Gods: Age Of The Barbarians

Location
America
Pronouns
He/Him/His
Basically, this RP would be a free form or at least free form-ish game where the players are deities in lieu of Primal Rage, starting out as prehistoric gods. T-Rexes, Apes, Pre-Human Hominids, Mammoths, Raptors, Cobrasaurs, Armadons, Sabrecats, etcetera. Starting in the Dino Age, the game would progress through the Ice Age, down to the age of Sword And Sorcery, maybe even into a more historical, but fantastical age of Antiquity (Like Ancient Egypt, etcetera). Humanity might not even exist yet at the start of the game. The gods would have their own agendas but occasionally might come together in small groups or mighty coalitions to cooperate against an overwhelming threat.

Character Creation:

Name: Uncle O'bob

Species/Appearance: A Monkey God

Alias/Titles: Bob's Your Uncle, Uncle God, Bobo, Monkey's Uncle, and lastly Uncle Bobo

Domains/Portfolio: (Start with 1 Domain/Portfolio)
Unlce O'bob is the Monkey God of Magic (Illusion)
Domains are a form of magic your god has control over in a wide variety of spells, but is less focused that your specialty. Portfolios are always tied to Domains, but are ways that gods hone their domains in. For example, a god of Magic (Blood) is extremely good at casting spells of all kinds, but very much better with blood, or granting mortals such abilities like blood magic. Please note: Gods can sometimes even manifest powers that aren't tied to their Domains or Portfolios, but they always inferior to the magic of their Domain(s) and/or Portfolio(s). For example Zeus was a god of the sky and thunder, but he could transform into a swan, a bull, and even other things.

Worshipers: Uncle O'bob rules over The Monkey Tribes. He has ten thousand worshiping Monkeys, they live in ten big villages and their tech level is basically Mesolithic. They've got bows and arrows, spears, slings, etcetera and live in tree houses.
All the gods start with a maximum of ten thousand people here.

Landmarks: Other than your towns, which all have to add up to a max of 10,000, you start with 1 Landmark.

Uncle O'bob's Holy Tree, Which Uncle O'bob can consult for advice. Holy Tree is one of the wisest beings in the universe. Uncle O'bob's Ten Villages
Your spiritually powerful landmarks, such Stone Henge, The Pyramids, Holy Grounds, Temples, Cities that you consider Holy, etcetera go here.

Artifacts: Uncle O'bob's Magic Stick (It is a magic stick that can extend, like Sun Wukong's weapon in Journey To The West)
Items like Thor's Hammer belong here (Start with 1).

Requested Starting God Perk:
Uncle O'Bob can planar travel with less restrictions even than most gods have.
(Has to be at least lossely based on your god's Domain/Portfolio. They are something unique only the player character can do. In this case O'bob is a Monkey god of Magic so even though his portfolio is technically illusions, Planar Travel counts. In reality this might be a way to pull out an ironically weird power for a god to have, as long as it makes sense.)

Things To Consider:
Please note, try to keep your Domains and Portfolios pertinent to the role play and time period you are in. You can, as a god, try to advance technological and scientific progress, however. A god of Metallurgy is still allowed even though we start in the Age Of The Dinos, but a God of Computers, Trains, and Aero Space Travel is not. If you are unsure bring up your idea for progress to me.

That brings me to the setting tech. The maximum technological advancement at the start of the game is Early Bronze Age, Chalcolithic/Neolithic technology. Everything else is less advanced.

This game advances in turns. Turns can take up to a week or longer, or with player consensus, very little time at all.

Don't let the example of Obob make you think the role play has to be light hearted. These are barbarous times. Sure you might have a few beacons of safety, civilization and comfort but the world is mostly dark, nasty, and brutal.

Furthermore, some mortals can be witchdoctors, shamans and witches, etcetera even during the start of the game. Some of the most powerful mortal spell casters only know fifth or even fourth level spell equilavents. For those of you who don't play Dungeons and Dragons or Pathfinder, this means they could maybe control very localized weather phenomena like ice storms, chuck fire balls, or even raise the dead, as long as they had the spell ingredients, time, and an intact body to resurrect. However, they are a small percentage of the population.

Also, don't forget that while you are a mighty and brutally strong god, so are your enemies, and friends. You aren't omnipotent, you are not all knowing, you are not invincible. You can get hurt, and even lose battles.

The Discord Invite for this is here:
Actraiser's Roleplayer Guild

Please understand, membership of my Discord server is NOT required, but is appreciated. :D
 
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Name: Mother Hilda

Species/Appearance: Rabbit


Alias/Titles: The Grand Den-mother, Mistress of Chaos

Domains/Portfolio:
-Domain of Chaos
--Portfolio of Freedom

-Domain of Magic (to be obtained)
--Portfolio of All Rounder (to be obtained)

-Domain of Motherhood/Children (to be obtained)
--Portfolio of Parenting (to be obtained)

-Domain of Growth (to be obtained)
--Portfolio of Adventure (to be obtained)

-Domain of Rabbits (to be obtained)
--Portfolio of Luck (to be obtained)
---Sub Portfolio of Gambling (to be obtained)

Worshipers:
-Hilda rules over the Rabbit tribes, she currently has 777 followers spread across 7 towns, and another handful exploring and wandering the world. their Tech level is heavily chaotic as in some areas they are monolithic while in others they have reached bronze age tech.

Landmarks:
-Chaos Den: the den in which Hilda first came to be in, leaving the entire thing heavily infused with the energy of her domains. has random effects on any being that enters it for the first time, if said being has not achieved sapience than they also experience an evolution to a sapient state.

Artifacts:
-Blade & staff of future potential: this pair of weapons takes the form of a sword and staff that's one tech level above the highest that the mortals have achieved, such as the current max bronze age tech level making the blade take on the form of an Iron Sword

Requested Starting God Perk:
-Heart of Chaos: Hilda pulls on the might of Chaos to summon something from a random reality to help her and her follower's, whether that be a skillset, abilities, items, local's or even new follower's! out of character any time she draws on this ability I make a series of rolls to grab a random page from a random wiki from her current list of accessible wiki's to determine what she summons. sometimes I'm lucky and the wiki has a functioning random page function, most times I'm not and have to do lots of manual rolling.

accessible setting list:
1. Wikipedia
2. E.V.O. the search for Eden
3. Far cry (due to far cry primal)
 
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Thinking my Cave Lion could be like some sort of mining/metallurgy/underworld god.

By the way, can we have some actual character creation guidelines? The sheet example is all well and good, but we don't know what our budgets are for anything.
 
Name: Kharios

Species/Appearance: Cave Lion
Can appear as a jasper red female Cave Lion, a human female with a cave lion's head or a human female dressed in cave lion furs.

Alias/Titles: The Jasper King, The King Beneath, The King in Stone, The Red King, The Lady King (A derogatory title used by outsiders), Queen (A derogatory title used by outsiders), Consort without a King (A derogatory title used by outsiders).

Domains/Portfolio: Earth (Subterranean)

Worshipers: Khariios rules over the Red tribes, a human population 8,000 strong that carve their homes into the sides of mountains. For the Red tribes, the gender roles are reversed to that of modern humanity, to the point that "King" is a female title and they take it as an insult when other people imply that a woman needs a man to be important, although, unlike the mono-female Amazons, they recognise men as a vital part of their society.

Landmarks: Mt Vihil: The mountain underneath which Kharios was born, where she learnt to work with the materials hidden within the stones of the earth and where she created her home beneath.

Artifacts: Vihilia Dhi: The first sword Kharios forged from Vihilian, an "alloy" of Iron and red jasper formed through her personal divine magic, giving it it's moniker of "Kharion Blood", and thus her personal armament and symbol of power.

Requested Starting God Perk:
Kharion Metallurgy: Kharios understands the secret art of smelting both metallic ores and minerals together to create unique and extraordinary materials with which to undertake her chosen craft of blacksmithing.
 
Name: Kharios
-snip-

Suggestion:
"Lordship Of The Underworld"
Depending on the current power level of Kharios, Kharios can call forth a chosen life form from the Underworld to fight or otherwise do some duty Kharios requires.

Or yes, you can keep Kharion Metallurgy.
 
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