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Firstly, on the topic of the vote's result, Ship Girls had a clear majority, twice the votes of any other option, and I needed to close the vote in order to finish the update. Secondly, Ship Girls are boost to organic diplomacy, not a cure-all, and misunderstandings are still inevitable (depending on who you meet.) The Carbonites would only have concluded you slaughtered your creators on a 1-5 crit fail, Ship-Girls lowers it to natural 1. There is still a very real chance the Carbonites become concerned about your plans to exterminate the {Monsters} or any number of other concerns. For example, a high, but non-crit, roll might have them thinking the Androids (Ship-Girls' bodies are basically just glorified drones.) are your actual bodies and you just use alot of, non-AI, automation in your ships.Still not a huge fan of Ship Girls- mechanically it's fundamentally a 'bad' choice in that it removes narrative and storytelling potential by removing conflict and story developments between foreign polities in that it makes the Carmotes relatively transparent. I mean, the epic shitstorm that would ensue if a bunch of Carbonites accused the Carmotes of genociding their Creators would be a sight to see. It also seems to encourage a pseudo cult of personality and cults of personalities are kinda overdone. Say no to Ship Girls kids! Vote for Emotionless machines and get an AI Death Cult!
I'm not trying to come across as petty if that's how it seems, it was more a last ditch attempt at arguing the point even if only to foster more discussion. I'm more upset that pretty much no one voting Ship Girls bothered to argue the issues and the QM was the only one really defending it than I am it won. Don't get me wrong, I like how you're handling things and it's certainly been useful in fleshing out Carmotes as both a species and a culture, I just wish people had taken the information you provided and tried to discuss it or anything really.Firstly, on the topic of the vote's result, Ship Girls had a clear majority, twice the votes of any other option, and I needed to close the vote in order to finish the update. Secondly, Ship Girls are boost to organic diplomacy, not a cure-all, and misunderstandings are still inevitable (depending on who you meet.) The Carbonites would only have concluded you slaughtered your creators on a 1-5 crit fail, Ship-Girls lowers it to natural 1. There is still a very real chance the Carbonites become concerned about your plans to exterminate the {Monsters} or any number of other concerns. For example, a high, but non-crit, roll might have them thinking the Androids (Ship-Girls' bodies are basically just glorified drones.) are your actual bodies and you just use alot of, non-AI, automation in your ships.
On the topic of the cult of personality, that has a very low chance of happening. The Carmote-Rektian relationships are basically just normal human relationships that develop better and more easily. The Ship-Girls aren't perfect imitations of Rektian minds so SG-Carmote relationships won't be quite as effective. How exactly it develops depends on your choices, but Carmote-SG relationships are basically just human standard with a lowered chance of negative relationships. (Carmote have a difficultly feeling hate. The fact their hatred of the {monsters} is absolute nonetheless isn't lost on them.)
The big deal isn't that the SGs are going to rapidly accumulate followers, but that some Carmote will start to have what we would term "close friends". Most Carmote won't be affected, as the SGs are a small minority and the "control by relationship" plan relied on the fact Carmote were massively outnumbered by Rektians. Most Rektians had no Carmote friends, but all Carmote were on friends with the Rektians they interacted with on a regular basis, and professional with the Carmote they interacted with on a regular basis.
NopeWait a second. @Isaacssv558 Is this the Da-[BLAMMED for Spoilers]?
Your projections for the size of the enemy fleet assume they don't receive any reinforcements. (They might not, but still.) Also, you got a natural 100 on your initial attack so you'll receive both a special "shock-jump" skill and a boost to the next round's roll.Point-blank range, yes. But we have 40 frigates (300m) and 4 light cruisers (600m) to their 17 surviving ships, none of which are over 300m. Assuming casualties have been split proportionately, they have 4 frigates (300m) and 13 cutters (120m) left. On the other hand, if we targeted the biggest first then they have only cutters remaining. Either way, our advantage is overwhelming even without considering morale effects, which they may or may not be subject to.
Barring freak circumstances like the cutters being basically a gun attached to a warp drive, at any rate, and even if they knock out one of our ships apiece we still have more hulls to trade than they do, and Archimedes on approach.
That did look rather critical, to be honest. Jumping in a fraction of the time we should have needed and getting off a perfect first strike isn't something you should expect from your first ever military engagement without some serious Favour Of Icosahedra.Your projections for the size of the enemy fleet assume they don't receive any reinforcements. (They might not, but still.) Also, you got a natural 100 on your initial attack so you'll receive both a special "shock-jump" skill and a boost to the next round's roll.
The writing was good enough. Most of the quibbles I have are just along the lines of 'I would have phrased X differently', so can be safely discounted as legitimate criticism. The one thing I would say is that you should always have a punctuation mark before and at the end of speech sections, even if it's just a comma.On another note, could I please have some feedback on the writing itself? I'd like to know how I did and how I can improve.
becomesBefore said:She turned towards the image of Disco, saying "You were more involved with the Warp training program, what's the chance the fleet can make it in 10 minutes?"
"Not good" replied Disco, "I'd give them closer to half an hour to merely get the Drives online, you can't exactly just flip a switch when disabling relativity."
After said:She turned towards the image of Disco, saying, "You were more involved with the Warp training program, what's the chance the fleet can make it in 10 minutes?"
"Not good," replied Disco, "I'd give them closer to half an hour to merely get the Drives online, you can't exactly just flip a switch when disabling relativity."
That did look rather critical, to be honest. Jumping in a fraction of the time we should have needed and getting off a perfect first strike isn't something you should expect from your first ever military engagement without some serious Favour Of Icosahedra.
Corrected. Thanks for the feedback. Could I trouble you for your impressions of the characters? What did you think of their characterization?The writing was good enough. Most of the quibbles I have are just along the lines of 'I would have phrased X differently', so can be safely discounted as legitimate criticism. The one thing I would say is that you should always have a punctuation mark before and at the end of speech sections, even if it's just a comma.
As an example:
becomes
Point-blank range, yes. But we have 40 frigates (300m) and 4 light cruisers (600m) to their 17 surviving ships, none of which are over 300m. Assuming casualties have been split proportionately, they have 4 frigates (300m) and 13 cutters (120m) left. On the other hand, if we targeted the biggest first then they have only cutters remaining. Either way, our advantage is overwhelming even without considering morale effects, which they may or may not be subject to.
Barring freak circumstances like the cutters being basically a gun attached to a warp drive, at any rate, and even if they knock out one of our ships apiece we still have more hulls to trade than they do, and Archimedes on approach.
Missiles aren't necessarily lower tech than PBs. PBs are actually the same tier as AM missiles, and those aren't the highest tier of missiles. Also, missiles trade a limited magazine and vulnerability to PD for greatly increased damage per size unit. A volley of missiles could do more than 5 times the damage of an equivalent volley of beam weapons in ideal conditions.Given how ramshackle these hulls seemingly were combined with missiles being a lower tier weapon tech than particle beams- I'm pretty sure we have the tech advantage. That being said, this definitely looks like a reconnaissance in force kind of OoB we're looking at so some kind of reinforcements are likely close on hand.
It's a good thing we alpha striked them with a crit then isn't it.Missiles aren't necessarily lower tech than PBs. PBs are actually the same tier as AM missiles, and those aren't the highest tier of missiles. Also, missiles trade a limited magazine and vulnerability to PD for greatly increased damage per size unit. A volley of missiles could do more than 5 times the damage of an equivalent volley of beam weapons in ideal conditions.
Well, a handful of paragraphs isn't really enough material to assess a character's personality. That said, Archimedes being nervous about the upcoming fight doesn't really square with her command-line request to open fire. If she was feeling belligerent enough to ask whether she could start shooting despite the numerical odds, she'd probably be more "take as many down with me" in attitude, whereas if she was hoping to avoid such a lopsided engagement she might instead report the lack of success communicating and request an ETA on her reinforcements.Corrected. Thanks for the feedback. Could I trouble you for your impressions of the characters? What did you think of their characterization?
Ah. That seems to be the difference in opinion. At the moment, I consider information on the enemy to be the single most important thing we can get out of this situation. We can always build replacements for any losses we take, but hard data on the tech specs and capabilities of our present foes is literally essential for devising strategies and equipment to counter them.Now I'm not unsympathetic to the notion of getting some prisoners and/or salvage but IMO it isn't a done deal quite yet.
Thanks for the feedback. Perhaps it was unclear, but when she made the request the enemy vessels were out of range, so any shots would have been "warning shots". I'm not sure opening fire is necessarily indicative of confidence, but the ship-girls aren't quite as human as they appear without the invisitext. The invisitext is meant to indicate that, however human the mannerisms of the android bodies, the ships are their true bodies. This isn't specified in the text, but the androids' internal processors allow the ship-girl to redirect their emotions into their android bodies during battle. This only happens during battle because sustained use can lead to mental instability.Well, a handful of paragraphs isn't really enough material to assess a character's personality. That said, Archimedes being nervous about the upcoming fight doesn't really square with her command-line request to open fire. If she was feeling belligerent enough to ask whether she could start shooting despite the numerical odds, she'd probably be more "take as many down with me" in attitude, whereas if she was hoping to avoid such a lopsided engagement she might instead report the lack of success communicating and request an ETA on her reinforcements.
Well, a handful of paragraphs isn't really enough material to assess a character's personality. That said, Archimedes being nervous about the upcoming fight doesn't really square with her command-line request to open fire. If she was feeling belligerent enough to ask whether she could start shooting despite the numerical odds, she'd probably be more "take as many down with me" in attitude, whereas if she was hoping to avoid such a lopsided engagement she might instead report the lack of success communicating and request an ETA on her reinforcements.
Ah. That seems to be the difference in opinion. At the moment, I consider information on the enemy to be the single most important thing we can get out of this situation. We can always build replacements for any losses we take, but hard data on the tech specs and capabilities of our present foes is literally essential for devising strategies and equipment to counter them.
That said, I agree with your point about not failing to use enough force because we're trying to avoid using too much. I'm less worried about stealth ships, because we saw them warp in and would have noticed ships disappearing from the plot if they had some form of concealment ability, but if they could keep stealth up during warp then we might indeed have missed some.
I'll edit the orders accordingly.
Basically this + artificial increase of discipline through emotional compartmentalization.IMO it makes quite a bit of sense that a soldier who knows they can't retreat and is nervous when faced with potential hostiles closing in to want fire authority.
IMO it makes quite a bit of sense that a soldier who knows they can't retreat and is nervous when faced with potential hostiles closing in to want fire authority.
Ooh, good point. Hadn't seen it that way. Objection withdrawn.Basically this + artificial increase of discipline through emotional compartmentalization.
OOC, we're defeating them this easily because we scored a crit-success on the initial attack roll. I wouldn't take this as a representative sample of what they're capable of, which also means it's the best chance we're likely to get to grab some salvage. Equally, if they're able to shrug off ~60% casualties and a 2.5x numerical disadvantage, we don't stand a chance in a stand-up fight anyway.If we can defeat them this easily though there might not be as much cause to adapt our setups to match theirs. While if they are strong enough to be a threat then the attempt to get the stuff could be very costly.
And while we can eventually replace losses doing so comes at the cost of not increasing our numbers or spending those resources on our continued buildup.
And yeah the thing that really worries me here is that they sent in a force this small, detected enemies and engaged anyways. Sure they didn't see our surprise jump in coming but still... What is their motive for aggression here? Obvious choices would be if those ships are bait or recon.
You, IC, know with a great deal of confidence that the Aliens were hostile by the time the fleet exited warp, but are only mostly confident they intended to attack. You aren't sure why you have this information, but the relevant subordinates (diplomacy and espionage directors) have assured you of the former's veracity and the latter's probability. They will probably give you more information in the AAR report when things have calmed somewhat.Ooh, good point. Hadn't seen it that way. Objection withdrawn.
OOC, we're defeating them this easily because we scored a crit-success on the initial attack roll. I wouldn't take this as a representative sample of what they're capable of, which also means it's the best chance we're likely to get to grab some salvage. Equally, if they're able to shrug off ~60% casualties and a 2.5x numerical disadvantage, we don't stand a chance in a stand-up fight anyway.
There's no "eventually" about it - our factories put out enough ships that the entire fleet here, Avenger excepted, is less than half a turn's production. That's why I'm willing to accept losses among our frigates and light cruisers in return for intel, which has the potential to be much more valuable.
Again OOC, we crit-failed diplomacy so there was zero chance of a peaceful outcome regardless of linguistics. IC, though, we noticed external differences to records of the Monsters, which one hypothesis suggested might be battle damage. They may therefore have been in a previous engagement and fallen back to what they thought was a cleared system to conduct repairs. Except then they ran into us.
And if they are in fact the Monsters, whom we have already seen are more than willing to exterminate a race just for being in the way, then launching an immediate attack when they believed they had the advantage is perfectly in-character. They just had the bad luck that we were able to spool up our warp drives faster than anybody thought feasible in order to get the pre-emptive strike in and save Avenger and Disco's bacon.