[X] Plan Walls, Workings, and Ways of the Enemy
-[X] You will not stress yourself too much.
-[X] You will ration your current supplies (-0.5 per turn)
-[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
--[X] Fight by yourself (-1 Personal Action, Frees up 1 Martial Action)
--[X] Take Prisoners (Inflicts -20 to roll, but will take up to (Size - 1) prisoners if successful, minimum Size 1).
-[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
--[X] Bejeweled Eidolon Army (Size 5, Quality 1, Might 1 = +32?)
--[X] Assign Flaris (Hero, +12, Applies Flaming Weapons)
-[X][Martial] Raise Earthen Walls (DC 20/30/40)(SORCEROUS)
--[X] SPECIAL: Nokun (Ramparts of Obedient Earth)(Hero; +20)
-[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
-[X][Diplomacy] Raise Spirits (DC 40+)
-[X][Stewardship] Tent Crafting (DC 20)
-[X][Stewardship] Draw Freshwater (DC 15/25/35)(SORCEROUS)
--[X] Assigned Sorcerer: Abioye (Hero; +6)
--[X] Done once so far (including this time)
-[X][Intrigue][LOCKED] The Pangu Opening (DC 40/60)(Costs No Action)
--[X] Assign Fuvor (Hero, +7)
-[X][Intrigue] Scouting Ahead (Variable)
--[X] In General (DC 20)
-[X][Intrigue] Scouting Ahead
--[X] At the Settlement (DC 30)
-[X][Piety] On the Fount (No Roll)
-[X][Piety] Ask the Earth Elementals for help (DC 10+)
--[X] +20 to Ground Survey
-[X][Learning] Know Thy Enemy
--[X] The Point-Ears (DC 40+)
-[X][Learning] Mobile Lodestone (DC 30/40/50)
--[X] Assigned Sorcerer: Your Students (Hero; +7; +20 DC for 10/100 Miles)
-[X][Mining] Ground Survey (DC 60)
--[X] Assign Rising Dawn (Hero, +11, -10 DC)
-[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER OR STONE)
-[X][Personal] Summon a Demon! (Variable)
--[X] Second Circle (DC 60)
---[X] Sondok, She-Who-Stands-In-Doorways