- Location
- America
- Pronouns
- He/Him/His
Basically, this RP would be a free form or at least free form-ish game where the players are deities in lieu of Primal Rage, starting out as prehistoric gods. T-Rexes, Apes, Pre-Human Hominids, Mammoths, Raptors, Cobrasaurs, Armadons, Sabrecats, etcetera. Starting in the Dino Age, the game would progress through the Ice Age, down to the age of Sword And Sorcery, maybe even into a more historical, but fantastical age of Antiquity (Like Ancient Egypt, etcetera). Humanity might not even exist yet at the start of the game. The gods would have their own agendas but occasionally might come together in small groups or mighty coalitions to cooperate against an overwhelming threat.
Character Creation:
Name: Uncle O'bob
Species/Appearance: A Monkey God
Alias/Titles: Bob's Your Uncle, Uncle God, Bobo, Monkey's Uncle, and lastly Uncle Bobo
Domains/Portfolio: (Start with 1 Domain/Portfolio)
Unlce O'bob is the Monkey God of Magic (Illusion)
Domains are a form of magic your god has control over in a wide variety of spells, but is less focused that your specialty. Portfolios are always tied to Domains, but are ways that gods hone their domains in. For example, a god of Magic (Blood) is extremely good at casting spells of all kinds, but very much better with blood, or granting mortals such abilities like blood magic. Please note: Gods can sometimes even manifest powers that aren't tied to their Domains or Portfolios, but they always inferior to the magic of their Domain(s) and/or Portfolio(s). For example Zeus was a god of the sky and thunder, but he could transform into a swan, a bull, and even other things.
Worshipers: Uncle O'bob rules over The Monkey Tribes. He has ten thousand worshiping Monkeys, they live in ten big villages and their tech level is basically Mesolithic. They've got bows and arrows, spears, slings, etcetera and live in tree houses.
All the gods start with a maximum of ten thousand people here.
Landmarks: Other than your towns, which all have to add up to a max of 10,000, you start with 1 Landmark.
Uncle O'bob's Holy Tree, Which Uncle O'bob can consult for advice. Holy Tree is one of the wisest beings in the universe. Uncle O'bob's Ten Villages
Your spiritually powerful landmarks, such Stone Henge, The Pyramids, Holy Grounds, Temples, Cities that you consider Holy, etcetera go here.
Artifacts: Uncle O'bob's Magic Stick (It is a magic stick that can extend, like Sun Wukong's weapon in Journey To The West)
Items like Thor's Hammer belong here (Start with 1).
Requested Starting God Perk:
Uncle O'Bob can planar travel with less restrictions even than most gods have.
(Has to be at least lossely based on your god's Domain/Portfolio. They are something unique only the player character can do. In this case O'bob is a Monkey god of Magic so even though his portfolio is technically illusions, Planar Travel counts. In reality this might be a way to pull out an ironically weird power for a god to have, as long as it makes sense.)
Things To Consider:
Please note, try to keep your Domains and Portfolios pertinent to the role play and time period you are in. You can, as a god, try to advance technological and scientific progress, however. A god of Metallurgy is still allowed even though we start in the Age Of The Dinos, but a God of Computers, Trains, and Aero Space Travel is not. If you are unsure bring up your idea for progress to me.
That brings me to the setting tech. The maximum technological advancement at the start of the game is Early Bronze Age, Chalcolithic/Neolithic technology. Everything else is less advanced.
This game advances in turns. Turns can take up to a week or longer, or with player consensus, very little time at all.
Don't let the example of Obob make you think the role play has to be light hearted. These are barbarous times. Sure you might have a few beacons of safety, civilization and comfort but the world is mostly dark, nasty, and brutal.
Furthermore, some mortals can be witchdoctors, shamans and witches, etcetera even during the start of the game. Some of the most powerful mortal spell casters only know fifth or even fourth level spell equilavents. For those of you who don't play Dungeons and Dragons or Pathfinder, this means they could maybe control very localized weather phenomena like ice storms, chuck fire balls, or even raise the dead, as long as they had the spell ingredients, time, and an intact body to resurrect. However, they are a small percentage of the population.
Also, don't forget that while you are a mighty and brutally strong god, so are your enemies, and friends. You aren't omnipotent, you are not all knowing, you are not invincible. You can get hurt, and even lose battles.
The Discord Invite for this is here:
Actraiser's Roleplayer Guild
Please understand, membership of my Discord server is NOT required, but is appreciated.
Character Creation:
Name: Uncle O'bob
Species/Appearance: A Monkey God
Alias/Titles: Bob's Your Uncle, Uncle God, Bobo, Monkey's Uncle, and lastly Uncle Bobo
Domains/Portfolio: (Start with 1 Domain/Portfolio)
Unlce O'bob is the Monkey God of Magic (Illusion)
Domains are a form of magic your god has control over in a wide variety of spells, but is less focused that your specialty. Portfolios are always tied to Domains, but are ways that gods hone their domains in. For example, a god of Magic (Blood) is extremely good at casting spells of all kinds, but very much better with blood, or granting mortals such abilities like blood magic. Please note: Gods can sometimes even manifest powers that aren't tied to their Domains or Portfolios, but they always inferior to the magic of their Domain(s) and/or Portfolio(s). For example Zeus was a god of the sky and thunder, but he could transform into a swan, a bull, and even other things.
Worshipers: Uncle O'bob rules over The Monkey Tribes. He has ten thousand worshiping Monkeys, they live in ten big villages and their tech level is basically Mesolithic. They've got bows and arrows, spears, slings, etcetera and live in tree houses.
All the gods start with a maximum of ten thousand people here.
Landmarks: Other than your towns, which all have to add up to a max of 10,000, you start with 1 Landmark.
Uncle O'bob's Holy Tree, Which Uncle O'bob can consult for advice. Holy Tree is one of the wisest beings in the universe. Uncle O'bob's Ten Villages
Your spiritually powerful landmarks, such Stone Henge, The Pyramids, Holy Grounds, Temples, Cities that you consider Holy, etcetera go here.
Artifacts: Uncle O'bob's Magic Stick (It is a magic stick that can extend, like Sun Wukong's weapon in Journey To The West)
Items like Thor's Hammer belong here (Start with 1).
Requested Starting God Perk:
Uncle O'Bob can planar travel with less restrictions even than most gods have.
(Has to be at least lossely based on your god's Domain/Portfolio. They are something unique only the player character can do. In this case O'bob is a Monkey god of Magic so even though his portfolio is technically illusions, Planar Travel counts. In reality this might be a way to pull out an ironically weird power for a god to have, as long as it makes sense.)
Things To Consider:
Please note, try to keep your Domains and Portfolios pertinent to the role play and time period you are in. You can, as a god, try to advance technological and scientific progress, however. A god of Metallurgy is still allowed even though we start in the Age Of The Dinos, but a God of Computers, Trains, and Aero Space Travel is not. If you are unsure bring up your idea for progress to me.
That brings me to the setting tech. The maximum technological advancement at the start of the game is Early Bronze Age, Chalcolithic/Neolithic technology. Everything else is less advanced.
This game advances in turns. Turns can take up to a week or longer, or with player consensus, very little time at all.
Don't let the example of Obob make you think the role play has to be light hearted. These are barbarous times. Sure you might have a few beacons of safety, civilization and comfort but the world is mostly dark, nasty, and brutal.
Furthermore, some mortals can be witchdoctors, shamans and witches, etcetera even during the start of the game. Some of the most powerful mortal spell casters only know fifth or even fourth level spell equilavents. For those of you who don't play Dungeons and Dragons or Pathfinder, this means they could maybe control very localized weather phenomena like ice storms, chuck fire balls, or even raise the dead, as long as they had the spell ingredients, time, and an intact body to resurrect. However, they are a small percentage of the population.
Also, don't forget that while you are a mighty and brutally strong god, so are your enemies, and friends. You aren't omnipotent, you are not all knowing, you are not invincible. You can get hurt, and even lose battles.
The Discord Invite for this is here:
Actraiser's Roleplayer Guild
Please understand, membership of my Discord server is NOT required, but is appreciated.
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