Vote tally - Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)

Scheduled vote count started by Critian Caceorte on May 29, 2024 at 1:41 PM, finished with 104 posts and 18 votes.

Tally configuration

Simple majority
Critian Caceorte
Gems in the Wastes (Exalted/Warhammer Fantasy/CK2)
Post #472
Post #575

Disabled
Disabled
Disabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
18
104

  • [X] Plan This Place Is Ours
    -[X] Claim it as your own
    -[X] You will overwork yourself-
    --[X] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Mining] Ground Survey (DC 60)
    -[X] [Mining] Mountain Scouting (DC 20+)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Stabilize Reality for 10 Miles (DC 45/55/65)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    [X] Plan No, That Other Place Is Ours
    -[X] Leave it for hopefully brighter pastures
    -[X] You will overwork yourself-
    --[X] By a normal amount (+1 Personal Action; +2 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Tent Crafting (DC 20)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Mining] Ground Survey (DC 60)
    -[X] [Mining] Mountain Scouting (DC 20+)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Mobile Lodestone out to 10 Miles (DC 35/45/55)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    [X] Plan: Fast Lane out of Satantown
    -[X] Leave it for hopefully brighter pastures
    -[X] You will overwork yourself-
    --[X] By an insane amount (+3 Personal Actions; +6 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Send your general troops (Size 4, Quality 1, Might 0= +30?)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Stewardship] Tent Crafting (DC 20)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] Stabilize Reality
    --[X]For 10 Miles
    ---[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    -[X][Learning] Mobile Lodestone
    --[X]For 100 Miles
    -[X] [Mining] Mountain Scouting (DC 20+)
    -[X][Mining] Set Up Smitheries (DC 50+)(CONSUMES 1 LUMBER)
    -[X] [Mining] Pull Up the Vein (DC 20/30/40)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Mining Action; -20 DC)
    -[X][Personal][LOCKED] Decide Who'll Advise (No Roll)
    [X] Plan: Building a Home
    -[X] Claim it as your own
    -[X] You will overwork yourself-
    --[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
    -[X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    --[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    -[X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    --[X] Command your armies (Select 1 army below as well; -1 Personal Action; +15 to roll)
    --[X] Send your general troops (Size 4, Quality 1, Might 0)
    -[X][Martial] Active Patrols (DC 40)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] For 10 Miles (DC 45/55/65)
    -[X][Mining] Ground Survey (DC 60)
    --[X] Two Times
    [X] Plan: Building a Home
    -[X] Claim it as your own
    -[X] You will overwork yourself-
    --[X] By a sizable amount (+2 Personal Actions; +4 Critical Fail Threshold)
    [X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    [X][Martial][LOCKED] Protecting the Flock 1 (DC 10+)
    -[X] Send your personal guard (Size 2, Quality 2, Might 0 = +10?)
    [X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    [X][Martial][LOCKED] Protecting the Flock 2 (DC 40+)
    -[X] Send your general troops (Size 4, Quality 1, Might 0)
    -[X][Diplomacy][LOCKED] Organize the Festival of Funerals (DC 40+)
    -[X][Diplomacy] Raise Spirits (DC 40+)
    -[X][Stewardship] Supply and No Demand (DC 10+)
    -[X][Stewardship] Build a Granary (DC 50)(CONSUMES 1 LUMBER)
    -[X][Intrigue] Scouting Ahead (DC 20)
    -[X][Intrigue] Gauge Opinions (DC 10+)
    -[X][Intrigue] Cloak the Gathering (DC 35/45/55)(SORCEROUS)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Intrigue Action)
    -[X][Piety] Survey the Spirit Court (DC 10+)
    -[X][Piety] Survey the Priesthood (DC 10+)
    -[X][Learning][LOCKED] Sorcerous Survey (DC 0/30)
    -[X][Learning] Medical Aid (DC 20+)
    -[X][Learning] For 10 Miles (DC 45/55/65)
    --[X] Assigned Sorcerer: Yourself (-1 Personal Action; Frees Up 1 Learning Action)
    -[X][Mining] Ground Survey (DC 60)
    --[X] Two Times
    [X][Personal] Intervene in…
    --[X][Martial] Active Patrols (DC 40)
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