The purpose of this quest is simple: Get Home. There will be many obstacles in your way. Distance, backed up traffic, eldritch abominations. All of these could potentially keep you from your warm, safe, comfortable bed. But, with a little bit of luck and perseverance, you'll make it! This quest will be more story based and will involve as little math as possible, though there may be times you pray to the dice gods for that good roll. There will also be a skill and traits system, as explained below.
Now, before you can Get Home, we need to find out who and where the hell you even are!
[X] The *hic* Bar of course! It's Friday night (Or maybe Thursday morning, actually) and you are DRUNK. Hah! But, uh, the barkeep is starting to give you a look. To be fair though, he's been doing that since you pulled that stunt with the rubber duck and the pantyhose. The crowd's getting thin though, so you guess it's time to go. ([Setting: Modern Day, Distance: Short] Unlock Characters: College Student, Office Worker. Gain +Drunk)
[X] College Student (Gain +Creative Thinking)
[X] Office Worker (Gain +Office Supplies)
[X] Hell. That's where you are. Or the closest thing to it. The blood soaked ground is littered with the bodies of the dead, friends and enemies alike. This war has been going on for too damn long, and you're done with it. Most of your squad is dead anyways, no one would notice another missing soldier. ([Setting: Fantasy, Distance: Medium] Unlock Characters: Disillusioned Youngling, Embittered Old Man. Gain +War Wounds)
[X] Disillusioned Youngling (Gain +Peak Fitness)
[X] Embittered Old Man (Gain +Wisdom)
[X] The backwaters of the galaxy, that's where! You are the only (human) survivor of the ship that crashed here, the G.S.S. Wayfinder. Well, now you need to find a way back home. Home, of course, being several light years away. However you manage it, it is going to be a long time until you get there. ([Setting: FUTURE TIMES, Distance: Far, Far Away] Unlock Characters: Space Adventurer, Space Janitor.) [X] Space Adventurer (Gain +Spirit of Adventure)
[X] Space Janitor (Gain +Cleaning Supplies)
[X] You…don't actually know. You happen to be slightly passed out right now. (Random Setting, Random Character. Could potentially be ones not found on the list.)
Notes:
So, hey! This is my first quest, so any feedback would be appreciated.
Now, quick explanation of the traits and skills. The Traits and Skills you have (ex: +Spirit of Adventure) determine what options you have to certain choices. With the +Spirit of Adventure trait, you'd be willing to take more risks. So you would, say, be more likely to consider wrastling a bear a legitimate option. But, more mundane choices, like just walking away, wouldn't even be considered.
[X] You…don't actually know. You happen to be slightly passed out right now. (Random Setting, Random Character. Could potentially be ones not found on the list.)
[X] You…don't actually know. You happen to be slightly passed out right now. (Random Setting, Random Character. Could potentially be ones not found on the list.)
[X] The backwaters of the galaxy, that's where! You are the only (human) survivor of the ship that crashed here, the G.S.S. Wayfinder. Well, now you need to find away back home. Home, of course, being several light years away. However you manage it, it is going to be a long time until you get there. ([Setting: FUTURE TIMES, Distance: Far, Far Away] Unlock Characters: Space Adventurer, Space Janitor.)
[X] Space Janitor (Gain +Cleaning Supplies)
Well, if no one votes soon I'll close the votes and go with the randomized option. I just want to give it a little more time since there aren't that many votes.
[X] The *hic* Bar of course! It's Friday night (Or maybe Thursday morning, actually) and you are DRUNK. Hah! But, uh, the barkeep is starting to give you a look. To be fair though, he's been doing that since you pulled that stunt with the rubber duck and the pantyhose. The crowd's getting thin though, so you guess it's time to go. ([Setting: Modern Day, Distance: Short] Unlock Characters: College Student, Office Worker. Gain +Drunk)
[X] Office Worker (Gain +Office Supplies)
[X] Hell. That's where you are. Or the closest thing to it. The blood soaked ground is littered with the bodies of the dead, friends and enemies alike. This war has been going on for too damn long, and you're done with it. Most of your squad is dead anyways, no one would notice another missing soldier. ([Setting: Fantasy, Distance: Medium] Unlock Characters: Disillusioned Youngling, Embittered Old Man. Gain +War Wounds)
[X] Disillusioned Youngling (Gain +Peak Fitness)
Because we can earn Wisdom on the way. Old age does not allow us to get Peak Fitness.
And Fantasy Setting. We might be able to get magic!
Well, the random option still has the lead, but I'll let the vote stay open for... another half an hour, say. I need to work on some homework anyways.
But feel free to ask questions, if you have any.
[X] You…don't actually know. You happen to be slightly passed out right now. (Random Setting, Random Character. Could potentially be ones not found on the list.)
[X] The backwaters of the galaxy, that's where! You are the only (human) survivor of the ship that crashed here, the G.S.S. Wayfinder. Well, now you need to find away back home. Home, of course, being several light years away. However you manage it, it is going to be a long time until you get there.([Setting: FUTURE TIMES, Distance: Far, Far Away] Unlock Characters: Space Adventurer, Space Janitor.)
[X] Space Janitor (Gain +Cleaning Supplies)
I've played ss13, don't underestimate the space janitor.
Final Tally:
[X] You…don't actually know. You happen to be slightly passed out right now. (Random Setting, Random Character. Could potentially be ones not found on the list.)
Votes: 3
[X] The *hic* Bar of course! It's Friday night (Or maybe Thursday morning, actually) and you are DRUNK. Hah! But, uh, the barkeep is starting to give you a look. To be fair though, he's been doing that since you pulled that stunt with the rubber duck and the pantyhose. The crowd's getting thin though, so you guess it's time to go. ([Setting: Modern Day, Distance: Short] Unlock Characters: College Student, Office Worker. Gain +Drunk)
Votes: 1
[X] College Student (Gain +Creative Thinking)
Votes: 1
[X] Hell. That's where you are. Or the closest thing to it. The blood soaked ground is littered with the bodies of the dead, friends and enemies alike. This war has been going on for too damn long, and you're done with it. Most of your squad is dead anyways, no one would notice another missing soldier.([Setting: Fantasy, Distance: Medium] Unlock Characters: Disillusioned Youngling, Embittered Old Man. Gain +War Wounds)
Votes: 1
[X] Disillusioned Youngling (Gain +Peak Fitness)
Votes: 1
[X] The backwaters of the galaxy, that's where! You are the only (human) survivor of the ship that crashed here, the G.S.S. Wayfinder. Well, now you need to find a way back home. Home, of course, being several light years away. However you manage it, it is going to be a long time until you get there.([Setting: FUTURE TIMES, Distance: Far, Far Away] Unlock Characters: Space Adventurer, Space Janitor.)
Votes: 2
[X] Space Janitor (Gain +Cleaning Supplies)
Votes: 2
Okay, so by one vote the Random option wins out! Let's see...
Alright, I need someone to roll a 1d4 and a 1d8 please. The extra spots are for the potential mystery setting and characters respectively. And yes, it is very possible to get a Space Janitor in the middle of the Fantasy War. Somehow. We'll see if it happens to roll that way.
Magic. Time Travel. Encountering the physical embodiment of bad luck. The question to ask is how do you get him back????
We'll burn that bridge when we get to it. For now, I need some sleep so I can explain why a space adventurer from the future is currently in a bar on modern day Earth.
So close to the space janitor... Maybe we're a retired janitor who took up adventuring?
As for ideas, a wormhole through time is pretty generic, easy to work something out along those lines.
For maximum fun, let's assume time travel is like a vacation for people in the future, with mechanisms built into the time machine that prevent actual changing of history... But we've lost our machine! If we can't find it, then our actions could have horrible horrible consequences on our own time for whenever we get back!
-extra twist: we get back to our time, but our home isn't actually there anymore! Oh boy, back to the past to undo our own changes... Or something. We'll figure it out, right?
So close to the space janitor... Maybe we're a retired janitor who took up adventuring?
As for ideas, a wormhole through time is pretty generic, easy to work something out along those lines.
For maximum fun, let's assume time travel is like a vacation for people in the future, with mechanisms built into the time machine that prevent actual changing of history... But we've lost our machine! If we can't find it, then our actions could have horrible horrible consequences on our own time for whenever we get back!
-extra twist: we get back to our time, but our home isn't actually there anymore! Oh boy, back to the past to undo our own changes... Or something. We'll figure it out, right?
Due to your previous choice, you have gained:
+Spirit of Adventure [You will be more likely to take dangerous risks, but less likely to choose mundane options. Even if they make more sense. Ridiculous plans are more likely to succeed.]
+Drunk [You are Drunk. You're senses and reaction time are… not what they could be. On the plus side, you might come up with ridiculous plans that work! Or fail miserably!]
You are Captain Vincent Venture, Space Adventurer! Hero of a thousand worlds, defender of the downtrodden! The one who once faced the terrible tyrant Terrence Tarrin, who saved the galaxy from the monstrous Zyinteks and Space Beavers, who discovered the ruins of the Perenites.
You are the man who is currently passed out drunk under the table!
…Wait, that doesn't sound right.
Blearily you open your eyes, your vision slightly blurry. Through the drunken haze that is your mind, you try to remember what happened. This is not an unfamiliar situation, to be honest. You are a Space Adventurer after all.
Piece by piece your memories coalesce to form a semi-coherent whole. You had been talking with your new friend and drinking buddy, Dr. N. Sane, about the plans you two were making. For, you see, you were collaborating with him to branch out from Space Adventurer to Time Adventurer! You had been on your seventh shot the Venture Space Vodka (an invention of yours), and Dr. N. Sane had started talking about testing the device…and that's where things go dark.
Deciding to give your mind time to clear a little, you take a moment to observe your surroundings. Judging by the wood floor you're on and table you're under, you are probably in some retro 2010's-2040's Bar. You take a quick inventory of what you have, noting a piece of Space Paper taped to your chest and an odd device strapped to your wrist that is definitely not your Space Watch. You're pleased to discover you still have you're Space Utility Belt, though it feels a little lighter. You are also still wearing your Space Suit, which is good because it is not fun to have Space clothes stolen from you.
But enough of this "thinking", you are a man of ACTION! It is time to decide how you will proceed!
[X] Obviously Dr. N. Sane has tricked you! You must be in his secret lair, and there is only one way to get out of a situation like that! You will take your Space Laser gun and escape the premises, going out lasers zapping. [Choice unlocked by +Spirit of Adventure, results will be altered by +Drunk]
[X] Check the note taped to you, it is obviously a Space treasure map some kindly old Space Hermit gave to you at the Bar. This is probably just the first trial to finding it!
[X] Check the device on your wrist. It's probably just a new watch N. Sane gave you, but watches from him tend to have awesome features, like lasers. Or hammers. Or laser hammers.
[X] Check your Space Utility Belt. You need to take inventory on your Space Equipment as soon as possible!
[X] Write-In
Name: Vincent Venture
Occupation: Space Adventurer!
Status: Drunk and not home.
Location: Bar
Traits: +Spirit of Adventure [You will be more likely to take dangerous risks, but less likely to choose mundane options. Even if they make more sense. Ridiculous plans are more likely to succeed.]
+Drunk [You are Drunk. You're senses and reaction time are… not what they could be. On the plus side, you might come up with ridiculous plans that work! Or fail miserably!]
[X] Obviously Dr. N. Sane has tricked you! You must be in his secret lair, and there is only one way to get out of a situation like that! You will take your Space Laser gun and escape the premises, going out lasers zapping.[Choice unlocked by +Spirit of Adventure, results will be altered by +Drunk]