It Begins
Jenny
anonymous user
- Location
- maryland
- Pronouns
- She/Her
This is my first Let's Play on SV, and one of my first times playing Rule The Waves. Let's see how it goes?
Index:
September 1904: It Begins
March 1905: Battleship Action! (... is less exciting than it sounds)
September 1905: Bullshit Destroyer Hax
October 1905: VIVA LA REVOLUTION
December 1905: Blatant Lies
January 1907: Weak puns, heavy guns
June 1907: 'Remember the Rush' doesn't have the same ring to it.
September 1907: Hypatia Triumphant!
September 1908: Fanning Flames
September 1909: And now I'm corrupt. I'm just the worst, aren't I?
September 1910: Selling to my future enemies?
September 1911: Down with Empires! (Except the US Navy's own bureaucratic empire)
September 1912: It goes to eleven.
September 1913: Paranoid fantasies about Japan
December 1913: Of course you realize, this means war.
March 1914: Sinking Tourville
June 1914: Torpedoes are Incompatible with Survival
December 1914: 'Peace and Baguettes' doesn't have the same ring to it, either.
December 1915: Do You Hear the People Sing?
December 1916: The Secretary of the Navy continues to be a jerk.
December 1917: Blinded by the Light
December 1918: Well, I think I just won the naval arms race.
December 1919: Bullying France
December 1920: Triumph of the Tin Can Sailors
December 1921: Singing the Songs of Angry Men
January 1924: Double update. Dupdate?
December 1924: Let's close things out with another war with Germany.
December 1925: So long, farewell
Let's begin in September, 1904, when a naval war between the US (and her Japanese ally) and the Empire of Germany has broken out. The Germans have taken first blood, the cruiser SMS Furst Bismarck sinking an American merchant ship off the Carolina coast and damaging the pursuing USS Pittsburgh in her escape. (I'm not entirely sure what the precipitating event was, beyond simply high tensions with the Germans in general boiling over, so I presume it must've been some event on the German side).
Here's a comparison of the German and American fleets:
On one hand, we have a larger fleet (and a Japanese ally to secure the Pacific, though I think that in RTW terms that really just means they'll occasionally add VP to our score rather than engaging in actual battles?). On the other ... they already have their semi-dreadnought in service, so ... I dunno, a secondary battery of sixteen 9" guns, at 0 or possibly even +1 quality, makes me nervous.
Alright, a look at the US Navy:
The Asiatic Fleet, based in Manila - five ships.
All three ship classes here are part of my legacy fleet. The Columbia-class battleships were built in Britain.
The Caribbean fleet, out of Guantanamo - seven ships:
The Sappho-class is my large light cruiser class ... the Germans have a similar class, but with a lighter belt, fewer torpedoes, and two more 6" guns.
The remainder of the fleet is based on the East Coast, out of Norfolk, Portsmouth, New York, Charleston, and so forth. The battleline:
The Independence class is the only part of my battleline not from the legacy fleet; the final unit was refit with better fire control.
The rest of the fleet:
Well, there's also a single minesweeper in service. The Hurons and the Montgomeries all were built in the last three years.
I find I'm never quite satisfied with my protected cruiser designs. Thus, I've got six different classes of them. :|
And a look at the future of the fleet:
None of these semidreadnoughts will even be finished for a year and a half.
Of note, Britain already has two dreadnoughts building ... and a battlecruiser, ordered in German shipyards for some reason. I don't have three centerline turrets yet... though I do have crossdeck fire.
And here's the situation as things stand:
A few questions:
1) I think I probably ought to commit the battleline, now, to a blockade of the German coast - is there any reason not to, apart from nervousness/timidity? Should I refit my battleline with central firing first?
2) Alright, how bad a ship designer am I?
3) I can build 10" wing guns. Should I build a cruiser (or battleship) of about 23-25 knots, with eight to twelve 10" main guns and a belt of around 8.5"? Probably something like 18000-21000 tons in size, this would be kind of like a dreadnought? Albeit without as heavy guns or as good a layout... Still, here's what it might look like?
4) Admiral's mode, Rear Admiral's mode, or Captain's mode - how should I fight my battles? I've been mostly using Admiral's mode, mostly out of unfamiliarity with the tactical battle system.
5) Any ship names you'd like to see? I get a bit bored with the default names, so I'm going to probably start getting more exotic with them - I played one game where I named a cruiser class after trickster gods, and it was kinda fun seeing the USS Kokopelli taking on the Russians in the Baltic.
Index:
September 1904: It Begins
March 1905: Battleship Action! (... is less exciting than it sounds)
September 1905: Bullshit Destroyer Hax
October 1905: VIVA LA REVOLUTION
December 1905: Blatant Lies
January 1907: Weak puns, heavy guns
June 1907: 'Remember the Rush' doesn't have the same ring to it.
September 1907: Hypatia Triumphant!
September 1908: Fanning Flames
September 1909: And now I'm corrupt. I'm just the worst, aren't I?
September 1910: Selling to my future enemies?
September 1911: Down with Empires! (Except the US Navy's own bureaucratic empire)
September 1912: It goes to eleven.
September 1913: Paranoid fantasies about Japan
December 1913: Of course you realize, this means war.
March 1914: Sinking Tourville
June 1914: Torpedoes are Incompatible with Survival
December 1914: 'Peace and Baguettes' doesn't have the same ring to it, either.
December 1915: Do You Hear the People Sing?
December 1916: The Secretary of the Navy continues to be a jerk.
December 1917: Blinded by the Light
December 1918: Well, I think I just won the naval arms race.
December 1919: Bullying France
December 1920: Triumph of the Tin Can Sailors
December 1921: Singing the Songs of Angry Men
January 1924: Double update. Dupdate?
December 1924: Let's close things out with another war with Germany.
December 1925: So long, farewell
Let's begin in September, 1904, when a naval war between the US (and her Japanese ally) and the Empire of Germany has broken out. The Germans have taken first blood, the cruiser SMS Furst Bismarck sinking an American merchant ship off the Carolina coast and damaging the pursuing USS Pittsburgh in her escape. (I'm not entirely sure what the precipitating event was, beyond simply high tensions with the Germans in general boiling over, so I presume it must've been some event on the German side).
Here's a comparison of the German and American fleets:
On one hand, we have a larger fleet (and a Japanese ally to secure the Pacific, though I think that in RTW terms that really just means they'll occasionally add VP to our score rather than engaging in actual battles?). On the other ... they already have their semi-dreadnought in service, so ... I dunno, a secondary battery of sixteen 9" guns, at 0 or possibly even +1 quality, makes me nervous.
Alright, a look at the US Navy:
The Asiatic Fleet, based in Manila - five ships.
All three ship classes here are part of my legacy fleet. The Columbia-class battleships were built in Britain.
The Caribbean fleet, out of Guantanamo - seven ships:
The Sappho-class is my large light cruiser class ... the Germans have a similar class, but with a lighter belt, fewer torpedoes, and two more 6" guns.
The remainder of the fleet is based on the East Coast, out of Norfolk, Portsmouth, New York, Charleston, and so forth. The battleline:
The Independence class is the only part of my battleline not from the legacy fleet; the final unit was refit with better fire control.
The rest of the fleet:
Well, there's also a single minesweeper in service. The Hurons and the Montgomeries all were built in the last three years.
I find I'm never quite satisfied with my protected cruiser designs. Thus, I've got six different classes of them. :|
And a look at the future of the fleet:
None of these semidreadnoughts will even be finished for a year and a half.
Of note, Britain already has two dreadnoughts building ... and a battlecruiser, ordered in German shipyards for some reason. I don't have three centerline turrets yet... though I do have crossdeck fire.
And here's the situation as things stand:
A few questions:
1) I think I probably ought to commit the battleline, now, to a blockade of the German coast - is there any reason not to, apart from nervousness/timidity? Should I refit my battleline with central firing first?
2) Alright, how bad a ship designer am I?
3) I can build 10" wing guns. Should I build a cruiser (or battleship) of about 23-25 knots, with eight to twelve 10" main guns and a belt of around 8.5"? Probably something like 18000-21000 tons in size, this would be kind of like a dreadnought? Albeit without as heavy guns or as good a layout... Still, here's what it might look like?
4) Admiral's mode, Rear Admiral's mode, or Captain's mode - how should I fight my battles? I've been mostly using Admiral's mode, mostly out of unfamiliarity with the tactical battle system.
5) Any ship names you'd like to see? I get a bit bored with the default names, so I'm going to probably start getting more exotic with them - I played one game where I named a cruiser class after trickster gods, and it was kinda fun seeing the USS Kokopelli taking on the Russians in the Baltic.
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