@Kylar
First of all, thank you for taking the time.
It's much appreciated.
All sort of things. Luminous Interceptor Defense being a pseudo perfect via a mechanic that I'd consider mechanically dubious at that mote cost, given Exalted's general issues with keeping it so you can hit people, its form being the least form like form charm I can think of, Coruscating Prism Defense being a step one reflexive charm (for those not familiar, that's when you declare your offensive charms), etc.
Luminous Interceptor does look rather similar to Light-Etched Interceptor Barrier, both cost - and mechanics wise.
Point taken about Prism Defense, though.
There's also some costing issues: Lucent Circuit Technique is flat out better than the Infinite Dodge Mastery, and I'll talk more about Shining Bolts Prana below.
Is it?
At Essence 4, Infinite(Ability)Mastery allows unlimited commitment of Essence.
You'd require an Artifact 4+ weapon, which is...uncommon, to do better than that.
Let look down to something the style heavily incentivizes: grand beam weapons.
This can be largely avoided by ignoring the +2 Artifact rating from Beam Weapon templates, for the purpose of the style.
So it seems to me, anyway.
Where this gets bad is when you combo in something akin to Hungry-Tiger Technique, which multiplies threshold sux, which then get multiplied again by Shining Bolts Prana. That will add around 10 damage a hit to an attack, boosting average damage output to 40 per round. For most characters, that's perfect territory, but its actually 2 motes cheaper then a perfect for solaroids, and 4-5m cheaper then for a celestial, solidly tilting mote economy in your favor. That not ideal.
So the solution is probably to make it Combo-Basic.
Or even Combo-No.
Of course, I have no idea how to account for the boost from an Elemental Lens equivalent, which was my original concern.
Speaking of which, doesn't Righteous Devil Style have a pre-form damage doubler like Shining Prana for 3 motes or so?
Further, the next charm in the style allows for a scene long boost of accuracy to 5, effectively negating the only real disadvantage of using a grand weapon in the first place.
Same solution as for the grand beam weapon issue.
Besides, the lowest Acc I can find for a grand weapon is +2, compared to Acc 3 for a standard daiklave.
Where they really seem to suffer compare to other weapons is Defense(-1 or -2) and Rate(1-2); even grand goremaul Speed is 5.
Oh. Um. Look, here's the issue with what your asking for:
Define, mechanically, magitech weapons.
Basically, I was thinking Essence weapons: Beam weapons, pulse cannon, concussive cannon; with implosion bows and lightning ballista for warstriders and Alchemical Colossi.
Basically, energy weapons common to Autocthonia.
Laser Panther, cool as it is, is a strictly melee style.
Once again, thanks.