Marlo, Speaker Empowered to Bargain, stepped off the canoe onto Santuary's dock. Behind him was a Historian, to observe and consult, and a holy man, to obtain his own perspective.
The city made a good first impression. The city took up most of an island athwart the mouth of the Long River, commanding the river delta and the sea approach. Long, straight roads were lined with brick houses and tile roofs, with monuments and shrines at street corners and town squares.
"Welcome, Speaker from the League," said Sanctuary's own diplomat. He spoke in the tongue of the True People, of course – after generations, many would have come to speak it as a second language.
The man had brown skin and a long beard, and wore long, fine robes and an impressive turban. And…Marlo cast a discerning eye over the man. He did have something of the True People about his look. As the diplomat led them through the streets, Marlo noted that many of the people looked different – not just from the True People, but from each other. Some had pale skin, others had dark skin, some had epicanthal folds, others had full beards. And yet, there were others who looked like they had some of the True People in them, even those who looked like full-blooded members of the True People, wearing traditional clothing in addition to the common outfit worn by the men of Sanctuary. The women wore something similar, although with headdresses in place of turbans.
Marlo asked his host if his suspicions were correct.
"Yes, many of our people have married yours. Your marriage customs mean that many of our young men have left to join their wives' tribes, but some of your men have come here to learn and work as well.
That said, there are some who…disapprove."
As the diplomat said that, Marlo noted a few people of Sanctuary looking at the League's delegation with barely-concealed hostility.
The diplomat led them to the center of town, to a large temple of an exquisite architecture Marlo had never seen before…although he understood lesser copies were appearing in nearby cities along the lower reaches of the Long River.
It was made of worked stone, with precise angles and proportions, its walls inscribed with flowing designs that incorporated symbols that were interwoven in subtle, intricate ways. The domes and columns were, in some ineffable way, so precisely placed that Marlo could only think of the word
perfection. Every part of the edifice fit into the whole. Marlo glanced at his holy man attaché, who nodded – the temple was even more sublime in its spiritual aspects.
"The Great Dargah of Sanctuary," the diplomat intoned, "Enter, and you will find the Sheik Ahmad al-Ahmad al-Jabbar, the Fourth Mullah of Sanctuary."
***
The Sheik Ahmad himself was an old man, hunched with age and with a long white beard. He seemed blind in one eye. As he sat smoking a long pipe, wearing the most elaborate turban Marlo had seen yet, Marlo wondered how the man had come to power. Did he inherit the position? The Sheik did seem to be attended by a number of advisers.
"We understand you came from another world," Marlo said.
The Sheik nodded.
"Yes, your knowledge of the stars is impressive, from what we hear. Yes, several generations ago, the first Sheik Ahmad led our people on a world we called Endymion. The nature of our dispute with that planet's rulers we can discuss at a later date, but we were forced into exile. A sympathetic ship's captain allowed us passage, and we sought a new life here, where we would be beyond notice."
Marlo chewed on that. That there were other worlds, this was theorized given all the League's wise men knew of stars and their properties. That travel between worlds was possible was a speculative fantasy, but not out of the realms of imagination. That the world the League existed on could be beyond notice of what were possibly hostile powers...
"Tell me, oh Sheik, are you then descended from this first leader?" Marlo asked. The man's eyes glittered.
"No, I
am him! Or at least, his reincarnation. His soul, returned to inhabit a new body. One of the reasons we were expelled was our sect's unorthodox notions on the transmigration of souls."
Marlo nodded. Of course, he did not even think to question this, since he himself was sitting next to a man who regularly spoke with trees and rivers, and he himself often made offerings to his dead mother's spirit. Why should another people not have different spiritual customs?
"I – that is, my current incarnation – was born into a humble family of bricklayers. I was identified thanks to certain rituals, and when I was old enough, I was taught the meditative practices that allowed me to unlock the memories of my past lives, and at that point I took up this position to lead my people again."
"Who led them in the meantime? And who taught you?"
"My advisers, of course. Wise men and legal scholars all." The Sheik took another pull on his pipe and exhaled a cloud of sweet-smelling smoke, then looked at Marlo shrewdly. "Now, we understand you lead a quite sizable association of tribes upriver. I'm sure we have much to give to each other, both in trade goods and in knowledge."
Marlo cleared his throat.
"I agree in principle, but there are other questions I have. While we are sure you have only the best intentions, there are those among my people who are unsure what your goals are. Certain actions-"
The Sheik raised his hand.
"Please, do not misunderstand us. It must be said that yes, we wish to spread the word of our faith, and those of us who have left to join your tribes have brought it with them. Others have converted. We have no wish to spread it by force, and indeed we have been studying many of your practices as well, for they proved useful when we came to this unfamiliar world and have remained so.
Second, yes, we have allies, and we will defend them with force. I will allow that we seek allies for the sake of our own prosperity and security. You are the same, I am sure. If you desire peace, we will have peace, on whatever terms will ensure security for both of us. Does that address your concerns?"
Marlo nodded.
"Yes, that will help remove the fears of some back home. I am sure you have questions as well."
The Sheik nodded and took a pull on his long pipe.
"Tell me, Speaker, your League has expanded greatly. It seems to me that you desire to bring all of your people together. That is a worthy goal, I admit, but it must be asked: where does Sanctuary and her allies fit into that plan?"
Marlo licked his lips.
"That, oh Sheik, is a delicate question..."
Sanctuary
Government and Economy
Sanctuary is a city-state ruled by one man, the Sheik Ahmad al-Jabbar. He was the founder of Sanctuary, and upon his death his soul always transmigrates into another body. Until he completes his training which allows him to recall his past lives, Sanctuary is ruled by a regency council of wise men and legal scholars.
You do not fully understand the Sheik's character or the nature of his reincarnation, which makes it difficult to form an impression of him, but as a whole Sanctuary does not seem to desire territorial expansion except in the sense of acquiring more allies. They see you not as a threat but as a power to be respected.
The people of Sanctuary fled from their homeworld Endymion, a planet orbiting a star which your Historians identified as Leading Elk in the constellation of the Great Hunt. The politics involved in their expulsion are opaque but they seem to have been a populist movement drawn from urban craftsmen. As a result, Sanctuary has many skilled laborers and is a manufacturing center which, like the League, produces finished goods for export. They have trade connections both along the lower reaches of the Long River and with the seafaring Islander Folk.
Due to their small population, many of Sanctuary's people have made marriages with True People from neighboring allied tribes. This has resulted in a mixed population within the city and in nearby population centers, but there is also a nativist faction opposed to this cultural exchange. They seem to make up a large minority, but their numbers have been falling and they seem to fear becoming an even smaller minority in the next few generations.
Belief System
The people of Sanctuary call themselves Al-Manfiy and their religious beliefs stem from a tradition they call Sufi, although with a belief in transmigration of the soul, from which they claim powers of reincarnation, astral projection, and spiritual empowerment. Their places of worship are masterpieces of magical architecture beyond the monuments the League has built, and are key in their belief system. They also have a writing system they call Arabic, and claim it also has various esoteric qualities. Finally, they have freely admitted to studying your traditions and incorporating veneration of certain spirits adopted from neighboring tribes. They have admitted to a desire to spread their religious beliefs among you.
Technology
The leadership of Sanctuary seemed hesitant to discuss their technology, but through observation and some careful factfinding you have managed to put some pieces together.
Their workshops and factories are very advanced with machines that can do the work of many men, and they have labor-saving devices that can do a variety of wonderful things. They have powered vehicles like those of the Machine Army, which are perhaps less advanced but at the same time allow for travel on land, sea, and air.
They seem to have lost many capabilities since coming here due to unclear issues with recordkeeping, as well as what seem to be a lack of researchers or institutes of learning. For example, they claim to have a theoretical basis for travel between the stars but lack any functioning examples or even designs of that technology.
Conclusion
Their government system is very limited compared to your own, with one-man rule having dominated since their founding, albeit somewhat functionally. They have peaceful intentions but desire cultural influence beyond their borders. They have the potential for technological growth but seem to be limited by their own lack of scientific institutions.
With all of this in mind, they have offered you a treaty, and made themselves open to the following terms:
Terms of the Treaty of Sanctuary
Diplomacy
[] Recognition
You will extend diplomatic recognition but will otherwise make no agreements favoring them as an ally.
[] Non-Aggression Pact
You will recognize each other as separate polities and will not attack each other, attempting to resolve any disputes peacefully, and will otherwise not interfere in each other's internal affairs.
[] Mutual Defense Pact
You will agree to an alliance, pledging to defend each other against outside threats. This is primarily a military alliance but does not preclude other forms of diplomatic relations.
[] Integration
You will not only form an alliance, but will encourage them to adopt a similar form of government to the League, in order to lay the groundwork for eventually integrating them directly into League as a member. May require intervention in Sanctuary's internal politics.
Technology
[] Purchase Technology
Concerns over Sanctuary increasing their technological edge mean that your people are not interested in research agreements. However, Sanctuary will still allow you to purchase some technologies from them, which you could then attempt to reverse-engineer.
[] Research Agreement
You will agree to exchanges of information, allowing you to research their technology and vice versa. You will also allow researchers from Sanctuary to come to study in your universities.
[] Research Collaboration
You will not only study each other's technology, but you will also work together on shared projects. Creates additional options for joint collaboration every turn.
Economics
[] No Deal
You will reject any special economic relationship with them.
[] Trade Deal
You will seek a beneficial trade deal that enriches you both, while protecting your own manufacturing capacity from competition with theirs.
[] Economic Integration
Sanctuary's economics are more complex than your own, involving the use of currency and banking. Allows you to study their economics-based social sciences, adopting their economic system as your own.
Culture
[] Orthodoxy
In the interest of preserving your culture against outside influence, you will ban their missionaries from the League and counteract their attempts to spread their beliefs by leaning on your own cultural influence. May lead to conflict with Sanctuary, undermining other aspects of your relationship.
[] Tolerance
You will help them continue to learn your ways, in turn allowing you to study their beliefs and spiritual technologies. Otherwise, you will adopt a live and let live attitude, and not attempt to restrict their missionary activities.
[] Syncretism
Not only will you tolerate their traditions, but you will actively seek to incorporate aspects of their belief system into yours, while also teaching them more of your traditions. Creates additional options for joint collaboration every turn.
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