@Kylar
I would appreciate an opinion on this from you and anyone else willing to take the time.
Celestial Martial Art for Essence attacks and beam weapons by ChainsawXIV.
How does it look?
I would appreciate an opinion on this from you and anyone else willing to take the time.
Celestial Martial Art for Essence attacks and beam weapons by ChainsawXIV.
There are seldom even homebrew MAs with non-traditional form weapons, so I have no idea how to assess this.Lambent Mechanisms Style CMA said:Lambent Mechanisms Style
Though most exalted disdain the use of complex magitech weapons in favor of simpler tools that harken back to a more primitive era, in truth it is only they – those chosen savants of Creation's lost golden age – who are capable of evoking the true potential in such advanced weapons. In the arcane mechanisms and radiant essence bolts of his blessed devices, the exalted artificer may find hallowed depths of enlightenment as far beyond mortal comprehension as any mystery of the sorcerer's arts.
The name of the man who created the Lambent Mechanisms Style has been lost to the privations of a thousand years of technological decline, but it is assumed by those who have learned of it since its reemergence that it was the invention of a Twilight caste Solar. The style itself was lost and forgotten, but since the return of the Solars, it has revealed itself to more than one member of that caste, and to no one else. Though of course some of those who have learned it have since seen fit to teach it to those outside the copper spiders' number.
When discovered by one of that caste, the principles of the style are invariably found inscribed in sutra-like passages upon the inner workings of a first age essence weapon, written in microscopic glyphs discernible only with the aid of essence sight and the finest tools. At first these passages reveal little, but as the practitioner masters the style, he discovers that the mechanisms may be rearranged to reveal new verses, and new secrets, a realization that has lead some to speculate on the existence of as-yet undiscovered techniques no living Solar possesses the enlightenment to grasp.
Weapons & Armor: Lambent Mechanisms Style may be used with any magitech weapon that fires essence bolts or similar raw essence attacks (including those created by Alchemical charms) and with beam weapons (Alchemicals, Page 110-111), including warstrider and siege weapons if the practitioner possesses the strength and stature to wield them. Attacks with all such weapons count as unarmed for purposes of charms in this style. The style may be practiced in any armor that lacks a mobility penalty, and by characters piloting warstriders.
Complementary Abilities: To learn the Lambent Mechanisms Style, a practitioner must possess both martial mastery and the peerless insight of an artificer. To begin learning, a practitioner must possess Martial Arts and Craft (Magitech) at three or greater, and to learn more advanced charms the martial artist must always possess a Craft (Magitech) score at least equal to his Martial Arts. Martial Arts attacks made using this style's form weapons are considered to also be Melee, Archery, or Thrown attacks (as appropriate to the weapon used) for purposes of charm compatibility.
Flashing Gears Technique
Cost: 1m or 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: None
Activated for 1m, this charm reflexively readies one or more form weapons in the martial artist's possession. For 3m, the user may invoke this charm as part of his join battle roll, adding the Artifact rating of the highest rated artifact he readies as automatic success.
Limned Instrument Prana
Cost: 2m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Twilight
Duration: One Action
Prerequisite Charms: None
This charm reduces the essence cost of firing the martial artist's form weapons, and activating any of their offensive powers, by a number of motes equal to his Essence. Additionally, if his form weapons require reloading, the martial artist can simply charge them with magical energy as a reflexive action, reloading them instantly without the need for ammunition or free hands to perform the maneuver.
Illuminated Stroke Attack
Cost: 2m or 3m or 2m, 1wp; Mins: Martial Arts 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: Flashing Gears Technique
This charm augments an attack made with a form weapon, increasing its raw damage by a number of dice equal to twice the weapon's artifact rating. A Solar exalt who uses this charm may increase its cost to 3m to make the attack Holy, inflicting aggravated damage to creatures of darkness. An Alchemical exalt may pay the increased cost to instead make the attack Axiomatic, inflicting aggravated damage to creatures of the Void. Either of these effects can be invoked by characters of other types at the cost of 1wp.
Luminous Interceptor Defense
Cost: 4m or 4m, 1wp; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: Limned Instrument Prana
Activating this charm requires the martial artist to be armed with a form weapon, and allows him to apply his Parry DV against an unblockable attack, even when not wielding any weapons which could normally be used to block an attack. When parrying an attack in this fashion, the martial artist's weapon gains a Defense rating equal its Artifact rating, unless its normal Defense is higher.
If an N/A rated artifact is used to defend in this fashion, the martial artist may pay an additional 1wp when activating this charm to perfectly block the attack. That he must have and be able to use such a weapon constitutes a special flaw of invulnerability. If this optional cost is not paid, treat N/A artifacts as if they had Artifact rating equal to the wielder's Essence to determine Defense as described above.
Lambent Mechanisms Form
Cost: 2m; Mins: Martial Arts 4, Essence 3; Type: Reflexive
Keywords: Combo-OK, Form-type, Obvious, Twilight
Duration: One Scene
Prerequisite Charms: Illuminated Stroke Attack, Luminous Interceptor Defense
Extends the duration of Limned Instrument Prana to one scene
Allows Illuminated Stroke Attack to be used as a non-charm attack action
Lucent Circuit Technique
Cost: 6m; Mins: Martial Arts 4, Essence 4; Type: Reflexive
Keywords: Combo-OK, Obvious, Twilight
Duration: One Scene
Prerequisite Charms: Lambent Mechanisms Form
This charm increases the character's Dodge DV and movement speed by an amount equal to the artifact rating of the most powerful form weapon he wields. The increase in DV this provide counts as dice added by charms, as described for the Second Dodge Excellency.
If this charm is invoked by a character wielding an N/A rated artifact form weapon, the martial artist's Essence is used in place of his weapon's Artifact rating, and his normal movement is accomplished via teleportation, allowing him to move to any location in a radius equal to his movement speed without regard to obstacles or hazards.
Shining Bolts Prana
Cost: 5m; Mins: Martial Arts 4, Essence 4; Type: Supplemental
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: Lambent Mechanisms Form
This charm doubles the raw damage of an attack made by the martial artist using a Lambent Mechanisms Style form weapon, before soak is applied.
Coruscating Prism Defense
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious, Twilight
Duration: One Tick
Prerequisite Charms: Lucent Circuit Technique
This charm causes the martial artist to dematerialize (The Roll of Glorious Divinity I, Page 143), and remain dematerialized until the end of the tick or until he releases his commitment to the charm, whichever comes first. Within the constraints of that state he may act normally while dematerialized, but unlike a dematerialized spirit he is unable to pass through barriers constructed of opaque materials.
To the extent that this might be construed as a perfect defense, the vulnerability of the character to attacks which can effect dematerialized beings may be considered a special flaw of invulnerability.
Brilliant Masterwork Stance
Cost: 6m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious, Twilight
Duration: One Scene
Prerequisite Charms: Shining Bolts Prana
This charm increases both the Accuracy and Rate of the martial artist's form weapons to equal the weapon's Artifact rating, unless they are already higher. Additionally, it reduces all multiple action penalties the martial artist suffers by an amount equal to the Artifact rating of the most powerful form weapon he wields.
If the martial artist wields an N/A rated artifact form weapon with this charm, it's Accuracy and Rate are instead at least equal to his Essence, and he ignores multiple action penalties entirely while this charm is in effect.
How does it look?