Im not sure what's the mistake, I am pretty new to Exalted and my group is playing 2e.
I'm not sure why the guys doing the Scroll of Errata didn't put in a spread of sixty point type going "Do not use Scroll of the Monk, it is broken beyond our ability to fix."

Scroll of the Monk is the only Exalted rulebook to have been declared not canon. Graceful Wicked Masks (aka the "What in the Wyld is this shit?" book) and Dreams of the First Age (aka the book of really powerful, badly thought out stuff) have not been declared to have never happened. Scroll of the Monk has.

Most of the styles are underpowered, and the ones that aren't are broken. For Solaroids and Lunars, martial arts are usually inferior to what they normally have, but DBs and Sidereals have to rely on martial arts for powers they would be otherwise unable to get. As usual, Alchemicals are weird and treat Martial Arts sort of like how they treat sorcery.
 
Scroll of the Monk is the only Exalted rulebook to have been declared not canon. Graceful Wicked Masks (aka the "What in the Wyld is this shit?" book) and Dreams of the First Age (aka the book of really powerful, badly thought out stuff) have not been declared to have never happened. Scroll of the Monk has.
When and where was this?
 
@Kylar
First of all, thank you for taking the time.
It's much appreciated.
All sort of things. Luminous Interceptor Defense being a pseudo perfect via a mechanic that I'd consider mechanically dubious at that mote cost, given Exalted's general issues with keeping it so you can hit people, its form being the least form like form charm I can think of, Coruscating Prism Defense being a step one reflexive charm (for those not familiar, that's when you declare your offensive charms), etc.
Luminous Interceptor does look rather similar to Light-Etched Interceptor Barrier, both cost - and mechanics wise.
Point taken about Prism Defense, though.

There's also some costing issues: Lucent Circuit Technique is flat out better than the Infinite Dodge Mastery, and I'll talk more about Shining Bolts Prana below.
Is it?
At Essence 4, Infinite(Ability)Mastery allows unlimited commitment of Essence.
You'd require an Artifact 4+ weapon, which is...uncommon, to do better than that.

Let look down to something the style heavily incentivizes: grand beam weapons.
This can be largely avoided by ignoring the +2 Artifact rating from Beam Weapon templates, for the purpose of the style.
So it seems to me, anyway.

Where this gets bad is when you combo in something akin to Hungry-Tiger Technique, which multiplies threshold sux, which then get multiplied again by Shining Bolts Prana. That will add around 10 damage a hit to an attack, boosting average damage output to 40 per round. For most characters, that's perfect territory, but its actually 2 motes cheaper then a perfect for solaroids, and 4-5m cheaper then for a celestial, solidly tilting mote economy in your favor. That not ideal.
So the solution is probably to make it Combo-Basic.
Or even Combo-No.

Of course, I have no idea how to account for the boost from an Elemental Lens equivalent, which was my original concern.
Speaking of which, doesn't Righteous Devil Style have a pre-form damage doubler like Shining Prana for 3 motes or so?
Further, the next charm in the style allows for a scene long boost of accuracy to 5, effectively negating the only real disadvantage of using a grand weapon in the first place.
Same solution as for the grand beam weapon issue.
Besides, the lowest Acc I can find for a grand weapon is +2, compared to Acc 3 for a standard daiklave.
Where they really seem to suffer compare to other weapons is Defense(-1 or -2) and Rate(1-2); even grand goremaul Speed is 5.

Oh. Um. Look, here's the issue with what your asking for:
Define, mechanically, magitech weapons.
Basically, I was thinking Essence weapons: Beam weapons, pulse cannon, concussive cannon; with implosion bows and lightning ballista for warstriders and Alchemical Colossi.
Basically, energy weapons common to Autocthonia.
Laser Panther, cool as it is, is a strictly melee style.

Once again, thanks.
 
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@KylarIs it?
At Essence 4, Infinite(Ability)Mastery allows unlimited commitment of Essence.
You'd require an Artifact 4+ weapon, which is...uncommon, to do better than that.
First, if you don't have an Artifact 4+ weapon and you're taking a style like this, I don't know what you're doing. Second, Lucent Circuit increases DV directly, it doesn't add dice; getting +3 DV from Lucent Circuit is equivalent to adding six dice, not three, or spending 12m on IAM. It also increases movement speed. And that's without including the N/A effects.

This can be largely avoided by ignoring the +2 Artifact rating from Beam Weapon templates, for the purpose of the style.
So it seems to me, anyway.
It doesn't matter; this style is deliberately built to strongly incentivize high-Artifact weapons. Whether or not what you get is actually better than a Grand Beamklave (a Grand Beamklave is one of the weaker Artifact 5 weapons you could have, frankly; they're really overcosted) is irrelevant, because if you're trying at all you're going to get one.

So the solution is probably to make it Combo-Basic.
Or even Combo-No.
If you remove the ability to combo it at all, it is a worthless Charm. If you make it incompatible with other damage enhancers, it will still be a 5m bad touch if you try even a little. Which is stupid.

Same solution as for the grand beam weapon issue.
And the same reason the 'solution' doesn't matter.

Besides, the lowest Acc I can find for a grand weapon is +2, compared to Acc 3 for a standard daiklave.
Where they really seem to suffer compare to other weapons is Defense(-1 or -2) and Rate(1-2); even grand goremaul Speed is 5.
And, should you even need a high PDV with your better-than-IAM DDV booster, this style still allows you to bump Defense to (Rating). Largely negating the downsides.
 
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How would one go about purchasing a House, or Plot of Land near or in a Major City? In Game I've got a player who is trying to purchase housing in Nexus. Would this be a citizen only thing, would you have to Rent from the people who are already there? or Could you simply purchase the property outright?

I figure in the Realm (on the Blessed Isle) and probably Lookshy you would be unable to do this, do to the fact that Lookshy is very insular, and the Blessed Isle is pretty much locked down.

On the other hand Satrapies would have a wide variance in allowances in property holding.

Also besides Compass Scavenger Lands, are there any books with good information on the City of Nexus?
 
Depends entirely on the place. Nexus I imagine it'd be easy as long as you have the money for it, since the place is set up for trade. Lookshy, on the other hand, is Sparta in social structure while being Japanese in its aesthetics, so you'd be unable to purchase property there.
 
You're playing Exalted. The social rules and norms bend around you, or you're not doing it right.
 
Also besides Compass Scavenger Lands, are there any books with good information on the City of Nexus?
Scavenger Sons from 1e has a chapter on Nexus, which I found incredibly helpful.

My favorite part was probably Dungtown, because it's an entire neighborhood floating on the river.
... Okay, also because it's named Dungtown, and I still laugh at poop jokes. But I think the concept is pretty cool, too. A bunch of junk being used to make a floating slum? Heck yes.
 
Love is Life
Cost: 3m
Mins: Essence 3
Type: Reflexive
Keywords: Combo-Ok, Obvious, Shaping
Duration: Instant
Prerequisite Charms: Sacred Kamilla's Inhalation, Murder is Meat
Adorjan is free with her love, her lessons given with all the affection joy she can muster. Which is a bad thing for those involved.

This Charm may be invoked to supplement a kiss; if the target is an unwilling recipient of the Infernal's affections, this requires a clinch attempt (the kiss itself may be treated as a hold action if desired, though a crush attack is just as effective, with that, the Infernal draws out a portion his victims soul as mouth mass, consuming it to fuel his own.

The Infernal rolls (Willpower + Essence), with each success Inflicts a single level of unsoakable damage, which also gives the Infernal a mote per level of damage. Essence users are treated with more care; instead of suffering damage from the soul draining kiss, their Essence pools are targeted directly, with each success draining a mote from the victims essence pools instead of inflicting damage.

IF they lack the required motes, then damage is inflicted as normal

===#
 
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The Infernal rolls (Willpower + Essence), with each success Inflicts a single level of unsoakable damage, which also gives the Infernal a mote per level of damage. Essence users are treated more gently, with success drain motes directly from their Essence pools instead of their souls.
Is this supposed to mean that Essence-users lose motes instead of taking damage? As written, I think they'd lose both.
 
So make (Essence) Motes instead? I'm still getting my legs for charm development down, so I'm none to sure if something is right or not.
At first thought, I would instead make it costless to activate, cut the Shaping keyword, and make it trigger when dealing damage in a clinch to someone you have a positive Intimacy to. Cap the gain at (Essence) motes per action and make them Overdrive motes instead of normal motes to make it a proper Overdrive, rather than a lol-I-have-my-motes-back effect, which would be extremely unbalanced. I'm not sure I like it that way - clinches are kind of a bad-touch in and of themselves - but it's a more reasonable one.
 
In other words, "for 3m, kill an extra and regain (WP + Essence)/2 motes"? Screwing with the mote economy is a pretty good way to break the combat system, and that does it something fierce.
I'm pretty sure that's "kill an extra and regain 3m". It definitely becomes that if
which also gives the Infernal a mote per level of damage.
becomes
which also gives the Infernal a mote per level of damage dealt.
 
I'm pretty sure that's "kill an extra and regain 3m". It definitely becomes that if

becomes
If it doesn't count overflow, it... I guess equalizes when you use it, yeah. I'm still not alright with anything that allows you to regain normal motes during combat, because if anyone actually finds a way to leverage it, it will break the combat economy.
 
If it doesn't count overflow, it... I guess equalizes when you use it, yeah. I'm still not alright with anything that allows you to regain normal motes during combat, because if anyone actually finds a way to leverage it, it will break the combat economy.
Adorjan already does that with Murder is Meat + Beauteous Carnage Incentive (which, I note, has no cost to activate, isn't reliant on dice, and requires one less charm).
 
Adorjan already does that with Murder is Meat + Beauteous Carnage Incentive (which, I note, has no cost to activate, isn't reliant on dice, and requires one less charm).
The idea was that this would flow into a bunch of soul-stealing charms that would do some interesting things, like absorbing a victims intimacies so that they would lose them and you would gain them, absorbing their memories so that you could use a Splintered-Gale clone to make a copy that believed they were the victim and the like.
 
The idea was that this would flow into a bunch of soul-stealing charms that would do some interesting things, like absorbing a victims intimacies so that they would lose them and you would gain them, absorbing their memories so that you could use a Splintered-Gale clone to make a copy that believed they were the victim and the like.

Wrong Yozi. That's not really thematically appropriate for Adorjan.

Metagoas or TED, yes. Not Adorjan.
 
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