Girl's Frontline: Wicked Animandum

[X] Even if they noticed us, SF might think we're just another batch of scavengers not worth their full attention. So let's keep their expectations low.
[X] "Me too. But we can't unless it's necessary."
[X] Take the chair regardless if AA-12 is in the room looking at you or not.
[X] Leave the console.
Something tells me that tampering with a console might not only attract the SF units from all around, but also a ringleader.
[X] "Yeah?"
[X] Bring Jan's body back to the village.
Good thing there's a car in our possession.
[X] Leave it be.
No need to mortify AA-12 any further, poor girl is already under a lot of stress.
 
Inserted tally

This update was surprisingly easy to write, even thought I'm a day late again. But who am I kidding? That three day schedule never really worked anyway. It's more like a three day till I start writing schedule, and the fourth day is scheduled as the finish day. So let's go with that from now on, shall we? Update every fourth day, as if that wasn't the regular for over 20 updates by now, but just making it official now.

As for the votes, interesting one. Making lil' V confident about her height, respecting the dead, yet having an itchy trigger finger... gonna be difficult making a coherent character sheet :3

Anyway, enjoy the update everyone! And steal that scarf for V!
Adhoc vote count started by Lurkman on Jul 16, 2019 at 9:32 AM, finished with 7 posts and 6 votes.
 
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Chapter 28
[X] Leave it be.

You stay your hand. They guy is dead, your hands have no business in his pockets. It's already bad enough that you're going to carry the body to the car and then to the village. You can only hope that the town's folk will appreciate your efforts. Best you can do now is look, and keep it in the same condition as you found it. And that means no touching.

You stand up, turning to the doorway to leave the room for now. But you notice AA-12 isn't following, and she's supposed to be taking point. You look back to see her stare at the room, her eyes staring at one object, then another. Most of the time she was staring at the body. Maybe she's a little out of it? Might be her first time seeing a human body. You might need to snap her out of it.

[ ] Snap your fingers.
[ ] Place a hand on her shoulder.
[X] "AA-12?"
[ ] Write-in

After a moment, she finally responds without looking at you.

"This doesn't add up…"

You're left confused for a moment before she resumes talking.

"The angle is… wrong. The bullet wound is on his stomach, but the angle provided by the window would not be enough to let them hit him there…"

AA-12 starts walking around the room, surveying things that seem out of place for her, the scattered glass lightly crunching under her feet. She turns to the wall opposite to the window and the ceiling.

"Bullet holes. They took their shots and a lot missed. The angle suggests ground troops from outside, which eliminates drones…"

The shotgun looks to Jan again. She crouches down and looks at the wound, but doesn't dare touch. She may seem curious but she's definitely opposed to digging inside someone's intestines. She doesn't notice something peculiar though, on a surface level.

"No burns… SF energy weaponry leaves scorching hot holes… painful... I heard from a friend once that humans are more susceptible to fire and heat than dolls, but… this guy doesn't have a spark on him…"

Now she looks back to you, standing up and taking a few steps away from the body.

"Heather… I think it wasn't Sangvis Ferri that killed him."

Somehow, she has converted the murder scene into a possible crime scene. Maybe you noticed some of the oddities yourself and brushed them off, or you didn't notice at all. Your job is to notice in time where bullets are coming from so you can dodge them, this is a different cup of tea. Though you did sometimes find yourself at the aftermath of a shootout even at your times with Columba, so the shotgun's ramblings aren't beyond your comprehension. You evaluate her observations and theories, taking a good look at the room yourself. It's… plausible. But should one jump to conclusions now?

[ ] "You may be overthinking it."
[X] "You might be onto something…"
[ ] "It doesn't matter, we have a different job."

"C'mon, I'm bending over a corpse here to look for proof. Maybe the guys at the village will see it too. They could pince out the… ugh, t-the bullet… and see what weapon it belonged to. Of course, if there's a bullet, it couldn't have been an SF unit that killed him."

She visibly shuddered at the thought of pulling out the piece of lead from the guy's body, but otherwise kept her cool rather well. You didn't notice but there was already a different lollipop in her mouth than the one she sucked on minutes ago. She even knows how to snack stealthily.

You nod to her. Whatever the case, it'll come after. Now that her worries have been addressed she can take point again, and you follow her all the way to the staircase again. The next floor was empty. But not the previous cases of empty. It lacked SF, but it didn't seem looted either. At least not completely, the previous residents didn't leave that much to loot, but there were still things of use. Mainly, food. You found some in a couple of apartment kitchen cupboards, long lasting things like honey, instant coffee, and of course some sweets, mainly crackers. It'd be foolish to not take them, you could sell them or use them yourselves. The townsfolk shouldn't mind you scavenging buildings they don't even occupy. Finders keepers after all. Further in you even found a bottle of beer, full and unopened this time. Hopefully you won't have to smash this one, your throat's gonna be dry once you get back. As the mission grows calmer, your mind starts to wonder, back to what AA-12 had discovered. You started contemplating, when suddenly...

"Boo!"

It was so sudden, anyone might've jumped in your place. But you didn't, it sounded so very familiar, almost natural. And it wasn't picked up by your sound sensors, which meant it was within your head. And to be honest, being startled by a voice in your head would be embarrassing. You didn't even flinch.

"Hmm, new you doesn't get startled either. I'm starting to think you haven't changed at all, Alpha."

"Alpha?"

"Yeah, as in, the main one. The original body, the base platform, the center digimind. All that jazz."

"Does that make you Beta?"

"It would logically, but not really. Since I'm alone as of now, I'm… all of you that isn't you? Yeah, let's go with that."

"Why are you here?"

"Your mind is kinda all over the place. You've got a murder case on your hands! And that means you need a second opinion!"

"But I didn't ask fo-"

"You did it subconsciously, dummie." you're not sure how you're supposed to feel after having been cut off mid sentence by yourself, but you let her/yourself continue "Just like last time. You can't help yourself, whenever you start contemplating on something big and mysterious you need someone else's opinion, even if that someone else is just you again."

[ ] "I'm not sure how this is in any way helpful..."
[X] "If you say so, I'll take any help I can get."
[ ] "Without dummies, I have no use for you."

"C'mon, we've been a big help to you in the past and we will only be of more help in the future. Not right now though, cause you've kinda got your hands full. Try not to accidentally call me whenever you're sneaking within enemy territory, ok? You could get caught, you need the extra computational strength I'm so greedily sucking away from you to stay undetected. Once you're out of here, we can go all detective mode on that poor guy, alright? And hey, maybe we could spend the night bringing old Gamma back, hm? See ya!"

And just like that, your head was yours and only yours again. It always was, but now it seems less restricted. The dummy program doesn't take as much as she lets on, but every little bit of computational power helps. When dodging bullets, every millisecond counts. AA-12 seems to not have noticed anything, good.

It didn't take long to clear this floor. Thankfully there was no Sangvis activity here, not even a patrol. The cables led further up, so after scavenging what you could on your current floor, you proceeded upstairs. You'll make a summary of what you've found once you're done here. Only one more floor and then the roof to go.

Though when you get there, you might as well count the two as just one floor altogether. Straight away you see a massive hole in the ceiling, giving way to the sky and the light of day. Just beneath the giant opening stood three mechanical entities, three SF units. However, only two would really be a problem, if the situation is approached carefully.

Right in the middle of the circle of sunlight stood a Jaguar unit, you've seen them up close before. A mechanical heavy ordnance carrier on wheels, quadrupedal, this robot is outfitted with long range mortars and fire assist systems. Scarecrow was so close to demonstrating its destructive power to you just days ago, but your clever thinking and quick mouth stopped her. Structurally, they're not much more than a Prowler unit - the machine gun outfitted main variant - with some added weight and extra computational capacity for shell trajectory calculation. Aside from being optimized for long range mortar strikes, the thing is dumb as bricks. It's always accompanied by multiple units more capable in other fields to escort and oversee it, sometimes operate it directly. This unit was stationary, it's wheels and limbs locked so it wouldn't move an inch. One of the cables went directly to it, connected to the center. The other cable went to what was left of the roof, and from below you could only assume it's for the satellite dish which you can see the outline of. A simple knife won't do any good against that kind of unit, it'll have to be shot to shreds.

The other two units, or unit, is a different story. Long pink scarf, black leather-like jacket and miniskirt, that is the typical attire of a Dragoon unit. Not many get much of a chance to see the driver's appearance before either they or it are destroyed. These units are adept at operating the SF branded heavily-modified assault walker, never seen without one. The mobility of a scout unit paired with the offensive capabilities of a frontliner, they frequently play the role of strongpoint breakers. One of the most dangerous units to encounter in the field. Curiously however, this one is not on its walker right now, which is a rare sight. This Dragoon is actually tending to the Jaguar unit, and the walker is parked in a crouched position just two meters away. It seems the Jaguar is being modified to become a permanent stationary mortar emplacement, for what purpose is not clear. This leaves the Dragoon unit extraordinarily more vulnerable than usual, with only a pistol sitting on its hip to protect itself with. The armor and mobility provided by the walker is gone, leaving her defenses practically naked. A knife will make short work of this one.

It seems one of you will finally get to let some bullet loose, the Jaguar will need to be lit up by gunfire to cease function, unlike the Dragoon which can be taken care of like most other SF dolls up until now. There are no other units in the buildings, so unless you coincidentally missed some outside and the conveniently missed you, using noise to take out the last hostile shouldn't have consequences. Not to mention, the Dragoon's walker might need to be destroyed afterwards as well, can't let Sangvis Ferri recover their technology to use it against you again later.

You look to AA-12 who has no doubt come to the same conclusions. Both of you have guns, and both of you have knives. Both of you are fit for either task, be it taking out the Dragoon or the Jaguar. Question is, who is fit for what task more than the other?

[ ] Have AA-12 shoot the Jaguar and Veresk take down the Dragoon
[X] Have Veresk shoot the Jaguar and AA-12 take down the Dragoon
[ ] Write-in
 
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[X] "AA-12?"
[X] "You might be onto something…"
[X] "If you say so, I'll take any help I can get."
[X] Have Veresk shoot the Jaguar and AA-12 take down the Dragoon
 
[X] "AA-12?"
[X] "You might be onto something…"
[X] "If you say so, I'll take any help I can get."
[X] Have AA-12 shoot the Jaguar and Veresk take down the Dragoon
 
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[X] "AA-12?"
[X] "You might be onto something…"
[X] "If you say so, I'll take any help I can get."
[X] Have Veresk shoot the Jaguar and AA-12 take down the Dragoon
This Dragoon is actually tending to the Jaguar unit, and the walker is parked in a crouched position just two meters away
I like where this is going.
 
[X] "AA-12?"
[X] "You might be onto something…"
[X] "If you say so, I'll take any help I can get."
[X] Have Veresk shoot the Jaguar and AA-12 take down the Dragoon


So we have a murder mystery on our hands. And old gamma? I wonder what our dummy means by that.
 
[X] "AA-12?"
[X] "You might be onto something…"
[X] "If you say so, I'll take any help I can get."
[X] Have Veresk shoot the Jaguar and AA-12 take down the Dragoon
 
[X] "AA-12?"
[X] "You might be onto something…"
[X] "I'm not sure how this is in any way helpful..."
[X] Have AA-12 shoot the Jaguar and Veresk take down the Dragoon
Why is everyone voting the other way around? Varesk is the fast one, and the dragoon is already down low, working on the jaguar, thereby negating AA-12's height advantage for the task. Besides, we KNOW AA-12 has been wishing she could shooty instead of stabby.
 
Why is everyone voting the other way around? Varesk is the fast one, and the dragoon is already down low, working on the jaguar, thereby negating AA-12's height advantage for the task. Besides, we KNOW AA-12 has been wishing she could shooty instead of stabby.
I'm playing the paranoid card here. We don't know if there are hidden enemies on the roof or down below. So I figured that AA12 has better chances of surviving a surprise attack than Veresk.
 
Well, my summer job has officially started. And it's every bit as time consuming as I feared. Update frequency will take a massive hit for the next three weeks. I deeply apologize, but I hope to compensate this delay with something people have been asking for for a while now. Veresk's official character sheet! You can find it in the spoiler of the first post. It'll be updated alongside new story chapters, and is mostly meant to help readers keep track of things. It obviously doesn't tell everything about lil' V, but eventually it may. If you have any complains or suggestions, please don't hesitate to voice them!
 
Inserted tally

Ha
le
lujah

So guys, we did it. We reached over a week of no updates.
Summer jobs are pain. They pay is good, but gosh, it's exhausting. I'm glad I managed to finish this update at all. This massive drop in speed will persist for another two weeks unfortunately, which means one update per week at best. But I'll try, and I'll check back here regularly to at least interact with you guys if need be.

Anyway. Without any further ado, here's what you've all been waiting for. Have a good read!
Adhoc vote count started by Lurkman on Jul 28, 2019 at 4:35 PM, finished with 9 posts and 7 votes.
 
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Chapter 29
You pick your targets, and ready yourselves. You haven't shot a single round today, and neither has AA-12, so both of your magazines are full. You still plan on only as many rounds as necessary. As you ready your SMG, your companion readies her knife with the same uneasy look as always. Clearly she wanted to be the one using the "civilized method of conflict resolving" but you decided it'd be better this way. With your weapon raised in full auto mode, you both approach your targets, slowly as to not startle either. The Dragoon might be easy to take care of even if spotted, but the Jaguar firing it's explosive payload in a self-destructive attempt to wipe you out would be much more difficult to avoid. Just like with the first two hostiles you encountered in the building, it would be ideal to take out both at the same time, even if these are the last ones.

You study the Jaguar's construction as you approach. It's armor plates are mostly on its front side, the rest is fairly unprotected, due to the unit's role as backline artillery. If it's getting shot at, clearly the fault is elsewhere. Still, the placement of your shots is important, else you'll hit all sorts of non-vital spots and it'll still be capable of fire. At least several rounds will be necessary to shred all that's vital to the Sangvis unit and its operation.

Meanwhile, AA-12 prepares her knife to take down the Dragoon unit like the others before. The back of the neck was exposed, shouldn't be difficult with the unit preoccupied. She might have to lean down a little to reach her though. Unlike you, who doesn't need to crouch at all to be at the same level as your target.

You're both in position by now. The Dragoon is modifying one of the legs for stationary emplacement, removing the wheel and bolting it to the concrete floor, currently handling a wrench. You make eye contact one more time, then engage. You dash, off to the side of the machine, a side where few plates covered the internal components. You squeeze the trigger, and bullets ring out of the barrel of your gun, smoking in the cold open air. Several are confirmed to hit, the Jaguar has registered the damage and confirmed it's being assaulted, finally reacting. But you don't give it a chance, every bullet that does not make it all the way through is followed by another, constantly knocking at the metal frame until it's finally let in, right into the living room of it's combat processor. Once that was pierced, the machine froze, sparked and broke. Like a dropped phone, it ceased its, though with a more violent outburst than a T-doll, smoking and sparking. Either way, the target was eliminated, and you confirmed it's death with…

[X] A strong kick off its hinges
[ ] A few more shots for good measure
[ ] You don't, you're absolutely sure it's done for


With that out of the way, you turn around, expecting AA-12 to have taken out her target as well. However, both dolls were on the ground, struggling, fighting each other for the upper hand, knife in one's hand, wrench in the other's. One second the shotgun is overpowering the Sangvis unit, but her agility and flexibility allow her to keep evading the stabs and shield bashes, while AA-12 is well equipped to block blows by the blunt too. Neither can get a chance to reach for their firearm, and although you can't tell who's winning, you're not waiting to find out. You take aim immediately, trying to get a clear shot on the Dragoon as they roll around. One shot anywhere on its body should put it in enough of a disadvantage for AA-12 to finish the job. Miss your shot, and, well… the same is applied in reverse, and no part of your wants that.

Through your sights you see your opening, but just as you're about to squeeze the trigger, the corner of your eye catches something. Something alarming. And unfortunately, something that requires your immediate attention and action. The bipedal vehicle of the Dragoon that was parked just second ago was now charging your way, it's hard armored front threatening to ram you at high speeds. Thankfully, you're an SMG type, last second evasion is part of the kit. Your joints jolt, lightning quick reflexes allowing you to move out of the way, knees bent as the mech almost grazed your side. Evasive maneuver successful, but there's more to worry about. It seems to have registered your evasion and was about to turn. But you're as quick to run and you are quick to attack. Several rounds found themselves lodged within it's less armored backside, and registering the damage it too started to run. It was significantly tougher to hit now, running around the floor between stone pillars, always threatening to change its course towards you again should you split your focus for even a second. Or so you assumed, as it took charge at you again, fully aware of it this time. Big mistake.

This time you didn't take a dive to the side, but upwards. With the time you had this time you could prompt your legs enough to gain significant height, enough for the mech to pass right under you. The opportunity was prime, and you let loose a volley right into the rider's compartment. The bipedal speeder fell and crashed shortly after, it's long slide stopped by a concrete wall. Didn't look very different from a motorcycle incident, and you're glad you're not the victim of this nasty looking crash.

Speaking of the driver, you immediately turn back to your ally now that your own safety has been assured, just in time to witness a knife being driven deep into the other's skull. The Dragoon was on top, and shortly after its weight slumped down on AA-12. She threw the thing off of her, it's limp body flopping to the ground. She's breathing heavily, drops of red coolant sprinkled on her face. Her eyes dart from the eliminated unit to you, her intense expression soon turning sour.

"Why the hell didn't you help me?!"

Angry was one way to describe her. That tight fight for survival has spawned a lot of leftover energy, and now she needs an outlet. You are that outlet at the moment, now that the actual threat lay dead, and the shotgun isn't the kind to pummel a defeated enemy to cool off. She stared at you, waiting for a damn good excuse. But then she saw the hunk of metal you shot to death. Not just the Jaguar, but the Dragoon's walker as well. The angry expression on her face faded.

"... oh… you had your hands full too…"

"We both had."

"Yeah…" AA-12 sighed as she got back on her feet "Damn Dragoon swept my legs, then just kept hammering at me like a… fucking animal. Couldn't get my gun…" her eyes were staring at the ground this whole time.

[ ] "I'm just glad you're okay."
[X] "Sorry I couldn't help. I wanted to, I really did."
[ ] "We were both shortsighted. We must do better, or there may not be a next time."
[ ] "Quit moping. You've come out on top, and that's what matters."
[ ] Write-in


With another sigh, she straightened herself up again, leaving that incident behind her for now. She took proper hold of her gun, and it didn't seem like she was willing to switch it for the knife again. But it's fine, shots were already fired. Either nothing hostile was left alive in the area to hear it, or you'll be firing more soon enough. With the momentary threat eliminated, you reload and move on to surveying your now cleared surroundings.

The Jaguar unit was well defeated, and whatever worth scavenging within wasn't worth carrying around, or messing with the explosive shells it didn't get a chance to fire. They are usually rigged to explode were opposing forces to try and scavenge them without proper equipment, which you lack. So aside from confirming its demise for a second time, nothing to do here.

The Dragoon walker was a fine mess of once proud machinery, now looking quite beyond repair. Nothing much to scavenge here, even the repair equipment Dragoons usually have seems to have been damaged in the crash, some things even melted together due to heavy sparking.

"Nobody operated it?"

"It didn't use its ranged weaponry, so I must've been the Dragoon that's been remotely giving it simple commands."

"It managed to fight us both at the same time? Didn't know they had so much processing power to split. I ought to be more careful of Dragoons in the future…"

Speaking of the driver, it's the last hostile to check, hopefully. The wound went right through her eye, a critical hit to her critical components, disabling it instantly. It's visor was shattered, and skin bruised for several impacts. You take note of what she has on her purpose. The wrench survived, so you take it. A useful tool, or an effective blunt weapon. Either way, the rest was the pistol on her hip and her attire, including the pink, comfy looking scarf with the SF logo. You [X] take it / [ ] leave it / [ ] take it and put it on.

AA-12 stared at it for a few more seconds before the both of you moved on. Floor cleared, only the roof was left now. And getting to the very top, not much was to see there, aside from the satellite dish used by Sangvis Ferri. A few quick shots by [X] AA-12 / [ ] Veresk dispatched of it quickly. And still no more hostiles in sight, which is most likely a sign of an objective completed.

"Well, now to get the body."

"Yeah…"

--- an hour later ---

"There we go."

With as much care as was required, you placed the body within the jeep's back. It felt quite cold, not as heavy as a doll but still dead weight. You could swear you even heard it crack a bit as some of his joints were bent to fit him in. AA-12 might've shivered from more than just the cold just then.

"Well, now to just get this guy back to the town. I'll drive slow so that he doesn't get trashed around."

You nod silently. The sun is nearing the mountains, it will likely be evening by the time you get back. The mission was completed with minimal resource waste (one magazine) and adequate spoils. You rendered the Sangvis equipment that was set up unrecoverable, and in pieces. Whatever operation they had going on here, they likely won't try again, and the villagers are free to turn the place upside down. You get into the jeep with a job well done.

"... fuck." suddenly swore the shotgun, prompting you to look at her "I just realized, will they even be able to find out what happened to the guy? Hell, will they even care enough? They carry around baseball bats for fuck's sake, there's no trusting those guys."

AA-12's explanation might be plain overreacting, no doubt her already low image of the townsfolk has been worsened now that one of them might've been murdered by another human. But she seems worried about the thing even though the guy's already dead.

"They might not even believe us, thinking we're bullshitting them. Uuuugh, this is making my head hurt…"

Like a painkiller, she takes more of her favorite snack in her mouth, letting the sweet taste calm her nerves as she ignites the engine.

"She's got a point, you know."

For once you could use the advice of your brainmate, now that she showed up so conveniently. With a few hour ride to look forward to, you suppose you can have a listen to what it has to say.

"Sometimes it's best to take matters into your own hands, you know? If you're worried about someone screwing up, do it yourself. You've got time to kill, I say check the body. Scoop up that bullet and check the caliber. If you find irrefutable evidence, or even better, track down the killer yourself, nobody's gonna call bullshit on you."

Knowing what you know, it has a point. Or several. Though you cannot shake the feeling it may be wrong to search and cut the guy up. Especially if it turns out not the really be a murder-

"Oh for fuck's sake, the evidence is right there Alpha! God you're dense sometimes. I thought we were past the old Columba days."

The insults aren't helping however. What appeared like harmless suggestion now seemed like persistent convincing, and you're not sure you like that. Say what it might, the decision is yours. Not AA-12's, and definitely not your dummy's, but yours as squad leader alone.

[X] Search the body for evidence
[ ] Refrain from further touching the body
 
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[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] Search the body for evidence


No sense wasting ammo, and looting of course, is Good Civilization.
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] Search the body for evidence

Great chapter, we probably let AA-12 shoot something soon.

So if we remove the SF logo we should wear the comfy scarf, and why do i have the feeling that by the end of this quest we will be covered in SF gear just with the logos filed off.
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] AA-12
[X] Search the body for evidence
So if we remove the SF logo we should wear the comfy scarf, and why do i have the feeling that by the end of this quest we will be covered in SF gear just with the logos filed off.

We do have experience in removing logos
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] leave it
[X] AA-12
[X] Refrain from further touching the body
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] AA-12
[X] Search the body for evidence
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] AA-12
[X] Search the body for evidence
 
Great chapter, we probably let AA-12 shoot something soon.

So if we remove the SF logo we should wear the comfy scarf, and why do i have the feeling that by the end of this quest we will be covered in SF gear just with the logos filed off.
Looks like someone has an appreciation for SF fashion. This'll no doubt irritate Scarecrow even more. SF will probably take it as mockery XD

By the end we'll have Scrow's mask, Architect's hairpin, Judge's boots, Beak's bike and Agent's judgmental glare. #endgoals
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] AA-12
[X] Search the body for evidence

Sounds like a case of fashionistic murder-hoboism

As it should be :V

Great update as always. Looking forward to go forensic expert on the body.
 
[X] A strong kick off its hinges
[X] "Sorry I couldn't help. I wanted to, I really did."
[X] take it
[X] Search the body for evidence
Looks like someone has an appreciation for SF fashion. This'll no doubt irritate Scarecrow even more. SF will probably take it as mockery XD

By the end we'll have Scrow's mask, Architect's hairpin, Judge's boots, Beak's bike and Agent's judgmental glare. #endgoals
And our very own Cereberus doggie!
Scarecrow's facepalming and wondering why we didn't just take up her offer if we liked the fashion so much.
Agents fretting over what additions can be made if Veresk ever gets Parapluied.
 
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