and mechanics for you guys to assimilate. As usual, not betaed.
 
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Prologue 3
Prologue: a murder mystery tea party (4)




And the unanimous winner is :
Plan: I want to win the damn court case]
[x] Plan: I want to win the damn court case
-[x] Don't fight her about it: Elisabeth is pleasantly surprised and will likely do something good for you, the child is named Scáthach.???
-[x] Fund it: Will unlock the Mythic Preserve event chain.
--[x] 4000 Galleons : Good Adventure Equipment : + 40 Success chances
-[x] End payments: Aife betrayed the contract, you no longer need to uphold it.
-[x] See if you can't find her a potion related job
-[x] Have Eli do it: She's good with people.(Available due to previous choices)




A few weeks passed since all of that excitement and things came back to a relatively ordered rhythm.

-[x] End payments: Aife betrayed the contract, you no longer need to uphold it.
-[x] Don't fight her about it: Elisabeth is pleasantly surprised and will likely do something good for you, the child is named Scáthach.???

Dace had to keep himself from snorting at that line, buried as he was by his paperwork. He had foisted off his granddaughter to Oliver. The child, feeling he was about to go, raised a fuss, unwilling to be separated from him, the half veela just shrugging and raising his arm for her to climb on. Good, that mean the man was growing attached and thus, less likely to leave.

"Oooh~ Looks like somebody noticed your little budget cuts~" Sitting on a sofa and reading his correspondence was his wife, holding open a scarlet envelope.

The blond man raised his head end looked at her, eyes stopping on what she was holding and raising an eyebrow in surprise.

"I don't remember using the anti-howler spells today."

Elizabeth waved her hand in dismissal.

"Considering the amount of married men I've slept with in my life, it would have been stupid not to learn how to mute their angry wives' letters. It's a novel experience when it comes from my own daughter though." she rubbed her chin, lips twitching as if she was refraining from smirking.

"Ex-daughter." Dace corrected automatically, signing his approval for his babysitter's excursion. His finances weren't yet in the red, but the decent amount of money he offered should help a bit. Sadly, he was too busy to help in person, but the other man didn't seem to begrudge him that.

"Did you have to spend ten hours giving birth to her in Saint Mungo?" She rolled her eyes with exasperation? " No, you just had to put it in." Her hands were waving around in an overly dramatic fashion.

"Then, by all means, you're free to keep her." He gave an amiable smile that was returned by an unamused glare.

"What's up with her anyways. I mean, I may not be the most maternal woman...""Understatement of the year."" BUT, she's always been a bit wrong. Like, too silent and intelligent." She waved her hand as if to illustrate her words with the letter. Dace put down his quill and stretched a bit, before turning to her.

"As far as I could glean with legilimency, she's a reincarnation with knowledge of the events to come."

Elizabeth suddenly sat up straight.

"Like that Anastasia woman back in the forties?"

Dace nodded.

"Damn it. Anyways, daughter's pissed that you cut off the funds, acts as if nothing happened. No word about her child? Wow, even I am not this irresponsible." She looked at him, eyebrow raised in askance.

"Though, to be fair," He answered smoothly." I did hit her with a modified and irreversible obliviation spell as she was getting away. As of right now, she cannot remember even the child's existence." In fact, that spell was so highly advanced and stealthy that it may a well have not existed. Which it didn't. But no need to fret about that. The dud he hit her with as she was flooing away was more to get them to become paranoid about what he did, since it had the markers of an obliviation spell, that would cling to her for weeks. If, as he suspected, Madeye was working with them, he'd have noticed right away.

Elizabeth gave him a look. Wait, no, not a look, The Look. Then she grabbed his collar and mashed their lips together.

A few hours later, laying on his bed, his wife cuddling to his side, he nodded to himself. Lizzie had always been weak to potential drama.
1d100: 83 1d100:8 1d2:1 = ???
-[x] See if you can't find her a potion related job

In the end, there was a multitude of factors to take into account. Good help was hard to find, yes, but happy help was more often than not, as much, if not more, of an asset. One should strive to be feared and loved, after all. One's subordinates reflect on the leader, and all that. With the trial and the oncoming expedition, he had no itme for an apprentice, they always took more effort to look after than children, especially those within the potions domain.

That doesn't mean he couldn't paw her off to another potions master that owed him a favor, even if they aren't the foremost expert Britain holds. Title of which, to Dace's own humble opinion, he was one of the foremost contenders. A few minuted of research within his books helped him locate the ideal candidate.

Daniel 'call me Danny' Davis (not to be mixed up with the Davies family of pure bloods), alumnus of the Hufflepuff House of Hogwarts. Exceptional results in both Transfiguration and Potions, muggleborn of course, and not many employment perspectives. Hiring him was a steal, Horace couldn't shut up about his abilities with a cauldron. Now that he thought about it, this was probably the soon-to-be retired teacher's way of ensuring his students with potential had a fair chance. That would explain the fact he regularly sent him a list of promising graduates. Oh well, everybody (mostly him) won with that, so he didn't mind being used like that. Daniel was a widowed man who set up a small apothecary shop in Hogsmeade, in his late twenties and not that bad to look at either.

If people were to ask him, he would unashamedly admit to playing matchmaker with his employees. After all, if two people loyal to him were to raise children in an environment where things were subtly arranged to make people look at him in a good light, there were good chances those children would grow up naturally inclined to think good of him and his own children on accounts of him being so helpful. Noblesse Oblige didn't mean some amount of manipulation wasn't involved.

-[x] Have Eli do it: She's good with people.(Available due to previous choices)

Elizabeth laughed madly for a while, before looking at Dace impishly.

"There is no way that you'll be able to spin this as a 'concerned father' act."

Dace shrugged.

"At this point, I just want this trial to be over with and have a reason to officially disinherit her."

"And why didn't you do so earlier?" She asked, rifling through papers, auror reports and testimonies collected, her eyebrows raising with every page flipped.

"It's a matter of perception." Dace crossed his hands under his chin. "If I disinherited her on the spot without waiting for an investigation to take place, it would have looked suspicious. Especially with the bit of drama that will take place after the reveal about little Scáthach. They might even assume this was a plot on my part and that I murdered my son-in-law in cold blood to get my hands on the Rosier family inheritance."

There was a minute of silence, before Elizabeth flipped another page and rubbed her forehead.

"I can't imagine who would get this idea." She said with a tone as dry as the desert sands.

"I know, right, it's as if people thought I was some amoral master manipulator who was planning to take over Wales or something!" He continued with an exaggerated tone of voice, hands waving around wildly.

"Yes. Completely ridiculous." Her tone sounded mildly pained now.

"Clearly, they haven't noticed who the true evil mastermind is!"

Now she was giving him a flat stare. " Is it going to be one of your pet theories about Dumbledore secretly being Satan you came up with when you were drunk and annoyed?"

Dace raised a finger, before lowering it, looking as if she took away his favorite candy.

"You're no fun, Lizzie." He did not pout, stamping his approval on the last of his paperwork.

"And you're behaving like an overgrown manchild. Whatever would your employees think of you?"

"Probably that I'm more human that they think I am." He smirked, pulling up his stack and hitting the bottom against his desk, rearranging it in a nice, rectangular, clearly defined pile



[X] Prepare yourself for the trial. One does not trump veritaserum easily, after all. Especially since multiple people may choose to use it at the same time.

In the meantime, while you've got witnesses and someone for the defense, you need some ingredients for your custom antidote to the veritaserum. Some will be easily found, some other will come later. However , there is one you're fairly sure you'll be able to procure soon...

-[x] Fund it: Will unlock the Mythic Preserve event chain.
--[x] 4000 Galleons : Good Adventure Equipment : + 40 Success chances
[x] Get involved. You haven't done it for years, but skulking around in the dark is still one of your greatest strengths. And half of it consisted in running away at the right time anyways. +10 to succes chances, +20 to loot roll, depending on equipment, low to high chances of injury. (May not be taken with Represent yourself)

April 10th​, 1981

"I didn't think you'd bother to come here Boss, usually you throw money at problems until the go away." The blond giant laughed as the both of them were climbing the rocky path to Rhobell Fawr. The supposedly extinct volcano who wasn't a volcano at all, but instead was one of the welsh greens' favorite nesting spots, and the number one possible location as to where the action was going to happen.
Encounter Rolls: D100: 10. (looks at the table) Heh. Heheheh. Disposition roll? 63
At the entrance of the cavern, you meet with a man that seemed familiar.
Intrigue check : 10. 30 Pass.
Ah, yes, he remembered now.

"As I live and breathe, Tom Riddle, I thought you were dead, you've disappeared for years!"

The dark haired, blue eyed, surprisingly youthful looking man looked at Dace, before his expression slid smoothly into a genial mask.

"I've been busy with my research. I suppose you're here for the dragons too?" He eyed Oliver, clearly evaluating whether or not he was a threat.

"Yes. After that dreadful case with my daughter, I decided a change of air was needed, and Oliver came up to me with this. There was no chance I was going to miss an opportunity to record that, my ancestors would tan my hide if I did not." Dace raised a leather-bound book , coming with a self-inking quill. Riddle raised an eyebrow, before focusing more on Dace.

"The Gwallawg are reputed for their records." He answered noncommittally, before moving from the entrance, gesturing for them to enter the caverns with him. "May I ask what happened with your daughter? Last time I checked, you had found a good match for her."

"She got herself into an affair with a werewolf, then killed her husband and tried to murder me. I have their child currently in my custody though, so her plotting only set me back for a few years. Stranglethorn potion. Poor Rosier didn't stand a chance." Dace answered plainly, drawing an amused laugh from his fellow explorer.
Intrigue check : 30 30 Bare pass.
"Now I remember Lucius telling me about it." He looked directly in Dace's eyes. "She did serve the potion herself. I don't think his friends are going to let it pass."

The strawberry blond haired man blinked, cutting contact from the one who was using legilimency on him.

"Indeed. Not that it matters to me what happens to her after the trial of course, she made her bed and thus, will lie in it. I've already changed heirs anyways."

"Ah, yes, the famous heir. I've never heard of them before." The black haired man answered smoothly, clearly digging for information.

"There may or may not have been a few secrecy charms involved." Was the only answer, and they had to quiet down because they arrived before three different entrances.

Now, what will you do?

-Tom suggests you go together for better odds of survival.
-Oliver thinks he's shifty and will stick to you, no matter what.

[x] Separate
[] Go together

What direction do you go in?

[] Left: The side with more light.
[x] Middle: The noisiest side. Oliver recommends going that way.
[] Right: The side with the most darkness. Tom seems to want to go to that direction.

Your attitude:

[] Relaxed, nothing to fear
[x] Careful, Riddle is one of Britain's foremost experts in Runes and spell reation
[] Write-in (moderated by GM, running away screaming like a little girl isn't a correct choice.)



So. The encounter roll.
We had a laugh when we looked at the table, we admit.
Anyways, you've met with that nice guy Tom Riddle, Slytherin half blood and relatively known researcher, even if he went a bit silent for a while. He saved Hogwarts from the terrible heir of Slytherin, so he must be a nice chap, right? Nothing to be scared about, right? It's not as if he was one check away from turning you both into red paste, Riiiight ?

If you choose to separate, Tom will call dibs on the Right/Dark path.

Gramps quest, where having a waifu actually saved your laifu. No seriously, you getting the mischievous trait gave you the 1 Intrigue needed to pass the Intrigue check to manage to bullshit the guy and avoid the instant game over.
 
Prologue 4
Damn, those rolls. Who sacrificed a goat to the infernal powers so that Aife got cursed?


Prologue: A murder mystery tea party (5)


Winning votes :

[x] Separate
[x] Middle: The noisiest side. Oliver recommends going that way.
[x] Careful, Riddle is one of Britain's foremost experts in Runes and spell reation



"I think we wil take the path at the center, we are here for the dragons after all." Dace finally answered, eliciting a nod from the other wizard.

"Disappointing, but understandable. It is a once in a millenium opportunity after all. I will try to make haste and join you once my business down there is done." Riddle answered, readjusting the pouches on his belt, before striding towards the darker path. Once his form disappeared from sight, the blond giant at Dace's side relaxed a bit.

"Damn, that guy is creepy as fuck." That earned him a look. "What?" He protested. "Half-breed, remember? We're more sensitive to magic than your average wizard, and that guy reeks of death and destruction."

Hm, this may be a problem. There were rumors around Riddle, that he was a dark wizard, but so was Dace, therefore he would just prepare and plan some more. He signalled for them to go and they walked towards the noise. Before long, Dace realized that they were far, but the volume was too loud and he put on his earplugs. It was uncomfortable walking this way, but better than becoming deaf early. Though, that in itself would have interesing applications...

They followed a winding path nestled between jagged rocks taller than them that would be almost impossible to see from the outside for what seemed to be hours, until they arrived at the bottom of a cliff covered with himes from which green dragons entered and got out. It looked a bit like a hive, he mused, before following the expert and entered through the ground level, human-sized hole. The temperature was uncomfortably hot, but nothing that couldn't be dealt with. Cooling charms truly were a wonderful invention. The corridor was too tight for them to walk side by side, so Oliver went in first, until he stopped advancing ans Dace looked from behind him.

They had arrived in a massive cavern, where four massive green dragons were sitting, breathing on what seemed to be a golden dome. Though, from what they could see from the broken, scattered items, they had cannibalized all the gold from what seemed to have been a massive hoard. One of the reptiles looked at them, slitted golden eyes fixing them with a hostile glare. It was beginning to puff up when Dace decided to do his usual thing.

Both the dragon and Oliver were heavily surprised when he upended his purse, causing a pile of gold to appear. The dragoness looked at them warily, but as the pile became bigger than a bear and some more items appeared, namely crystals and a few gems, she began to purr and swiped all of up with its tail, turning her back to them and dumping it all on the dome.

Lost 13600 Galleons!

Next to him, Oliver winced before shifting, a bit embarrassed, as was his right, because Oliver sure didn't thing he wouldn't lead them right next to a bunch of nesting mothers of all things! Taking a breath, he relaxed. Good thing they were sensitive to bribery. At least, now, they could explore the cave without being roasted by a dragoness, which they did. Dace then noticed a few things: First, they were using gold and crystals for something, probably the golden dragon, if the vaguely ovoid shape the dome took was what he thought it was. Next, there were a plethora of gems on the ground, treated like nothing more than garbage. A quick spell round them up and after a few minutes of counting, he notices he also found a few artefacts. Not quite worth the gold he had to lose, but it made it less painful. After careful analysis, however, he discovered he hit the jackpot.


One was a shimmering blue cape with a dark blue, massive sapphire on the clasp. What made it interesting was that on the hems ot the cloak, crystal was forming, albeit slowly, as long as he was wearing it.
Gained :
Cloak of Crystal: Gain 1 Crystal / turn (Value: 5000 G)

Then came a set of two rings, both holding tiger's eyes on their middle, almost identical to eachother, save for the fact that one's gem was more protruding than the other's
Gained:
Still Eye of the dragon +1 Troops Morale, +1 Troops Luck (Value : 2000 G)
Quiet eye of the dragon +5 Troops attack damage, +5 Troops attack defense (Value : 2000 G)

And finally, the last was a necklace made of gold, representing a hand with an eye on it. It was a small thing, but the effects on it...
Gained:
Pendant of free will: Immune to mind magic and hypnosis. (Value 8000 G)

Gained:
Gems : 21

The true surprise however, laid in a collection of old tomes. Dace didn't know th language in which it was written, but considering the illustration, he was fairly sure those tomes had something to do with warfare and dragons. Somehow, the air began to feel oppressive, and he stood still as a small tremor shook the ground. Apparently, Riddle had run into a bit of a snag. Well, no matter, there was still more to explore.
Gained:

Dragon Rearing book (Need to translate to use)
Dragon nest plans (Need to translate to use)

[Due to Riddle being busy kicking ass and taking names, he won't contest your exploring of the remaining way.]​

After taking everything that wasn't a dragon or nailed to the ground, Dace went out while Oliver set up the recording apparatus. While it was a bit of a waste for him not to attend, this place was only opened when there were enough dragons that their resistance negated whatever kept this place inaccessible. If he didn't make use of it now, he wouldn't ever have another chance.

As he first thought, the left path led to an open area. However, what he didn't expect were ruins. He didn't know nearly enough to try and identify them, but he knew they were ancient, for obvious reasons. After looking around fruitlessly for a while, he sat down and got himself some food. That's when things became weird.

A chuffing noise to his right made him turn slowly and he was nose to nose with a wolf, who was eyeing the meat hungrily. Then, it looked at Dace and whined, looking miserable. Not wanting the wolf to decide he'd make a better snack, he got another plate of venison and set it to the ground, the giant wolf digging into it with gusto. As he was eating leisurely, he got out his fruit salad and almost sighed as a fairy landed on it, devouring the fruits. He sighed.

This place would rob him blind.

He looked beyond the small vale, towards the glade, but a shiver crept up his spine and he decided not venturing too far was a good idea. The wolf and fairy followed him and he decided to let them, for additional security as he explored the ruins. The town probably had been pillaged, but whoever destroyed it wasn't magically inclined if what he found was correct.
Gained:
Magic Book: (Need to translate to use)

The most impressive, however, was what he found in the charred ruins of a wooden building, that was probably massive in its prime. The magic he could feel from it was off the charts. It looked like grey quartz, but with an inner, bright gree light. The moment he touched it, he felt a massive tremor on the ground and a current run through his body. It didn't seem dangerous, but better be safe than sorry, he took it too.

Gained:

??? Anchor:??? (You really need to study it)

The commotion further down became stronger and he decided to run towards the dragon cave for safety ( words he never thought he'd ever think one day).

The beasts still decided to follow him and, as the golden egg began to squirm, Oliver was squealing, and the dragonesses were increasing the temperature, Dace applied another cooling charm on his surroundings. The wolf was looking at him intently, tail beating the ground rythmically, the fairy was cartwheeling in the air, apparently bored; the book was glinting, seemingly full of secrets, and his purse was crying, Galleons disappearing.

What will Dace do?

[]Pet the dog wolf
[]Applaud to the fairy
[] Work on the book. The language seem easy enough to crack.
[] Check his purse, he needed to know what he was working with after he bribed the dragoness

After what seemed to be hours, the egg exploded, revealing a wolf sized baby golden dragon. Oliver was staring at it a bit too intensely, the older man couldn't help but remark. After flailing for a bit, the newborn rolled around, putting its four legs under their body and looked around. Right at Dace. Then it emitted a high pitched cooing noise and barrelled towards him. The beast was too fast for him and as their bodies collided, so did the back of his head and the wall.

...

Later in the day, or at least he supposed so, Dace woke up in his bed and was tempted to forget that anything happened today, but the two pairs of golden eyes and the weight on his bed reminded him that no, this wasn't a dream. At least the dog wolf and dragon got along. Then he saw the owl at his window and, with a flick of the wand he hides under his pillow, opened said window to let the bird in.

What will you name them anyways? dog wolf and dragon are a bit unimaginative
[]Dog Wolf: Write in
[]Dragon: Write in

"Here it comes." The man muttered. Then he realized what time it was, and that he was late. Oh well, he thought, it was a good thing he put Elizabeth on the case. He got up reluctantly from the bed, had a maid distract his pets with a dead cow while he sneaked out and arrived at the Ministry in time to hear the judgement.

"On the account of the murder of Edmure Rosier, Dace Gwallawg has been found innocent."

Well, if the law says it...

"On the account of the murder of Edmure Rosier, the attempted murder of Dace Gwallawg, breach of contract, fraud, conspiracy against the government" Wait what? "unlawful use of unforgivables, vigilantism and arson, Aife Rosier has been found ... innocent?" Well, the married, female judge looked about as surprised as he felt. His eyes scanned the room and he felt an intense tiredness. Aife looked the picture of the miserable victim, with eyes wide opened, tears falling delicately along her flushed cheeks, clad in a black dress that emphasized her assets. She really went all out on the charm here. People around started to make noises of discontent, especially women.

Oh well, it's not as if he expected her not to turn her supernatural charm on to convince the males in attendance, normally he'd even praise it, but right now, it was really inconvenient. Elizabeth was pouting, obviously upset she lost the case, but considering how viciously the young blounde journalist was scribbling on her notepad, he was fairly sure Aife's reputation would be ruined. Smiling confidently, he walked towards her and smiled charmingly as she noticed him, realized who he was and almost hopped towards him.

"Mr Gwallawg? Would you be available for an interview for the witch weekly?" Not the Prophet, yet still influential, and even better, most of the targeted demographic was constituted of people Aife couldn't influece easily. Perfect.

"Why of course, miss.....?" He sent her a charming smile that seemed to have some effect

"Rita Skeeter." she answered, suddenly looking shy.

Later in a cafe, during the interview, Dace explained himself at length, and the unholy glee in the woman's eye pretty much guaranteed maximum damage.

Dace himself is :
[] A married man who lives with his granddaughter (and wasn't Rita shocked learning that)
[] A successful businessman
[] An erudite always in search of somebody to teach.
[]Write in

Aife is:
[] A rebellious child with a bad aptitude for decision making
[] A traitorious harlot
[] An egoist and opportunist
[] Write in

Any other thing he wants to talk about?
[] Yes: Write in
[] No

In any cast, today was fruitful, and he even had a pet journalist now! Well, Rita was a bit rough around the edges, but this could change rather easily.



Results of the expedition:

Gwallawg:
Gains: Alignment set: Nature, Megastructure available: Rampart, lots of loot, a wolf, a fairy, an overly affective dragon and his overly protective nannies.
Losses: Purse-chan was sacrified for the cause, Dace is feeling very sad.
Result: Victory? Well, you didn't really know what was going on... +1 Luck

Riddle: Alignment set: Death, Megastructure available: Necropolis, lots of loot (including a nat100 legendary artefact), some inferi, a score of skeletons, a few vampires.
Losses: a few skeletons, almost all of the inferi, had to leave early and didn't get to convince more creatures to join his cause nor to 100% the place
Result: Victory. +1 Morale. Not that it matters because Death is unaffected by morale, but think of the death eaters!

OotP:
Gains: Riddle doesn't get even more loot or followers. Fragments of a portal, some forbidden books, 40 Mercury
Losses: Everyone but Dumbledore and Aife dead. Dumbledore injured, Aife severely injured. (Named character deaths: Mundungus Fletcher, Alice Longbotton, Sirius Black, Malcolm McGonagall.)
Result: Major defeat. -2 Morale. They did get steamrolled pretty badly here.

Wat do ?Choose one:
[]Pet the dog wolf
[]Applaud to the fairy
[] Work on the book. The language seem easy enough to crack.
[] Check his purse, he needed to know what he was working with after he bribed the dragoness

What will you name them anyways? dog wolf and dragon are a bit unimaginative
[]Dog Wolf: Write in
[]Dragon: Write in

The interview:
Dace himself is :
[] A married man who lives with his granddaughter (and wasn't Rita shocked learning that)
[] A successful businessman
[] An erudite always in search of somebody to teach.
[]Write in

Aife is:
[] A rebellious child with a bad aptitude for decision making
[] A traitorious harlot
[] An egoist and opportunist
[] Write in

Any other thing he wants to talk about?
[] Yes: Write in
[] No



Here finishes the prologue, aaaaaand crossover numero dos has been decided, Heroes of might and magic (gods, you don't know how glad we are for you not to have chosen one of the Warhammer fantasy choices)! For the purpose of this quest, We'll be mashing elements of the different games together, but anyways, you get to be the nature faction, which is surprisingly fitting as the nature is the only one with no direct opposite, you have Order (???) vs Chaos (???), and life (Dumbledore) vs death (Riddle)

As expected, Riddle came ahead when it came to... Everything, and he even soloed the entire order raid party on his lonesome! Well, he had to run because Dumbledore's a filthy cheater who cheats, but still, his soloing the Order means that you got to explore 2 paths / 3, so yay! More loot for you! On the other hand, half the Marauders are dead now. Yay?

In the Order's defense, they weren't expecting to meet Riddle in a dark corner when they were here to abduct the golden dragon. Oh, yeah, you'd have had to fight them if Riddle didn't think they were there for him and ganked them first. What a nice guy, that Riddle. Well, mama dragon would likely have roasted them because they couldn't pay the toll, but it's like with presents, it's the intent that counts!

As for the trial, Aife is broken in diplomacy due to her traits, the moment she opened her mouth she was pretty much untouchable. Your networking made it so she didn't turn the tables on you, however.

The loot rolls on your side were average, so besides the anchor, nothing much of import. However, you're now the proud daddy of a legendary dragon, that has to count for something, right? Well, the dragon roll caused you to be out of commission, but honey'll give you the after action report.

(In a corner, daughteru is secretly glad she doesn't have to compete for Oliver's attention)
 
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