[X][Personal]Food concerns with Kora Bloodmoss
[X][Personal]Diplomacy with The Blood Dragon
[X][Personal]Build a Manapump for the mana spring in Blood Creek Springs (Bonus due to survey of blood creek springs)
[X][Personal]Hire assistants to begin developing your district
 
Btw, what are the paths to immortality for our char's mage skills, again?
Immortality techniques are not illegal nor restricted, but they're not taught in school and books containing them are marginally controlled. This is a way to prevent people who aren't good at studying, or skillful enough at something to attract a mentor, from becoming immortal. If you're a mage administrator, you're usually expected to work it out yourself before 30 if you're gifted, and by 50 if you're not. After that, other administrators typically get pretty sympathetic and start dropping hints, but if you don't have it figured out by the time you die of old age, you're probably not worth it.

If you fall dead of a heart attack or whatever before 50, it's typically assumed that you were assassinated. Doctors do exist, though, as does medicine, and if it seems like you have a wasting disease that's going to kill you before 50, then other mages start becoming much more helpful... if they like you.

Right now you're in your mid 20's

1. Contract with a powerful spirit.
2. Animate your body like a meat puppet with pure sorcerious power
3. Health potions. Lots and lots of very powerful health potions, ingested regularly.
Secret
4. Magic-Cyborg via alchemy
5. Binding
6. Ideas I've yet to think of
 
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@Umi-san Then you get some redundancy. When you're young, stacking multiple methods is mana intensive and not very helpful, but as you get older stacking is a way to save mana. The older you are, the more mana-intensive staying alive is, but multiple methods can reduce the amount of mana it takes.
 
@Umi-san That depends on so many factors I can't really answer it. You usually notice when you've reached the point where your magic is the only thing keeping you alive. It's not exactly a sudden shock, but the amount of mana you're spending raises very quickly for a few months or years, and then the speed of rising slows down. At some point in that time, you've reached the point where your magic is the only thing keeping you alive. If you keep yourself fit and in good health, it really helps alot with the mana-cost. Keeping a body with a stopped heart alive is harder than keeping one that's fully functioning alive. Also if you want to maintain a youthful appearance, it's quite a bit more expensive than allowing yourself to age, but a younger body can be maintained at it's current state cheaper than an older one and rejuvenating yourself to a younger form is more expensive than maintaining your current appearance when you start.
 
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@Tithed_Verse Oh I totally meant like... the way you said it made it sound like the cost of keeping urself alive continuously rises even past the point at which ur mana is what's keeping u alive. I.e., it sounded like, eventually, true immortality was only possible for people with sufficiently strong mana pumps.
 
@Tithed_Verse Oh I totally meant like... the way you said it made it sound like the cost of keeping urself alive continuously rises even past the point at which ur mana is what's keeping u alive. I.e., it sounded like, eventually, true immortality was only possible for people with sufficiently strong mana pumps.
@Umi-san The cost does always rise, but the rate and point at which it becomes unsustainable is simply hard to predict. There are secret methods of immortality to get around that, but those ARE kept hidden, and the mages that know them don't like to share. They're all pretty famous though. One of them is well known to scholars, but how to do it is completely unknown: Get yourself reincarnated with all of your memories intact. Supposedly worshipers of The One True God have a somewhat higher success rate at that than anyone else.

Reincarnation is a thing. What's worse is that it's a thing that multiple people alive at the same time can be the reincarnation of the same person. The soul gets ripped to shreds, and different shreds go to different places. The older the soul, the tiner the fragments it's in usually. But souls with a lot of personality tend to be able to assert themselves, at least a little, for longer than souls with less personality. So great leaders are overrepresented in the 'reincarnated with enough memories that you can tell they're reincarnated'
 
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@Tithed_Verse Is transcendence into a deific existence possible?
Yes, but it brings the difficulties of being a god. Some mages have become gods in the past. Most of them are now dead. Gods don't play very nice with other gods, and going from being a very powerful mage to a very weak god is a jarring transition. There's a few still active gods that were once people. They weren't even necessarily mages: Witches can do it too, and even once or twice someone who was neither has managed. They tend to not talk much about what they did to do it though.

Also, some mages manage to remain active after death as ghosts. That... doesn't usually turn out with a happy ending for them though.
 
@Tithed_Verse What might ease such a transition? Is there a max on the power you can accumulate as a witch/wizard/shepherd before you need to switch?
 
@Tithed_Verse What might ease such a transition? Is there a max on the power you can accumulate as a witch/wizard/shepherd before you need to switch?
Having worshipers already is an ok way to ease the transition. Having a huge amount of souls trapped in cages ready to feast on once you're a god helps a bit more.

Gods are soul eating predators. This is well known by mages, but they keep it from the common folk as part of their agreement with the Priests. For a long time, this fueled the worship of The One True God among mages, back when mages and priests were at war, and the church of the One True God wasn't considered a bunch of loonies by the common folk. You'd know about that, because your learning is so high, and because of your contact with The Silver Lady. Mage souls are especially delicious to gods, and if a god can eat another god... wowie.
 
@Tithed_Verse
Can mages eat souls? Is there an optimal soul-devouring method? Where do people speculate souls come from?
Are low/young gods more powerful than a very powerful wizard?
Can gods be bound and fed to each other the same way spirits can?

What do spirits and elementals and ghosts consume?

Are gods ever genuinely nice?
 
@Tithed_Verse
Can mages eat souls? Is there an optimal soul-devouring method? Where do people speculate souls come from?
Are low/young gods more powerful than a very powerful wizard?
Can gods be bound and fed to each other the same way spirits can?

What do spirits and elementals and ghosts consume?

Are gods ever genuinely nice?
1. Yes
2. Everyone has their own style, some are better than others
3. Souls just... exist. They're made out of mana, and produce mana. Almost anything that produces mana possesses some form of soul. Demons don't produce mana. Some rare humans or animals don't produce mana, and they don't leave ghosts after they die. That's all anyone really knows. Some mages have experimented with making souls out of pure mana. The results of those experiments were not recorded anywhere in your studies.
4. In their area of expertise, yes, but there are many stories of mages besting even great gods simply by working outside that god's area of expertise.
5. Yes
6. For ghosts: Mana. For Elementals, they say that they eat 'elemental energies'. For generic spirits that are not ghosts and not elementals: Mostly mana, but a few say they feed on 'starlight' or 'Baby's sighs' or 'sadness' or what have you. Mages don't know how to tap those alternative energy sources, and Gods have a hard time digesting anything that's not a soul.
7. No more so than mages.
 
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@Tithed_Verse Do gods break down the souls or simply just hold them in their belly and absorb the mana they generate?
The souls break down over time. Eventually they're destroyed, never to reincarnate. Most gods are not very efficient eaters, so some mana leaks out of them while they're digesting the souls. A particularly inefficient god in a cage can be a great mana source.

Edit: By the way, the only reason gods need priests and worshippers is because ancient treaties prevent the gods from bypassing the middleman and killing people to eat their souls themselves. Gods are forbidden to eat the souls of people that they have directly killed, by law. Some unscrupulious gods, or gods who've been sleeping since before the law was put in place, will still kill people directly to get at the nice little soul nougat inside.

Worshippers are people who've basically voluntarily agreed to give their souls to the God after thy die. Priests are basically the con-men who convince people to become worshippers, and also the people who sacrifice the unwilling to gods, in exchange for the god helping the Priest.

Priests are very similar to witches, but you need witch sight to become a witch, and anyone can become a Priest.
 
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Turn 2 results
[X][Personal]Food concerns with Kora Bloodmoss = 49-humans penalty + Frustrated bonus
[X][Personal]Diplomacy with The Blood Dragon 74+spirit bonus +Frustrated bonus
[X][Personal]Build a Manapump for the mana spring in Blood Creek Springs (Bonus due to survey of blood creek springs) 07+survey bonus +Frustrated bonus
[X][Personal]Hire assistants to begin developing your district 64-humans penalty + Frustrated bonus
Hire Assistants to Begin Development
Of course, the first step to hiring assistants is deciding which positions you need in your cabinet.
Choose: As many as you like, but remember that each one costs money to upkeep (Due to your roll, They are going to cost between 120 and 240 shekels per year)
[][Cabinet]Head of Agriculture
Hire a very skilled farmer to help improve the district's agricultural production. It's hard to say who could do much with the toxic, bloody soil of this district
[][Cabinet]Head Justice/judge
Right now, you're ultimately responsible for meting out justice. Hiring a head justice would take this duty out of your lap, and prevent it from interrupting you. Because there's so few people in your district, right now this could be viewed as a low priority. But there's also not a lot of lawyers, or a well structured system of law, and getting a legal expert to build one, especially in a district as shady as yours currently is, could be a boon.
[][Cabinet]Head of Guard/militia
The guard protects your district from barbarians, and from the small wars that sometimes happen between Administrators. They also serve as bodyguards, patrol trade routes, and guard valuables. Technically, in case of war, they can be commissioned as an army by the Council, which usually involves taking several local guards, combining them, and choosing an administrator to be in charge.
[][Cabinet]Head of Police
Your police handle crime and investigation, they also enforce laws, and handle local disputes. When two drunk people are punching each other, your police step in to prevent it from turning into a blood feud that wipes out two families. When someone mysteriously kills someone else, your police spring in to investigate.
[][Cabinet]Head Ranger
Rangers are similar to the police and guard, but they handle the wilder parts of your district. They work as game wardens against poachers, but also work to protect your people from the animals of the wild. They also set up and enforce nature preserves, and lead the way in the capture and research of local critters.
[][Cabinet]Head Treasurer
A treasurer builds a system to handle taxation, and also lets you throw money at projects and actually have a reasonable chance of speeding them up by doing so.
[][Cabinet]Head of Mining
Mining is a major part of your district's economy. It could be a good choice to get someone who knows how mining works to help keep track of all of the disputes between miners, and also to help train your miners in better techniques, and to pay for survays for better resources.
[][Cabinet]Head of Public Works
Your Head of Public Works arranges for infrastructure to be built, such as stairs up mountains, or trade roads. They also arrange for the construction of monuments, civil buildings, libraries, public healthcare and other large projects. Sometimes this position gets broken down into smaller offices, but that's for districts more populated than yours.
[][Cabinet]Head of Archeology
Your district is littered with ruins and weapons from the Demon War, and even some earlier ones. A head archaeologist would help you with major projects to catalog, protect, and exploit these resources, as well as helping provide a service against people getting hurt by these devices and services.
[][Cabinet]Priest
Currently, you don't have any official Priests in your district. Priests can sometimes do things mages and witches cannot. Priests of Czernobog, for example, can stop demons from using blood magic. They serve as advisers and confidants.

Build a Manapump
This goes poorly. You set up the drill points, and try to use rockshaping to drill the support struts into the cave, but using the elemental magic causes the manaspring to shift. You try a few more times, and lose track of the spring. It's still there somewhere, but you'll have to find it again before you can try again.

You don't bother to begin fabricating the remainder of the components, it's pointless to do so until you've found the underground manaspring again.

Food concerns with Kora Bloodmoss

You sit down with elder Bloodmoss to talk about the food situation with the tribe. She's the elder of food, so you figure she'll know it better than anyone. You call for her presence, and she comes. Elder Bloodmoss enters your tower cautiously, and sits in your conference room, cane in her lap. You prep yourself quickly with a little makeup, then glide down the stairs to greet her.


You take a seat beside her at the table, but she seems more bored than impressed with your power play.

"What can you tell me about the food situation?" You all her

"What do you want to know?" She replies, languidly

"Do you have enough?" You ask

"Yes"

You wait a moment, but she does not elaborate

"Is there anything I can do to help?" You ask

"Probably" she replies. Once more she falls silent, to your frustration.

"Would you like my assistance?"

"Probably not" she replies.

You fume in silence, how obstructive

"What can I do for your people?" You finally ask

She laughs. "Our way works for our needs. You'd only want to make more food if you're preparing to bring more people here. What you can do is leave us alone."

With that she stands, and starts walking towards the door.

"Wait!" You say, and she pauses.

"I'm sorry if I have offend you" you grind out between grit teeth

"Better" she says "if you want to help us, then come along with us on a hunt."

And with that, she leaves.


Diplomacy with The Blood Dragon
The Blood dragon is an intimidating presence, even when your're trying to make nice with it. It takes about four hours for you to kite yourself on the wind currents with your Elementalisim to it's peak, and then it pretends not to notice you while you sit in it's alchove out of the wind for another hour. Finally, it opens its curdled yellow eyes before you.

"Hello again, small one" it announces, wraping it's massive body around you, and it's head, in several coils. Blocking out the light. You produce a stone of earth you elementally purified, and place it between the two of you.

The dirt before you reshapes itself into a lacquer table, and the dragon sniffs the stone. "An acceptable offering" it says, taking the stone in it's elongated hands, and taking a single, small bite.

You nod, and make yourself comfortable.

"What do you want of the Blood Dragon?" The dragon asks, almost curiously, as it inspects you. "Depending on what you want... I may ask for a favor in exchange." It's scent is dark, earthy... musky with a hint of rot and decay. It's overwhelming, but not in a bad way.


You nod, gently, and think how to phrase your request.

[][Blood Dragon]Information on how you learned Bood Magic
[][Blood Dragon]Information on the minerals in the district
[][Blood Dragon]A promise to aid me if I request it.
[][Blood Dragon]Companionship... friendship
[][Blood Dragon]Write in
 
[X][Cabinet]Head Ranger
[X][Cabinet]Head Treasurer
[X][Cabinet]Head of Mining

[X][Blood Dragon]Companionship... friendship

We should secure the district and make the area safe for trade to begin.
This is a good foundation.
 
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[][Cabinet]Head of Agriculture

Useful but the locals don't want our help yet.

[][Cabinet]Head Justice/judge

Definitely useful for laying out a code of law, but theres nobody to enforce it on. Goes under perfect foundation I guess?

[][Cabinet]Head of Guard/militia

Rather urgent. We aren't very good at this sort of thing.

[][Cabinet]Head of Police

Useful to have, but our population density is still low.

[][Cabinet]Head Ranger

More useful than the head of police due to low population.

[][Cabinet]Head Treasurer

Urgent. This needs doing and it needs a lot of doing.

[][Cabinet]Head of Mining

This needs doing and a lot of doing.

[][Cabinet]Head of Public Works

Oh hell yes we need this too.

[][Cabinet]Head of Archeology

Need this if we have a Head of Public Works before something important gets demolished for a mall.

[][Cabinet]Priest

Useful but not urgent for us.

[X][Cabinet]Head Ranger
[X][Cabinet]Head Treasurer
[X][Cabinet]Head of Mining
[X][Blood Dragon]Companionship... friendship

So, advisors are expensive, we can't hire that many without increasing our passive income. So my vote is to maximize income first. Dig more shit, manage our industries and someone to keep an eye on the more distant parts.
We don't need a judge or police yet, since our settlement is small enough to handle personally, but we do need a ranger to tell us what's going on further away
 
[X][Cabinet]Head Ranger
[X][Cabinet]Head Treasurer
[X][Cabinet]Head of Mining

[X][Blood Dragon]Companionship... friendshipO
 
[X][Cabinet]Head Ranger
[X][Cabinet]Head Treasurer
[X][Cabinet]Head of Mining
[X][Blood Dragon]Companionship... friendship
 
Companionship and Cabinet
Dragon likes you roll = 98
??? = 71
??? = 89
??? = 16
??? = 81
Your ability to tell what ??? are =5

The Blood Dragon

"Companionship?" It asks in it's deep, resonate voice "How intriguing. I've not had a request for that in a very long time." His rocky face splits into a grin, and the table sprouts a gameboard. Not a sophisticated game, like chess or go, but rather a more simple game of chequers. With it he also conjures up a sort of... honestly muddy tea. The two of you spend several hours together, chatting about this and that. He mostly talks about geological movements of rock and stone, of the way the land was shaped by the rivers and the wind, incidentally giving you a good idea of where to look for more metals.

He also talks some about the ruins and fortifications that dot the land, including a lost ruin that's been burred deep underground by a mudslide. A mostly intact laboratory of some kind. The magics that were once researched there are probably obsolete, but it's likely that some of their tools retained value: If you don't mind snatching them from the corpses of the mages buried there. When a tailings dam breaks and releases a deluge of sand and mud down the mountain side, most mages don't have the reaction speed to get out of the way.

His personality is almost childish, not an older wiser dragon like you expected, but a young, shy one. Shocked by the horrors of the war that occurred on his back, he pretends to be sophisticated, but often falls short. He's good at chequers, but not as good as you. You still find yourself letting him win from time to time, and he's certainly strong and powerful enough that if he was careless, you'd be dead. You get the feeling that he, frankly, hasn't interacted with humans much. By the end of your time together, he almost seems possessive of you, and reluctant to let you go.

You've yet to meet any of the older, wiser spirits that other witches write about, like the silver dragon, and having met your first dragon you're starting to doubt that they exist.

To your frustration, and annoyance, and anger, when you get back to your tower, you've discovered that, without your permission, he planted a seed of life in you. Fortunately, as a mage, you have a simple way to cleanse your system: Drain the mana out of it, and the precursor to a child will simply melt away. Since it's only a few hours old, you wouldn't even be killing anything. Just preventing a seed from taking root.

[][Seed]Stop the seed from taking root
[][Seed]Get Riya, your physiomancer, and have the seed removed, for later possible use
[][Seed]Carry the seed to term

Regardless of the choice you make for the seed, you make a serious note to inform the blood dragon that what it did was VERY inappropriate, and that you are VERY upset.
Please don't kill me for the pregnancy thing. Please. I almost didn't want to write this, and to reroll the results. I'm kinda scared.

67
70
64
Ability to tell which roll went to quality of candidates from which position = 26
Amount that it matters, given how close the rolls are to each other... Not much

Cabinet

You decide to take interviews for three positions: Head Ranger, Head Miner, and Head Treasurer. You come up with a few good candidates.

Head Treasurer
You get several applicants from expensive, but experienced, treasurers.

Florencia Grecco



Florencia is a beautiful woman. She arrives to the interview dressed in a silky blue dress that simply clings to her body, and her face is framed with perfect brown curls and ringlets that probably took forever to get right. She's also wearing a pair of killer heels that make you wince when you look at them. Despite that, she comes across as very knowledgable about finance. She's also quite frank about why she's coming to work with you. She worked as a stock broker and fractional banker in the Rose Forrest, a district near central, before an affair with the Mage Administrator's son was caught, and she was paid to move away, or else. She asks for 200 shekels a year for her experience, a fairly steep price, but assures you that she knows what she's doing, and she knows how to use her looks to get better deals from suppliers.

Alastair Alms

Alastair couldn't be a bigger contrast to Florenica if he tried. He's a greasy young man with a tight and sour look to his face. He's not at all personable, and doesn't engage in small talk. For the interview, he simply asks to see your books, reads through them, and points out several places where you failed to get an optimal deal, as well as a few places where people were possibly either cheating you, or simply bad at their jobs. He asks for 240 shekels a year, but his show of expertise wowed you. He, however, provides no reason why he wants to work for you, nor does he provide prior references.

Cassandra Sawyer

Cassandra Sawyer is an old lady. She arrives to the interview dressed in an outfit that was stylish before you were born, looking more like a cake than an interview applicant. She's been doing treasury work for decades, for various mage administrators, and says she's coming out here for the adventure of working on the frontier. When you look at her resume, you don't see stable employment: She tends to work at a place for five to ten years, then move on. However, the places she's worked have all come out of it better off than they were before, and when you send letters around to her prior references they say that she's a good assistant, but a bit of an odd duck. You don't think she's 'blow you away brilliant' but she seems quietly competent. She asks for a relatively low compensation of 180 shekels per year.

Head Ranger
Most of your Ranger applicants are decidedly inexperienced, but their asking wages reflect that


Aelius Postumius Corvus

Aelius Postumius Corvus has the most pretentious name you have ever seen. You wonder what sort of parent could have saddled him with it. It's everything you can do to keep from snickering as the man in the overblown nettle cape settles himself across from you. He's wearing all sorts of pouches and daggers, and even has a crossbow strapped to his side. He has some sort of green and black camouflage paint across his face, so you can't tell what he actually looks like very well. You wonder what it is about your district that attracts crazy people to apply here.

Despite that, his interview goes well. He knows survival techniques quite well, and demonstrates his preparedness. He's worked as a survival skills teacher in the past, at other districts, for head rangers and is trying to get a promotion by moving to your district. The amount he wants is the lowest of your applicants, a mere 100 shekels a year, and he's had no administrative experience, only teaching and survival.


Ianthe Metaxas
Ianthe Metaxas' name is pretty pretentious too, but less so than Aelius Postumius Corvus' name. When she shows up at your tower, she's dressed fairly plainly. She's a well-tanned woman of scars, and is missing an ear. She's worked as a head ranger before, she explains, in Pinehome, a district close to the frozen south, but she was let go when a new mage administrator took over, as the new administrator was less interested in preservation, and more interested in exploitation.

She worked there for about five years before being let go, and it was her first head ranger position. She's now looking for a second head ranger position from the more wild districts in the area. She explains her missing ear and scars as the result of a childhood run in with a bear, the very event that made her interested in becoming a ranger in the first place. She asks a reasonable for her experience 180 shekels per year.

Bob. Just Bob.

When Bob enters your tower, you assume at first that he's a servant. It takes you nearly two hours to realize that he's patiently waiting for an interview. He claims to be raised locally, though you have no way of checking that. The man is one of those uncommon humans without a soul, as you can sense no manaflow from him. It's actually useful for a ranger, as it gives him added stealth against people who can use magic, and the soulless sometimes prove to be resistant to sorcery. (though not so much to elementalisim)

Bob has no credentials to show you, nor does he have any prior work references. He does, however, know what he's talking about, and when you ask him about his management style and technique, gives you a 'record keeping' heavy rundown that would fit well with the type of roll he's supposed to forfill. He asks for a simple 120 shekels per year

Head of Mining
Your mining applicants seem mostly normal, compared to the bizare people who seem to work treasury and ranger

Nur Gupta
Nur Gupta is a merchant, not a miner, but he specializes in buying and selling rock and ores. He's a believer in the mercantile method: If he can get the miners in your district better prices for their ores, and cheaper prices on their tools then they will naturally upgrade their production. He also thinks that having the miners buy into refineries, earning shares in it by paying into it, would be a good way to finance such critical infrastructure. It's worked in a few districts previously, but most of those districts were already more developed than your district is now.

He's very experiences in administration, and knows quite a lot about mining and metallurgy: as a merchant who trades in such things must know. He's worked as head merchant in a district previously, and left it with good reviews. His reason for leaving was a personality conflict with another member of their staff. Mr Gupta also knows his own worth, and asks for a reasonable 180 shekels per year.

Sophie Backoff

Sophie Backoff looks like she fell off of a wagon when she was little. She has a gap-toothed grin, and an easy-going attitude. She is apparently one of the mayors of the mining towns you met with on your whirlwind tour, but you frankly don't remember her. A few quick inquiries reveal that Riya does remember her, and that she seemed competent as mayor of a mining town. She has a deep abiding interest in this district, as it's her home and all, and so she's willing to offer you her services for less than what they're worth: Only 160 shekels per year.

Dora Langbroek
Dora Langbroek is an engineer, and she arrives at your tower covered in tallow. She specializes in mining equipment, and used to work as second in command to the head smith of Blackstone district. Her credentials are impressive, she clearly knows her way around 'machinery intended to process and produce ores and metals', and she also clearly has administration experience. However, you quickly realize that she keeps talking about wanting to try fancy, and frankly expensive projects. You suspect that she's not prepared to scale back her projects for a more cash strapped district. She asks for 200 shekels per year.

[][Cabinet]Write in questions you want answered by each character, if any

(Otherwise)

[][Cabinet][Treasurer]Florencia Grecco
[][Cabinet][Treasurer]Alastair Alms
[][Cabinet][Treasurer]Cassandra Sawyer

[][Cabinet][Ranger] Aelius Postumius Corvus
[][Cabinet][Ranger] Ianthe Metaxas
[][Cabinet][Ranger] Bob. Just Bob.

[][Cabinet][Mining]Nur Gupta
[][Cabinet][Mining]Sophie Backoff
[][Cabinet][Mining]Dora Langbroek
 
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Apologies if I missed something obvious, but what's our income right now?

Would it be too much to ask what we could potentially make from taxes and mining?

Thanks @Tithed_Verse, this is a very nice quest!
 
Apologies if I missed something obvious, but what's our income right now?

Would it be too much to ask what we could potentially make from taxes and mining?

Thanks @Tithed_Verse, this is a very nice quest!
You currently have 6,000 sheckles.

You have not yet had a tax season, but you estimate that your tax income will be between 400 and 800 sheckles a year as things currently stand. Upgrades to your income will help with that. If it's a bad year, it could be as little as 200.

Your household income and expenses are below a relevant level for me to display, but do exist. And can be raided in desperation.

A sheckle is a very large unit of currency
 
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