@Kylar
I would appreciate an opinion on this from you and anyone else willing to take the time.
Celestial Martial Art for Essence attacks and beam weapons by ChainsawXIV.
Lambent Mechanisms Style CMA said:
Lambent Mechanisms Style
Though most exalted disdain the use of complex magitech weapons in favor of simpler tools that harken back to a more primitive era, in truth it is only they – those chosen savants of Creation's lost golden age – who are capable of evoking the true potential in such advanced weapons. In the arcane mechanisms and radiant essence bolts of his blessed devices, the exalted artificer may find hallowed depths of enlightenment as far beyond mortal comprehension as any mystery of the sorcerer's arts.

The name of the man who created the Lambent Mechanisms Style has been lost to the privations of a thousand years of technological decline, but it is assumed by those who have learned of it since its reemergence that it was the invention of a Twilight caste Solar. The style itself was lost and forgotten, but since the return of the Solars, it has revealed itself to more than one member of that caste, and to no one else. Though of course some of those who have learned it have since seen fit to teach it to those outside the copper spiders' number.

When discovered by one of that caste, the principles of the style are invariably found inscribed in sutra-like passages upon the inner workings of a first age essence weapon, written in microscopic glyphs discernible only with the aid of essence sight and the finest tools. At first these passages reveal little, but as the practitioner masters the style, he discovers that the mechanisms may be rearranged to reveal new verses, and new secrets, a realization that has lead some to speculate on the existence of as-yet undiscovered techniques no living Solar possesses the enlightenment to grasp.

Weapons & Armor: Lambent Mechanisms Style may be used with any magitech weapon that fires essence bolts or similar raw essence attacks (including those created by Alchemical charms) and with beam weapons (Alchemicals, Page 110-111), including warstrider and siege weapons if the practitioner possesses the strength and stature to wield them. Attacks with all such weapons count as unarmed for purposes of charms in this style. The style may be practiced in any armor that lacks a mobility penalty, and by characters piloting warstriders.

Complementary Abilities: To learn the Lambent Mechanisms Style, a practitioner must possess both martial mastery and the peerless insight of an artificer. To begin learning, a practitioner must possess Martial Arts and Craft (Magitech) at three or greater, and to learn more advanced charms the martial artist must always possess a Craft (Magitech) score at least equal to his Martial Arts. Martial Arts attacks made using this style's form weapons are considered to also be Melee, Archery, or Thrown attacks (as appropriate to the weapon used) for purposes of charm compatibility.


Flashing Gears Technique
Cost: 1m or 3m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: None

Activated for 1m, this charm reflexively readies one or more form weapons in the martial artist's possession. For 3m, the user may invoke this charm as part of his join battle roll, adding the Artifact rating of the highest rated artifact he readies as automatic success.

Limned Instrument Prana
Cost: 2m; Mins: Martial Arts 3, Essence 2; Type: Reflexive
Keywords: Combo-OK, Obvious, Twilight
Duration: One Action
Prerequisite Charms: None

This charm reduces the essence cost of firing the martial artist's form weapons, and activating any of their offensive powers, by a number of motes equal to his Essence. Additionally, if his form weapons require reloading, the martial artist can simply charge them with magical energy as a reflexive action, reloading them instantly without the need for ammunition or free hands to perform the maneuver.

Illuminated Stroke Attack
Cost: 2m or 3m or 2m, 1wp; Mins: Martial Arts 3, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: Flashing Gears Technique

This charm augments an attack made with a form weapon, increasing its raw damage by a number of dice equal to twice the weapon's artifact rating. A Solar exalt who uses this charm may increase its cost to 3m to make the attack Holy, inflicting aggravated damage to creatures of darkness. An Alchemical exalt may pay the increased cost to instead make the attack Axiomatic, inflicting aggravated damage to creatures of the Void. Either of these effects can be invoked by characters of other types at the cost of 1wp.

Luminous Interceptor Defense
Cost: 4m or 4m, 1wp; Mins: Martial Arts 3, Essence 3; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: Limned Instrument Prana

Activating this charm requires the martial artist to be armed with a form weapon, and allows him to apply his Parry DV against an unblockable attack, even when not wielding any weapons which could normally be used to block an attack. When parrying an attack in this fashion, the martial artist's weapon gains a Defense rating equal its Artifact rating, unless its normal Defense is higher.

If an N/A rated artifact is used to defend in this fashion, the martial artist may pay an additional 1wp when activating this charm to perfectly block the attack. That he must have and be able to use such a weapon constitutes a special flaw of invulnerability. If this optional cost is not paid, treat N/A artifacts as if they had Artifact rating equal to the wielder's Essence to determine Defense as described above.

Lambent Mechanisms Form
Cost: 2m; Mins: Martial Arts 4, Essence 3; Type: Reflexive
Keywords: Combo-OK, Form-type, Obvious, Twilight
Duration: One Scene
Prerequisite Charms: Illuminated Stroke Attack, Luminous Interceptor Defense

Extends the duration of Limned Instrument Prana to one scene
Allows Illuminated Stroke Attack to be used as a non-charm attack action

Lucent Circuit Technique
Cost: 6m; Mins: Martial Arts 4, Essence 4; Type: Reflexive
Keywords: Combo-OK, Obvious, Twilight
Duration: One Scene
Prerequisite Charms: Lambent Mechanisms Form

This charm increases the character's Dodge DV and movement speed by an amount equal to the artifact rating of the most powerful form weapon he wields. The increase in DV this provide counts as dice added by charms, as described for the Second Dodge Excellency.

If this charm is invoked by a character wielding an N/A rated artifact form weapon, the martial artist's Essence is used in place of his weapon's Artifact rating, and his normal movement is accomplished via teleportation, allowing him to move to any location in a radius equal to his movement speed without regard to obstacles or hazards.

Shining Bolts Prana
Cost: 5m; Mins: Martial Arts 4, Essence 4; Type: Supplemental
Keywords: Combo-OK, Obvious, Twilight
Duration: Instant
Prerequisite Charms: Lambent Mechanisms Form

This charm doubles the raw damage of an attack made by the martial artist using a Lambent Mechanisms Style form weapon, before soak is applied.

Coruscating Prism Defense
Cost: 8m, 1wp; Mins: Martial Arts 5, Essence 4; Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious, Twilight
Duration: One Tick
Prerequisite Charms: Lucent Circuit Technique

This charm causes the martial artist to dematerialize (The Roll of Glorious Divinity I, Page 143), and remain dematerialized until the end of the tick or until he releases his commitment to the charm, whichever comes first. Within the constraints of that state he may act normally while dematerialized, but unlike a dematerialized spirit he is unable to pass through barriers constructed of opaque materials.

To the extent that this might be construed as a perfect defense, the vulnerability of the character to attacks which can effect dematerialized beings may be considered a special flaw of invulnerability.

Brilliant Masterwork Stance
Cost: 6m; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 4)
Keywords: Combo-OK, Obvious, Twilight
Duration: One Scene
Prerequisite Charms: Shining Bolts Prana

This charm increases both the Accuracy and Rate of the martial artist's form weapons to equal the weapon's Artifact rating, unless they are already higher. Additionally, it reduces all multiple action penalties the martial artist suffers by an amount equal to the Artifact rating of the most powerful form weapon he wields.

If the martial artist wields an N/A rated artifact form weapon with this charm, it's Accuracy and Rate are instead at least equal to his Essence, and he ignores multiple action penalties entirely while this charm is in effect.
There are seldom even homebrew MAs with non-traditional form weapons, so I have no idea how to assess this.
How does it look?
 
...I'm not sure whether I've asked this before, but would Lightning Torment Hatchets be any good for a Night Caste character?

(I'm thinking of making a Linowan character, even if I'll probably end up transposing her to 3e soon enough anyway :p)
 
@Kylar
I would appreciate an opinion on this from you and anyone else willing to take the time.
Celestial Martial Art for Essence attacks and beam weapons by ChainsawXIV.
There are seldom even homebrew MAs with non-traditional form weapons, so I have no idea how to assess this.
How does it look?
Strange.

Like, I'm pretty sure the style isn't done. There's no fluff, there's plenty of questionable effects and strange effects in the term of timing and stuff. Not to mention the last two charms of the style aren't accessible. There are also some balance issues: 5m doubling of artifact artillery shots is kinda perfect or die territory, and this entire style in a warstrider is both hilarious and really disturbing (warstrider beam gore maul with that charm: 64B damage before threshold sux). I also dislike the way the style pushes all weapon stats to their limits, further trivializing your weapon choice and putting a mechanical incentive to do things like this style to optimize.

All in all, I'd give it a bit, see if he tweaks the mechanics and/or adds some fluff. If your looking for a beam weapon MA, I have Revlid's Laser Panther Style kicking around, which is rather better balanced then this.
 
So, purely hypothetically, how likely is it there are people running around with names like "Crashing Wave That Swallows", "Three Candles Lighting Darkness", "Transcendent Fan of the Five Winds", "Omphalos Triumphant", or "Leaf Upraised in Vigor"*?
Also hypothetically, how heretical would the existence of an Anathema with one of those names be, and how angry would the Immaculate Order about it?

* The mons of Daana'd, Hesiesh, Mela, Pasiap, and Sextes Jylis, respectively, so basically they're named after the Immaculate Dragons.
 
:V
Like, I'm pretty sure the style isn't done. There's no fluff, there's plenty of questionable effects and strange effects in the term of timing and stuff.
I would appreciate it if you could expand on this at your leisure.

Not to mention the last two charms of the style aren't accessible.
Yeah, I noticed that too.

There are also some balance issues: 5m doubling of artifact artillery shots is kinda perfect or die territory, and this entire style in a warstrider is both hilarious and really disturbing (warstrider beam gore maul with that charm: 64B damage before threshold sux).
Isn't that kind of the point of being in a warstrider?
I mean, the Alchemicals are supposed to have developed MAs for implosion bows, specifically for colossus or warstrider use:eek:
Unfortunately, all we got in canon was a name(Collapsing Point of Justice), with no writeup.

I also dislike the way the style pushes all weapon stats to their limits, further trivializing your weapon choice and putting a mechanical incentive to do things like this style to optimize.
I guess this is as much a stylistic choice as anything else.

All in all, I'd give it a bit, see if he tweaks the mechanics and/or adds some fluff. If your looking for a beam weapon MA, I have Revlid's Laser Panther Style kicking around, which is rather better balanced then this.
Thanks, but I already have Laser Panther.
Guess I'm looking for something with an MA with a more general Alchemical theme; magitech weapons in general, instead of just a subset.
 
You know, I've always liked the fluff for Reaver Daiklaves despite them being mechanically shit, but I've just never been able to find a decent MA (or any canon MA, even) that actually uses them as form weapons.
 
You know, I've always liked the fluff for Reaver Daiklaves despite them being mechanically shit, but I've just never been able to find a decent MA (or any canon MA, even) that actually uses them as form weapons.
Sidereal hero style. Violet Bier of Sorrows or something. Daiklaves are the artifact weapons of that style or so I think. For TMA there is 5 Dragon Style (not sure on both though).
 
Last edited:
Sidereal hero style. Violet Bier of Sorrows or something. Daiklaves are the artifact weapons of that style or so I think. For TMA there is 5 Dragon Style (not sure on both though).
"Daiklaves" in that context doesn't mean "anything with daiklave in the name," it means "the artifact version of the straight sword."
 
"Daiklaves" in that context doesn't mean "anything with daiklave in the name," it means "the artifact version of the straight sword."
That's wrong.
I quote:
MoEP:Sidereals pg 180 said:
Weapons and Armor: Charms of this style treat attacks with knives, swords, staves and seven-section staves (and all their artifact versions) as unarmed attacks. These Charms do not function if the character wears armor
So yeah, ALL types of daiklaves qualify as form weapons.
 
......err, it says swords and their artifact equivalent which most Daiklaves qualify as. I even remember reading somewhere that the style can be used with Daiklaves in general. I was just not sure if Reaver Daiklaves qualify or not.

Edit:

To be fair, there is a distinction with some MAs using hook Swords so maybe it won't qualify.
 
Last edited:
For TMA there is 5 Dragon Style (not sure on both though).
No.
Practitioners of Five-Dragon Style consider the straight sword and the spear, and their artifact equivalents (the daiklave and the dire lance), to be form weapons for their style.

I'm not sure what's up with VBoS, though, because that's 8 form weapons, which is fucking ridiculous.
 
Uuuuuunfortunately, the artifact version of a straight sword is a Daiklave. A plain ol' daiklave.

There are a bunch of different types of swords which mostly match up to the various versions of the daiklaves.

Anyways, while Violet Bier of Sorrows does count (I guess) it's also the Sidereal Martial Art, and when I think of MAs I honestly think more of DBs.
 
Anyways, while Violet Bier of Sorrows does count (I guess) it's also the Sidereal Martial Art, and when I think of MAs I honestly think more of DBs.
Really?
Weird.
FYI VBoS is a CMA, not an SMA, but it's almost exclusively available to Sidereals (because they don't want nobody stealing their tricks). You might be able to get access through shenanigans as a different kind of Exalt, but probably not.
 
I mean, yeah yeah the Sidereals get the Fruit of the Perfected Lotus and all these SMAs and incredibly high-essence, incredibly poorly-written charms and MAs, but MAs don't really matter to them as a path to power the same way that they do for DBs.
 
Okay, now I want to combine Laser Panther and Crystal Chameleon (wielding a Dire Beamlance, of course) to be the ultimate disco ninja. Maybe stick it on an Adamant Caste Alchemical to be a living disco ball.
 
What;s so great about Crystal chameleon, anyway? I remember it's charms feeling more constrained/situational than usual for a CMA.
 
What;s so great about Crystal chameleon, anyway? I remember it's charms feeling more constrained/situational than usual for a CMA.
Do you want to be a ridiculously flashy "ninja" whose presence is announced by a 150+ yard ball of kaleidoscopic essence? Do you want a flash step? Do you want a fuck-ton of ways to re-establish surprise?
Crystal Chameleon can do that.
Also, it has a perfect defense right after the Form charm.
 
What;s so great about Crystal chameleon, anyway? I remember it's charms feeling more constrained/situational than usual for a CMA.

It has a unique style that doesn't show up in other martial arts (giant glowy overwhelming lightshow); it provides a suite of useful options (speed boosters that synergize with each other, charms that let you re-establish surprise and combine with charms that give you bonuses to doing that; magical flurries, a perfect defence, unexpected attack boosters and invisibility); and it does this while being in the sweet spot for CMA power, meaning people feel they can generally take the charms as-is without them being a waste of XP or a form of munchkinry.
 
Back
Top