The problem I have with this is that in ancient China, I don't think the sun and moon were magical spaceships.
Neither are Creation's Sun and Moon.

No, no, no. Sun and Moon being magical spaceships with accessible "ohh, look, super tech" is one of those sh*tty ideas, possibly by people who bungled Exalted 3ed so bad they were fired for it.

Sol Invictus is sun because he was made in the image of Ligier. Ligier is not a battleship, he is a green sun. Simple.
I believe that in ancient China the moon was a distant world in its own right, a watery planet covered with thick forests. The branches of these dark-skinned trees were empty when the moon waned, giving it a dark and foreboding appearance, and when it waxed they filled with beautiful white blossoms that made it glow glorious and silver.

The Celestial Chang'e lives in a fine forest manor on the moon, mourning the loss of her husband Houyi, who shot down nine of the ten suns - which were divine firebirds, by the way. Various Daoist Immortals also live there, or were banished there as a punishment - the failed Immortal Wu Gang was sent to the moon for laziness and/or familicide, where he endlessly hacked away at one of the moon's undying trees, doomed to never finish cutting it down. This immortal quality of the moon's alien vegetation is exploited by its rabbits, who long ago immigrated to the lunar surface with divine aid, and constantly pound its silvery herbs to create potions of immortality for the residents. Possibly their great ancestor is the same rabbit sent there by Quetzalcoatl in Aztec mythology. Who can say?

Speaking of Aztec mythology, their moon was the giant severed head of a goddess, flung into the Heavens by her murderous brother the sun god. She spins in icy orbit to this day, the copper bells that hung from her ears casting a red hue about her bloodless white face whenever the sun's light makes her shine full. Another Aztec moon is almost as grisly, being the burned-up corpse of a cowardly god who failed to properly immolate himself in order to become the next sun. He waxes when his embers glow, and wanes when his burned flesh is all that can be seen.

This is not to discount the monstrous Greenland god Annigan, who was himself the moon and chased his sister the sun in order to devour her entirely. As she fled, he would go hungry or nibble down parts of her shining flesh, causing him to wax and wane in power and fatness throughout the month. The Japanese moon involves similar sibling rivalry, since the moon is Tsukiyomi, the right eyeball of the father-god Izanagi. His sister was the sun, Amaterasu, the left eyeball of Izanagi, and their falling out resulted in day and night being forever separate. Mani and Sol were the Norse moon and sun, brothers hurled from the Earth by gods jealous of their shining beauty, and chased across the sky by wolves until Ragnarok, when they will be eaten.

Earlier Chinese myth also posited a living moon - or rather, twelve, one for each month, shining children born from the same mother as the ten suns. In silver chariots they journeyed across the world once a year, every journey taking a full month. The Hindu moon is also a god in a silver chariot, drawn by white horses, and he guards the elixir of immortality after which he is named, Soma. The Greeks and Romans also had a silver chariot driven by Luna to display her beauty in full alongside Sol, albeit a two-yoke to his four. The Egyptians also regarded the moon as an item or goddess carried in a vessel, albeit a boat rather than a chariot - unless it was the left eye of the young sun god Horus, weaker than his right eye the sun because it was injured by his uncle Seth.

So the moon could be a corpse, a planet, a person, a chariot, an eyeball, a child, a boat, or something even weirder.

Don't limit yourself.
 
Since pretty much everyone in the thread thinks something about canon Creation is dumb, bad, or baddumb, variant ideas can certainly have their place in discussions as long as they're flagged as such and presented in a suitable manner.
 
I remember reading something about the jadeborn/ dragon kings having some sort of earthbending power, that changes in speed depending on how detailed and complex the eventual stone structure is. But I can't find it.

Anyone heard of it?
 
You sure?

They say only very crude structures. I remember them talking about building palaces.
Information on the abilities of Dragon Kings and Jadeborn is available only in the Scroll of Fallen Races. If it isn't there, it is almost certainly homebrew.

Maybe someone in this thread would know what you're talking about, but chances are either you've misremembered or the one you heard this from was mistaken about the exact capabilities of the Dragon Kings/Jadeborn.

If you heard about this from canon itself, well, the contradiction exists. How fascinating.
 
Information on the abilities of Dragon Kings and Jadeborn is available only in the Scroll of Fallen Races. If it isn't there, it is almost certainly homebrew.

Maybe someone in this thread would know what you're talking about, but chances are either you've misremembered or the one you heard this from was mistaken about the exact capabilities of the Dragon Kings/Jadeborn.

If you heard about this from canon itself, well, the contradiction exists. How fascinating.
Damn....

I remember feeling very fascinated. But i can't remember from where it came from.
 
Ezaah, the Vision of Prophets
Demon of the Second Circle
Warden Soul of the Seven-Tailed Comet

When a man with a mind too open sees something of the nature of Oramus, then Ezaah is drawn to him. Ezzah lacks a body, but he is an idea and he squirms inside the man's skull and takes up residence in the fluid-filled gaps in the sea of the hun. From that point onwards, the man's dreams are the thoughts of Ezzah. Unlike most dreams, these come during the day as well as the night, and during such times he speaks with the voice of the Vision of Prophets.

Those claimed by the Vision of Prophets speak of disaster, cataclysm, and the ending of ages. Their minds are filled with thoughts of strange machines and occult music. Their minds are blasted wide upon by Ezaah's presence, and they suffer from the cosmic insight brought by exposure to the Dragon Beyond the World. Such madness is contagious, and Ezaah swiftly becomes the nexus of a growing cult of madmen. Most of the time, such movements could be swiftly repressed, but during times of social chaos and disorder the population is primed to believe such things.

The Vision of Prophets brings revelation, not truth. The future is veiled to him, and outside his domain. The visions he grants are ones of strange knowledge, arcane secrets and weird happenings, and it is merely the minds of men that assume they relate to their future. These visions fascinate him endlessly. In temperament he is a calm scholar quite unlike his hosts, and he tries to winnow sense from their ravings. Those he inhabits, he treats with a callous disdain, and only cares for their bodies if he does not want the inconvenience of searching for another host. He must hide his presence, though, for long sworn oaths mean he can be driven from a host if ordered in the proper way. Within Hell, he resides within a long-crippled behemoth, chained upon the 139th layer on the blasted grey heath of an extrusion of Oramus.

Sorcerers must bind Ezaah into a mortal host, or else trap him within their own brain and contend with the demon lord in their skull fighting for control. His visions are both enlightening and terrifying and some sorcerers have long sought such knowledge, but wiser men prefer not to use their own skull as a binding for a demon. Ezaah takes a point of limit whenever someone demands he leave his current host in Old Realm and uses his name directly. He can escape Hell whenever a mortal has their dreams touched in passing by Oramus, or when an astrologer damages their eyes gazing at the stars.
 
@EarthScorpion: How does farming work in Kerisgame?

My current idea is that most of the farmers know a bit about how their farms work and why (Occult 1 with a farming style specialized for growing wheat or rice or sorghum) and are largely physical laborers who plant, tend, and harvest crops (Athletics 2 with a farming style). They have a focus on endurance over physique and both of those over other attributes. They have enough free XP to be pretty good at a hobby (hunting, making pottery or clothing, bird watching, whatever). The Occult is mostly there so that they can realize when their crops are going wrong, diagnose and fix small problems, and call in someone more experienced if they find something beyond their ability to deal with.

Then there are the elders and more specialized people who are better at some specific part of farming, be it figuring out who needs how much thaumaturgical pesticide, how to get more water to such and such's crops, how to pay taxes, or how to make nails and plows. This is also where the village blacksmith, headman, old medicine woman, and so on come in.

How close am I to your idea of how a farming village works? Are there any blatantly obvious abilities I missed?
 
My current idea is that most of the farmers know a bit about how their farms work and why (Occult 1 with a farming style specialized for growing wheat or rice or sorghum)

LOL.

Most NPC's don't need, and shouldn't have, ability values as PC's do. But if you want to fully stat them for some reason, the average peasant most certainly doesn't have Occult 1.
 
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@EarthScorpion: How does farming work in Kerisgame?

My current idea is that most of the farmers know a bit about how their farms work and why (Occult 1 with a farming style specialized for growing wheat or rice or sorghum) and are largely physical laborers who plant, tend, and harvest crops (Athletics 2 with a farming style). They have a focus on endurance over physique and both of those over other attributes. They have enough free XP to be pretty good at a hobby (hunting, making pottery or clothing, bird watching, whatever). The Occult is mostly there so that they can realize when their crops are going wrong, diagnose and fix small problems, and call in someone more experienced if they find something beyond their ability to deal with.

Then there are the elders and more specialized people who are better at some specific part of farming, be it figuring out who needs how much thaumaturgical pesticide, how to get more water to such and such's crops, how to pay taxes, or how to make nails and plows. This is also where the village blacksmith, headman, old medicine woman, and so on come in.

How close am I to your idea of how a farming village works? Are there any blatantly obvious abilities I missed?

You're pretty much right there.

As a basic axiom, I say that your average unskilled labourer will probably have 3-5 dice in their day-to-day work area. That's covered by an Attribute at 2, 1-2 dots of an applicable Style [1], working within the dice bonus of their Style, and - optionally, for people towards the more skilled end of things, Occult 1. That's enough to be able to trivially pass Diff 1 things, and at least make an attempt at Diff 2 things.

The people with Occult 1 will tend to be older, where long experience means they've got a broad grasp of a bunch of basic things. The learned people in a village - the priest or shaman, the smith, a herbalist - might have Occult 2 if there's a tradition of learning in the area. For example, in the Realm, someone who wants to work as a fully licensed herbalist will need a pool of 6 to pass the required regional examinations to get their formal qualifications, and the Realm demands a certain breadth of knowledge to get your licence (knowledge of both human and animal anatomy, understanding of plants from across the Realm, recognising spirit-borne illnesses so you can report them to the Immaculates, a solid grounding in the Immaculate faith...) that means that Occult 2 is a plausible option.

Of course, in the Realm this means that poor villages where they can't afford a licensed herbalist just have to rely on local knowledge and people who are willing to treat you, and such licence-less herbalists have a precarious position if their patients die as legally administering something to a patient that kills them is poisoning unless done by someone with the proper qualifications, etc, etc, the Realm is a controlling top-down hierarchy place, etc

Your average unskilled worker probably will have a number of Styles rather than Occult 1, though. Occult 1 implies a certain level of general education, because Occult covers canon Craft, Occult and Medicine as it's the "science" skill. But then again, that's not always the case; Keris had Occult 2 when she was on the streets because she knew how to patch up injuries, understood how thaumaturgical alarm spells worked and how to bypass them, and knew way more about ghosts and fairies than she wanted from living rough in Firewander where there's a Wyld zone and thus knowing how to recognise wyld taint in a wild animal is life and death.

[1]

Village-as-One Style

Rice-cultivating villages across Creation must work together to establish their fields and ensure that the irrigation channels run clean - else all will starve. This breeds a cooperative mindset, where everyone knows their proper place. Actions associated with the planting, growth, and harvesting of rice and other similarly grown crops are in-style, as are actions to build and maintain the required infrastructure and sensory rolls to notice breaches of local custom.

1: +1 dice when working as part of a larger community where the majority of members know this style.
2: +1 dice to recognising crop diseases and pests
3: The character treats all principles directed towards them based around respect or rightfully acknowleged authority as being one level higher when making social attacks.
 
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Has anyone done any Malfeas Charms which deal heavily with his nature as a City? I was thinking about doing a charm tree around this idea. I know I want to do some kind of travel charm based on the idea of roads, and to cap it with a Shintai where the Infernal changes into a living factory. If anyone is interested I could use some help coming up with ideas for charms.
 
Has anyone done any Malfeas Charms which deal heavily with his nature as a City? I was thinking about doing a charm tree around this idea. I know I want to do some kind of travel charm based on the idea of roads, and to cap it with a Shintai where the Infernal changes into a living factory. If anyone is interested I could use some help coming up with ideas for charms.
.... I don't think that fits.

Malfeas is more like old testament god, than city.
 
Has anyone done any Malfeas Charms which deal heavily with his nature as a City? I was thinking about doing a charm tree around this idea. I know I want to do some kind of travel charm based on the idea of roads, and to cap it with a Shintai where the Infernal changes into a living factory. If anyone is interested I could use some help coming up with ideas for charms.

Malfeas is not that kind of city. He is not a factory - that's Autochthon. He doesn't travel places, because all roads lead to Rome.

Malfeas is the city-as-tumour upon the landscape. Malfeas is London and Rome, the city that is the world to its inhabitants, which is a lead sheet upon the landscape so all resources fall into its waiting maw. Malfeas is the unplanned city which sprawls in roads that make no sense, built upon by centuries of building and rebuilding.

Malfeas is Moloch.


Article:
What sphinx of cement and aluminum bashed open their skulls and ate up their brains and imagination?
Moloch! Solitude! Filth! Ugliness! Ashcans and unobtainable dollars! Children screaming under the stairways! Boys sobbing in armies! Old men weeping in the parks!
Moloch! Moloch! Nightmare of Moloch! Moloch the loveless! Mental Moloch! Moloch the heavy judger of men!
Moloch the incomprehensible prison! Moloch the crossbone soulless jailhouse and Congress of sorrows! Moloch whose buildings are judgment! Moloch the vast stone of war! Moloch the stunned governments!
Moloch whose mind is pure machinery! Moloch whose blood is running money! Moloch whose fingers are ten armies! Moloch whose breast is a cannibal dynamo! Moloch whose ear is a smoking tomb!
Moloch whose eyes are a thousand blind windows! Moloch whose skyscrapers stand in the long streets like endless Jehovahs! Moloch whose factories dream and croak in the fog! Moloch whose smoke-stacks and antennae crown the cities!
Moloch whose love is endless oil and stone! Moloch whose soul is electricity and banks! Moloch whose poverty is the specter of genius! Moloch whose fate is a cloud of sexless hydrogen! Moloch whose name is the Mind!
Moloch in whom I sit lonely! Moloch in whom I dream Angels! Crazy in Moloch! Cocksucker in Moloch! Lacklove and manless in Moloch!
Moloch who entered my soul early! Moloch in whom I am a consciousness without a body! Moloch who frightened me out of my natural ecstasy! Moloch whom I abandon! Wake up in Moloch! Light streaming out of the sky!
Moloch! Moloch! Robot apartments! invisible suburbs! skeleton treasuries! blind capitals! demonic industries! spectral nations! invincible madhouses! granite cocks! monstrous bombs!
They broke their backs lifting Moloch to Heaven! Pavements, trees, radios, tons! lifting the city to Heaven which exists and is everywhere about us!
Visions! omens! hallucinations! miracles! ecstasies! gone down the American river!
Dreams! adorations! illuminations! religions! the whole boatload of sensitive bullshit!
Breakthroughs! over the river! flips and crucifixions! gone down the flood! Highs! Epiphanies! Despairs! Ten years' animal screams and suicides! Minds! New loves! Mad generation! down on the rocks of Time!
Real holy laughter in the river! They saw it all! the wild eyes! the holy yells! They bade farewell! They jumped off the roof! to solitude! waving! carrying flowers! Down to the river! into the street!
Source: Howl


That's why Countless Cities Clotting and the Charms after that is one of the ways I address Malfeas-as-City. It's growth out of control. it's about self-healing through turning into building materials, then regrowing Crippling as materials, about infecting the landscape with your endless growth and about eventually growing and regrowing so fast you have to cut off bits of your own body and keep hurting yourself so your regrowth doesn't leave you immobilised.

.... I don't think that fits.

Malfeas is more like old testament god, than city.

Okay, Accelerator, buddy? For someone who spends as much of their time asking obvious questions as you do - and you spend a lot of time asking questions that can be easily verified by checking the books - you're in no position to talk with such certainty about such things.

Shockingly, the Demon City is in fact a city.

When answering people's questions, consider if you do, in fact, know the answer. - or at least preface your answer with "I think" or other things if you're not sure. Don't talk just to talk.
 
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Malfeas is not that kind of city. He is not a factory - that's Autochthon. He doesn't travel places, because all roads lead to Rome.

Malfeas is the city-as-tumour upon the landscape. Malfeas is London and Rome, the city that is the world to its inhabitants, which is a lead sheet upon the landscape so all resources fall into its waiting maw. Malfeas is the unplanned city which sprawls in roads that make no sense, built upon by centuries of building and rebuilding.

Malfeas is Moloch.


Article:
What sphinx of cement and aluminum bashed open their skulls and ate up their brains and imagination?
Moloch! Solitude! Filth! Ugliness! Ashcans and unobtainable dollars! Children screaming under the stairways! Boys sobbing in armies! Old men weeping in the parks!
Moloch! Moloch! Nightmare of Moloch! Moloch the loveless! Mental Moloch! Moloch the heavy judger of men!
Moloch the incomprehensible prison! Moloch the crossbone soulless jailhouse and Congress of sorrows! Moloch whose buildings are judgment! Moloch the vast stone of war! Moloch the stunned governments!
Moloch whose mind is pure machinery! Moloch whose blood is running money! Moloch whose fingers are ten armies! Moloch whose breast is a cannibal dynamo! Moloch whose ear is a smoking tomb!
Moloch whose eyes are a thousand blind windows! Moloch whose skyscrapers stand in the long streets like endless Jehovahs! Moloch whose factories dream and croak in the fog! Moloch whose smoke-stacks and antennae crown the cities!
Moloch whose love is endless oil and stone! Moloch whose soul is electricity and banks! Moloch whose poverty is the specter of genius! Moloch whose fate is a cloud of sexless hydrogen! Moloch whose name is the Mind!
Moloch in whom I sit lonely! Moloch in whom I dream Angels! Crazy in Moloch! Cocksucker in Moloch! Lacklove and manless in Moloch!
Moloch who entered my soul early! Moloch in whom I am a consciousness without a body! Moloch who frightened me out of my natural ecstasy! Moloch whom I abandon! Wake up in Moloch! Light streaming out of the sky!
Moloch! Moloch! Robot apartments! invisible suburbs! skeleton treasuries! blind capitals! demonic industries! spectral nations! invincible madhouses! granite cocks! monstrous bombs!
They broke their backs lifting Moloch to Heaven! Pavements, trees, radios, tons! lifting the city to Heaven which exists and is everywhere about us!
Visions! omens! hallucinations! miracles! ecstasies! gone down the American river!
Dreams! adorations! illuminations! religions! the whole boatload of sensitive bullshit!
Breakthroughs! over the river! flips and crucifixions! gone down the flood! Highs! Epiphanies! Despairs! Ten years' animal screams and suicides! Minds! New loves! Mad generation! down on the rocks of Time!
Real holy laughter in the river! They saw it all! the wild eyes! the holy yells! They bade farewell! They jumped off the roof! to solitude! waving! carrying flowers! Down to the river! into the street!
Source: Howl


That's why Countless Cities Clotting and the Charms after that is one of the ways I address Malfeas-as-City. It's growth out of control. it's about self-healing through turning into building materials, then regrowing Crippling as materials, about infecting the landscape with your endless growth and about eventually growing and regrowing so fast you have to cut off bits of your own body and keep hurting yourself so your regrowth doesn't leave you immobilised.



Okay, Accelerator, buddy? For someone who spends as much of their time asking obvious questions as you do - and you spend a lot of time asking questions that can be easily verified by checking the books - you're in no position to talk with such certainty about such things.

Shockingly, the Demon City is in fact a city.

When answering people's questions, consider if you do, in fact, know the answer. - or at least preface your answer with "I think" or other things if you're not sure. Don't talk just to talk.
At the same time, I feel like Charms based on the aesthetic of The City That Is the World has a lot of potential for charms. A charm which turns you into a great gaping maw which devours materials and resources and spits out finished goods seems like a valid charm. I'd probably fluff it based around the industrial revolution/WWI
 
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