- Location
- Where angels fear to tread.
Well, congrats! You have been chosen to serve as a god or goddess (Whatever floats your boat) of a new planet! This previously hidden panet is ripe with energy to be harvested! Given your offer of "volunteering" for this post, you have been given the basic tools to shape this new planet!
Oh, what do you mean you don't know how to be a god? I'm sure you'll pick it up.
First step, you all ought to know who your Overseer is, but I'm sure you all got caught up on the way here.
Second step, tell us a little about yourself, such as what Domain you run? We all know the more specific, the more powerful it is. Of course, we don't want another all-consuming Tree, but I doubt you little bargain bin divines have such a powerful Domain.
Third step, gather info on the planet. Information is king, be it for generals, merchants, kings, or even divines, knowing more about your situation is never a bad thing.
Fourth step, find a way to harvest the ambient power that resides in this planet. We aren't quite sure how this small of a planet has such power, but you know the phrase, never look a gift horse in the mouth!
Fifth step, get back to me or your Overseer with the energy, and we'll make sure you're compensated well. Divine Coins trade well in the Multiversal Market. You can get just about anything there!
Now let's get you set up to take this planet by storm!
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Character sheets:
Name:
Domain: (Up to three, but the power decrease for each. EX: three domains of water, electricity, and fire mean you can throw down a bolt out of the blue from time to time, move water at the speed of your average river, and burn down a good sized house each time you focus on it. A single domain of mental distortion can be used to twist even the mind of another god.)
Appearance: (If you are bound by such things.)
Description: (Who are you? Why are you here? How do you intend to do things? This section is for describing your god as a character.)
Holy Symbol: (What followers of your faith would draw to channel your divine might.)
Starting DC: 10 (Changeable under special circumstances.)
Oh, what do you mean you don't know how to be a god? I'm sure you'll pick it up.
First step, you all ought to know who your Overseer is, but I'm sure you all got caught up on the way here.
Second step, tell us a little about yourself, such as what Domain you run? We all know the more specific, the more powerful it is. Of course, we don't want another all-consuming Tree, but I doubt you little bargain bin divines have such a powerful Domain.
Third step, gather info on the planet. Information is king, be it for generals, merchants, kings, or even divines, knowing more about your situation is never a bad thing.
Fourth step, find a way to harvest the ambient power that resides in this planet. We aren't quite sure how this small of a planet has such power, but you know the phrase, never look a gift horse in the mouth!
Fifth step, get back to me or your Overseer with the energy, and we'll make sure you're compensated well. Divine Coins trade well in the Multiversal Market. You can get just about anything there!
Now let's get you set up to take this planet by storm!
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Character sheets:
Name:
Domain: (Up to three, but the power decrease for each. EX: three domains of water, electricity, and fire mean you can throw down a bolt out of the blue from time to time, move water at the speed of your average river, and burn down a good sized house each time you focus on it. A single domain of mental distortion can be used to twist even the mind of another god.)
Appearance: (If you are bound by such things.)
Description: (Who are you? Why are you here? How do you intend to do things? This section is for describing your god as a character.)
Holy Symbol: (What followers of your faith would draw to channel your divine might.)
Starting DC: 10 (Changeable under special circumstances.)
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